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https://gitlab.com/suyu-emu/suyu.git
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android: Add all buttons to screen controller
This commit is contained in:
parent
58531ecf4f
commit
43e43021a3
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@ -619,30 +619,22 @@ public final class NativeLibrary {
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public static final int BUTTON_B = 1;
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public static final int BUTTON_X = 2;
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public static final int BUTTON_Y = 3;
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public static final int BUTTON_START = 11;
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public static final int BUTTON_SELECT = 12;
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public static final int BUTTON_HOME = 19;
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public static final int BUTTON_ZL = 9;
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public static final int BUTTON_ZR = 10;
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public static final int DPAD_UP = 14;
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public static final int DPAD_DOWN = 16;
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public static final int DPAD_LEFT = 13;
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public static final int DPAD_RIGHT = 15;
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public static final int STICK_LEFT = 5;
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public static final int STICK_LEFT_UP = 714;
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public static final int STICK_LEFT_DOWN = 715;
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public static final int STICK_LEFT_LEFT = 716;
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public static final int STICK_LEFT_RIGHT = 717;
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public static final int STICK_C = 6;
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public static final int STICK_C_UP = 719;
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public static final int STICK_C_DOWN = 720;
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public static final int STICK_C_LEFT = 771;
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public static final int STICK_C_RIGHT = 772;
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public static final int TRIGGER_L = 7;
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public static final int TRIGGER_R = 8;
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public static final int DPAD = 780;
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public static final int BUTTON_DEBUG = 781;
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public static final int BUTTON_GPIO14 = 782;
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public static final int STICK_L = 4;
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public static final int STICK_R = 5;
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public static final int TRIGGER_L = 6;
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public static final int TRIGGER_R = 7;
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public static final int TRIGGER_ZL = 8;
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public static final int TRIGGER_ZR = 9;
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public static final int BUTTON_PLUS = 10;
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public static final int BUTTON_MINUS = 11;
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public static final int DPAD_LEFT = 12;
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public static final int DPAD_UP = 13;
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public static final int DPAD_RIGHT = 14;
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public static final int DPAD_DOWN = 15;
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public static final int BUTTON_SL = 16;
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public static final int BUTTON_SR = 17;
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public static final int BUTTON_HOME = 18;
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public static final int BUTTON_CAPTURE = 19;
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}
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/**
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@ -146,14 +146,15 @@ public final class InputOverlay extends SurfaceView implements OnTouchListener {
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switch (buttonId) {
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case ButtonType.BUTTON_HOME:
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case ButtonType.BUTTON_START:
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case ButtonType.BUTTON_SELECT:
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case ButtonType.BUTTON_CAPTURE:
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case ButtonType.BUTTON_PLUS:
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case ButtonType.BUTTON_MINUS:
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scale = 0.08f;
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break;
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case ButtonType.TRIGGER_L:
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case ButtonType.TRIGGER_R:
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case ButtonType.BUTTON_ZL:
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case ButtonType.BUTTON_ZR:
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case ButtonType.TRIGGER_ZL:
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case ButtonType.TRIGGER_ZR:
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scale = 0.18f;
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break;
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default:
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@ -225,7 +226,7 @@ public final class InputOverlay extends SurfaceView implements OnTouchListener {
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final SharedPreferences sPrefs = PreferenceManager.getDefaultSharedPreferences(context);
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// Decide scale based on button ID and user preference
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float scale = 0.22f;
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float scale = 0.23f;
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scale *= (sPrefs.getInt("controlScale", 50) + 50);
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scale /= 100;
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@ -296,11 +297,7 @@ public final class InputOverlay extends SurfaceView implements OnTouchListener {
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int drawableX = (int) sPrefs.getFloat(joystick + orientation + "-X", 0f);
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int drawableY = (int) sPrefs.getFloat(joystick + orientation + "-Y", 0f);
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// Decide inner scale based on joystick ID
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float outerScale = 1.f;
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if (joystick == ButtonType.STICK_C) {
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outerScale = 2.f;
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}
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float outerScale = 1.3f;
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// Now set the bounds for the InputOverlayDrawableJoystick.
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// This will dictate where on the screen (and the what the size) the InputOverlayDrawableJoystick will be.
