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72b2f5d34f
This avoids unintentionally changing the states of elements while loading them in.
600 lines
23 KiB
C++
600 lines
23 KiB
C++
// Copyright 2020 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <algorithm>
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#include "common/string_util.h"
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#include "core/core.h"
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#include "core/hle/lock.h"
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#include "core/hle/service/hid/controllers/npad.h"
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#include "core/hle/service/hid/hid.h"
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#include "core/hle/service/sm/sm.h"
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#include "ui_controller.h"
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#include "yuzu/applets/controller.h"
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#include "yuzu/configuration/configure_input_dialog.h"
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#include "yuzu/main.h"
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constexpr std::array<std::array<bool, 4>, 8> led_patterns = {{
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{1, 0, 0, 0},
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{1, 1, 0, 0},
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{1, 1, 1, 0},
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{1, 1, 1, 1},
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{1, 0, 0, 1},
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{1, 0, 1, 0},
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{1, 0, 1, 1},
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{0, 1, 1, 0},
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}};
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namespace {
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void UpdateController(Settings::ControllerType controller_type, std::size_t npad_index,
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bool connected) {
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Core::System& system{Core::System::GetInstance()};
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if (!system.IsPoweredOn()) {
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return;
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}
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Service::SM::ServiceManager& sm = system.ServiceManager();
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auto& npad =
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sm.GetService<Service::HID::Hid>("hid")
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->GetAppletResource()
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->GetController<Service::HID::Controller_NPad>(Service::HID::HidController::NPad);
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npad.UpdateControllerAt(npad.MapSettingsTypeToNPad(controller_type), npad_index, connected);
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}
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// Returns true if the given controller type is compatible with the given parameters.
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bool IsControllerCompatible(Settings::ControllerType controller_type,
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Core::Frontend::ControllerParameters parameters) {
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switch (controller_type) {
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case Settings::ControllerType::ProController:
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return parameters.allow_pro_controller;
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case Settings::ControllerType::DualJoyconDetached:
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return parameters.allow_dual_joycons;
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case Settings::ControllerType::LeftJoycon:
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return parameters.allow_left_joycon;
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case Settings::ControllerType::RightJoycon:
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return parameters.allow_right_joycon;
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case Settings::ControllerType::Handheld:
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return parameters.enable_single_mode && parameters.allow_handheld;
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default:
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return false;
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}
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}
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/// Maps the controller type combobox index to Controller Type enum
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constexpr Settings::ControllerType GetControllerTypeFromIndex(int index) {
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switch (index) {
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case 0:
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default:
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return Settings::ControllerType::ProController;
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case 1:
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return Settings::ControllerType::DualJoyconDetached;
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case 2:
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return Settings::ControllerType::LeftJoycon;
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case 3:
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return Settings::ControllerType::RightJoycon;
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case 4:
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return Settings::ControllerType::Handheld;
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}
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}
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/// Maps the Controller Type enum to controller type combobox index
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constexpr int GetIndexFromControllerType(Settings::ControllerType type) {
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switch (type) {
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case Settings::ControllerType::ProController:
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default:
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return 0;
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case Settings::ControllerType::DualJoyconDetached:
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return 1;
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case Settings::ControllerType::LeftJoycon:
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return 2;
