mirror of
https://gitlab.com/suyu-emu/suyu.git
synced 2024-03-15 23:15:44 +00:00
shader: Improve object pool
This commit is contained in:
parent
1c0b8bca5e
commit
d5d468cf2c
|
@ -269,7 +269,7 @@ bool SearchNode(const Tree& tree, ConstNode stmt, size_t& offset) {
|
||||||
|
|
||||||
class GotoPass {
|
class GotoPass {
|
||||||
public:
|
public:
|
||||||
explicit GotoPass(std::span<Block* const> blocks, ObjectPool<Statement, 64>& stmt_pool)
|
explicit GotoPass(std::span<Block* const> blocks, ObjectPool<Statement>& stmt_pool)
|
||||||
: pool{stmt_pool} {
|
: pool{stmt_pool} {
|
||||||
std::vector gotos{BuildUnorderedTreeGetGotos(blocks)};
|
std::vector gotos{BuildUnorderedTreeGetGotos(blocks)};
|
||||||
fmt::print(stdout, "BEFORE\n{}\n", DumpTree(root_stmt.children));
|
fmt::print(stdout, "BEFORE\n{}\n", DumpTree(root_stmt.children));
|
||||||
|
@ -554,7 +554,7 @@ private:
|
||||||
return offset;
|
return offset;
|
||||||
}
|
}
|
||||||
|
|
||||||
ObjectPool<Statement, 64>& pool;
|
ObjectPool<Statement>& pool;
|
||||||
Statement root_stmt{FunctionTag{}};
|
Statement root_stmt{FunctionTag{}};
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -589,7 +589,7 @@ Block* TryFindForwardBlock(const Statement& stmt) {
|
||||||
class TranslatePass {
|
class TranslatePass {
|
||||||
public:
|
public:
|
||||||
TranslatePass(ObjectPool<Inst>& inst_pool_, ObjectPool<Block>& block_pool_,
|
TranslatePass(ObjectPool<Inst>& inst_pool_, ObjectPool<Block>& block_pool_,
|
||||||
ObjectPool<Statement, 64>& stmt_pool_, Statement& root_stmt,
|
ObjectPool<Statement>& stmt_pool_, Statement& root_stmt,
|
||||||
const std::function<void(IR::Block*)>& func_, BlockList& block_list_)
|
const std::function<void(IR::Block*)>& func_, BlockList& block_list_)
|
||||||
: stmt_pool{stmt_pool_}, inst_pool{inst_pool_}, block_pool{block_pool_}, func{func_},
|
: stmt_pool{stmt_pool_}, inst_pool{inst_pool_}, block_pool{block_pool_}, func{func_},
|
||||||
block_list{block_list_} {
|
block_list{block_list_} {
|
||||||
|
@ -720,7 +720,7 @@ private:
|
||||||
return block;
|
return block;
|
||||||
}
|
}
|
||||||
|
|
||||||
ObjectPool<Statement, 64>& stmt_pool;
|
ObjectPool<Statement>& stmt_pool;
|
||||||
ObjectPool<Inst>& inst_pool;
|
ObjectPool<Inst>& inst_pool;
|
||||||
ObjectPool<Block>& block_pool;
|
ObjectPool<Block>& block_pool;
|
||||||
const std::function<void(IR::Block*)>& func;
|
const std::function<void(IR::Block*)>& func;
|
||||||
|
@ -731,7 +731,7 @@ private:
|
||||||
BlockList VisitAST(ObjectPool<Inst>& inst_pool, ObjectPool<Block>& block_pool,
|
BlockList VisitAST(ObjectPool<Inst>& inst_pool, ObjectPool<Block>& block_pool,
|
||||||
std::span<Block* const> unordered_blocks,
|
std::span<Block* const> unordered_blocks,
|
||||||
const std::function<void(Block*)>& func) {
|
const std::function<void(Block*)>& func) {
|
||||||
ObjectPool<Statement, 64> stmt_pool;
|
ObjectPool<Statement> stmt_pool{64};
|
||||||
GotoPass goto_pass{unordered_blocks, stmt_pool};
|
GotoPass goto_pass{unordered_blocks, stmt_pool};
|
||||||
BlockList block_list;
|
BlockList block_list;
|
||||||
TranslatePass translate_pass{inst_pool, block_pool, stmt_pool, goto_pass.RootStatement(),
|
TranslatePass translate_pass{inst_pool, block_pool, stmt_pool, goto_pass.RootStatement(),
|
||||||
|
|
|
@ -37,7 +37,7 @@ void RunDatabase() {
|
||||||
ForEachFile("D:\\Shaders\\Database", [&](const std::filesystem::path& path) {
|
ForEachFile("D:\\Shaders\\Database", [&](const std::filesystem::path& path) {
