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https://gitlab.com/suyu-emu/suyu.git
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android: Clean button overlay
This commit is contained in:
parent
43e43021a3
commit
1ab269775d
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@ -369,29 +369,10 @@ public final class InputOverlay extends SurfaceView implements OnTouchListener {
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}
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for (InputOverlayDrawableButton button : overlayButtons) {
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// Determine the button state to apply based on the MotionEvent action flag.
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switch (event.getAction() & MotionEvent.ACTION_MASK) {
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case MotionEvent.ACTION_DOWN:
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case MotionEvent.ACTION_POINTER_DOWN:
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// If a pointer enters the bounds of a button, press that button.
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if (button.getBounds()
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.contains((int) event.getX(pointerIndex), (int) event.getY(pointerIndex))) {
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button.setPressedState(true);
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button.setTrackId(event.getPointerId(pointerIndex));
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NativeLibrary.onGamePadEvent(NativeLibrary.TouchScreenDevice, button.getId(),
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ButtonState.PRESSED);
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}
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break;
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case MotionEvent.ACTION_UP:
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case MotionEvent.ACTION_POINTER_UP:
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// If a pointer ends, release the button it was pressing.
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if (button.getTrackId() == event.getPointerId(pointerIndex)) {
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button.setPressedState(false);
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NativeLibrary.onGamePadEvent(NativeLibrary.TouchScreenDevice, button.getId(),
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ButtonState.RELEASED);
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}
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break;
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if (!button.updateStatus(event)) {
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continue;
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}
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NativeLibrary.onGamePadEvent(NativeLibrary.TouchScreenDevice, button.getId(), button.getStatus());
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}
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for (InputOverlayDrawableDpad dpad : overlayDpads) {
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@ -516,136 +497,9 @@ public final class InputOverlay extends SurfaceView implements OnTouchListener {
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}
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public boolean onTouchWhileEditing(MotionEvent event) {
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int pointerIndex = event.getActionIndex();
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int fingerPositionX = (int) event.getX(pointerIndex);
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int fingerPositionY = (int) event.getY(pointerIndex);
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String orientation =
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getResources().getConfiguration().orientation == Configuration.ORIENTATION_PORTRAIT ?
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"-Portrait" : "";
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// Maybe combine Button and Joystick as subclasses of the same parent?
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// Or maybe create an interface like IMoveableHUDControl?
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for (InputOverlayDrawableButton button : overlayButtons) {
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// Determine the button state to apply based on the MotionEvent action flag.
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switch (event.getAction() & MotionEvent.ACTION_MASK) {
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case MotionEvent.ACTION_DOWN:
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case MotionEvent.ACTION_POINTER_DOWN:
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// If no button is being moved now, remember the currently touched button to move.
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if (mButtonBeingConfigured == null &&
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button.getBounds().contains(fingerPositionX, fingerPositionY)) {
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mButtonBeingConfigured = button;
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mButtonBeingConfigured.onConfigureTouch(event);
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}
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break;
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case MotionEvent.ACTION_MOVE:
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if (mButtonBeingConfigured != null) {
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mButtonBeingConfigured.onConfigureTouch(event);
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invalidate();
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// TODO: Reimplement this
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return true;
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}
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break;
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case MotionEvent.ACTION_UP:
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case MotionEvent.ACTION_POINTER_UP:
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if (mButtonBeingConfigured == button) {
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// Persist button position by saving new place.
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saveControlPosition(mButtonBeingConfigured.getId(),
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mButtonBeingConfigured.getBounds().left,
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mButtonBeingConfigured.getBounds().top, orientation);
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mButtonBeingConfigured = null;
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}
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break;
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}
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}
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for (InputOverlayDrawableDpad dpad : overlayDpads) {
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// Determine the button state to apply based on the MotionEvent action flag.
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switch (event.getAction() & MotionEvent.ACTION_MASK) {
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case MotionEvent.ACTION_DOWN:
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case MotionEvent.ACTION_POINTER_DOWN:
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// If no button is being moved now, remember the currently touched button to move.
