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https://gitlab.com/suyu-emu/suyu.git
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ec2a6e5ba8
With this, the kernel finally doesn't depend directly on the global system instance anymore.
174 lines
6 KiB
C++
174 lines
6 KiB
C++
// Copyright 2019 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <memory>
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#include <string>
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#include <utility>
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#include <vector>
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#include "common/threadsafe_queue.h"
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#include "core/hle/kernel/synchronization_object.h"
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#include "core/hle/result.h"
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namespace Core::Memory {
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class Memory;
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}
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namespace Core::Timing {
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class CoreTiming;
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struct EventType;
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} // namespace Core::Timing
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namespace Kernel {
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class HLERequestContext;
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class KernelCore;
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class Session;
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class SessionRequestHandler;
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class Thread;
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/**
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* Kernel object representing the server endpoint of an IPC session. Sessions are the basic CTR-OS
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* primitive for communication between different processes, and are used to implement service calls
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* to the various system services.
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*
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* To make a service call, the client must write the command header and parameters to the buffer
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* located at offset 0x80 of the TLS (Thread-Local Storage) area, then execute a SendSyncRequest
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* SVC call with its ClientSession handle. The kernel will read the command header, using it to
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* marshall the parameters to the process at the server endpoint of the session.
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* After the server replies to the request, the response is marshalled back to the caller's
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* TLS buffer and control is transferred back to it.
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*/
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class ServerSession final : public SynchronizationObject {
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public:
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explicit ServerSession(KernelCore& kernel);
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~ServerSession() override;
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friend class Session;
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static ResultVal<std::shared_ptr<ServerSession>> Create(KernelCore& kernel,
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std::shared_ptr<Session> parent,
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std::string name = "Unknown");
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std::string GetTypeName() const override {
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return "ServerSession";
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}
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std::string GetName() const override {
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return name;
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}
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static constexpr HandleType HANDLE_TYPE = HandleType::ServerSession;
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HandleType GetHandleType() const override {
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return HANDLE_TYPE;
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}
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Session* GetParent() {
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return parent.get();
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}
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const Session* GetParent() const {
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return parent.get();
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}
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bool IsSignaled() const override;
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/**
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* Sets the HLE handler for the session. This handler will be called to service IPC requests
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* instead of the regular IPC machinery. (The regular IPC machinery is currently not
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* implemented.)
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*/
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void SetHleHandler(std::shared_ptr<SessionRequestHandler> hle_handler_) {
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hle_handler = std::move(hle_handler_);
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}
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/**
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* Handle a sync request from the emulated application.
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*
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* @param thread Thread that initiated the request.
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* @param memory Memory context to handle the sync request under.
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* @param core_timing Core timing context to schedule the request event under.
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*
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* @returns ResultCode from the operation.
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*/
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ResultCode HandleSyncRequest(std::shared_ptr<Thread> thread, Core::Memory::Memory& memory,
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Core::Timing::CoreTiming& core_timing);
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bool ShouldWait(const Thread* thread) const override;
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void Acquire(Thread* thread) override;
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/// Called when a client disconnection occurs.
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void ClientDisconnected();
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/// Adds a new domain request handler to the collection of request handlers within
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/// this ServerSession instance.
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void AppendDomainRequestHandler(std::shared_ptr<SessionRequestHandler> handler);
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/// Retrieves the total number of domain request handlers that have been
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/// appended to this ServerSession instance.
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std::size_t NumDomainRequestHandlers() const;
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/// Returns true if the session has been converted to a domain, otherwise False
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bool IsDomain() const {
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return !IsSession();
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}
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/// Returns true if this session has not been converted to a domain, otherwise false.
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bool IsSession() const {
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return domain_request_handlers.empty();
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}
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/// Converts the session to a domain at the end of the current command
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void ConvertToDomain() {
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convert_to_domain = true;
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}
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private:
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/// Queues a sync request from the emulated application.
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ResultCode QueueSyncRequest(std::shared_ptr<Thread> thread, Core::Memory::Memory& memory);
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/// Completes a sync request from the emulated application.
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ResultCode CompleteSyncRequest();
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/// Handles a SyncRequest to a domain, forwarding the request to the proper object or closing an
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/// object handle.
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ResultCode HandleDomainSyncRequest(Kernel::HLERequestContext& context);
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/// The parent session, which links to the client endpoint.
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std::shared_ptr<Session> parent;
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/// This session's HLE request handler (applicable when not a domain)
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std::shared_ptr<SessionRequestHandler> hle_handler;
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/// This is the list of domain request handlers (after conversion to a domain)
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std::vector<std::shared_ptr<SessionRequestHandler>> domain_request_handlers;
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/// List of threads that are pending a response after a sync request. This list is processed in
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/// a LIFO manner, thus, the last request will be dispatched first.
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/// TODO(Subv): Verify if this is indeed processed in LIFO using a hardware test.
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std::vector<std::shared_ptr<Thread>> pending_requesting_threads;
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/// Thread whose request is currently being handled. A request is considered "handled" when a
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/// response is sent via svcReplyAndReceive.
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/// TODO(Subv): Find a better name for this.
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std::shared_ptr<Thread> currently_handling;
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/// When set to True, converts the session to a domain at the end of the command
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bool convert_to_domain{};
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/// The name of this session (optional)
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std::string name;
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/// Core timing event used to schedule the service request at some point in the future
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std::shared_ptr<Core::Timing::EventType> request_event;
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/// Queue of scheduled service requests
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Common::MPSCQueue<std::shared_ptr<Kernel::HLERequestContext>> request_queue;
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};
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} // namespace Kernel
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