mirror of
https://github.com/terribleplan/next.js.git
synced 2024-01-19 02:48:18 +00:00
Sourcemap and Breakpoint Fixes (#3121)
* Propagate source maps through combine assets step * Use constant development build id
This commit is contained in:
parent
f1f83507db
commit
964f229f98
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@ -1,3 +1,5 @@
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import { ConcatSource } from 'webpack-sources'
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// This plugin combines a set of assets into a single asset
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// This plugin combines a set of assets into a single asset
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// This should be only used with text assets,
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// This should be only used with text assets,
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// otherwise the result is unpredictable.
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// otherwise the result is unpredictable.
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@ -8,23 +10,23 @@ export default class CombineAssetsPlugin {
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}
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}
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apply (compiler) {
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apply (compiler) {
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compiler.plugin('after-compile', (compilation, callback) => {
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compiler.plugin('compilation', (compilation) => {
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let newSource = ''
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compilation.plugin('optimize-chunk-assets', (chunks, callback) => {
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this.input.forEach((name) => {
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const concat = new ConcatSource()
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const asset = compilation.assets[name]
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if (!asset) return
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newSource += `${asset.source()}\n`
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this.input.forEach((name) => {
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const asset = compilation.assets[name]
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if (!asset) return
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// We keep existing assets since that helps when analyzing the bundle
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concat.add(asset)
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// We keep existing assets since that helps when analyzing the bundle
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})
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compilation.assets[this.output] = concat
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callback()
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})
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})
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compilation.assets[this.output] = {
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source: () => newSource,
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size: () => newSource.length
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}
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callback()
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})
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})
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}
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}
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}
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}
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@ -1,39 +1,37 @@
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export default class PagesPlugin {
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import { ConcatSource } from 'webpack-sources'
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export default class DynamicChunksPlugin {
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apply (compiler) {
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apply (compiler) {
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const isImportChunk = /^chunks[/\\].*\.js$/
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const isImportChunk = /^chunks[/\\].*\.js$/
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const matchChunkName = /^chunks[/\\](.*)$/
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const matchChunkName = /^chunks[/\\](.*)$/
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compiler.plugin('after-compile', (compilation, callback) => {
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compiler.plugin('compilation', (compilation) => {
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const chunks = Object
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compilation.plugin('optimize-chunk-assets', (chunks, callback) => {
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.keys(compilation.namedChunks)
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chunks = chunks.filter(chunk => isImportChunk.test(chunk.name))
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.map(key => compilation.namedChunks[key])
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.filter(chunk => isImportChunk.test(chunk.name))
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chunks.forEach((chunk) => {
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chunks.forEach((chunk) => {
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const asset = compilation.assets[chunk.name]
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const asset = compilation.assets[chunk.name]
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if (!asset) return
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if (!asset) return
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const chunkName = matchChunkName.exec(chunk.name)[1]
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const chunkName = matchChunkName.exec(chunk.name)[1]
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const concat = new ConcatSource()
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const content = asset.source()
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concat.add(`__NEXT_REGISTER_CHUNK('${chunkName}', function() {
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const newContent = `
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`)
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window.__NEXT_REGISTER_CHUNK('${chunkName}', function() {
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concat.add(asset)
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${content}
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concat.add(`
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})
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})
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`
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`)
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// Replace the exisiting chunk with the new content
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compilation.assets[chunk.name] = {
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source: () => newContent,
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size: () => newContent.length
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}
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// This is to support, webpack dynamic import support with HMR
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// Replace the exisiting chunk with the new content
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compilation.assets[`chunks/${chunk.id}`] = {
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compilation.assets[chunk.name] = concat
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source: () => newContent,
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size: () => newContent.length
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// This is to support, webpack dynamic import support with HMR
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}
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compilation.assets[`chunks/${chunk.name}`] = concat
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})
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callback()
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})
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})
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callback()
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})
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})
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}
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}
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}
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}
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@ -1,3 +1,4 @@
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import { ConcatSource } from 'webpack-sources'
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import {
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import {
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IS_BUNDLED_PAGE,
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IS_BUNDLED_PAGE,
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MATCH_ROUTE_NAME
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MATCH_ROUTE_NAME
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@ -5,43 +6,48 @@ import {
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export default class PagesPlugin {
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export default class PagesPlugin {
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apply (compiler) {
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apply (compiler) {
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compiler.plugin('after-compile', (compilation, callback) => {
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compiler.plugin('compilation', (compilation) => {
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const pages = Object
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compilation.plugin('optimize-chunk-assets', (chunks, callback) => {
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.keys(compilation.namedChunks)
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const pages = chunks.filter(chunk => IS_BUNDLED_PAGE.test(chunk.name))
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.map(key => compilation.namedChunks[key])
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.filter(chunk => IS_BUNDLED_PAGE.test(chunk.name))
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pages.forEach((chunk) => {
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pages.forEach((chunk) => {
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const page = compilation.assets[chunk.name]
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const pageName = MATCH_ROUTE_NAME.exec(chunk.name)[1]
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const pageName = MATCH_ROUTE_NAME.exec(chunk.name)[1]
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let routeName = pageName
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let routeName = pageName
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// We need to convert \ into / when we are in windows
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// We need to convert \ into / when we are in windows
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// to get the proper route name
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// to get the proper route name
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// Here we need to do windows check because it's possible
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// Here we need to do windows check because it's possible
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// to have "\" in the filename in unix.
