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552 lines
19 KiB
C++
552 lines
19 KiB
C++
// Copyright 2014 Citra Emulator Project / PPSSPP Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <list>
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#include <vector>
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#include "common/assert.h"
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#include "common/common_types.h"
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#include "common/logging/log.h"
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#include "common/math_util.h"
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#include "common/thread_queue_list.h"
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#include "core/arm/arm_interface.h"
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#include "core/arm/skyeye_common/armstate.h"
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#include "core/core.h"
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#include "core/core_timing.h"
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#include "core/hle/kernel/kernel.h"
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#include "core/hle/kernel/memory.h"
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#include "core/hle/kernel/mutex.h"
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#include "core/hle/kernel/process.h"
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#include "core/hle/kernel/thread.h"
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#include "core/hle/result.h"
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#include "core/memory.h"
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namespace Kernel {
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/// Event type for the thread wake up event
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static int ThreadWakeupEventType;
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bool Thread::ShouldWait(Thread* thread) const {
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return status != THREADSTATUS_DEAD;
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}
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void Thread::Acquire(Thread* thread) {
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ASSERT_MSG(!ShouldWait(thread), "object unavailable!");
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}
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// TODO(yuriks): This can be removed if Thread objects are explicitly pooled in the future, allowing
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// us to simply use a pool index or similar.
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static Kernel::HandleTable wakeup_callback_handle_table;
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// Lists all thread ids that aren't deleted/etc.
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static std::vector<SharedPtr<Thread>> thread_list;
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// Lists only ready thread ids.
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static Common::ThreadQueueList<Thread*, THREADPRIO_LOWEST + 1> ready_queue;
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static SharedPtr<Thread> current_thread;
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// The first available thread id at startup
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static u32 next_thread_id;
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/**
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* Creates a new thread ID
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* @return The new thread ID
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*/
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inline static u32 const NewThreadId() {
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return next_thread_id++;
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}
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Thread::Thread() {}
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Thread::~Thread() {}
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Thread* GetCurrentThread() {
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return current_thread.get();
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}
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/**
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* Check if the specified thread is waiting on the specified address to be arbitrated
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* @param thread The thread to test
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* @param wait_address The address to test against
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* @return True if the thread is waiting, false otherwise
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*/
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static bool CheckWait_AddressArbiter(const Thread* thread, VAddr wait_address) {
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return thread->status == THREADSTATUS_WAIT_ARB && wait_address == thread->wait_address;
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}
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void Thread::Stop() {
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// Cancel any outstanding wakeup events for this thread
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CoreTiming::UnscheduleEvent(ThreadWakeupEventType, callback_handle);
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wakeup_callback_handle_table.Close(callback_handle);
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callback_handle = 0;
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// Clean up thread from ready queue
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// This is only needed when the thread is termintated forcefully (SVC TerminateProcess)
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if (status == THREADSTATUS_READY) {
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ready_queue.remove(current_priority, this);
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}
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status = THREADSTATUS_DEAD;
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WakeupAllWaitingThreads();
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// Clean up any dangling references in objects that this thread was waiting for
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for (auto& wait_object : wait_objects) {
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wait_object->RemoveWaitingThread(this);
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}
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wait_objects.clear();
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// Release all the mutexes that this thread holds
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ReleaseThreadMutexes(this);
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// Mark the TLS slot in the thread's page as free.
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u32 tls_page = (tls_address - Memory::TLS_AREA_VADDR) / Memory::PAGE_SIZE;
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u32 tls_slot =
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((tls_address - Memory::TLS_AREA_VADDR) % Memory::PAGE_SIZE) / Memory::TLS_ENTRY_SIZE;
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Kernel::g_current_process->tls_slots[tls_page].reset(tls_slot);
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}
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Thread* ArbitrateHighestPriorityThread(u32 address) {
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Thread* highest_priority_thread = nullptr;
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s32 priority = THREADPRIO_LOWEST;
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// Iterate through threads, find highest priority thread that is waiting to be arbitrated...