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@ -675,21 +672,21 @@ public final class InputOverlay extends SurfaceView implements OnTouchListener {
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overlayButtons.add(initializeOverlayButton(getContext(), R.drawable.button_r,
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R.drawable.button_r_pressed, ButtonType.TRIGGER_R, orientation));
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}
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if (mPreferences.getBoolean("buttonToggle6", false)) {
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if (mPreferences.getBoolean("buttonToggle6", true)) {
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overlayButtons.add(initializeOverlayButton(getContext(), R.drawable.button_zl,
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R.drawable.button_zl_pressed, ButtonType.BUTTON_ZL, orientation));
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R.drawable.button_zl_pressed, ButtonType.TRIGGER_ZL, orientation));
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}
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if (mPreferences.getBoolean("buttonToggle7", false)) {
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if (mPreferences.getBoolean("buttonToggle7", true)) {
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overlayButtons.add(initializeOverlayButton(getContext(), R.drawable.button_zr,
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R.drawable.button_zr_pressed, ButtonType.BUTTON_ZR, orientation));
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R.drawable.button_zr_pressed, ButtonType.TRIGGER_ZR, orientation));
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}
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if (mPreferences.getBoolean("buttonToggle8", true)) {
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overlayButtons.add(initializeOverlayButton(getContext(), R.drawable.button_start,
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R.drawable.button_start_pressed, ButtonType.BUTTON_START, orientation));
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R.drawable.button_start_pressed, ButtonType.BUTTON_PLUS, orientation));
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}
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if (mPreferences.getBoolean("buttonToggle9", true)) {
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overlayButtons.add(initializeOverlayButton(getContext(), R.drawable.button_select,
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R.drawable.button_select_pressed, ButtonType.BUTTON_SELECT, orientation));
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R.drawable.button_select_pressed, ButtonType.BUTTON_MINUS, orientation));
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}
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if (mPreferences.getBoolean("buttonToggle10", true)) {
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overlayDpads.add(initializeOverlayDpad(getContext(), R.drawable.dpad,
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@ -701,11 +698,19 @@ public final class InputOverlay extends SurfaceView implements OnTouchListener {
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if (mPreferences.getBoolean("buttonToggle11", true)) {
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overlayJoysticks.add(initializeOverlayJoystick(getContext(), R.drawable.stick_main_range,
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R.drawable.stick_main, R.drawable.stick_main_pressed,
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ButtonType.STICK_LEFT, orientation));
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ButtonType.STICK_L, orientation));
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}
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if (mPreferences.getBoolean("buttonToggle12", false)) {
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overlayJoysticks.add(initializeOverlayJoystick(getContext(), R.drawable.stick_c_range,
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R.drawable.stick_c, R.drawable.stick_c_pressed, ButtonType.STICK_C, orientation));
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if (mPreferences.getBoolean("buttonToggle12", true)) {
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overlayJoysticks.add(initializeOverlayJoystick(getContext(), R.drawable.stick_main_range,
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R.drawable.stick_main, R.drawable.stick_main_pressed, ButtonType.STICK_R, orientation));
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}
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if (mPreferences.getBoolean("buttonToggle13", true)) {
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overlayButtons.add(initializeOverlayButton(getContext(), R.drawable.button_a,
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R.drawable.button_a, ButtonType.BUTTON_HOME, orientation));
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}
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if (mPreferences.getBoolean("buttonToggle14", true)) {
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overlayButtons.add(initializeOverlayButton(getContext(), R.drawable.button_a,
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R.drawable.button_a, ButtonType.BUTTON_CAPTURE, orientation));
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}
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}
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@ -741,14 +746,7 @@ public final class InputOverlay extends SurfaceView implements OnTouchListener {
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private void defaultOverlay() {
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if (!mPreferences.getBoolean("OverlayInit", false)) {
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// It's possible that a user has created their overlay before this was added
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// Only change the overlay if the 'A' button is not in the upper corner.
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if (mPreferences.getFloat(ButtonType.BUTTON_A + "-X", 0f) == 0f) {
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defaultOverlayLandscape();
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}
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if (mPreferences.getFloat(ButtonType.BUTTON_A + "-Portrait" + "-X", 0f) == 0f) {
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defaultOverlayPortrait();
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}
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defaultOverlayLandscape();
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}
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SharedPreferences.Editor sPrefsEditor = mPreferences.edit();
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@ -757,15 +755,7 @@ public final class InputOverlay extends SurfaceView implements OnTouchListener {
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}
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public void resetButtonPlacement() {
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boolean isLandscape =
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getResources().getConfiguration().orientation == Configuration.ORIENTATION_LANDSCAPE;
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if (isLandscape) {
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defaultOverlayLandscape();
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} else {
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defaultOverlayPortrait();
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}
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defaultOverlayLandscape();
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refreshControls();
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}
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@ -787,86 +777,36 @@ public final class InputOverlay extends SurfaceView implements OnTouchListener {
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// Each value is a percent from max X/Y stored as an int. Have to bring that value down
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// to a decimal before multiplying by MAX X/Y.
