Commit graph

336 commits

Author SHA1 Message Date
ReinUsesLisp 96b7ced6ec shader: Better but still partial interpolation support 2021-07-22 21:51:24 -04:00
ameerj e4e1cc11b8 shader: Implement DMNMX, DSET, DSETP 2021-07-22 21:51:24 -04:00
FernandoS27 56be556eee shader: Implement FADD32I 2021-07-22 21:51:24 -04:00
FernandoS27 a62f04efab shader: Implement F2F 2021-07-22 21:51:24 -04:00
ReinUsesLisp 8b3b9c3371 shader: Add missing fp64 usage flags 2021-07-22 21:51:24 -04:00
ameerj c858b8ba97 shader: Implement DMUL and DFMA
Also add a missing const on DADD
2021-07-22 21:51:24 -04:00
ameerj 112b8f00f0 shader: Add FP64 register load/store helpers 2021-07-22 21:51:24 -04:00
ReinUsesLisp a77e764726 shader: Add support for fp16 comparisons and misc fixes 2021-07-22 21:51:24 -04:00
FernandoS27 27fb97377e shader: Fix floating point comparison for FP16 2021-07-22 21:51:23 -04:00
FernandoS27 e10d9c1b8e shader: Implement HSETP2 2021-07-22 21:51:23 -04:00
FernandoS27 9e213fd861 shader: Implement HSET2 2021-07-22 21:51:23 -04:00
FernandoS27 ed6cd3c94a shader: Implement HMUL2 2021-07-22 21:51:23 -04:00
FernandoS27 28dff6a629 shader: Implement HFMA2 2021-07-22 21:51:23 -04:00
ReinUsesLisp 76c8a962ac spirv: Implement VertexId and InstanceId, refactor code 2021-07-22 21:51:23 -04:00
FernandoS27 e802512d8e shader: Refactor half floating instructions 2021-07-22 21:51:23 -04:00
ReinUsesLisp f91859efd2 shader: Implement I2F 2021-07-22 21:51:23 -04:00
ReinUsesLisp c97d03efb9 shader: Implement ISCADD (imm) 2021-07-22 21:51:23 -04:00
ReinUsesLisp eeb1efa2d2 shader: Implement LOP32I 2021-07-22 21:51:23 -04:00
ReinUsesLisp 260743f371 shader: Add partial rasterizer integration 2021-07-22 21:51:23 -04:00
ameerj 72990df7ba shader: Implement DADD 2021-07-22 21:51:23 -04:00
ameerj 3b7fd3ad0f shader: Implement CSET and CSETP 2021-07-22 21:51:23 -04:00
ReinUsesLisp 32b6c63485 shader: Reorder phi nodes when redefined as undefined opcodes 2021-07-22 21:51:23 -04:00
ReinUsesLisp 8dd0acfaeb shader: Fix instruction transitions in and out of Phi 2021-07-22 21:51:23 -04:00
ameerj fa2f6e38f4 shader: Implement FSET and FSETP
Also fix oversight with adding SignedZeroInfNanPreserve execution mode.
2021-07-22 21:51:23 -04:00
ReinUsesLisp 17a82b56d7 shader: Implement TEXS 2021-07-22 21:51:23 -04:00
ReinUsesLisp 71f96fa636 shader: Implement CAL inlining function calls 2021-07-22 21:51:23 -04:00
ameerj b9f7bf4472 spirv: Add SignedZeroInfNanPreserve logic 2021-07-22 21:51:23 -04:00
ameerj 8d470c2e63 shader: Implement FMNMX
And add a const in FCMP
2021-07-22 21:51:23 -04:00
ReinUsesLisp 2d422b2498 shader: Fix rebase issue 2021-07-22 21:51:23 -04:00
ameerj ba8c1d2eb4 shader: Implement FCMP
still need to configure some settings for NV denorm flush and intel NaN
2021-07-22 21:51:23 -04:00
ReinUsesLisp 3a63fa0477 shader: Partial implementation of LDC 2021-07-22 21:51:23 -04:00
ReinUsesLisp ab46371247 shader: Initial support for textures and TEX 2021-07-22 21:51:23 -04:00
ameerj 7d6ba5b984 shader: Implement R2P 2021-07-22 21:51:23 -04:00
ameerj 924f0a9149 shader: Implement SHF 2021-07-22 21:51:23 -04:00
ameerj 5465cb1561 shader: Implement LEA 2021-07-22 21:51:23 -04:00
ReinUsesLisp d1edc16ba8 shader: Deduplicate HADD2 code 2021-07-22 21:51:23 -04:00
ameerj 81f72471e8 shader: Implement I2I 2021-07-22 21:51:23 -04:00
ReinUsesLisp 4006929c98 shader: Implement HADD2 2021-07-22 21:51:23 -04:00
ameerj 980cafdc27 shader: Implement LOP and LOP3 2021-07-22 21:51:23 -04:00
ameerj 382cba94ed shader: Implement IADD3 2021-07-22 21:51:23 -04:00
ameerj c2155f04d4 shader: Implement PSETP 2021-07-22 21:51:23 -04:00
ameerj ce9b116cfe Implement PSET, refactor common comparison funcs 2021-07-22 21:51:23 -04:00
ameerj 103b9da4f7 shader: Implement FLO 2021-07-22 21:51:23 -04:00