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for (auto& thread : thread_list) {
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if (!CheckWait_AddressArbiter(thread.get(), address))
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continue;
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if (thread == nullptr)
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continue;
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if (thread->current_priority <= priority) {
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highest_priority_thread = thread.get();
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priority = thread->current_priority;
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}
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}
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// If a thread was arbitrated, resume it
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if (nullptr != highest_priority_thread) {
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highest_priority_thread->ResumeFromWait();
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}
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return highest_priority_thread;
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}
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void ArbitrateAllThreads(u32 address) {
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// Resume all threads found to be waiting on the address
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for (auto& thread : thread_list) {
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if (CheckWait_AddressArbiter(thread.get(), address))
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thread->ResumeFromWait();
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}
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}
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/**
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* Switches the CPU's active thread context to that of the specified thread
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* @param new_thread The thread to switch to
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*/
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static void SwitchContext(Thread* new_thread) {
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Thread* previous_thread = GetCurrentThread();
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// Save context for previous thread
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if (previous_thread) {
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previous_thread->last_running_ticks = CoreTiming::GetTicks();
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Core::CPU().SaveContext(previous_thread->context);
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if (previous_thread->status == THREADSTATUS_RUNNING) {
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// This is only the case when a reschedule is triggered without the current thread
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// yielding execution (i.e. an event triggered, system core time-sliced, etc)
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ready_queue.push_front(previous_thread->current_priority, previous_thread);
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previous_thread->status = THREADSTATUS_READY;
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}
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}
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// Load context of new thread
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if (new_thread) {
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ASSERT_MSG(new_thread->status == THREADSTATUS_READY,
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"Thread must be ready to become running.");
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// Cancel any outstanding wakeup events for this thread
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CoreTiming::UnscheduleEvent(ThreadWakeupEventType, new_thread->callback_handle);
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current_thread = new_thread;
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ready_queue.remove(new_thread->current_priority, new_thread);
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new_thread->status = THREADSTATUS_RUNNING;
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Core::CPU().LoadContext(new_thread->context);
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Core::CPU().SetCP15Register(CP15_THREAD_URO, new_thread->GetTLSAddress());
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} else {
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current_thread = nullptr;
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}
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}
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/**
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* Pops and returns the next thread from the thread queue
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* @return A pointer to the next ready thread
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*/
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static Thread* PopNextReadyThread() {
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Thread* next;
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Thread* thread = GetCurrentThread();
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if (thread && thread->status == THREADSTATUS_RUNNING) {
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// We have to do better than the current thread.
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// This call returns null when that's not possible.
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next = ready_queue.pop_first_better(thread->current_priority);
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if (!next) {
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// Otherwise just keep going with the current thread
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next = thread;
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}
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} else {
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next = ready_queue.pop_first();
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}
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return next;
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}
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void WaitCurrentThread_Sleep() {
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Thread* thread = GetCurrentThread();
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thread->status = THREADSTATUS_WAIT_SLEEP;
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}
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void WaitCurrentThread_ArbitrateAddress(VAddr wait_address) {
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Thread* thread = GetCurrentThread();
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thread->wait_address = wait_address;
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thread->status = THREADSTATUS_WAIT_ARB;
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}
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void ExitCurrentThread() {
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Thread* thread = GetCurrentThread();
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thread->Stop();
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thread_list.erase(std::remove(thread_list.begin(), thread_list.end(), thread),
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thread_list.end());
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}
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/**
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* Callback that will wake up the thread it was scheduled for
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* @param thread_handle The handle of the thread that's been awoken
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* @param cycles_late The number of CPU cycles that have passed since the desired wakeup time
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*/
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static void ThreadWakeupCallback(u64 thread_handle, int cycles_late) {
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SharedPtr<Thread> thread = wakeup_callback_handle_table.Get<Thread>((Handle)thread_handle);
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if (thread == nullptr) {
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LOG_CRITICAL(Kernel, "Callback fired for invalid thread %08X", (Handle)thread_handle);
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return;
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}
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if (thread->status == THREADSTATUS_WAIT_SYNCH_ANY ||
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thread->status == THREADSTATUS_WAIT_SYNCH_ALL || thread->status == THREADSTATUS_WAIT_ARB) {
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thread->wait_set_output = false;
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// Remove the thread from each of its waiting objects' waitlists
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for (auto& object : thread->wait_objects)
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object->RemoveWaitingThread(thread.get());
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thread->wait_objects.clear();
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thread->SetWaitSynchronizationResult(ResultCode(ErrorDescription::Timeout, ErrorModule::OS,
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ErrorSummary::StatusChanged,
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ErrorLevel::Info));
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}
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thread->ResumeFromWait();
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}
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void Thread::WakeAfterDelay(s64 nanoseconds) {
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// Don't schedule a wakeup if the thread wants to wait forever
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if (nanoseconds == -1)
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return;
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u64 microseconds = nanoseconds / 1000;
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CoreTiming::ScheduleEvent(usToCycles(microseconds), ThreadWakeupEventType, callback_handle);
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}
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void Thread::ResumeFromWait() {
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ASSERT_MSG(wait_objects.empty(), "Thread is waking up while waiting for objects");
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switch (status) {
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case THREADSTATUS_WAIT_SYNCH_ALL:
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case THREADSTATUS_WAIT_SYNCH_ANY:
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case THREADSTATUS_WAIT_ARB:
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case THREADSTATUS_WAIT_SLEEP:
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break;
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case THREADSTATUS_READY:
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// If the thread is waiting on multiple wait objects, it might be awoken more than once
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// before actually resuming. We can ignore subsequent wakeups if the thread status has
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// already been set to THREADSTATUS_READY.
