..
decode
shader/other: Fix hardcoded value in S2R INVOCATION_INFO
2020-05-30 01:49:14 -03:00
ast.cpp
Shader_IR: Implement Fast BRX and allow multi-branches in the CFG.
2019-10-25 09:01:31 -04:00
ast.h
shader: Remove curly braces initializers on shared pointers
2020-02-01 22:52:10 -03:00
compiler_settings.cpp
Shader_Ir: Refactor Decompilation process and allow multiple decompilation modes.
2019-10-04 18:52:50 -04:00
compiler_settings.h
Shader_IR: allow else derivation to be optional.
2019-10-04 18:52:52 -04:00
control_flow.cpp
shader/memory_util: Deduplicate code
2020-04-26 01:38:51 -03:00
control_flow.h
video_core: Rename "const buffer locker" to "registry"
2020-03-09 18:40:06 -03:00
decode.cpp
shader_ir: Separate float-point comparisons in ordered and unordered
2020-05-09 04:55:15 -03:00
expr.cpp
video_core/expr: Supply operator!= along with operator==
2019-10-05 09:14:26 -04:00
expr.h
Shader_IR: Address Feedback.
2019-10-26 15:38:30 -04:00
memory_util.cpp
shader/memory_util: Deduplicate code
2020-04-26 01:38:51 -03:00
memory_util.h
shader/memory_util: Deduplicate code
2020-04-26 01:38:51 -03:00
node.h
Merge pull request #3981 from ReinUsesLisp/bar
2020-05-26 14:40:13 -04:00
node_helper.cpp
shader_decode: ATOM/ATOMS: add function to avoid code repetition
2020-03-30 18:47:50 +07:00
node_helper.h
Shader_IR: Implement initial code for tracking indexed samplers.
2020-01-24 16:43:30 -04:00
registry.cpp
engines/maxwell_3d: Add TFB registers and store them in shader registry
2020-03-09 18:40:53 -03:00
registry.h
engines/maxwell_3d: Add TFB registers and store them in shader registry
2020-03-09 18:40:53 -03:00
shader_ir.cpp
shader_ir: Separate float-point comparisons in ordered and unordered
2020-05-09 04:55:15 -03:00
shader_ir.h
Merge pull request #3693 from ReinUsesLisp/clean-samplers
2020-05-02 00:45:41 -04:00
track.cpp
Revert: shader_decode: Fix LD, LDG when track constant buffer.
2020-04-24 11:00:54 -04:00
transform_feedback.cpp
shader/transform_feedback: Expose buffer stride
2020-03-13 18:33:05 -03:00
transform_feedback.h
shader/transform_feedback: Expose buffer stride
2020-03-13 18:33:05 -03:00