mirror of
https://gitlab.com/suyu-emu/suyu.git
synced 2024-03-15 23:15:44 +00:00
92 lines
3.4 KiB
C++
92 lines
3.4 KiB
C++
// Copyright 2014 Citra Emulator Project
|
|
// Licensed under GPLv2 or any later version
|
|
// Refer to the license.txt file included.
|
|
|
|
#include <memory>
|
|
|
|
#include <inih/cpp/INIReader.h>
|
|
|
|
#include <SDL.h>
|
|
|
|
#include "citra/default_ini.h"
|
|
|
|
#include "common/file_util.h"
|
|
#include "common/logging/log.h"
|
|
|
|
#include "core/settings.h"
|
|
|
|
#include "config.h"
|
|
|
|
Config::Config() {
|
|
// TODO: Don't hardcode the path; let the frontend decide where to put the config files.
|
|
sdl2_config_loc = FileUtil::GetUserPath(D_CONFIG_IDX) + "sdl2-config.ini";
|
|
sdl2_config = std::make_unique<INIReader>(sdl2_config_loc);
|
|
|
|
Reload();
|
|
}
|
|
|
|
bool Config::LoadINI(const std::string& default_contents, bool retry) {
|
|
const char* location = this->sdl2_config_loc.c_str();
|
|
if (sdl2_config->ParseError() < 0) {
|
|
if (retry) {
|
|
LOG_WARNING(Config, "Failed to load %s. Creating file from defaults...", location);
|
|
FileUtil::CreateFullPath(location);
|
|
FileUtil::WriteStringToFile(true, default_contents, location);
|
|
sdl2_config = std::make_unique<INIReader>(location); // Reopen file
|
|
|
|
return LoadINI(default_contents, false);
|
|
}
|
|
LOG_ERROR(Config, "Failed.");
|
|
return false;
|
|
}
|
|
LOG_INFO(Config, "Successfully loaded %s", location);
|
|
return true;
|
|
}
|
|
|
|
static const std::array<int, Settings::NativeInput::NUM_INPUTS> defaults = {
|
|
SDL_SCANCODE_A, SDL_SCANCODE_S, SDL_SCANCODE_Z, SDL_SCANCODE_X,
|
|
SDL_SCANCODE_Q, SDL_SCANCODE_W, SDL_SCANCODE_1, SDL_SCANCODE_2,
|
|
SDL_SCANCODE_M, SDL_SCANCODE_N, SDL_SCANCODE_B,
|
|
SDL_SCANCODE_T, SDL_SCANCODE_G, SDL_SCANCODE_F, SDL_SCANCODE_H,
|
|
SDL_SCANCODE_UP, SDL_SCANCODE_DOWN, SDL_SCANCODE_LEFT, SDL_SCANCODE_RIGHT,
|
|
SDL_SCANCODE_I, SDL_SCANCODE_K, SDL_SCANCODE_J, SDL_SCANCODE_L
|
|
};
|
|
|
|
void Config::ReadValues() {
|
|
// Controls
|
|
for (int i = 0; i < Settings::NativeInput::NUM_INPUTS; ++i) {
|
|
Settings::values.input_mappings[Settings::NativeInput::All[i]] =
|
|
sdl2_config->GetInteger("Controls", Settings::NativeInput::Mapping[i], defaults[i]);
|
|
}
|
|
|
|
// Core
|
|
Settings::values.frame_skip = sdl2_config->GetInteger("Core", "frame_skip", 0);
|
|
|
|
// Renderer
|
|
Settings::values.use_hw_renderer = sdl2_config->GetBoolean("Renderer", "use_hw_renderer", false);
|
|
Settings::values.use_shader_jit = sdl2_config->GetBoolean("Renderer", "use_shader_jit", true);
|
|
Settings::values.use_scaled_resolution = sdl2_config->GetBoolean("Renderer", "use_scaled_resolution", false);
|
|
|
|
Settings::values.bg_red = (float)sdl2_config->GetReal("Renderer", "bg_red", 1.0);
|
|
Settings::values.bg_green = (float)sdl2_config->GetReal("Renderer", "bg_green", 1.0);
|
|
Settings::values.bg_blue = (float)sdl2_config->GetReal("Renderer", "bg_blue", 1.0);
|
|
|
|
// Data Storage
|
|
Settings::values.use_virtual_sd = sdl2_config->GetBoolean("Data Storage", "use_virtual_sd", true);
|
|
|
|
// System Region
|
|
Settings::values.region_value = sdl2_config->GetInteger("System Region", "region_value", 1);
|
|
|
|
// Miscellaneous
|
|
Settings::values.log_filter = sdl2_config->Get("Miscellaneous", "log_filter", "*:Info");
|
|
|
|
// Debugging
|
|
Settings::values.use_gdbstub = sdl2_config->GetBoolean("Debugging", "use_gdbstub", false);
|
|
Settings::values.gdbstub_port = sdl2_config->GetInteger("Debugging", "gdbstub_port", 24689);
|
|
}
|
|
|
|
void Config::Reload() {
|
|
LoadINI(DefaultINI::sdl2_config_file);
|
|
ReadValues();
|
|
}
|