ameerj e038928616 shader: Implement ISET, add common_funcs 2021-07-22 21:51:23 -04:00
ameerj bec7d3111d shader: Make IMNMX, SHR, SEL stylistically more consistent 2021-07-22 21:51:22 -04:00
ameerj bce0b1dcca shader: Implement ICMP 2021-07-22 21:51:22 -04:00
ameerj 20390c0548 shader: Implement IMNMX 2021-07-22 21:51:22 -04:00
ameerj 08a9e95905 shader: Implement BFI 2021-07-22 21:51:22 -04:00
ameerj 34ac9b4d7e shader: Implement BFE 2021-07-22 21:51:22 -04:00
ameerj a8c41c50d3 shader: Implement POPC 2021-07-22 21:51:22 -04:00
ameerj cc55d28949 shader: Implement SHR 2021-07-22 21:51:22 -04:00
ameerj 8810c88b7e shader: Implement SEL 2021-07-22 21:51:22 -04:00
ReinUsesLisp 726625cf50 spirv: Move phi arguments emit to a separate function 2021-07-22 21:51:22 -04:00
ReinUsesLisp 3bc857f2f3 shader: Avoid infinite recursion when tracking global memory 2021-07-22 21:51:22 -04:00
ReinUsesLisp 622d676202 shader: Fix conditional execution of exit instructions 2021-07-22 21:51:22 -04:00
ReinUsesLisp 7496bbf758 spirv: Add support for self-referencing phi nodes 2021-07-22 21:51:22 -04:00
ReinUsesLisp e87a502da2 shader: Fix control flow 2021-07-22 21:51:22 -04:00
ReinUsesLisp 9d6a98d950 shader: Implement more of XMAD and FFMA32I and fix XMAD.CBCC 2021-07-22 21:51:22 -04:00
ReinUsesLisp e44752ddc8 shader: FMUL, select, RRO, and MUFU fixes 2021-07-22 21:51:22 -04:00
ReinUsesLisp 18a766b362 shader: Fix MOV(reg), add SHL variants and emit neg and abs instructions 2021-07-22 21:51:22 -04:00
ReinUsesLisp 274897dfd5 spirv: Fixes and Intel specific workarounds 2021-07-22 21:51:22 -04:00
ReinUsesLisp 704c6f353f shader: Rename, implement FADD.SAT and P2R (imm) 2021-07-22 21:51:22 -04:00
ReinUsesLisp e2bc05b17d shader: Add denorm flush support 2021-07-22 21:51:22 -04:00
ReinUsesLisp 6db69990da spirv: Add lower fp16 to fp32 pass 2021-07-22 21:51:22 -04:00
ReinUsesLisp 85cce78583 shader: Primitive Vulkan integration 2021-07-22 21:51:22 -04:00
ReinUsesLisp 58914796c0 shader: Add XMAD multiplication folding optimization 2021-07-22 21:51:22 -04:00
ReinUsesLisp 4b438f94cf shader: Simplify ISCADD 2021-07-22 21:51:22 -04:00
ReinUsesLisp 3633e43377 shader: Add utility to resolve identities on a value 2021-07-22 21:51:22 -04:00
ReinUsesLisp 3a59fffaa1 spirv: Implement EmitIdentity 2021-07-22 21:51:22 -04:00
ReinUsesLisp b5d7279d87 spirv: Initial bindings support 2021-07-22 21:51:22 -04:00
ReinUsesLisp d5d468cf2c shader: Improve object pool 2021-07-22 21:51:22 -04:00
ReinUsesLisp 1c0b8bca5e shader: Fix tracking 2021-07-22 21:51:22 -04:00
ReinUsesLisp 1b0cf2309c shader: Add support for forward declarations 2021-07-22 21:51:22 -04:00
ReinUsesLisp cbfb7d182a shader: Support SSA loops on IR 2021-07-22 21:51:22 -04:00
ReinUsesLisp 8af9297f09 shader: Misc fixes 2021-07-22 21:51:22 -04:00
ReinUsesLisp 9170200a11 shader: Initial implementation of an AST 2021-07-22 21:51:22 -04:00
ReinUsesLisp 2930dccecc spirv: Initial SPIR-V support 2021-07-22 21:51:22 -04:00
ReinUsesLisp 6dafb08f52 shader: Better constant folding 2021-07-22 21:51:22 -04:00
ReinUsesLisp da8096e6e3 shader: Properly store phi on Inst 2021-07-22 21:51:21 -04:00
ReinUsesLisp 16cb00c521 shader: Add pools and rename files 2021-07-22 21:51:21 -04:00
ReinUsesLisp be94ee88d2 shader: Make typed IR 2021-07-22 21:51:21 -04:00
ReinUsesLisp dc04a50ac2 shader: Remove illegal character in SSA pass 2021-07-22 21:51:21 -04:00
ReinUsesLisp e81739493a shader: Constant propagation and global memory to storage buffer 2021-07-22 21:51:21 -04:00
ReinUsesLisp d24a16045f shader: Initial instruction support 2021-07-22 21:51:21 -04:00
ReinUsesLisp 6c4cc0cd06 shader: SSA and dominance 2021-07-22 21:51:21 -04:00
ReinUsesLisp 2d48a7b4d0 shader: Initial recompiler work 2021-07-22 21:51:21 -04:00