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case Settings::ControllerType::RightJoycon:
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return 3;
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case Settings::ControllerType::Handheld:
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return 4;
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}
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}
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} // namespace
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QtControllerSelectorDialog::QtControllerSelectorDialog(
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QWidget* parent, Core::Frontend::ControllerParameters parameters_, InputCommon::InputSubsystem* input_subsystem_)
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: QDialog(parent), ui(std::make_unique<Ui::QtControllerSelectorDialog>()),
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parameters(std::move(parameters_)), input_subsystem(input_subsystem_) {
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ui->setupUi(this);
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player_widgets = {
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ui->widgetPlayer1, ui->widgetPlayer2, ui->widgetPlayer3, ui->widgetPlayer4,
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ui->widgetPlayer5, ui->widgetPlayer6, ui->widgetPlayer7, ui->widgetPlayer8,
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};
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player_groupboxes = {
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ui->groupPlayer1Connected, ui->groupPlayer2Connected, ui->groupPlayer3Connected,
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ui->groupPlayer4Connected, ui->groupPlayer5Connected, ui->groupPlayer6Connected,
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ui->groupPlayer7Connected, ui->groupPlayer8Connected,
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};
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connected_controller_icons = {
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ui->controllerPlayer1, ui->controllerPlayer2, ui->controllerPlayer3, ui->controllerPlayer4,
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ui->controllerPlayer5, ui->controllerPlayer6, ui->controllerPlayer7, ui->controllerPlayer8,
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};
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led_patterns_boxes = {{
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{ui->checkboxPlayer1LED1, ui->checkboxPlayer1LED2, ui->checkboxPlayer1LED3,
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ui->checkboxPlayer1LED4},
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{ui->checkboxPlayer2LED1, ui->checkboxPlayer2LED2, ui->checkboxPlayer2LED3,
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ui->checkboxPlayer2LED4},
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{ui->checkboxPlayer3LED1, ui->checkboxPlayer3LED2, ui->checkboxPlayer3LED3,
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ui->checkboxPlayer3LED4},
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{ui->checkboxPlayer4LED1, ui->checkboxPlayer4LED2, ui->checkboxPlayer4LED3,
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ui->checkboxPlayer4LED4},
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{ui->checkboxPlayer5LED1, ui->checkboxPlayer5LED2, ui->checkboxPlayer5LED3,
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ui->checkboxPlayer5LED4},
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{ui->checkboxPlayer6LED1, ui->checkboxPlayer6LED2, ui->checkboxPlayer6LED3,
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ui->checkboxPlayer6LED4},
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{ui->checkboxPlayer7LED1, ui->checkboxPlayer7LED2, ui->checkboxPlayer7LED3,
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ui->checkboxPlayer7LED4},
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{ui->checkboxPlayer8LED1, ui->checkboxPlayer8LED2, ui->checkboxPlayer8LED3,
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ui->checkboxPlayer8LED4},
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}};
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explain_text_labels = {
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ui->labelPlayer1Explain, ui->labelPlayer2Explain, ui->labelPlayer3Explain,
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ui->labelPlayer4Explain, ui->labelPlayer5Explain, ui->labelPlayer6Explain,
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ui->labelPlayer7Explain, ui->labelPlayer8Explain,
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};
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emulated_controllers = {
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ui->comboPlayer1Emulated, ui->comboPlayer2Emulated, ui->comboPlayer3Emulated,
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ui->comboPlayer4Emulated, ui->comboPlayer5Emulated, ui->comboPlayer6Emulated,
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ui->comboPlayer7Emulated, ui->comboPlayer8Emulated,
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};
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player_labels = {
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ui->labelPlayer1, ui->labelPlayer2, ui->labelPlayer3, ui->labelPlayer4,
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ui->labelPlayer5, ui->labelPlayer6, ui->labelPlayer7, ui->labelPlayer8,
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};
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connected_controller_labels = {
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ui->labelConnectedPlayer1, ui->labelConnectedPlayer2, ui->labelConnectedPlayer3,
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ui->labelConnectedPlayer4, ui->labelConnectedPlayer5, ui->labelConnectedPlayer6,
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ui->labelConnectedPlayer7, ui->labelConnectedPlayer8,
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};
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connected_controller_checkboxes = {
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ui->checkboxPlayer1Connected, ui->checkboxPlayer2Connected, ui->checkboxPlayer3Connected,
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ui->checkboxPlayer4Connected, ui->checkboxPlayer5Connected, ui->checkboxPlayer6Connected,
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ui->checkboxPlayer7Connected, ui->checkboxPlayer8Connected,
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};
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// Setup/load everything prior to setting up connections.
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// This avoids unintentionally changing the states of elements while loading them in.