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// to have "\" in the filename in unix.
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// Anyway if someone did that, he'll be having issues here.
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// Anyway if someone did that, he'll be having issues here.
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// But that's something we cannot avoid.
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// But that's something we cannot avoid.
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if (/^win/.test(process.platform)) {
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if (/^win/.test(process.platform)) {
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routeName = routeName.replace(/\\/g, '/')
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routeName = routeName.replace(/\\/g, '/')
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}
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}
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routeName = `/${routeName.replace(/(^|\/)index$/, '')}`
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routeName = `/${routeName.replace(/(^|\/)index$/, '')}`
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const content = page.source()
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// Replace the exisiting chunk with the new content
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const newContent = `
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const asset = compilation.assets[chunk.name]
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window.__NEXT_REGISTER_PAGE('${routeName}', function() {
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if (!asset) return
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var comp = ${content}
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return { page: comp.default }
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const concat = new ConcatSource()
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})
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`
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concat.add(`
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// Replace the exisiting chunk with the new content
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__NEXT_REGISTER_PAGE('${routeName}', function() {
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compilation.assets[chunk.name] = {
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var comp =
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source: () => newContent,
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`)
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size: () => newContent.length
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concat.add(asset)
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}
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concat.add(`
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return { page: comp.default }
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})
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`)
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// Replace the exisiting chunk with the new content
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compilation.assets[chunk.name] = concat
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})
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callback()
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})
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})
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callback()
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})
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})
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}
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}
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}
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}
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@ -408,7 +408,11 @@ export default class Server {
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}
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}
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handleBuildId (buildId, res) {
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handleBuildId (buildId, res) {
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if (this.dev) return true
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if (this.dev) {
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res.setHeader('Cache-Control', 'no-store, must-revalidate')
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return true
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}
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if (buildId !== this.renderOpts.buildId) {
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if (buildId !== this.renderOpts.buildId) {
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return false
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return false
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}
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}
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@ -428,13 +432,17 @@ export default class Server {
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}
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}
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handleBuildHash (filename, hash, res) {
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handleBuildHash (filename, hash, res) {
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if (this.dev) return
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if (this.dev) {
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res.setHeader('Cache-Control', 'no-store, must-revalidate')
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return true
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}
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if (hash !== this.buildStats[filename].hash) {
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if (hash !== this.buildStats[filename].hash) {
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throw new Error(`Invalid Build File Hash(${hash}) for chunk: ${filename}`)
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throw new Error(`Invalid Build File Hash(${hash}) for chunk: ${filename}`)
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}
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}
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res.setHeader('Cache-Control', 'max-age=365000000, immutable')
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res.setHeader('Cache-Control', 'max-age=365000000, immutable')
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return true
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}
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}
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send404 (res) {
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send404 (res) {
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@ -93,11 +93,6 @@ async function doRender (req, res, pathname, query, {
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}
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}
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const docProps = await loadGetInitialProps(Document, { ...ctx, renderPage })
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const docProps = await loadGetInitialProps(Document, { ...ctx, renderPage })
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// While developing, we should not cache any assets.
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// So, we use a different buildId for each page load.
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// With that we can ensure, we have unique URL for assets per every page load.
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// So, it'll prevent issues like this: https://git.io/vHLtb
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const devBuildId = Date.now()
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if (res.finished) return
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if (res.finished) return
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@ -107,7 +102,7 @@ async function doRender (req, res, pathname, query, {
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props,
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props,
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pathname,
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pathname,
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query,
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query,
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buildId: dev ? devBuildId : buildId,
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buildId,
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buildStats,
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buildStats,
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assetPrefix,
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assetPrefix,
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nextExport,
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nextExport,
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