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94 lines
3.1 KiB
C++
94 lines
3.1 KiB
C++
// Copyright 2015 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <QAction>
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#include <QLayout>
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#include <QString>
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#include "common/settings.h"
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#include "input_common/main.h"
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#include "input_common/tas/tas_input.h"
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#include "yuzu/configuration/configure_input_player_widget.h"
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#include "yuzu/debugger/controller.h"
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ControllerDialog::ControllerDialog(QWidget* parent, InputCommon::InputSubsystem* input_subsystem_)
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: QWidget(parent, Qt::Dialog), input_subsystem{input_subsystem_} {
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setObjectName(QStringLiteral("Controller"));
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setWindowTitle(tr("Controller P1"));
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resize(500, 350);
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setMinimumSize(500, 350);
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// Remove the "?" button from the titlebar and enable the maximize button
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setWindowFlags((windowFlags() & ~Qt::WindowContextHelpButtonHint) |
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Qt::WindowMaximizeButtonHint);
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widget = new PlayerControlPreview(this);
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refreshConfiguration();
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QLayout* layout = new QVBoxLayout(this);
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layout->setContentsMargins(0, 0, 0, 0);
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layout->addWidget(widget);
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setLayout(layout);
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// Configure focus so that widget is focusable and the dialog automatically forwards focus to
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// it.
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setFocusProxy(widget);
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widget->SetConnectedStatus(false);
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widget->setFocusPolicy(Qt::StrongFocus);
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widget->setFocus();
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}
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void ControllerDialog::refreshConfiguration() {
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const auto& players = Settings::values.players.GetValue();
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constexpr std::size_t player = 0;
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widget->SetPlayerInputRaw(player, players[player].buttons, players[player].analogs);
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widget->SetControllerType(players[player].controller_type);
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ControllerCallback callback{[this](ControllerInput input) { InputController(input); },
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[this](bool update) { UpdateController(update); }};
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widget->SetCallBack(callback);
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widget->repaint();
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widget->SetConnectedStatus(players[player].connected);
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}
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QAction* ControllerDialog::toggleViewAction() {
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if (toggle_view_action == nullptr) {
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toggle_view_action = new QAction(tr("&Controller P1"), this);
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toggle_view_action->setCheckable(true);
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toggle_view_action->setChecked(isVisible());
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connect(toggle_view_action, &QAction::toggled, this, &ControllerDialog::setVisible);
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}
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return toggle_view_action;
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}
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void ControllerDialog::showEvent(QShowEvent* ev) {
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if (toggle_view_action) {
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toggle_view_action->setChecked(isVisible());
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}
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refreshConfiguration();
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QWidget::showEvent(ev);
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}
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void ControllerDialog::hideEvent(QHideEvent* ev) {
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if (toggle_view_action) {
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toggle_view_action->setChecked(isVisible());
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}
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widget->SetConnectedStatus(false);
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QWidget::hideEvent(ev);
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}
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void ControllerDialog::InputController(ControllerInput input) {
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u32 buttons = 0;
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int index = 0;
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for (bool btn : input.button_values) {
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buttons += (btn ? 1 : 0) << index;
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index++;
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}
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input_subsystem->GetTas()->RecordInput(buttons, input.axis_values);
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}
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void ControllerDialog::UpdateController(bool update) {
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if (!update) {
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return;
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}
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input_subsystem->GetTas()->UpdateThread();
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}
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