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SetSupportedControllers();
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DisableUnsupportedPlayers();
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LoadConfiguration();
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for (std::size_t i = 0; i < NUM_PLAYERS; ++i) {
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SetExplainText(i);
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UpdateControllerIcon(i);
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UpdateLEDPattern(i);
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UpdateBorderColor(i);
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connect(player_groupboxes[i], &QGroupBox::toggled, [this, i](bool checked) {
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if (checked) {
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for (std::size_t index = 0; index <= i; ++index) {
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connected_controller_checkboxes[index]->setChecked(checked);
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}
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} else {
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for (std::size_t index = i; index < NUM_PLAYERS; ++index) {
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connected_controller_checkboxes[index]->setChecked(checked);
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}
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}
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});
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connect(emulated_controllers[i], qOverload<int>(&QComboBox::currentIndexChanged),
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[this, i](int) {
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UpdateControllerIcon(i);
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UpdateControllerState(i);
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UpdateLEDPattern(i);
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CheckIfParametersMet();
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});
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connect(connected_controller_checkboxes[i], &QCheckBox::stateChanged, [this, i](int state) {
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player_groupboxes[i]->setChecked(state == Qt::Checked);
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UpdateControllerIcon(i);
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UpdateControllerState(i);
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UpdateLEDPattern(i);
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UpdateBorderColor(i);
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CheckIfParametersMet();
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});
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if (i == 0) {
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connect(emulated_controllers[i], qOverload<int>(&QComboBox::currentIndexChanged),
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[this](int index) {
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UpdateDockedState(GetControllerTypeFromIndex(index) ==
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Settings::ControllerType::Handheld);
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});
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}
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}
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connect(ui->inputConfigButton, &QPushButton::clicked, this,
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&QtControllerSelectorDialog::CallConfigureInputDialog);
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connect(ui->buttonBox, &QDialogButtonBox::accepted, this,
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&QtControllerSelectorDialog::ApplyConfiguration);
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// If keep_controllers_connected is false, forcefully disconnect all controllers
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if (!parameters.keep_controllers_connected) {
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for (auto player : player_groupboxes) {
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player->setChecked(false);
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}
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}
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CheckIfParametersMet();
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resize(0, 0);
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}
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QtControllerSelectorDialog::~QtControllerSelectorDialog() = default;
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void QtControllerSelectorDialog::ApplyConfiguration() {
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// Update the controller state once more, just to be sure they are properly applied.
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for (std::size_t index = 0; index < NUM_PLAYERS; ++index) {
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UpdateControllerState(index);
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}
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const bool pre_docked_mode = Settings::values.use_docked_mode;
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Settings::values.use_docked_mode = ui->radioDocked->isChecked();
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OnDockedModeChanged(pre_docked_mode, Settings::values.use_docked_mode);
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Settings::values.vibration_enabled = ui->vibrationGroup->isChecked();
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}
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void QtControllerSelectorDialog::LoadConfiguration() {
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for (std::size_t index = 0; index < NUM_PLAYERS; ++index) {
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const auto connected = Settings::values.players[index].connected ||
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(index == 0 && Settings::values.players[8].connected);
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player_groupboxes[index]->setChecked(connected);
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connected_controller_checkboxes[index]->setChecked(connected);
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emulated_controllers[index]->setCurrentIndex(
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GetIndexFromControllerType(Settings::values.players[index].controller_type));
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}
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UpdateDockedState(Settings::values.players[8].connected);
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ui->vibrationGroup->setChecked(Settings::values.vibration_enabled);
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}
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void QtControllerSelectorDialog::CallConfigureInputDialog() {
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const auto max_supported_players = parameters.enable_single_mode ? 1 : parameters.max_players;
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ConfigureInputDialog dialog(this, max_supported_players, input_subsystem);
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dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowTitleHint |
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Qt::WindowSystemMenuHint);
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dialog.setWindowModality(Qt::WindowModal);
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dialog.exec();
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dialog.ApplyConfiguration();
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LoadConfiguration();
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CheckIfParametersMet();
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}
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void QtControllerSelectorDialog::CheckIfParametersMet() {
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// Here, we check and validate the current configuration against all applicable parameters.
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const auto& players = Settings::values.players;
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const auto num_connected_players =
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std::count_if(player_groupboxes.begin(), player_groupboxes.end(),
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[this](const QGroupBox* player) { return player->isChecked(); });
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const auto min_supported_players = parameters.enable_single_mode ? 1 : parameters.min_players;
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const auto max_supported_players = parameters.enable_single_mode ? 1 : parameters.max_players;
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// First, check against the number of connected players.
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if (num_connected_players < min_supported_players ||
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num_connected_players > max_supported_players) {
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parameters_met = false;
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ui->buttonBox->setEnabled(parameters_met);
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return;
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}
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// Next, check against all connected controllers.
