mirror of
https://gitlab.com/suyu-emu/suyu.git
synced 2024-03-15 23:15:44 +00:00
gl_texture_cache: Remove blending disable on blits
Blending doesn't affect blits. Rasterizer discard does, update the commentaries.
This commit is contained in:
parent
887d5288ef
commit
a6a350ddc3
|
@ -518,9 +518,7 @@ void TextureCacheOpenGL::ImageBlit(View& src_view, View& dst_view,
|
|||
UNIMPLEMENTED_IF(src_params.target == SurfaceTarget::Texture3D);
|
||||
UNIMPLEMENTED_IF(dst_params.target == SurfaceTarget::Texture3D);
|
||||
|
||||
// TODO: Signal state tracker about these changes
|
||||
state_tracker.NotifyScissor0();
|
||||
state_tracker.NotifyBlend0();
|
||||
state_tracker.NotifyFramebuffer();
|
||||
state_tracker.NotifyRasterizeEnable();
|
||||
state_tracker.NotifyFramebufferSRGB();
|
||||
|
@ -530,11 +528,8 @@ void TextureCacheOpenGL::ImageBlit(View& src_view, View& dst_view,
|
|||
} else {
|
||||
glDisable(GL_FRAMEBUFFER_SRGB);
|
||||
}
|
||||
// TODO(Rodrigo): Find out if rasterizer discard affects blits
|
||||
// TODO(Rodrigo): Find out if blending affects blits
|
||||
glDisable(GL_RASTERIZER_DISCARD);
|
||||
glDisablei(GL_SCISSOR_TEST, 0);
|
||||
glDisablei(GL_BLEND, 0);
|
||||
|
||||
glBindFramebuffer(GL_READ_FRAMEBUFFER, src_framebuffer.handle);
|
||||
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, dst_framebuffer.handle);
|
||||
|
|
Loading…
Reference in a new issue