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ebdae19fd2
This makes clang-format useful on those. Also add a bunch of forgotten transitive includes, which otherwise prevented compilation.
82 lines
2.1 KiB
C++
82 lines
2.1 KiB
C++
// Copyright 2016 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <array>
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#include <vector>
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#include "common/common_funcs.h"
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#include "common/common_types.h"
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#include "common/swap.h"
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namespace Loader {
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/**
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* Tests if data is a valid SMDH by its length and magic number.
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* @param smdh_data data buffer to test
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* @return bool test result
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*/
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bool IsValidSMDH(const std::vector<u8>& smdh_data);
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/// SMDH data structure that contains titles, icons etc. See https://www.3dbrew.org/wiki/SMDH
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struct SMDH {
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u32_le magic;
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u16_le version;
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INSERT_PADDING_BYTES(2);
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struct Title {
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std::array<u16, 0x40> short_title;
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std::array<u16, 0x80> long_title;
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std::array<u16, 0x40> publisher;
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};
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std::array<Title, 16> titles;
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std::array<u8, 16> ratings;
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u32_le region_lockout;
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u32_le match_maker_id;
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u64_le match_maker_bit_id;
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u32_le flags;
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u16_le eula_version;
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INSERT_PADDING_BYTES(2);
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float_le banner_animation_frame;
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u32_le cec_id;
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INSERT_PADDING_BYTES(8);
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std::array<u8, 0x480> small_icon;
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std::array<u8, 0x1200> large_icon;
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/// indicates the language used for each title entry
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enum class TitleLanguage {
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Japanese = 0,
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English = 1,
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French = 2,
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German = 3,
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Italian = 4,
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Spanish = 5,
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SimplifiedChinese = 6,
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Korean = 7,
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Dutch = 8,
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Portuguese = 9,
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Russian = 10,
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TraditionalChinese = 11
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};
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/**
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* Gets game icon from SMDH
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* @param large If true, returns large icon (48x48), otherwise returns small icon (24x24)
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* @return vector of RGB565 data
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*/
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std::vector<u16> GetIcon(bool large) const;
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/**
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* Gets the short game title from SMDH
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* @param language title language
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* @return UTF-16 array of the short title
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*/
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std::array<u16, 0x40> GetShortTitle(Loader::SMDH::TitleLanguage language) const;
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};
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static_assert(sizeof(SMDH) == 0x36C0, "SMDH structure size is wrong");
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} // namespace
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