Commit graph

107 commits

Author SHA1 Message Date
Emmanuel Gil Peyrot 4964a359e1 Core: Cleanup hw includes. 2015-06-28 00:46:39 +01:00
Emmanuel Gil Peyrot 45c4781544 CitraQt: Cleanup includes. 2015-06-28 00:36:54 +01:00
Yuri Kunde Schlesner 3e6663da43 Y2R: Rework conversion process, enabling support for all formats 2015-06-21 20:58:55 -03:00
Lioncash bbe4430922 hw: Fix mismatched Write call 2015-06-16 15:49:22 -04:00
archshift 0414ad20cb Merge pull request #811 from archshift/commonify
Commonify video_core utility headers
2015-05-31 09:55:29 -07:00
bunnei 833936fc64 Merge pull request #832 from yuriks/refresh-rate-option
Remove gpu_refresh_rate configuration option
2015-05-31 04:48:20 -04:00
archshift 76690392bf Move video_core/color.h to common/color.h 2015-05-30 11:17:37 -07:00
Yuri Kunde Schlesner d65b42a69a Remove gpu_refresh_rate configuration option
Changing it makes emulation inherently inaccurate. It also had a wrong
default value (30, whereas the real system has a refresh rate of 60 Hz)
which, even if changed, would continue to be used unless people manually
removed it from their config files.
2015-05-29 19:39:26 -03:00
Emmanuel Gil Peyrot b1503b2020 Remove every trailing whitespace from the project (but externals). 2015-05-29 21:59:29 +01:00
tfarley 05dc633a8c OpenGL renderer 2015-05-22 15:51:18 -07:00
Yuri Kunde Schlesner 7ada357b2d Memmap: Re-organize memory function in two files
memory.cpp/h contains definitions related to acessing memory and
configuring the address space
mem_map.cpp/h contains higher-level definitions related to configuring
the address space accoording to the kernel and allocating memory.
2015-05-15 00:04:38 -03:00
Yuri Kunde Schlesner 17a8cae003 Memory: Add GetPhysicalPointer helper function 2015-05-09 04:02:32 -03:00
Yuri Kunde Schlesner e1fbac3ca1 Common: Remove common.h 2015-05-07 15:45:22 -03:00
bunnei 57aaaf92db HW: Properly initialize and shutdown all modules. 2015-05-01 18:27:02 -04:00
Lioncash 7da90dee42 gpu: Fix a missing format specifier 2015-04-07 10:38:49 -04:00
purpasmart96 198c0ddc72 Services: Stubs and minor changes 2015-04-02 20:05:11 -07:00
bunnei 580b317821 Merge pull request #650 from Subv/scaling
GPU: Fixed the bit 25 in the display transfer flags.
2015-03-17 19:13:06 -04:00
Subv 23b401c3ac GPU/DisplayTransfer: Made the scaling bits a single 2bit value
Rephrased some comments.
2015-03-16 17:54:06 -05:00
Subv fb8f47060b GPU: Implemented the flip_data (bit 0) bit in display transfers. 2015-03-14 15:26:42 -05:00
bunnei ed5b275d21 Merge pull request #642 from bunnei/touchpad
Touchpad support
2015-03-11 21:28:57 -04:00
bunnei d61b26b79f HID: Complete refactor of pad/touch input to fix threading issues. 2015-03-10 23:58:07 -04:00
bunnei b56829df02 Merge pull request #629 from archshift/lcdfb
Implement SetLcdForceBlack and add implementation for color filling in the GPU code
2015-03-10 18:08:55 -04:00
Subv ae0dfcae1d GPU: Fixed the bit 25 in the display transfer flags.
It is used to downscale the input image horizontally and vertically, previously we were only downscaling it vertically so this caused a hard-to-debug memory corruption problem.
2015-03-10 14:18:25 -05:00
archshift 041e99b613 Added LCD registers, and implementation for color filling in OGL code. 2015-03-09 15:51:41 -07:00
Tony Wasserka 511bf30a69 Merge pull request #648 from Subv/fill_bit
GPU: Use the correct position for the finished bit in memory fills
2015-03-09 23:17:11 +01:00
Subv 0abba5874c GPU: Use the correct position for the finished bit in memory fills 2015-03-09 17:15:13 -05:00
Subv a762f9c176 GPU: Corrected the 24 bit memory fills component order 2015-03-09 09:01:41 -05:00
archshift 47010fea31 Implement SetLcdForceBlack, move register enum to hw.h 2015-03-05 19:38:23 -08:00
bunnei 34c31db14a GPU: Added RGB565/RGB8 framebuffer support and various cleanups.
- Centralizes color format encode/decode functions.
- Fixes endianness issues.
- Implements remaining framebuffer formats in the debugger.
2015-03-03 18:26:03 -05:00
archshift 7f9ee69a2b Added RGBA5551 compatibility in the rasterizer
This allows Virtual Console games to display properly.
2015-02-27 19:15:08 -08:00
Subv c564c21668 GPU: Implemented bits 3 and 1 from the display transfer flags.
Bit 3 is used to specify a raw copy, where no processing is done to the data, seems to behave exactly as a DMA.
Bit 1 is used to specify whether to convert from a tiled format to a linear format or viceversa.
2015-02-26 21:17:14 -05:00
Subv b1284222f2 GPU: Fixed RGBA8 as output format in a display transfer.
Verified with hwtests
2015-02-22 15:22:14 -05:00
bunnei 89a71eb6a4 Merge pull request #471 from archshift/pp3ports3
GPU: Add support for more framebuffer formats in display transfers.
2015-02-22 14:54:56 -05:00
Tony Wasserka 23c6764b2b GPU: Add support for more framebuffer formats in display transfers. 2015-02-22 11:48:02 -08:00
bunnei d120757f32 Merge pull request #594 from Subv/display_transfer
GPU: Fixed the RGBA8 input format and RGB8 output format
2015-02-22 12:44:57 -05:00
Subv fbbfb52a2c GPU: Fixed the RGBA8 input format and RGB8 output format
in Display Transfers, tested with hwtests.
2015-02-21 18:43:53 -05:00
archshift 302f0b32f5 Remove duplication of INSERT_PADDING_WORDS between pica.h and gpu.h 2015-02-19 22:26:25 -08:00
Tony Wasserka 0da6a7e234 GPU: Properly implement memory fills. 2015-02-18 14:02:58 +01:00
Emmanuel Gil Peyrot c439b3074d video_core: Implement the remaining framebuffer formats in the OpenGL renderer. 2015-02-15 14:08:12 +00:00
archshift ef24e72b26 Asserts: break/crash program, fit to style guide; log.h->assert.h
Involves making asserts use printf instead of the log functions (log functions are asynchronous and, as such, the log won't be printed in time)
As such, the log type argument was removed (printf obviously can't use it, and it's made obsolete by the file and line printing)