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sPrefsEditor.putFloat(ButtonType.BUTTON_A + "-X", (((float) res.getInteger(R.integer.N3DS_BUTTON_A_X) / 1000) * maxX));
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sPrefsEditor.putFloat(ButtonType.BUTTON_A + "-Y", (((float) res.getInteger(R.integer.N3DS_BUTTON_A_Y) / 1000) * maxY));
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sPrefsEditor.putFloat(ButtonType.BUTTON_B + "-X", (((float) res.getInteger(R.integer.N3DS_BUTTON_B_X) / 1000) * maxX));
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sPrefsEditor.putFloat(ButtonType.BUTTON_B + "-Y", (((float) res.getInteger(R.integer.N3DS_BUTTON_B_Y) / 1000) * maxY));
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sPrefsEditor.putFloat(ButtonType.BUTTON_X + "-X", (((float) res.getInteger(R.integer.N3DS_BUTTON_X_X) / 1000) * maxX));
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sPrefsEditor.putFloat(ButtonType.BUTTON_X + "-Y", (((float) res.getInteger(R.integer.N3DS_BUTTON_X_Y) / 1000) * maxY));
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sPrefsEditor.putFloat(ButtonType.BUTTON_Y + "-X", (((float) res.getInteger(R.integer.N3DS_BUTTON_Y_X) / 1000) * maxX));
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sPrefsEditor.putFloat(ButtonType.BUTTON_Y + "-Y", (((float) res.getInteger(R.integer.N3DS_BUTTON_Y_Y) / 1000) * maxY));
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sPrefsEditor.putFloat(ButtonType.BUTTON_ZL + "-X", (((float) res.getInteger(R.integer.N3DS_BUTTON_ZL_X) / 1000) * maxX));
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sPrefsEditor.putFloat(ButtonType.BUTTON_ZL + "-Y", (((float) res.getInteger(R.integer.N3DS_BUTTON_ZL_Y) / 1000) * maxY));
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sPrefsEditor.putFloat(ButtonType.BUTTON_ZR + "-X", (((float) res.getInteger(R.integer.N3DS_BUTTON_ZR_X) / 1000) * maxX));
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sPrefsEditor.putFloat(ButtonType.BUTTON_ZR + "-Y", (((float) res.getInteger(R.integer.N3DS_BUTTON_ZR_Y) / 1000) * maxY));
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sPrefsEditor.putFloat(ButtonType.DPAD_UP + "-X", (((float) res.getInteger(R.integer.N3DS_BUTTON_UP_X) / 1000) * maxX));
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sPrefsEditor.putFloat(ButtonType.DPAD_UP + "-Y", (((float) res.getInteger(R.integer.N3DS_BUTTON_UP_Y) / 1000) * maxY));
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sPrefsEditor.putFloat(ButtonType.TRIGGER_L + "-X", (((float) res.getInteger(R.integer.N3DS_TRIGGER_L_X) / 1000) * maxX));
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sPrefsEditor.putFloat(ButtonType.TRIGGER_L + "-Y", (((float) res.getInteger(R.integer.N3DS_TRIGGER_L_Y) / 1000) * maxY));
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sPrefsEditor.putFloat(ButtonType.TRIGGER_R + "-X", (((float) res.getInteger(R.integer.N3DS_TRIGGER_R_X) / 1000) * maxX));
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sPrefsEditor.putFloat(ButtonType.TRIGGER_R + "-Y", (((float) res.getInteger(R.integer.N3DS_TRIGGER_R_Y) / 1000) * maxY));
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sPrefsEditor.putFloat(ButtonType.BUTTON_START + "-X", (((float) res.getInteger(R.integer.N3DS_BUTTON_START_X) / 1000) * maxX));
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sPrefsEditor.putFloat(ButtonType.BUTTON_START + "-Y", (((float) res.getInteger(R.integer.N3DS_BUTTON_START_Y) / 1000) * maxY));
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sPrefsEditor.putFloat(ButtonType.BUTTON_SELECT + "-X", (((float) res.getInteger(R.integer.N3DS_BUTTON_SELECT_X) / 1000) * maxX));
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sPrefsEditor.putFloat(ButtonType.BUTTON_SELECT + "-Y", (((float) res.getInteger(R.integer.N3DS_BUTTON_SELECT_Y) / 1000) * maxY));
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sPrefsEditor.putFloat(ButtonType.BUTTON_HOME + "-X", (((float) res.getInteger(R.integer.N3DS_BUTTON_HOME_X) / 1000) * maxX));
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sPrefsEditor.putFloat(ButtonType.BUTTON_HOME + "-Y", (((float) res.getInteger(R.integer.N3DS_BUTTON_HOME_Y) / 1000) * maxY));
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sPrefsEditor.putFloat(ButtonType.STICK_C + "-X", (((float) res.getInteger(R.integer.N3DS_STICK_C_X) / 1000) * maxX));
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sPrefsEditor.putFloat(ButtonType.STICK_C + "-Y", (((float) res.getInteger(R.integer.N3DS_STICK_C_Y) / 1000) * maxY));
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sPrefsEditor.putFloat(ButtonType.STICK_LEFT + "-X", (((float) res.getInteger(R.integer.N3DS_STICK_MAIN_X) / 1000) * maxX));
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sPrefsEditor.putFloat(ButtonType.STICK_LEFT + "-Y", (((float) res.getInteger(R.integer.N3DS_STICK_MAIN_Y) / 1000) * maxY));
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// We want to commit right away, otherwise the overlay could load before this is saved.