|
||||||
map.emplace_back(std::make_unique<FileEnvironment>(path.string().c_str()));
|
map.emplace_back(std::make_unique<FileEnvironment>(path.string().c_str()));
|
||||||
});
|
});
|
||||||
auto block_pool{std::make_unique<ObjectPool<Flow::Block>>()};
|
ObjectPool<Flow::Block> block_pool;
|
||||||
using namespace std::chrono;
|
using namespace std::chrono;
|
||||||
auto t0 = high_resolution_clock::now();
|
auto t0 = high_resolution_clock::now();
|
||||||
int N = 1;
|
int N = 1;
|
||||||
|
@ -48,8 +48,8 @@ void RunDatabase() {
|
||||||
// fmt::print(stdout, "Decoding {}\n", path.string());
|
// fmt::print(stdout, "Decoding {}\n", path.string());
|
||||||
|
|
||||||
const Location start_address{0};
|
const Location start_address{0};
|
||||||
block_pool->ReleaseContents();
|
block_pool.ReleaseContents();
|
||||||
Flow::CFG cfg{*env, *block_pool, start_address};
|
Flow::CFG cfg{*env, block_pool, start_address};
|
||||||
// fmt::print(stdout, "{}\n", cfg->Dot());
|
// fmt::print(stdout, "{}\n", cfg->Dot());
|
||||||
// IR::Program program{env, cfg};
|
// IR::Program program{env, cfg};
|
||||||
// Optimize(program);
|
// Optimize(program);
|
||||||
|
@ -63,18 +63,18 @@ void RunDatabase() {
|
||||||
int main() {
|
int main() {
|
||||||
// RunDatabase();
|
// RunDatabase();
|
||||||
|
|
||||||
auto flow_block_pool{std::make_unique<ObjectPool<Flow::Block>>()};
|
ObjectPool<Flow::Block> flow_block_pool;
|
||||||
auto inst_pool{std::make_unique<ObjectPool<IR::Inst>>()};
|
ObjectPool<IR::Inst> inst_pool;
|
||||||
auto block_pool{std::make_unique<ObjectPool<IR::Block>>()};
|
ObjectPool<IR::Block> block_pool;
|
||||||
|
|
||||||
// FileEnvironment env{"D:\\Shaders\\Database\\Oninaki\\CS8F146B41DB6BD826.bin"};
|
// FileEnvironment env{"D:\\Shaders\\Database\\Oninaki\\CS8F146B41DB6BD826.bin"};
|
||||||
FileEnvironment env{"D:\\Shaders\\shader.bin"};
|
FileEnvironment env{"D:\\Shaders\\shader.bin"};
|
||||||
block_pool->ReleaseContents();
|
block_pool.ReleaseContents();
|
||||||
inst_pool->ReleaseContents();
|
inst_pool.ReleaseContents();
|
||||||
flow_block_pool->ReleaseContents();
|
flow_block_pool.ReleaseContents();
|
||||||
Flow::CFG cfg{env, *flow_block_pool, 0};
|
Flow::CFG cfg{env, flow_block_pool, 0};
|
||||||
fmt::print(stdout, "{}\n", cfg.Dot());
|
fmt::print(stdout, "{}\n", cfg.Dot());
|
||||||
IR::Program program{TranslateProgram(*inst_pool, *block_pool, env, cfg)};
|
IR::Program program{TranslateProgram(inst_pool, block_pool, env, cfg)};
|
||||||
fmt::print(stdout, "{}\n", IR::DumpProgram(program));
|
fmt::print(stdout, "{}\n", IR::DumpProgram(program));
|
||||||
Backend::SPIRV::EmitSPIRV spirv{program};
|
Backend::SPIRV::EmitSPIRV spirv{program};
|
||||||
}
|
}
|
||||||
|
|
|
@ -10,19 +10,11 @@
|
||||||
|
|
||||||
namespace Shader {
|
namespace Shader {
|
||||||
|
|
||||||
template <typename T, size_t chunk_size = 8192>
|
template <typename T>
|
||||||
requires std::is_destructible_v<T> class ObjectPool {
|
requires std::is_destructible_v<T> class ObjectPool {
|
||||||
public:
|
public:
|
||||||
~ObjectPool() {
|
explicit ObjectPool(size_t chunk_size = 8192) : new_chunk_size{chunk_size} {
|
||||||
std::unique_ptr<Chunk> tree_owner;
|
node = &chunks.emplace_back(new_chunk_size);
|
||||||
Chunk* chunk{&root};
|
|
||||||
while (chunk) {
|
|
||||||
for (size_t obj_id = chunk->free_objects; obj_id < chunk_size; ++obj_id) {
|
|
||||||
chunk->storage[obj_id].object.~T();
|
|
||||||
