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https://github.com/terribleplan/next.js.git
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Combine source maps (#3178)
* Propagate source maps through combine assets step * Use constant development build id * Move combine assets step before uglify step This ensures that uglify will catch these changes. * Move dynamic chunks step before uglify step This ensures that uglify will catch these changes. * Use chunk templates for page and dynamic chunks This is a little more in line with how webpack generates its bootstrap and should have better compatibility with other plugins and source map generation. * Register combined source map with chunks This ensures that a sourcemap is fully generated. * Do not minimize combined map inputs
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@ -1,3 +1,5 @@
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import { ConcatSource } from 'webpack-sources'
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// This plugin combines a set of assets into a single asset
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// This should be only used with text assets,
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// otherwise the result is unpredictable.
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@ -8,23 +10,28 @@ export default class CombineAssetsPlugin {
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}
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apply (compiler) {
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compiler.plugin('after-compile', (compilation, callback) => {
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let newSource = ''
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this.input.forEach((name) => {
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const asset = compilation.assets[name]
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if (!asset) return
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compiler.plugin('compilation', (compilation) => {
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compilation.plugin('additional-chunk-assets', (chunks) => {
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const concat = new ConcatSource()
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newSource += `${asset.source()}\n`
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this.input.forEach((name) => {
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const asset = compilation.assets[name]
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if (!asset) return
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// We keep existing assets since that helps when analyzing the bundle
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concat.add(asset)
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// We keep existing assets since that helps when analyzing the bundle
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})
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compilation.additionalChunkAssets.push(this.output)
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compilation.assets[this.output] = concat
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// Register the combined file as an output of the associated chunks
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chunks.filter((chunk) => {
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return chunk.files.reduce((prev, file) => prev || this.input.includes(file), false)
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})
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.forEach((chunk) => chunk.files.push(this.output))
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})
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compilation.assets[this.output] = {
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source: () => newSource,
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size: () => newSource.length
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}
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callback()
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})
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}
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}
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@ -1,39 +1,48 @@
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export default class PagesPlugin {
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apply (compiler) {
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const isImportChunk = /^chunks[/\\].*\.js$/
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const matchChunkName = /^chunks[/\\](.*)$/
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import { ConcatSource } from 'webpack-sources'
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compiler.plugin('after-compile', (compilation, callback) => {
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const chunks = Object
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.keys(compilation.namedChunks)
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.map(key => compilation.namedChunks[key])
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.filter(chunk => isImportChunk.test(chunk.name))
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const isImportChunk = /^chunks[/\\].*\.js$/
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const matchChunkName = /^chunks[/\\](.*)$/
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chunks.forEach((chunk) => {
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const asset = compilation.assets[chunk.name]
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if (!asset) return
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class DynamicChunkTemplatePlugin {
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apply (chunkTemplate) {
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chunkTemplate.plugin('render', function (modules, chunk) {
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if (!isImportChunk.test(chunk.name)) {
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return modules
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}
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const chunkName = matchChunkName.exec(chunk.name)[1]
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const chunkName = matchChunkName.exec(chunk.name)[1]
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const source = new ConcatSource()
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const content = asset.source()
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const newContent = `
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window.__NEXT_REGISTER_CHUNK('${chunkName}', function() {
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${content}
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})
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`
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// Replace the exisiting chunk with the new content
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compilation.assets[chunk.name] = {
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source: () => newContent,
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size: () => newContent.length
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}
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source.add(`
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__NEXT_REGISTER_CHUNK('${chunkName}', function() {
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`)
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source.add(modules)
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source.add(`
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})
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`)
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// This is to support, webpack dynamic import support with HMR
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compilation.assets[`chunks/${chunk.id}`] = {
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source: () => newContent,
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size: () => newContent.length
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}
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})
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callback()
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return source
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})
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}
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}
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export default class DynamicChunksPlugin {
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apply (compiler) {
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compiler.plugin('compilation', (compilation) => {
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compilation.chunkTemplate.apply(new DynamicChunkTemplatePlugin())
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compilation.plugin('additional-chunk-assets', (chunks) => {
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chunks = chunks.filter(chunk =>
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isImportChunk.test(chunk.name) && compilation.assets[chunk.name]
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)
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chunks.forEach((chunk) => {
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// This is to support, webpack dynamic import support with HMR
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const copyFilename = `chunks/${chunk.name}`
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compilation.additionalChunkAssets.push(copyFilename)
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compilation.assets[copyFilename] = compilation.assets[chunk.name]
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})
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})
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})
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}
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}
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@ -1,20 +1,17 @@
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import { ConcatSource } from 'webpack-sources'
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import {
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IS_BUNDLED_PAGE,
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MATCH_ROUTE_NAME
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} from '../../utils'
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export default class PagesPlugin {
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apply (compiler) {
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compiler.plugin('after-compile', (compilation, callback) => {
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const pages = Object
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.keys(compilation.namedChunks)
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.map(key => compilation.namedChunks[key])
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.filter(chunk => IS_BUNDLED_PAGE.test(chunk.name))
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class PageChunkTemplatePlugin {
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apply (chunkTemplate) {
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chunkTemplate.plugin('render', function (modules, chunk) {
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if (!IS_BUNDLED_PAGE.test(chunk.name)) {
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return modules
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}
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pages.forEach((chunk) => {
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const page = compilation.assets[chunk.name]
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const pageName = MATCH_ROUTE_NAME.exec(chunk.name)[1]
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let routeName = pageName
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let routeName = MATCH_ROUTE_NAME.exec(chunk.name)[1]
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// We need to convert \ into / when we are in windows
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// to get the proper route name
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@ -22,26 +19,33 @@ export default class PagesPlugin {
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// to have "\" in the filename in unix.