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sPrefsEditor.commit();
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}
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private void defaultOverlayPortrait() {
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SharedPreferences.Editor sPrefsEditor = mPreferences.edit();
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// Get screen size
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Display display = ((Activity) getContext()).getWindowManager().getDefaultDisplay();
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DisplayMetrics outMetrics = new DisplayMetrics();
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display.getMetrics(outMetrics);
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float maxX = outMetrics.heightPixels;
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float maxY = outMetrics.widthPixels;
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// Height and width changes depending on orientation. Use the larger value for height.
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if (maxY < maxX) {
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float tmp = maxX;
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maxX = maxY;
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maxY = tmp;
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}
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Resources res = getResources();
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String portrait = "-Portrait";
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// Each value is a percent from max X/Y stored as an int. Have to bring that value down
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// to a decimal before multiplying by MAX X/Y.
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sPrefsEditor.putFloat(ButtonType.BUTTON_A + portrait + "-X", (((float) res.getInteger(R.integer.N3DS_BUTTON_A_PORTRAIT_X) / 1000) * maxX));
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sPrefsEditor.putFloat(ButtonType.BUTTON_A + portrait + "-Y", (((float) res.getInteger(R.integer.N3DS_BUTTON_A_PORTRAIT_Y) / 1000) * maxY));
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sPrefsEditor.putFloat(ButtonType.BUTTON_B + portrait + "-X", (((float) res.getInteger(R.integer.N3DS_BUTTON_B_PORTRAIT_X) / 1000) * maxX));
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sPrefsEditor.putFloat(ButtonType.BUTTON_B + portrait + "-Y", (((float) res.getInteger(R.integer.N3DS_BUTTON_B_PORTRAIT_Y) / 1000) * maxY));
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sPrefsEditor.putFloat(ButtonType.BUTTON_X + portrait + "-X", (((float) res.getInteger(R.integer.N3DS_BUTTON_X_PORTRAIT_X) / 1000) * maxX));
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sPrefsEditor.putFloat(ButtonType.BUTTON_X + portrait + "-Y", (((float) res.getInteger(R.integer.N3DS_BUTTON_X_PORTRAIT_Y) / 1000) * maxY));
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sPrefsEditor.putFloat(ButtonType.BUTTON_Y + portrait + "-X", (((float) res.getInteger(R.integer.N3DS_BUTTON_Y_PORTRAIT_X) / 1000) * maxX));
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sPrefsEditor.putFloat(ButtonType.BUTTON_Y + portrait + "-Y", (((float) res.getInteger(R.integer.N3DS_BUTTON_Y_PORTRAIT_Y) / 1000) * maxY));
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sPrefsEditor.putFloat(ButtonType.BUTTON_ZL + portrait + "-X", (((float) res.getInteger(R.integer.N3DS_BUTTON_ZL_PORTRAIT_X) / 1000) * maxX));
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sPrefsEditor.putFloat(ButtonType.BUTTON_ZL + portrait + "-Y", (((float) res.getInteger(R.integer.N3DS_BUTTON_ZL_PORTRAIT_Y) / 1000) * maxY));
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sPrefsEditor.putFloat(ButtonType.BUTTON_ZR + portrait + "-X", (((float) res.getInteger(R.integer.N3DS_BUTTON_ZR_PORTRAIT_X) / 1000) * maxX));