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const auto all_controllers_compatible = [this] {
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for (std::size_t index = 0; index < NUM_PLAYERS; ++index) {
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// Skip controllers that are not used, we only care about the currently connected ones.
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if (!player_groupboxes[index]->isChecked() || !player_groupboxes[index]->isEnabled()) {
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continue;
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}
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const auto compatible = IsControllerCompatible(
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GetControllerTypeFromIndex(emulated_controllers[index]->currentIndex()),
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parameters);
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// If any controller is found to be incompatible, return false early.
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if (!compatible) {
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return false;
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}
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}
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// Reaching here means all currently connected controllers are compatible.
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return true;
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}();
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if (!all_controllers_compatible) {
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parameters_met = false;
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ui->buttonBox->setEnabled(parameters_met);
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return;
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}
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parameters_met = true;
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ui->buttonBox->setEnabled(parameters_met);
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}
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void QtControllerSelectorDialog::SetSupportedControllers() {
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const QString theme = [this] {
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if (QIcon::themeName().contains(QStringLiteral("dark"))) {
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return QStringLiteral("_dark");
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} else if (QIcon::themeName().contains(QStringLiteral("midnight"))) {
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return QStringLiteral("_midnight");
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} else {
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return QString{};
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}
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}();
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if (parameters.enable_single_mode && parameters.allow_handheld) {
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ui->controllerSupported1->setStyleSheet(
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QStringLiteral("image: url(:/controller/applet_handheld%0); ").arg(theme));
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} else {
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ui->controllerSupported1->setStyleSheet(
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QStringLiteral("image: url(:/controller/applet_handheld%0_disabled); ").arg(theme));
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}
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if (parameters.allow_dual_joycons) {
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ui->controllerSupported2->setStyleSheet(
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QStringLiteral("image: url(:/controller/applet_dual_joycon%0); ").arg(theme));
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} else {
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ui->controllerSupported2->setStyleSheet(
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QStringLiteral("image: url(:/controller/applet_dual_joycon%0_disabled); ").arg(theme));
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}
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if (parameters.allow_left_joycon) {
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ui->controllerSupported3->setStyleSheet(
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QStringLiteral("image: url(:/controller/applet_joycon_left%0); ").arg(theme));
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} else {
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ui->controllerSupported3->setStyleSheet(
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QStringLiteral("image: url(:/controller/applet_joycon_left%0_disabled); ").arg(theme));
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}
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if (parameters.allow_right_joycon) {
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ui->controllerSupported4->setStyleSheet(
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QStringLiteral("image: url(:/controller/applet_joycon_right%0); ").arg(theme));
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} else {
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ui->controllerSupported4->setStyleSheet(
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QStringLiteral("image: url(:/controller/applet_joycon_right%0_disabled); ").arg(theme));
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}
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if (parameters.allow_pro_controller) {
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ui->controllerSupported5->setStyleSheet(
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QStringLiteral("image: url(:/controller/applet_pro_controller%0); ").arg(theme));
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} else {
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ui->controllerSupported5->setStyleSheet(
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QStringLiteral("image: url(:/controller/applet_pro_controller%0_disabled); ")
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.arg(theme));
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}
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// enable_single_mode overrides min_players and max_players.