Also removed some GEKKO cruft.
2015-02-10 18:30:31 -08:00
Lioncash 676daef3c7 core: Fix some warnings on OSX 2015-02-03 08:14:42 -05:00
Yuri Kunde Schlesner a09f71521e GPU: Fix buffer overrun in Display Transfers
Display transfers with the horizontal downscaling flag were calculating
the wrong output size, causing them to write double the amount of data
intended. It is likely that this was perceived as correct due to a
separate bug in calculating source indices which caused the image to be
padded unless the previous bug was present.

This fixes both issues, correcting flickering issues in 3dscraft,
blargSnes and more (caused by the transfer overwriting the back buffer
which followed) as well as potentially fixing other crashes.
2015-01-14 05:20:14 -02:00
Yuri Kunde Schlesner 9e084826b8 GPU: Do periodic VBlank updates using CoreTiming 2015-01-14 05:20:13 -02:00
Yuri Kunde Schlesner e29dd76e12 GPU: Correct wrong default framebuffer address for sub-screen.
It appears this is a mistake, since the sub-screen has no right
framebuffer.
2015-01-14 05:20:13 -02:00
Yuri Kunde Schlesner 98e3274935 GPU: Fire GPU interrupts at the correct places.
PDC0 and PDC1 are both VBlank interrupts. PDC0 was being treated as a
HBlank interrupt and fired many more times than it should. They now both
fire together at 60 Hz. This puzzlingly *improves* apparent framerate on
many applications.

A few other interrupts were being fired inside the GSP command
processing instead of on the actual GPU register writes, so they were
moved there, which should cover direct writes tho those registers not
going through the GX command queue.
2015-01-14 05:07:35 -02:00
Yuri Kunde Schlesner 7b3452c730 Move ThreadContext to core/core.h and deal with the fallout 2015-01-09 03:51:55 -02:00
bunnei e9650f1c61 DSP: Signal (faked) interrupt on every frame.
- Hack to work around games checking that the DSP event has been signaled by a real DSP interrupt.
2015-01-05 00:25:37 -05:00
Tony Wasserka 18a5e888bb GPU: Pseudo-implement horizontal scaling.
It's not really known how this actually works. Some testing has shown that this probably performs no filtering, and common usage in games suggests it's not actually resizing the image at all.
However, this patch does seem to fix some homebrew showing quasi-duplicated images while still keeping other applications in a working state.
2014-12-31 16:32:55 +01:00
bunnei 3b9d181b8e GPU: Implement frameskip and remove forced framebuffer swap hack. 2014-12-28 22:14:05 -05:00
bunnei 5799025ac4 GPU: Further improve synchronization. 2014-12-25 22:46:55 -05:00