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sPrefsEditor.putFloat(ButtonType.BUTTON_ZR + portrait + "-Y", (((float) res.getInteger(R.integer.N3DS_BUTTON_ZR_PORTRAIT_Y) / 1000) * maxY));
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sPrefsEditor.putFloat(ButtonType.DPAD_UP + portrait + "-X", (((float) res.getInteger(R.integer.N3DS_BUTTON_UP_PORTRAIT_X) / 1000) * maxX));
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sPrefsEditor.putFloat(ButtonType.DPAD_UP + portrait + "-Y", (((float) res.getInteger(R.integer.N3DS_BUTTON_UP_PORTRAIT_Y) / 1000) * maxY));
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sPrefsEditor.putFloat(ButtonType.TRIGGER_L + portrait + "-X", (((float) res.getInteger(R.integer.N3DS_TRIGGER_L_PORTRAIT_X) / 1000) * maxX));
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sPrefsEditor.putFloat(ButtonType.TRIGGER_L + portrait + "-Y", (((float) res.getInteger(R.integer.N3DS_TRIGGER_L_PORTRAIT_Y) / 1000) * maxY));
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sPrefsEditor.putFloat(ButtonType.TRIGGER_R + portrait + "-X", (((float) res.getInteger(R.integer.N3DS_TRIGGER_R_PORTRAIT_X) / 1000) * maxX));
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sPrefsEditor.putFloat(ButtonType.TRIGGER_R + portrait + "-Y", (((float) res.getInteger(R.integer.N3DS_TRIGGER_R_PORTRAIT_Y) / 1000) * maxY));
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sPrefsEditor.putFloat(ButtonType.BUTTON_START + portrait + "-X", (((float) res.getInteger(R.integer.N3DS_BUTTON_START_PORTRAIT_X) / 1000) * maxX));
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sPrefsEditor.putFloat(ButtonType.BUTTON_START + portrait + "-Y", (((float) res.getInteger(R.integer.N3DS_BUTTON_START_PORTRAIT_Y) / 1000) * maxY));
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sPrefsEditor.putFloat(ButtonType.BUTTON_SELECT + portrait + "-X", (((float) res.getInteger(R.integer.N3DS_BUTTON_SELECT_PORTRAIT_X) / 1000) * maxX));
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sPrefsEditor.putFloat(ButtonType.BUTTON_SELECT + portrait + "-Y", (((float) res.getInteger(R.integer.N3DS_BUTTON_SELECT_PORTRAIT_Y) / 1000) * maxY));
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sPrefsEditor.putFloat(ButtonType.BUTTON_HOME + portrait + "-X", (((float) res.getInteger(R.integer.N3DS_BUTTON_HOME_PORTRAIT_X) / 1000) * maxX));
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sPrefsEditor.putFloat(ButtonType.BUTTON_HOME + portrait + "-Y", (((float) res.getInteger(R.integer.N3DS_BUTTON_HOME_PORTRAIT_Y) / 1000) * maxY));
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sPrefsEditor.putFloat(ButtonType.STICK_C + portrait + "-X", (((float) res.getInteger(R.integer.N3DS_STICK_C_PORTRAIT_X) / 1000) * maxX));
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sPrefsEditor.putFloat(ButtonType.STICK_C + portrait + "-Y", (((float) res.getInteger(R.integer.N3DS_STICK_C_PORTRAIT_Y) / 1000) * maxY));
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sPrefsEditor.putFloat(ButtonType.STICK_LEFT + portrait + "-X", (((float) res.getInteger(R.integer.N3DS_STICK_MAIN_PORTRAIT_X) / 1000) * maxX));
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sPrefsEditor.putFloat(ButtonType.STICK_LEFT + portrait + "-Y", (((float) res.getInteger(R.integer.N3DS_STICK_MAIN_PORTRAIT_Y) / 1000) * maxY));
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sPrefsEditor.putFloat(ButtonType.BUTTON_A + "-X", (((float) res.getInteger(R.integer.SWITCH_BUTTON_A_X) / 1000) * maxX));
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sPrefsEditor.putFloat(ButtonType.BUTTON_A + "-Y", (((float) res.getInteger(R.integer.SWITCH_BUTTON_A_Y) / 1000) * maxY));
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sPrefsEditor.putFloat(ButtonType.BUTTON_B + "-X", (((float) res.getInteger(R.integer.SWITCH_BUTTON_B_X) / 1000) * maxX));
