suyu/src/video_core/renderer_opengl
ReinUsesLisp 5afc397d52 gl_shader_decompiler: Implement legacy varyings
Legacy varyings are special attributes carried over in hardware from
the OpenGL 1 and OpenGL 2 days. These were generally used instead of the
generic attributes we use today. They are deprecated or removed from
most APIs, but Nvidia still ships them in hardware.

To implement these, this commit maps them 1:1 to OpenGL compatibility.
2020-03-15 21:03:59 -03:00
..
gl_buffer_cache.cpp gl_rasterizer: Upload constant buffers with glNamedBufferSubData 2019-11-02 05:05:34 -03:00
gl_buffer_cache.h gl_rasterizer: Upload constant buffers with glNamedBufferSubData 2019-11-02 05:05:34 -03:00
gl_device.cpp gl_device: Enable compute shaders for Intel Mesa drivers 2019-12-11 00:00:30 -03:00
gl_device.h gl_device: Deduce indexing bug from device instead of heuristic 2019-11-25 16:15:22 -03:00
gl_framebuffer_cache.cpp gl_state: Remove completely 2020-02-28 17:56:35 -03:00
gl_framebuffer_cache.h gl_state: Remove completely 2020-02-28 17:56:35 -03:00
gl_query_cache.cpp vk_query_cache: Implement generic query cache on Vulkan 2020-02-14 17:38:27 -03:00
gl_query_cache.h query_cache: Address feedback 2020-02-14 17:38:27 -03:00
gl_rasterizer.cpp gl_rasterizer: Implement transform feedback bindings 2020-03-13 18:33:04 -03:00
gl_rasterizer.h gl_rasterizer: Implement transform feedback bindings 2020-03-13 18:33:04 -03:00
gl_resource_manager.cpp gl_state: Remove completely 2020-02-28 17:56:35 -03:00
gl_resource_manager.h gl_state: Remove VAO cache and tracking 2020-02-28 16:54:37 -03:00
gl_sampler_cache.cpp Create an "Advanced" tab in the graphics configuration tab and add anisotropic filtering levels. 2020-02-27 21:34:00 -05:00
gl_sampler_cache.h video_core: Add missing override specifiers 2019-07-07 13:38:39 -04:00
gl_shader_cache.cpp gl_shader_decompiler: Add identifier to decompiled code 2020-03-09 18:40:53 -03:00
gl_shader_cache.h video_core: Rename "const buffer locker" to "registry" 2020-03-09 18:40:06 -03:00
gl_shader_decompiler.cpp gl_shader_decompiler: Implement legacy varyings 2020-03-15 21:03:59 -03:00
gl_shader_decompiler.h gl_shader_decompiler: Add identifier to decompiled code 2020-03-09 18:40:53 -03:00
gl_shader_disk_cache.cpp engines/maxwell_3d: Add TFB registers and store them in shader registry 2020-03-09 18:40:53 -03:00
gl_shader_disk_cache.h shader/registry: Store graphics and compute metadata 2020-03-09 18:40:07 -03:00
gl_shader_manager.cpp gl_shader_manager: Fix interaction between graphics and compute 2020-03-11 01:04:52 -03:00
gl_shader_manager.h gl_shader_manager: Fix interaction between graphics and compute 2020-03-11 01:04:52 -03:00
gl_shader_util.cpp gl_shader_cache: Address review commentaries 2019-07-15 17:38:25 -03:00
gl_shader_util.h gl_shader_util: Add parameter to handle retrievable programs 2019-02-06 22:20:57 -03:00
gl_state_tracker.cpp gl_rasterizer: Implement polygon modes and fill rectangles 2020-03-09 20:39:58 -03:00
gl_state_tracker.h gl_rasterizer: Implement polygon modes and fill rectangles 2020-03-09 20:39:58 -03:00
gl_stream_buffer.cpp gl_state: Remove completely 2020-02-28 17:56:35 -03:00
gl_stream_buffer.h video_core: Make ARB_buffer_storage a required extension 2019-06-20 21:36:12 -03:00
gl_texture_cache.cpp gl_texture_cache: Remove blending disable on blits 2020-02-28 17:56:43 -03:00
gl_texture_cache.h renderer_opengl: Reintroduce dirty flags for render targets 2020-02-28 17:56:41 -03:00
maxwell_to_gl.h gl_rasterizer: Implement polygon modes and fill rectangles 2020-03-09 20:39:58 -03:00
renderer_opengl.cpp Merge pull request #3491 from ReinUsesLisp/polygon-modes 2020-03-13 10:08:57 -04:00
renderer_opengl.h renderer_opengl: Reintroduce dirty flags for render targets 2020-02-28 17:56:41 -03:00
utils.cpp gl_state_tracker: Track state of index buffers 2020-02-28 17:56:42 -03:00
utils.h gl_state_tracker: Track state of index buffers 2020-02-28 17:56:42 -03:00