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if (mButtonBeingConfigured == null &&
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dpad.getBounds().contains(fingerPositionX, fingerPositionY)) {
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mDpadBeingConfigured = dpad;
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mDpadBeingConfigured.onConfigureTouch(event);
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}
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break;
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case MotionEvent.ACTION_MOVE:
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if (mDpadBeingConfigured != null) {
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mDpadBeingConfigured.onConfigureTouch(event);
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invalidate();
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return true;
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}
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break;
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case MotionEvent.ACTION_UP:
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case MotionEvent.ACTION_POINTER_UP:
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if (mDpadBeingConfigured == dpad) {
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// Persist button position by saving new place.
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saveControlPosition(mDpadBeingConfigured.getId(0),
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mDpadBeingConfigured.getBounds().left, mDpadBeingConfigured.getBounds().top,
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orientation);
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mDpadBeingConfigured = null;
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}
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break;
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}
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}
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for (InputOverlayDrawableJoystick joystick : overlayJoysticks) {
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switch (event.getAction()) {
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case MotionEvent.ACTION_DOWN:
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case MotionEvent.ACTION_POINTER_DOWN:
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if (mJoystickBeingConfigured == null &&
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joystick.getBounds().contains(fingerPositionX, fingerPositionY)) {
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mJoystickBeingConfigured = joystick;
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mJoystickBeingConfigured.onConfigureTouch(event);
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}
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break;
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case MotionEvent.ACTION_MOVE:
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if (mJoystickBeingConfigured != null) {
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mJoystickBeingConfigured.onConfigureTouch(event);
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invalidate();
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}
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break;
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case MotionEvent.ACTION_UP:
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case MotionEvent.ACTION_POINTER_UP:
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if (mJoystickBeingConfigured != null) {
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saveControlPosition(mJoystickBeingConfigured.getId(),
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mJoystickBeingConfigured.getBounds().left,
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mJoystickBeingConfigured.getBounds().top, orientation);
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mJoystickBeingConfigured = null;
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}
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break;
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}
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}
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return true;
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}
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private void setDpadState(InputOverlayDrawableDpad dpad, boolean up, boolean down, boolean left,
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boolean right) {
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if (up) {
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if (left)
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dpad.setState(InputOverlayDrawableDpad.STATE_PRESSED_UP_LEFT);
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else if (right)
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dpad.setState(InputOverlayDrawableDpad.STATE_PRESSED_UP_RIGHT);
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else
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dpad.setState(InputOverlayDrawableDpad.STATE_PRESSED_UP);
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} else if (down) {
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if (left)
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dpad.setState(InputOverlayDrawableDpad.STATE_PRESSED_DOWN_LEFT);
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else if (right)
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dpad.setState(InputOverlayDrawableDpad.STATE_PRESSED_DOWN_RIGHT);
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else
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dpad.setState(InputOverlayDrawableDpad.STATE_PRESSED_DOWN);
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} else if (left) {
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dpad.setState(InputOverlayDrawableDpad.STATE_PRESSED_LEFT);
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} else if (right) {
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dpad.setState(InputOverlayDrawableDpad.STATE_PRESSED_RIGHT);
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}
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}
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private void addOverlayControls(String orientation) {
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if (mPreferences.getBoolean("buttonToggle0", true)) {
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@ -13,16 +13,22 @@ import android.graphics.Rect;
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import android.graphics.drawable.BitmapDrawable;
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import android.view.MotionEvent;
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import org.yuzu.yuzu_emu.NativeLibrary.ButtonState;
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/**
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* Custom {@link BitmapDrawable} that is capable
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* of storing it's own ID.
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*/
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public final class InputOverlayDrawableButton {
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// The ID identifying what type of button this Drawable represents.
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private int mButtonType;
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// The ID value what type of button this Drawable represents.
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private int mButtonId;
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// The ID value what motion event is tracking
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private int mTrackId;
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private int mPreviousTouchX, mPreviousTouchY;
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private int mControlPositionX, mControlPositionY;
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// The drawable position on the screen
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private int mButtonPositionX, mButtonPositionY;
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private int mWidth;
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private int mHeight;
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private BitmapDrawable mDefaultStateBitmap;
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@ -35,60 +41,57 @@ public final class InputOverlayDrawableButton {
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* @param res {@link Resources} instance.
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* @param defaultStateBitmap {@link Bitmap} to use with the default state Drawable.