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sPrefsEditor.putFloat(ButtonType.BUTTON_B + "-Y", (((float) res.getInteger(R.integer.SWITCH_BUTTON_B_Y) / 1000) * maxY));
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sPrefsEditor.putFloat(ButtonType.BUTTON_X + "-X", (((float) res.getInteger(R.integer.SWITCH_BUTTON_X_X) / 1000) * maxX));
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sPrefsEditor.putFloat(ButtonType.BUTTON_X + "-Y", (((float) res.getInteger(R.integer.SWITCH_BUTTON_X_Y) / 1000) * maxY));
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sPrefsEditor.putFloat(ButtonType.BUTTON_Y + "-X", (((float) res.getInteger(R.integer.SWITCH_BUTTON_Y_X) / 1000) * maxX));
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sPrefsEditor.putFloat(ButtonType.BUTTON_Y + "-Y", (((float) res.getInteger(R.integer.SWITCH_BUTTON_Y_Y) / 1000) * maxY));
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sPrefsEditor.putFloat(ButtonType.TRIGGER_ZL + "-X", (((float) res.getInteger(R.integer.SWITCH_TRIGGER_ZL_X) / 1000) * maxX));
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sPrefsEditor.putFloat(ButtonType.TRIGGER_ZL + "-Y", (((float) res.getInteger(R.integer.SWITCH_TRIGGER_ZL_Y) / 1000) * maxY));
|
||||
sPrefsEditor.putFloat(ButtonType.TRIGGER_ZR + "-X", (((float) res.getInteger(R.integer.SWITCH_TRIGGER_ZR_X) / 1000) * maxX));
|
||||
sPrefsEditor.putFloat(ButtonType.TRIGGER_ZR + "-Y", (((float) res.getInteger(R.integer.SWITCH_TRIGGER_ZR_Y) / 1000) * maxY));
|
||||
sPrefsEditor.putFloat(ButtonType.DPAD_UP + "-X", (((float) res.getInteger(R.integer.SWITCH_BUTTON_UP_X) / 1000) * maxX));
|
||||
sPrefsEditor.putFloat(ButtonType.DPAD_UP + "-Y", (((float) res.getInteger(R.integer.SWITCH_BUTTON_UP_Y) / 1000) * maxY));
|
||||
sPrefsEditor.putFloat(ButtonType.TRIGGER_L + "-X", (((float) res.getInteger(R.integer.SWITCH_TRIGGER_L_X) / 1000) * maxX));
|
||||
sPrefsEditor.putFloat(ButtonType.TRIGGER_L + "-Y", (((float) res.getInteger(R.integer.SWITCH_TRIGGER_L_Y) / 1000) * maxY));
|
||||
sPrefsEditor.putFloat(ButtonType.TRIGGER_R + "-X", (((float) res.getInteger(R.integer.SWITCH_TRIGGER_R_X) / 1000) * maxX));
|
||||
sPrefsEditor.putFloat(ButtonType.TRIGGER_R + "-Y", (((float) res.getInteger(R.integer.SWITCH_TRIGGER_R_Y) / 1000) * maxY));
|
||||
sPrefsEditor.putFloat(ButtonType.BUTTON_PLUS + "-X", (((float) res.getInteger(R.integer.SWITCH_BUTTON_PLUS_X) / 1000) * maxX));
|
||||
sPrefsEditor.putFloat(ButtonType.BUTTON_PLUS + "-Y", (((float) res.getInteger(R.integer.SWITCH_BUTTON_PLUS_Y) / 1000) * maxY));
|
||||
sPrefsEditor.putFloat(ButtonType.BUTTON_MINUS + "-X", (((float) res.getInteger(R.integer.SWITCH_BUTTON_MINUS_X) / 1000) * maxX));
|
||||
sPrefsEditor.putFloat(ButtonType.BUTTON_MINUS + "-Y", (((float) res.getInteger(R.integer.SWITCH_BUTTON_MINUS_Y) / 1000) * maxY));
|
||||
sPrefsEditor.putFloat(ButtonType.BUTTON_HOME + "-X", (((float) res.getInteger(R.integer.SWITCH_BUTTON_HOME_X) / 1000) * maxX));
|
||||
sPrefsEditor.putFloat(ButtonType.BUTTON_HOME + "-Y", (((float) res.getInteger(R.integer.SWITCH_BUTTON_HOME_Y) / 1000) * maxY));
|
||||
sPrefsEditor.putFloat(ButtonType.BUTTON_CAPTURE + "-X", (((float) res.getInteger(R.integer.SWITCH_BUTTON_CAPTURE_X) / 1000) * maxX));
|
||||
sPrefsEditor.putFloat(ButtonType.BUTTON_CAPTURE + "-Y", (((float) res.getInteger(R.integer.SWITCH_BUTTON_CAPTURE_Y) / 1000) * maxY));
|
||||
sPrefsEditor.putFloat(ButtonType.STICK_R + "-X", (((float) res.getInteger(R.integer.SWITCH_STICK_R_X) / 1000) * maxX));
|
||||
sPrefsEditor.putFloat(ButtonType.STICK_R + "-Y", (((float) res.getInteger(R.integer.SWITCH_STICK_R_Y) / 1000) * maxY));
|
||||
sPrefsEditor.putFloat(ButtonType.STICK_L + "-X", (((float) res.getInteger(R.integer.SWITCH_STICK_L_X) / 1000) * maxX));
|
||||
sPrefsEditor.putFloat(ButtonType.STICK_L + "-Y", (((float) res.getInteger(R.integer.SWITCH_STICK_L_Y) / 1000) * maxY));
|
||||
|
||||
// We want to commit right away, otherwise the overlay could load before this is saved.