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return;
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case THREADSTATUS_RUNNING:
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DEBUG_ASSERT_MSG(false, "Thread with object id %u has already resumed.", GetObjectId());
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return;
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case THREADSTATUS_DEAD:
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// This should never happen, as threads must complete before being stopped.
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DEBUG_ASSERT_MSG(false, "Thread with object id %u cannot be resumed because it's DEAD.",
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GetObjectId());
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return;
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}
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ready_queue.push_back(current_priority, this);
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status = THREADSTATUS_READY;
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Core::System::GetInstance().PrepareReschedule();
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}
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/**
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* Prints the thread queue for debugging purposes
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*/
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static void DebugThreadQueue() {
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Thread* thread = GetCurrentThread();
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if (!thread) {
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LOG_DEBUG(Kernel, "Current: NO CURRENT THREAD");
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} else {
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LOG_DEBUG(Kernel, "0x%02X %u (current)", thread->current_priority,
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GetCurrentThread()->GetObjectId());
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}
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for (auto& t : thread_list) {
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s32 priority = ready_queue.contains(t.get());
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if (priority != -1) {
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LOG_DEBUG(Kernel, "0x%02X %u", priority, t->GetObjectId());
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}
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}
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}
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/**
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* Finds a free location for the TLS section of a thread.
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* @param tls_slots The TLS page array of the thread's owner process.
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* Returns a tuple of (page, slot, alloc_needed) where:
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* page: The index of the first allocated TLS page that has free slots.
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* slot: The index of the first free slot in the indicated page.
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* alloc_needed: Whether there's a need to allocate a new TLS page (All pages are full).
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*/
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std::tuple<u32, u32, bool> GetFreeThreadLocalSlot(std::vector<std::bitset<8>>& tls_slots) {
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// Iterate over all the allocated pages, and try to find one where not all slots are used.