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if (parameters.enable_single_mode) {
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ui->numberSupportedLabel->setText(QStringLiteral("1"));
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return;
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}
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if (parameters.min_players == parameters.max_players) {
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ui->numberSupportedLabel->setText(QStringLiteral("%1").arg(parameters.max_players));
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} else {
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ui->numberSupportedLabel->setText(
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QStringLiteral("%1 - %2").arg(parameters.min_players).arg(parameters.max_players));
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}
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}
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void QtControllerSelectorDialog::UpdateControllerIcon(std::size_t player_index) {
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if (!player_groupboxes[player_index]->isChecked()) {
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connected_controller_icons[player_index]->setStyleSheet(QString{});
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player_labels[player_index]->show();
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return;
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}
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const QString stylesheet = [this, player_index] {
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switch (GetControllerTypeFromIndex(emulated_controllers[player_index]->currentIndex())) {
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case Settings::ControllerType::ProController:
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return QStringLiteral("image: url(:/controller/applet_pro_controller%0); ");
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case Settings::ControllerType::DualJoyconDetached:
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return QStringLiteral("image: url(:/controller/applet_dual_joycon%0); ");
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case Settings::ControllerType::LeftJoycon:
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return QStringLiteral("image: url(:/controller/applet_joycon_left%0); ");
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case Settings::ControllerType::RightJoycon:
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return QStringLiteral("image: url(:/controller/applet_joycon_right%0); ");
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case Settings::ControllerType::Handheld:
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return QStringLiteral("image: url(:/controller/applet_handheld%0); ");
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default:
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return QString{};
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}
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}();
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const QString theme = [this] {
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if (QIcon::themeName().contains(QStringLiteral("dark"))) {
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return QStringLiteral("_dark");
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} else if (QIcon::themeName().contains(QStringLiteral("midnight"))) {
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return QStringLiteral("_midnight");
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} else {
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return QString{};
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}
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}();
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connected_controller_icons[player_index]->setStyleSheet(stylesheet.arg(theme));
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player_labels[player_index]->hide();
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}
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void QtControllerSelectorDialog::UpdateControllerState(std::size_t player_index) {
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auto& player = Settings::values.players[player_index];
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player.controller_type =
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GetControllerTypeFromIndex(emulated_controllers[player_index]->currentIndex());
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player.connected = player_groupboxes[player_index]->isChecked();
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// Player 2-8
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if (player_index != 0) {
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UpdateController(player.controller_type, player_index, player.connected);
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return;
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}
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// Player 1 and Handheld
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auto& handheld = Settings::values.players[8];
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// If Handheld is selected, copy all the settings from Player 1 to Handheld.
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if (player.controller_type == Settings::ControllerType::Handheld) {
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handheld = player;
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handheld.connected = player_groupboxes[player_index]->isChecked();
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player.connected = false; // Disconnect Player 1
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} else {
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player.connected = player_groupboxes[player_index]->isChecked();
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handheld.connected = false; // Disconnect Handheld
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}
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UpdateController(player.controller_type, player_index, player.connected);
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UpdateController(Settings::ControllerType::Handheld, 8, handheld.connected);
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}
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void QtControllerSelectorDialog::UpdateLEDPattern(std::size_t player_index) {
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if (!player_groupboxes[player_index]->isChecked() ||
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GetControllerTypeFromIndex(emulated_controllers[player_index]->currentIndex()) ==
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Settings::ControllerType::Handheld) {
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led_patterns_boxes[player_index][0]->setChecked(false);
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led_patterns_boxes[player_index][1]->setChecked(false);
|
|
led_patterns_boxes[player_index][2]->setChecked(false);
|
|
led_patterns_boxes[player_index][3]->setChecked(false);
|
|
return;
|
|
}
|
|
|
|
led_patterns_boxes[player_index][0]->setChecked(led_patterns[player_index][0]);
|
|
led_patterns_boxes[player_index][1]->setChecked(led_patterns[player_index][1]);
|
|
led_patterns_boxes[player_index][2]->setChecked(led_patterns[player_index][2]);
|
|
led_patterns_boxes[player_index][3]->setChecked(led_patterns[player_index][3]);
|
|
}
|
|
|
|
void QtControllerSelectorDialog::UpdateBorderColor(std::size_t player_index) {
|
|
if (!parameters.enable_border_color || player_index >= parameters.max_players ||
|
|
player_groupboxes[player_index]->styleSheet().contains(QStringLiteral("QGroupBox"))) {
|
|
return;
|
|
}
|
|
|
|
player_groupboxes[player_index]->setStyleSheet(
|
|
player_groupboxes[player_index]->styleSheet().append(
|
|
QStringLiteral("QGroupBox#groupPlayer%1Connected:checked "
|
|
"{ border: 1px solid rgba(%2, %3, %4, %5); }")
|
|
.arg(player_index + 1)
|
|
.arg(parameters.border_colors[player_index][0])
|
|
.arg(parameters.border_colors[player_index][1])
|
|
.arg(parameters.border_colors[player_index][2])
|
|
.arg(parameters.border_colors[player_index][3])));
|
|
}
|
|
|
|
void QtControllerSelectorDialog::SetExplainText(std::size_t player_index) {
|
|
if (!parameters.enable_explain_text || player_index >= parameters.max_players) {
|
|
return;
|
|
}
|
|
|
|
explain_text_labels[player_index]->setText(QString::fromStdString(
|
|
Common::StringFromFixedZeroTerminatedBuffer(parameters.explain_text[player_index].data(),
|
|
parameters.explain_text[player_index].size())));
|
|
}
|
|
|
|
void QtControllerSelectorDialog::UpdateDockedState(bool is_handheld) {
|
|
// Disallow changing the console mode if the controller type is handheld.