|
||||
sPrefsEditor.commit();
|
||||
|
|
|
@ -159,10 +159,6 @@ public final class InputOverlayDrawableJoystick {
|
|||
int fingerPositionY = (int) event.getY(pointerIndex);
|
||||
|
||||
int scale = 1;
|
||||
if (mJoystickType == ButtonType.STICK_C) {
|
||||
// C-stick is scaled down to be half the size of the circle pad
|
||||
scale = 2;
|
||||
}
|
||||
|
||||
switch (event.getAction()) {
|
||||
case MotionEvent.ACTION_DOWN:
|
||||
|
@ -204,11 +200,6 @@ public final class InputOverlayDrawableJoystick {
|
|||
int X = getVirtBounds().centerX() + (int) ((axises[0]) * (getVirtBounds().width() / 2));
|
||||
int Y = getVirtBounds().centerY() + (int) ((axises[1]) * (getVirtBounds().height() / 2));
|
||||
|
||||
if (mJoystickType == ButtonType.STICK_LEFT) {
|
||||
X += 1;
|
||||
Y += 1;
|
||||
}
|
||||
|
||||
if (X > getVirtBounds().centerX() + (getVirtBounds().width() / 2))
|
||||
X = getVirtBounds().centerX() + (getVirtBounds().width() / 2);
|
||||
if (X < getVirtBounds().centerX() - (getVirtBounds().width() / 2))
|
||||
|
|
|
@ -3,64 +3,36 @@
|
|||
<integer name="game_title_lines">2</integer>
|
||||
<integer name="game_grid_columns">1</integer>
|
||||
|
||||
<!-- Default N3DS landscape layout -->
|
||||
<integer name="N3DS_BUTTON_A_X">930</integer>
|
||||
<integer name="N3DS_BUTTON_A_Y">620</integer>
|
||||
<integer name="N3DS_BUTTON_B_X">870</integer>
|
||||
<integer name="N3DS_BUTTON_B_Y">720</integer>
|
||||
<integer name="N3DS_BUTTON_X_X">870</integer>
|
||||
<integer name="N3DS_BUTTON_X_Y">520</integer>
|
||||
<integer name="N3DS_BUTTON_Y_X">810</integer>
|
||||
<integer name="N3DS_BUTTON_Y_Y">620</integer>
|
||||
<integer name="N3DS_BUTTON_UP_X">15</integer>
|
||||
<integer name="N3DS_BUTTON_UP_Y">470</integer>
|
||||
<integer name="N3DS_TRIGGER_L_X">13</integer>
|
||||
<integer name="N3DS_TRIGGER_L_Y">0</integer>
|
||||
<integer name="N3DS_BUTTON_ZL_X">13</integer>
|
||||
<integer name="N3DS_BUTTON_ZL_Y">110</integer>
|
||||
<integer name="N3DS_TRIGGER_R_X">895</integer>
|
||||
<integer name="N3DS_TRIGGER_R_Y">0</integer>
|
||||
<integer name="N3DS_BUTTON_ZR_X">895</integer>
|
||||
<integer name="N3DS_BUTTON_ZR_Y">110</integer>
|
||||
<integer name="N3DS_STICK_C_X">740</integer>
|
||||
<integer name="N3DS_STICK_C_Y">770</integer>
|
||||
<integer name="N3DS_STICK_MAIN_X">100</integer>
|
||||
<integer name="N3DS_STICK_MAIN_Y">670</integer>
|
||||
<integer name="N3DS_BUTTON_SELECT_X">470</integer>
|
||||
<integer name="N3DS_BUTTON_SELECT_Y">850</integer>
|
||||
<integer name="N3DS_BUTTON_START_X">550</integer>
|
||||
<integer name="N3DS_BUTTON_START_Y">850</integer>
|
||||
<integer name="N3DS_BUTTON_HOME_X">450</integer>
|
||||
<integer name="N3DS_BUTTON_HOME_Y">850</integer>
|
||||
|
||||
<!-- Default N3DS portrait layout -->
|
||||
<integer name="N3DS_BUTTON_A_PORTRAIT_X">810</integer>
|
||||
<integer name="N3DS_BUTTON_A_PORTRAIT_Y">870</integer>
|
||||
<integer name="N3DS_BUTTON_B_PORTRAIT_X">710</integer>
|
||||
<integer name="N3DS_BUTTON_B_PORTRAIT_Y">925</integer>
|
||||
<integer name="N3DS_BUTTON_X_PORTRAIT_X">710</integer>
|
||||
<integer name="N3DS_BUTTON_X_PORTRAIT_Y">815</integer>
|
||||
