mirror of
https://github.com/terribleplan/next.js.git
synced 2024-01-19 02:48:18 +00:00
336 lines
10 KiB
JavaScript
336 lines
10 KiB
JavaScript
import DynamicEntryPlugin from 'webpack/lib/DynamicEntryPlugin'
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import { EventEmitter } from 'events'
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import { join } from 'path'
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import { parse } from 'url'
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import touch from 'touch'
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import glob from 'glob-promise'
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import {normalizePagePath, pageNotFoundError} from './require'
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import {createEntry} from './build/webpack/utils'
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import { MATCH_ROUTE_NAME, IS_BUNDLED_PAGE } from './utils'
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const ADDED = Symbol('added')
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const BUILDING = Symbol('building')
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const BUILT = Symbol('built')
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export default function onDemandEntryHandler (devMiddleware, compilers, {
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dir,
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dev,
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reload,
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pageExtensions,
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maxInactiveAge = 1000 * 60,
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pagesBufferLength = 2
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}) {
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let entries = {}
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let lastAccessPages = ['']
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let doneCallbacks = new EventEmitter()
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const invalidator = new Invalidator(devMiddleware)
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let touchedAPage = false
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let reloading = false
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let stopped = false
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let reloadCallbacks = new EventEmitter()
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// Keep the names of compilers which are building pages at a given moment.
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const currentBuilders = new Set()
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compilers.forEach(compiler => {
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compiler.plugin('make', function (compilation, done) {
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invalidator.startBuilding()
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currentBuilders.add(compiler.name)
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const allEntries = Object.keys(entries).map((page) => {
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const { name, entry } = entries[page]
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entries[page].status = BUILDING
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return addEntry(compilation, compiler.context, name, entry)
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})
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Promise.all(allEntries)
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.then(() => done())
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.catch(done)
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})
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compiler.plugin('done', function (stats) {
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// Wait until all the compilers mark the build as done.
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currentBuilders.delete(compiler.name)
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if (currentBuilders.size !== 0) return
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const { compilation } = stats
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const hardFailedPages = compilation.errors
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.filter(e => {
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// Make sure to only pick errors which marked with missing modules
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const hasNoModuleFoundError = /ENOENT/.test(e.message) || /Module not found/.test(e.message)
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if (!hasNoModuleFoundError) return false
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// The page itself is missing. So this is a failed page.
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if (IS_BUNDLED_PAGE.test(e.module.name)) return true
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// No dependencies means this is a top level page.
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// So this is a failed page.
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return e.module.dependencies.length === 0
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})
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.map(e => e.module.chunks)
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.reduce((a, b) => [...a, ...b], [])
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.map(c => {
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const pageName = MATCH_ROUTE_NAME.exec(c.name)[1]
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return normalizePage(`/${pageName}`)
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})
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// Call all the doneCallbacks
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Object.keys(entries).forEach((page) => {
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const entryInfo = entries[page]
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if (entryInfo.status !== BUILDING) return
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// With this, we are triggering a filesystem based watch trigger
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// It'll memorize some timestamp related info related to common files used
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// in the page
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// That'll reduce the page building time significantly.
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if (!touchedAPage) {
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setTimeout(() => {
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touch.sync(entryInfo.pathname)
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}, 1000)
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touchedAPage = true
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}
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entryInfo.status = BUILT
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entries[page].lastActiveTime = Date.now()
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doneCallbacks.emit(page)
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})
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invalidator.doneBuilding(compiler.name)
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if (hardFailedPages.length > 0 && !reloading) {
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console.log(`> Reloading webpack due to inconsistant state of pages(s): ${hardFailedPages.join(', ')}`)
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reloading = true
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reload()
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.then(() => {
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console.log('> Webpack reloaded.')
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reloadCallbacks.emit('done')
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stop()
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})
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.catch(err => {
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console.error(`> Webpack reloading failed: ${err.message}`)
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console.error(err.stack)
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process.exit(1)
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})
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}
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})
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})
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const disposeHandler = setInterval(function () {
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if (stopped) return
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disposeInactiveEntries(devMiddleware, entries, lastAccessPages, maxInactiveAge)
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}, 5000)
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disposeHandler.unref()
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function stop () {
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clearInterval(disposeHandler)
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stopped = true
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doneCallbacks = null
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reloadCallbacks = null
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}
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return {
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waitUntilReloaded () {
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if (!reloading) return Promise.resolve(true)
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return new Promise((resolve) => {
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reloadCallbacks.once('done', function () {
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resolve()
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})
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})
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},
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async ensurePage (page) {
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await this.waitUntilReloaded()
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page = normalizePage(page)
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let normalizedPagePath
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try {
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normalizedPagePath = normalizePagePath(page)
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} catch (err) {
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console.error(err)
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throw pageNotFoundError(normalizedPagePath)
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}
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const extensions = pageExtensions.join('|')
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const paths = await glob(`pages/{${normalizedPagePath}/index,${normalizedPagePath}}.+(${extensions})`, {cwd: dir})
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if (paths.length === 0) {
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throw pageNotFoundError(normalizedPagePath)
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}
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const relativePathToPage = paths[0]
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const pathname = join(dir, relativePathToPage)
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const {name, files} = createEntry(relativePathToPage, {pageExtensions: extensions})
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await new Promise((resolve, reject) => {
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const entryInfo = entries[page]
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if (entryInfo) {
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if (entryInfo.status === BUILT) {
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resolve()
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return
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}
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if (entryInfo.status === BUILDING) {
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doneCallbacks.once(page, handleCallback)
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return
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}
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}
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console.log(`> Building page: ${page}`)
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entries[page] = { name, entry: files, pathname, status: ADDED }
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doneCallbacks.once(page, handleCallback)
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invalidator.invalidate()
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function handleCallback (err) {
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if (err) return reject(err)
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resolve()
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}
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})
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},
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middleware () {
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return (req, res, next) => {
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if (stopped) {
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// If this handler is stopped, we need to reload the user's browser.