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for (unsigned page = 0; page < tls_slots.size(); ++page) {
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const auto& page_tls_slots = tls_slots[page];
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if (!page_tls_slots.all()) {
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// We found a page with at least one free slot, find which slot it is
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for (unsigned slot = 0; slot < page_tls_slots.size(); ++slot) {
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if (!page_tls_slots.test(slot)) {
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return std::make_tuple(page, slot, false);
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}
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}
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}
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}
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return std::make_tuple(0, 0, true);
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}
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/**
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* Resets a thread context, making it ready to be scheduled and run by the CPU
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* @param context Thread context to reset
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* @param stack_top Address of the top of the stack
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* @param entry_point Address of entry point for execution
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* @param arg User argument for thread
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*/
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static void ResetThreadContext(ARM_Interface::ThreadContext& context, u32 stack_top,
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u32 entry_point, u32 arg) {
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memset(&context, 0, sizeof(ARM_Interface::ThreadContext));
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context.cpu_registers[0] = arg;
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context.pc = entry_point;
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context.sp = stack_top;
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context.cpsr = USER32MODE | ((entry_point & 1) << 5); // Usermode and THUMB mode
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}
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ResultVal<SharedPtr<Thread>> Thread::Create(std::string name, VAddr entry_point, s32 priority,
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u32 arg, s32 processor_id, VAddr stack_top) {
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if (priority < THREADPRIO_HIGHEST || priority > THREADPRIO_LOWEST) {
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s32 new_priority = MathUtil::Clamp<s32>(priority, THREADPRIO_HIGHEST, THREADPRIO_LOWEST);
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LOG_WARNING(Kernel_SVC, "(name=%s): invalid priority=%d, clamping to %d", name.c_str(),
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priority, new_priority);
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// TODO(bunnei): Clamping to a valid priority is not necessarily correct behavior... Confirm
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// validity of this
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priority = new_priority;
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}
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if (!Memory::IsValidVirtualAddress(entry_point)) {
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LOG_ERROR(Kernel_SVC, "(name=%s): invalid entry %08x", name.c_str(), entry_point);
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// TODO: Verify error
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return ResultCode(ErrorDescription::InvalidAddress, ErrorModule::Kernel,
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ErrorSummary::InvalidArgument, ErrorLevel::Permanent);
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}
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SharedPtr<Thread> thread(new Thread);
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thread_list.push_back(thread);
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ready_queue.prepare(priority);
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thread->thread_id = NewThreadId();
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thread->status = THREADSTATUS_DORMANT;
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thread->entry_point = entry_point;
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thread->stack_top = stack_top;
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thread->nominal_priority = thread->current_priority = priority;
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thread->last_running_ticks = CoreTiming::GetTicks();
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thread->processor_id = processor_id;
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thread->wait_set_output = false;
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thread->wait_objects.clear();
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thread->wait_address = 0;
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thread->name = std::move(name);
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thread->callback_handle = wakeup_callback_handle_table.Create(thread).MoveFrom();
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thread->owner_process = g_current_process;
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// Find the next available TLS index, and mark it as used
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auto& tls_slots = Kernel::g_current_process->tls_slots;
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bool needs_allocation = true;
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u32 available_page; // Which allocated page has free space
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u32 available_slot; // Which slot within the page is free
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std::tie(available_page, available_slot, needs_allocation) = GetFreeThreadLocalSlot(tls_slots);
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if (needs_allocation) {
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// There are no already-allocated pages with free slots, lets allocate a new one.
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// TLS pages are allocated from the BASE region in the linear heap.
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MemoryRegionInfo* memory_region = GetMemoryRegion(MemoryRegion::BASE);
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auto& linheap_memory = memory_region->linear_heap_memory;
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if (linheap_memory->size() + Memory::PAGE_SIZE > memory_region->size) {
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LOG_ERROR(Kernel_SVC,
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"Not enough space in region to allocate a new TLS page for thread");
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return ResultCode(ErrorDescription::OutOfMemory, ErrorModule::Kernel,
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ErrorSummary::OutOfResource, ErrorLevel::Permanent);
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}
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u32 offset = linheap_memory->size();
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// Allocate some memory from the end of the linear heap for this region.
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linheap_memory->insert(linheap_memory->end(), Memory::PAGE_SIZE, 0);
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memory_region->used += Memory::PAGE_SIZE;
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Kernel::g_current_process->linear_heap_used += Memory::PAGE_SIZE;
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tls_slots.emplace_back(0); // The page is completely available at the start
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available_page = tls_slots.size() - 1;
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available_slot = 0; // Use the first slot in the new page
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auto& vm_manager = Kernel::g_current_process->vm_manager;
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vm_manager.RefreshMemoryBlockMappings(linheap_memory.get());
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// Map the page to the current process' address space.
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// TODO(Subv): Find the correct MemoryState for this region.