<integer name="N3DS_BUTTON_Y_PORTRAIT_X">610</integer>
|
||||
<integer name="N3DS_BUTTON_Y_PORTRAIT_Y">870</integer>
|
||||
<integer name="N3DS_BUTTON_UP_PORTRAIT_X">10</integer>
|
||||
<integer name="N3DS_BUTTON_UP_PORTRAIT_Y">680</integer>
|
||||
<integer name="N3DS_TRIGGER_L_PORTRAIT_X">10</integer>
|
||||
<integer name="N3DS_TRIGGER_L_PORTRAIT_Y">0</integer>
|
||||
<integer name="N3DS_BUTTON_ZL_PORTRAIT_X">10</integer>
|
||||
<integer name="N3DS_BUTTON_ZL_PORTRAIT_Y">70</integer>
|
||||
<integer name="N3DS_TRIGGER_R_PORTRAIT_X">810</integer>
|
||||
<integer name="N3DS_TRIGGER_R_PORTRAIT_Y">0</integer>
|
||||
<integer name="N3DS_BUTTON_ZR_PORTRAIT_X">810</integer>
|
||||
<integer name="N3DS_BUTTON_ZR_PORTRAIT_Y">70</integer>
|
||||
<integer name="N3DS_STICK_C_PORTRAIT_X">800</integer>
|
||||
<integer name="N3DS_STICK_C_PORTRAIT_Y">710</integer>
|
||||
<integer name="N3DS_STICK_MAIN_PORTRAIT_X">80</integer>
|
||||
<integer name="N3DS_STICK_MAIN_PORTRAIT_Y">840</integer>
|
||||
<integer name="N3DS_BUTTON_HOME_PORTRAIT_X">360</integer>
|
||||
<integer name="N3DS_BUTTON_HOME_PORTRAIT_Y">794</integer>
|
||||
<integer name="N3DS_BUTTON_SELECT_PORTRAIT_X">400</integer>
|
||||
<integer name="N3DS_BUTTON_SELECT_PORTRAIT_Y">794</integer>
|
||||
<integer name="N3DS_BUTTON_START_PORTRAIT_X">520</integer>
|
||||
<integer name="N3DS_BUTTON_START_PORTRAIT_Y">794</integer>
|
||||
<!-- Default SWITCH landscape layout -->
|
||||
<integer name="SWITCH_BUTTON_A_X">930</integer>
|
||||
<integer name="SWITCH_BUTTON_A_Y">610</integer>
|
||||
<integer name="SWITCH_BUTTON_B_X">870</integer>
|
||||
<integer name="SWITCH_BUTTON_B_Y">720</integer>
|
||||
<integer name="SWITCH_BUTTON_X_X">870</integer>
|
||||
<integer name="SWITCH_BUTTON_X_Y">500</integer>
|
||||
<integer name="SWITCH_BUTTON_Y_X">810</integer>
|
||||
<integer name="SWITCH_BUTTON_Y_Y">610</integer>
|
||||
<integer name="SWITCH_STICK_L_X">170</integer>
|
||||
<integer name="SWITCH_STICK_L_Y">740</integer>
|
||||
<integer name="SWITCH_STICK_R_X">715</integer>
|
||||
<integer name="SWITCH_STICK_R_Y">740</integer>
|
||||
<integer name="SWITCH_TRIGGER_L_X">13</integer>
|
||||
<integer name="SWITCH_TRIGGER_L_Y">0</integer>
|
||||
<integer name="SWITCH_TRIGGER_R_X">895</integer>
|
||||
<integer name="SWITCH_TRIGGER_R_Y">0</integer>
|
||||
<integer name="SWITCH_TRIGGER_ZL_X">13</integer>
|
||||
<integer name="SWITCH_TRIGGER_ZL_Y">115</integer>
|
||||
<integer name="SWITCH_TRIGGER_ZR_X">895</integer>
|
||||
<integer name="SWITCH_TRIGGER_ZR_Y">115</integer>
|
||||
<integer name="SWITCH_BUTTON_MINUS_X">440</integer>
|
||||
<integer name="SWITCH_BUTTON_MINUS_Y">850</integer>
|
||||
<integer name="SWITCH_BUTTON_PLUS_X">520</integer>
|
||||
<integer name="SWITCH_BUTTON_PLUS_Y">850</integer>
|
||||
<integer name="SWITCH_BUTTON_HOME_X">600</integer>
|
||||
<integer name="SWITCH_BUTTON_HOME_Y">890</integer>
|
||||
<integer name="SWITCH_BUTTON_CAPTURE_X">360</integer>
|
||||
<integer name="SWITCH_BUTTON_CAPTURE_Y">890</integer>
|
||||
<integer name="SWITCH_BUTTON_UP_X">35</integer>
|
||||
<integer name="SWITCH_BUTTON_UP_Y">480</integer>
|
||||
|
||||
</resources>
|
||||
|
|
Loading…
Reference in a new issue