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* @param pressedStateBitmap {@link Bitmap} to use with the pressed state Drawable.
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* @param buttonType Identifier for this type of button.
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* @param buttonId Identifier for this type of button.
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*/
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public InputOverlayDrawableButton(Resources res, Bitmap defaultStateBitmap,
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Bitmap pressedStateBitmap, int buttonType) {
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Bitmap pressedStateBitmap, int buttonId) {
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mDefaultStateBitmap = new BitmapDrawable(res, defaultStateBitmap);
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mPressedStateBitmap = new BitmapDrawable(res, pressedStateBitmap);
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mButtonType = buttonType;
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mButtonId = buttonId;
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mTrackId = -1;
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mWidth = mDefaultStateBitmap.getIntrinsicWidth();
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mHeight = mDefaultStateBitmap.getIntrinsicHeight();
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}
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/**
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* Gets this InputOverlayDrawableButton's button ID.
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* Updates button status based on the motion event.
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*
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* @return this InputOverlayDrawableButton's button ID.
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* @return true if value was changed
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*/
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public int getId() {
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return mButtonType;
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}
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public int getTrackId() {
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return mTrackId;
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}
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public void setTrackId(int trackId) {
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mTrackId = trackId;
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}
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public boolean onConfigureTouch(MotionEvent event) {
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public boolean updateStatus(MotionEvent event) {
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int pointerIndex = event.getActionIndex();
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int fingerPositionX = (int) event.getX(pointerIndex);
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int fingerPositionY = (int) event.getY(pointerIndex);
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switch (event.getAction()) {
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case MotionEvent.ACTION_DOWN:
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mPreviousTouchX = fingerPositionX;
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mPreviousTouchY = fingerPositionY;
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break;
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case MotionEvent.ACTION_MOVE:
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mControlPositionX += fingerPositionX - mPreviousTouchX;
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mControlPositionY += fingerPositionY - mPreviousTouchY;
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setBounds(mControlPositionX, mControlPositionY, getWidth() + mControlPositionX,
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getHeight() + mControlPositionY);
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mPreviousTouchX = fingerPositionX;
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mPreviousTouchY = fingerPositionY;
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break;
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int xPosition = (int) event.getX(pointerIndex);
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int yPosition = (int) event.getY(pointerIndex);
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int pointerId = event.getPointerId(pointerIndex);
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int motion_event = event.getAction() & MotionEvent.ACTION_MASK;
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boolean isActionDown = motion_event == MotionEvent.ACTION_DOWN || motion_event == MotionEvent.ACTION_POINTER_DOWN;
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boolean isActionUp = motion_event == MotionEvent.ACTION_UP || motion_event == MotionEvent.ACTION_POINTER_UP;
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if (isActionDown) {
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if (!getBounds().contains(xPosition, yPosition)) {
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return false;
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}
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mPressedState = true;
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mTrackId = pointerId;
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return true;
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}
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if (isActionUp) {
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if (mTrackId != pointerId) {
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return false;
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}
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mPressedState = false;
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mTrackId = -1;
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return true;
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}
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return false;
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}
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public void setPosition(int x, int y) {
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mControlPositionX = x;
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mControlPositionY = y;
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mButtonPositionX = x;
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mButtonPositionY = y;
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}
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public void draw(Canvas canvas) {
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@ -104,7 +107,24 @@ public final class InputOverlayDrawableButton {
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mPressedStateBitmap.setBounds(left, top, right, bottom);
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}
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public Rect getBounds() {
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/**
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* Gets this InputOverlayDrawableButton's button ID.
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*
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* @return this InputOverlayDrawableButton's button ID.
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*/
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public int getId() {
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return mButtonId;
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}
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public int getTrackId() {
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return mTrackId;
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}
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public int getStatus() {
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return mPressedState ? ButtonState.PRESSED : ButtonState.RELEASED;
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}
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private Rect getBounds() {
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return mDefaultStateBitmap.getBounds();
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}
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@ -115,8 +135,4 @@ public final class InputOverlayDrawableButton {
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public int getHeight() {
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return mHeight;
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}
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public void setPressedState(boolean isPressed) {
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mPressedState = isPressed;
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}
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}
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