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// So the user could connect to the actually running handler.
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res.statusCode = 302
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res.setHeader('Location', req.url)
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res.end('302')
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} else if (reloading) {
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// Webpack config is reloading. So, we need to wait until it's done and
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// reload user's browser.
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// So the user could connect to the new handler and webpack setup.
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this.waitUntilReloaded()
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.then(() => {
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res.statusCode = 302
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res.setHeader('Location', req.url)
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res.end('302')
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})
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} else {
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if (!/^\/_next\/on-demand-entries-ping/.test(req.url)) return next()
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const { query } = parse(req.url, true)
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const page = normalizePage(query.page)
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const entryInfo = entries[page]
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// If there's no entry.
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// Then it seems like an weird issue.
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if (!entryInfo) {
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const message = `Client pings, but there's no entry for page: ${page}`
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console.error(message)
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sendJson(res, { invalid: true })
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return
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}
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sendJson(res, { success: true })
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// We don't need to maintain active state of anything other than BUILT entries
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if (entryInfo.status !== BUILT) return
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// If there's an entryInfo
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if (!lastAccessPages.includes(page)) {
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lastAccessPages.unshift(page)
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// Maintain the buffer max length
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if (lastAccessPages.length > pagesBufferLength) lastAccessPages.pop()
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}
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entryInfo.lastActiveTime = Date.now()
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}
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}
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}
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}
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}
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// Based on https://github.com/webpack/webpack/blob/master/lib/DynamicEntryPlugin.js#L29-L37
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function addEntry (compilation, context, name, entry) {
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return new Promise((resolve, reject) => {
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const dep = DynamicEntryPlugin.createDependency(entry, name)
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compilation.addEntry(context, dep, name, (err) => {
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if (err) return reject(err)
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resolve()
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})
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})
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}
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function disposeInactiveEntries (devMiddleware, entries, lastAccessPages, maxInactiveAge) {
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const disposingPages = []
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Object.keys(entries).forEach((page) => {
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const { lastActiveTime, status } = entries[page]
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// This means this entry is currently building or just added
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// We don't need to dispose those entries.
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if (status !== BUILT) return
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// We should not build the last accessed page even we didn't get any pings
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// Sometimes, it's possible our XHR ping to wait before completing other requests.
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// In that case, we should not dispose the current viewing page
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if (lastAccessPages.includes(page)) return
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if (Date.now() - lastActiveTime > maxInactiveAge) {
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disposingPages.push(page)
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}
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})
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if (disposingPages.length > 0) {
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disposingPages.forEach((page) => {
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delete entries[page]
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})
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console.log(`> Disposing inactive page(s): ${disposingPages.join(', ')}`)
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devMiddleware.invalidate()
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}
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}
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// /index and / is the same. So, we need to identify both pages as the same.
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// This also applies to sub pages as well.
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function normalizePage (page) {
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return page.replace(/\/index$/, '/')
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}
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function sendJson (res, payload) {
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res.setHeader('Content-Type', 'application/json')
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res.status = 200
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res.end(JSON.stringify(payload))
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}
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// Make sure only one invalidation happens at a time
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// Otherwise, webpack hash gets changed and it'll force the client to reload.
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class Invalidator {
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constructor (devMiddleware) {
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this.devMiddleware = devMiddleware
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// contains an array of types of compilers currently building
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this.building = false
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this.rebuildAgain = false
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}
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invalidate () {
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// If there's a current build is processing, we won't abort it by invalidating.
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// (If aborted, it'll cause a client side hard reload)
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// But let it to invalidate just after the completion.
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// So, it can re-build the queued pages at once.
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if (this.building) {
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this.rebuildAgain = true
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return
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}
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this.building = true
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this.devMiddleware.invalidate()
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}
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startBuilding () {
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this.building = true
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}
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doneBuilding () {
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this.building = false
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if (this.rebuildAgain) {
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this.rebuildAgain = false
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this.invalidate()
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}
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}
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}
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