|
|
ui->radioDocked->setEnabled(!is_handheld);
|
|
ui->radioUndocked->setEnabled(!is_handheld);
|
|
|
|
ui->radioDocked->setChecked(Settings::values.use_docked_mode);
|
|
ui->radioUndocked->setChecked(!Settings::values.use_docked_mode);
|
|
|
|
// Also force into undocked mode if the controller type is handheld.
|
|
if (is_handheld) {
|
|
ui->radioUndocked->setChecked(true);
|
|
}
|
|
}
|
|
|
|
void QtControllerSelectorDialog::DisableUnsupportedPlayers() {
|
|
const auto max_supported_players = parameters.enable_single_mode ? 1 : parameters.max_players;
|
|
|
|
switch (max_supported_players) {
|
|
case 0:
|
|
default:
|
|
UNREACHABLE();
|
|
return;
|
|
case 1:
|
|
ui->widgetSpacer->hide();
|
|
ui->widgetSpacer2->hide();
|
|
ui->widgetSpacer3->hide();
|
|
ui->widgetSpacer4->hide();
|
|
break;
|
|
case 2:
|
|
ui->widgetSpacer->hide();
|
|
ui->widgetSpacer2->hide();
|
|
ui->widgetSpacer3->hide();
|
|
break;
|
|
case 3:
|
|
ui->widgetSpacer->hide();
|
|
ui->widgetSpacer2->hide();
|
|
break;
|
|
case 4:
|
|
ui->widgetSpacer->hide();
|
|
break;
|
|
case 5:
|
|
case 6:
|
|
case 7:
|
|
case 8:
|
|
break;
|
|
}
|
|
|
|
for (std::size_t index = max_supported_players; index < NUM_PLAYERS; ++index) {
|
|
// Disconnect any unsupported players here and disable or hide them if applicable.
|
|
Settings::values.players[index].connected = false;
|
|
UpdateController(Settings::values.players[index].controller_type, index, false);
|
|
// Hide the player widgets when max_supported_controllers is less than or equal to 4.
|
|
if (max_supported_players <= 4) {
|
|
player_widgets[index]->hide();
|
|
}
|
|
|
|
// Disable and hide the following to prevent these from interaction.
|
|
player_widgets[index]->setDisabled(true);
|
|
connected_controller_checkboxes[index]->setDisabled(true);
|
|
connected_controller_labels[index]->hide();
|
|
connected_controller_checkboxes[index]->hide();
|
|
}
|
|
}
|
|
|
|
QtControllerSelector::QtControllerSelector(GMainWindow& parent) {
|
|
connect(this, &QtControllerSelector::MainWindowReconfigureControllers, &parent,
|
|
&GMainWindow::ControllerSelectorReconfigureControllers, Qt::QueuedConnection);
|
|
connect(&parent, &GMainWindow::ControllerSelectorReconfigureFinished, this,
|
|
&QtControllerSelector::MainWindowReconfigureFinished, Qt::QueuedConnection);
|
|
}
|
|
|
|
QtControllerSelector::~QtControllerSelector() = default;
|
|
|
|
void QtControllerSelector::ReconfigureControllers(
|
|
std::function<void()> callback, Core::Frontend::ControllerParameters parameters) const {
|
|
this->callback = std::move(callback);
|
|
emit MainWindowReconfigureControllers(parameters);
|
|
}
|
|
|
|
void QtControllerSelector::MainWindowReconfigureFinished() {
|
|
// Acquire the HLE mutex
|
|
std::lock_guard<std::recursive_mutex> lock(HLE::g_hle_lock);
|
|
callback();
|
|
}
|