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vm_manager.MapMemoryBlock(Memory::TLS_AREA_VADDR + available_page * Memory::PAGE_SIZE,
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linheap_memory, offset, Memory::PAGE_SIZE, MemoryState::Private);
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}
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// Mark the slot as used
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tls_slots[available_page].set(available_slot);
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thread->tls_address = Memory::TLS_AREA_VADDR + available_page * Memory::PAGE_SIZE +
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available_slot * Memory::TLS_ENTRY_SIZE;
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// TODO(peachum): move to ScheduleThread() when scheduler is added so selected core is used
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// to initialize the context
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ResetThreadContext(thread->context, stack_top, entry_point, arg);
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ready_queue.push_back(thread->current_priority, thread.get());
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thread->status = THREADSTATUS_READY;
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return MakeResult<SharedPtr<Thread>>(std::move(thread));
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}
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void Thread::SetPriority(s32 priority) {
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ASSERT_MSG(priority <= THREADPRIO_LOWEST && priority >= THREADPRIO_HIGHEST,
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"Invalid priority value.");
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// If thread was ready, adjust queues
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if (status == THREADSTATUS_READY)
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ready_queue.move(this, current_priority, priority);
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else
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ready_queue.prepare(priority);
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nominal_priority = current_priority = priority;
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}
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void Thread::UpdatePriority() {
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s32 best_priority = nominal_priority;
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for (auto& mutex : held_mutexes) {
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if (mutex->priority < best_priority)
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best_priority = mutex->priority;
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}
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BoostPriority(best_priority);
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}
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void Thread::BoostPriority(s32 priority) {
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// If thread was ready, adjust queues
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if (status == THREADSTATUS_READY)
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ready_queue.move(this, current_priority, priority);
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else
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ready_queue.prepare(priority);
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current_priority = priority;
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}
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SharedPtr<Thread> SetupMainThread(u32 entry_point, s32 priority) {
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DEBUG_ASSERT(!GetCurrentThread());
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// Initialize new "main" thread
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auto thread_res = Thread::Create("main", entry_point, priority, 0, THREADPROCESSORID_0,
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Memory::HEAP_VADDR_END);
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SharedPtr<Thread> thread = thread_res.MoveFrom();
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thread->context.fpscr =
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FPSCR_DEFAULT_NAN | FPSCR_FLUSH_TO_ZERO | FPSCR_ROUND_TOZERO | FPSCR_IXC; // 0x03C00010
|
|
|
|
// Run new "main" thread
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|
SwitchContext(thread.get());
|
|
|
|
return thread;
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|
}
|
|
|
|
bool HaveReadyThreads() {
|
|
return ready_queue.get_first() != nullptr;
|
|
}
|
|
|
|
void Reschedule() {
|
|
Thread* cur = GetCurrentThread();
|
|
Thread* next = PopNextReadyThread();
|
|
|
|
if (cur && next) {
|
|
LOG_TRACE(Kernel, "context switch %u -> %u", cur->GetObjectId(), next->GetObjectId());
|
|
} else if (cur) {
|
|
LOG_TRACE(Kernel, "context switch %u -> idle", cur->GetObjectId());
|
|
} else if (next) {
|
|
LOG_TRACE(Kernel, "context switch idle -> %u", next->GetObjectId());
|
|
}
|
|
|
|
SwitchContext(next);
|
|
}
|
|
|
|
void Thread::SetWaitSynchronizationResult(ResultCode result) {
|
|
context.cpu_registers[0] = result.raw;
|
|
}
|
|
|
|
void Thread::SetWaitSynchronizationOutput(s32 output) {
|
|
context.cpu_registers[1] = output;
|
|
}
|
|
|
|
s32 Thread::GetWaitObjectIndex(WaitObject* object) const {
|
|
ASSERT_MSG(!wait_objects.empty(), "Thread is not waiting for anything");
|
|
auto match = std::find(wait_objects.rbegin(), wait_objects.rend(), object);
|
|
return std::distance(match, wait_objects.rend()) - 1;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
void ThreadingInit() {
|
|
ThreadWakeupEventType = CoreTiming::RegisterEvent("ThreadWakeupCallback", ThreadWakeupCallback);
|
|
|
|
current_thread = nullptr;
|
|
next_thread_id = 1;
|
|
}
|
|
|
|
void ThreadingShutdown() {
|
|
current_thread = nullptr;
|
|
|
|
for (auto& t : thread_list) {
|
|
t->Stop();
|
|
}
|
|
thread_list.clear();
|
|
ready_queue.clear();
|
|
}
|
|
|
|
const std::vector<SharedPtr<Thread>>& GetThreadList() {
|
|
return thread_list;
|
|
}
|
|
|
|
} // namespace
|