}
|
|
||||||
tree_owner = std::move(chunk->next);
|
|
||||||
chunk = tree_owner.get();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
template <typename... Args>
|
template <typename... Args>
|
||||||
|
@ -31,17 +23,21 @@ public:
|
||||||
}
|
}
|
||||||
|
|
||||||
void ReleaseContents() {
|
void ReleaseContents() {
|
||||||
Chunk* chunk{&root};
|
if (chunks.empty()) {
|
||||||
while (chunk) {
|
return;
|
||||||
if (chunk->free_objects == chunk_size) {
|
}
|
||||||
break;
|
Chunk& root{chunks.front()};
|
||||||
}
|
if (root.used_objects == root.num_objects) {
|
||||||
for (; chunk->free_objects < chunk_size; ++chunk->free_objects) {
|
// Root chunk has been filled, squash allocations into it
|
||||||
chunk->storage[chunk->free_objects].object.~T();
|
const size_t total_objects{root.num_objects + new_chunk_size * (chunks.size() - 1)};
|
||||||
}
|
chunks.clear();
|
||||||
chunk = chunk->next.get();
|
chunks.emplace_back(total_objects);
|
||||||
|
chunks.shrink_to_fit();
|
||||||
|
} else {
|
||||||
|
root.Release();
|
||||||
|
chunks.resize(1);
|
||||||
|
chunks.shrink_to_fit();
|
||||||
}
|
}
|
||||||
node = &root;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
@ -58,31 +54,51 @@ private:
|
||||||
};
|
};
|
||||||
|
|
||||||
struct Chunk {
|
struct Chunk {
|
||||||
size_t free_objects = chunk_size;
|
explicit Chunk() = default;
|
||||||
std::array<Storage, chunk_size> storage;
|
explicit Chunk(size_t size)
|
||||||
std::unique_ptr<Chunk> next;
|
: num_objects{size}, storage{std::make_unique<Storage[]>(size)} {}
|
||||||
|
|
||||||
|
Chunk& operator=(Chunk&& rhs) noexcept {
|
||||||
|
Release();
|
||||||
|
used_objects = std::exchange(rhs.used_objects, 0);
|
||||||
|
num_objects = std::exchange(rhs.num_objects, 0);
|
||||||
|
storage = std::move(rhs.storage);
|
||||||
|
}
|
||||||
|
|
||||||
|
Chunk(Chunk&& rhs) noexcept
|
||||||
|
: used_objects{std::exchange(rhs.used_objects, 0)},
|
||||||
|
num_objects{std::exchange(rhs.num_objects, 0)}, storage{std::move(rhs.storage)} {}
|
||||||
|
|
||||||
|
~Chunk() {
|
||||||
|
Release();
|
||||||
|
}
|
||||||
|
|
||||||
|
void Release() {
|
||||||
|
std::destroy_n(storage.get(), used_objects);
|
||||||
|
used_objects = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
size_t used_objects{};
|
||||||
|
size_t num_objects{};
|
||||||
|
std::unique_ptr<Storage[]> storage;
|
||||||
};
|
};
|
||||||
|
|
||||||
[[nodiscard]] T* Memory() {
|
[[nodiscard]] T* Memory() {
|
||||||
Chunk* const chunk{FreeChunk()};
|
Chunk* const chunk{FreeChunk()};
|
||||||
return &chunk->storage[--chunk->free_objects].object;
|
return &chunk->storage[chunk->used_objects++].object;
|
||||||
}
|
}
|
||||||
|
|
||||||
[[nodiscard]] Chunk* FreeChunk() {
|
[[nodiscard]] Chunk* FreeChunk() {
|
||||||
if (node->free_objects > 0) {
|
if (node->used_objects != node->num_objects) {
|
||||||
return node;
|
return node;
|
||||||
}
|
}
|
||||||
if (node->next) {
|
node = &chunks.emplace_back(new_chunk_size);
|
||||||
node = node->next.get();
|
|
||||||
return node;
|
|
||||||
}
|
|
||||||
node->next = std::make_unique<Chunk>();
|
|
||||||
node = node->next.get();
|
|
||||||
return node;
|
return node;
|
||||||
}
|
}
|
||||||
|
|
||||||
Chunk* node{&root};
|
Chunk* node{};
|
||||||
Chunk root;
|
std::vector<Chunk> chunks;
|
||||||
|
size_t new_chunk_size{};
|
||||||
};
|
};
|
||||||
|
|
||||||
} // namespace Shader
|
} // namespace Shader
|
||||||
|
|
Loading…
Reference in a new issue