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// Anyway if someone did that, he'll be having issues here.
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// But that's something we cannot avoid.
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if (/^win/.test(process.platform)) {
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routeName = routeName.replace(/\\/g, '/')
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}
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if (/^win/.test(process.platform)) {
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routeName = routeName.replace(/\\/g, '/')
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}
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routeName = `/${routeName.replace(/(^|\/)index$/, '')}`
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routeName = `/${routeName.replace(/(^|\/)index$/, '')}`
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const content = page.source()
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const newContent = `
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window.__NEXT_REGISTER_PAGE('${routeName}', function() {
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var comp = ${content}
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return { page: comp.default }
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})
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`
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// Replace the exisiting chunk with the new content
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compilation.assets[chunk.name] = {
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source: () => newContent,
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size: () => newContent.length
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}
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})
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callback()
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const source = new ConcatSource()
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source.add(`
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__NEXT_REGISTER_PAGE('${routeName}', function() {
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var comp =
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`)
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source.add(modules)
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source.add(`
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return { page: comp.default }
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})
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`)
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return source
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})
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}
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}
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export default class PagesPlugin {
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apply (compiler) {
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compiler.plugin('compilation', (compilation) => {
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compilation.chunkTemplate.apply(new PageChunkTemplatePlugin())
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})
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}
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}
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@ -149,6 +149,7 @@ export default async function createCompiler (dir, { buildId, dev = false, quiet
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output: 'app.js'
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}),
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new webpack.optimize.UglifyJsPlugin({
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exclude: ['manifest.js', 'commons.js', 'main.js'],
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compress: { warnings: false },
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sourceMap: false
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})
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@ -408,7 +408,11 @@ export default class Server {
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}
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handleBuildId (buildId, res) {
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if (this.dev) return true
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if (this.dev) {
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res.setHeader('Cache-Control', 'no-store, must-revalidate')
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return true
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}
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if (buildId !== this.renderOpts.buildId) {
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return false
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}
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@ -428,13 +432,17 @@ export default class Server {
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}
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handleBuildHash (filename, hash, res) {
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if (this.dev) return
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if (this.dev) {
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res.setHeader('Cache-Control', 'no-store, must-revalidate')
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return true
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}
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if (hash !== this.buildStats[filename].hash) {
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throw new Error(`Invalid Build File Hash(${hash}) for chunk: ${filename}`)
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}
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res.setHeader('Cache-Control', 'max-age=365000000, immutable')
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return true
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}
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send404 (res) {
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@ -96,11 +96,6 @@ async function doRender (req, res, pathname, query, {
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}
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const docProps = await loadGetInitialProps(Document, { ...ctx, renderPage })
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// While developing, we should not cache any assets.
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// So, we use a different buildId for each page load.
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// With that we can ensure, we have unique URL for assets per every page load.
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// So, it'll prevent issues like this: https://git.io/vHLtb
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const devBuildId = Date.now()
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if (res.finished) return
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@ -110,7 +105,7 @@ async function doRender (req, res, pathname, query, {
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props,
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pathname,
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query,
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buildId: dev ? devBuildId : buildId,
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buildId,
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buildStats,
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assetPrefix,
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nextExport,
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