mirror of
https://gitlab.com/suyu-emu/suyu.git
synced 2024-03-15 23:15:44 +00:00
d2caf4af7d
Reduces code
246 lines
9.1 KiB
C++
246 lines
9.1 KiB
C++
// Copyright 2015 Citra Emulator Project
|
|
// Licensed under GPLv2 or any later version
|
|
// Refer to the license.txt file included.
|
|
|
|
#pragma once
|
|
|
|
#include <algorithm>
|
|
#include <array>
|
|
#include <atomic>
|
|
#include <map>
|
|
#include <memory>
|
|
#include <string>
|
|
#include <unordered_map>
|
|
#include <utility>
|
|
|
|
#include <QCoreApplication>
|
|
#include <QImage>
|
|
#include <QObject>
|
|
#include <QRunnable>
|
|
#include <QStandardItem>
|
|
#include <QString>
|
|
|
|
#include "common/common_types.h"
|
|
#include "common/logging/log.h"
|
|
#include "common/string_util.h"
|
|
#include "yuzu/ui_settings.h"
|
|
#include "yuzu/util/util.h"
|
|
|
|
namespace FileSys {
|
|
class NCA;
|
|
class RegisteredCache;
|
|
class VfsFilesystem;
|
|
} // namespace FileSys
|
|
|
|
/**
|
|
* Gets the default icon (for games without valid SMDH)
|
|
* @param large If true, returns large icon (48x48), otherwise returns small icon (24x24)
|
|
* @return QPixmap default icon
|
|
*/
|
|
static QPixmap GetDefaultIcon(u32 size) {
|
|
QPixmap icon(size, size);
|
|
icon.fill(Qt::transparent);
|
|
return icon;
|
|
}
|
|
|
|
static auto FindMatchingCompatibilityEntry(
|
|
const std::unordered_map<std::string, std::pair<QString, QString>>& compatibility_list,
|
|
u64 program_id) {
|
|
return std::find_if(
|
|
compatibility_list.begin(), compatibility_list.end(),
|
|
[program_id](const std::pair<std::string, std::pair<QString, QString>>& element) {
|
|
std::string pid = fmt::format("{:016X}", program_id);
|
|
return element.first == pid;
|
|
});
|
|
}
|
|
|
|
class GameListItem : public QStandardItem {
|
|
|
|
public:
|
|
GameListItem() = default;
|
|
explicit GameListItem(const QString& string) : QStandardItem(string) {}
|
|
};
|
|
|
|
/**
|
|
* A specialization of GameListItem for path values.
|
|
* This class ensures that for every full path value it holds, a correct string representation
|
|
* of just the filename (with no extension) will be displayed to the user.
|
|
* If this class receives valid SMDH data, it will also display game icons and titles.
|
|
*/
|
|
class GameListItemPath : public GameListItem {
|
|
public:
|
|
static const int FullPathRole = Qt::UserRole + 1;
|
|
static const int TitleRole = Qt::UserRole + 2;
|
|
static const int ProgramIdRole = Qt::UserRole + 3;
|
|
static const int FileTypeRole = Qt::UserRole + 4;
|
|
|
|
GameListItemPath() = default;
|
|
GameListItemPath(const QString& game_path, const std::vector<u8>& picture_data,
|
|
const QString& game_name, const QString& game_type, u64 program_id) {
|
|
setData(game_path, FullPathRole);
|
|
setData(game_name, TitleRole);
|
|
setData(qulonglong(program_id), ProgramIdRole);
|
|
setData(game_type, FileTypeRole);
|
|
|
|
const u32 size = UISettings::values.icon_size;
|
|
|
|
QPixmap picture;
|
|
if (!picture.loadFromData(picture_data.data(), static_cast<u32>(picture_data.size()))) {
|
|
picture = GetDefaultIcon(size);
|
|
}
|
|
picture = picture.scaled(size, size);
|
|
|
|
setData(picture, Qt::DecorationRole);
|
|
}
|
|
|
|
QVariant data(int role) const override {
|
|
if (role == Qt::DisplayRole) {
|
|
std::string filename;
|
|
Common::SplitPath(data(FullPathRole).toString().toStdString(), nullptr, &filename,
|
|
nullptr);
|
|
|
|
const std::array<QString, 4> row_data{{
|
|
QString::fromStdString(filename),
|
|
data(FileTypeRole).toString(),
|
|
QString::fromStdString(fmt::format("0x{:016X}", data(ProgramIdRole).toULongLong())),
|
|
data(TitleRole).toString(),
|
|
}};
|
|
|
|
const auto& row1 = row_data.at(UISettings::values.row_1_text_id);
|
|
const auto& row2 = row_data.at(UISettings::values.row_2_text_id);
|
|
|
|
if (row1.isEmpty() || row1 == row2)
|
|
return row2;
|
|
if (row2.isEmpty())
|
|
return row1;
|
|
|
|
return row1 + "\n " + row2;
|
|
}
|
|
|
|
return GameListItem::data(role);
|
|
}
|
|
};
|
|
|
|
class GameListItemCompat : public GameListItem {
|
|
Q_DECLARE_TR_FUNCTIONS(GameListItemCompat)
|
|
public:
|
|
static const int CompatNumberRole = Qt::UserRole + 1;
|
|
GameListItemCompat() = default;
|
|
explicit GameListItemCompat(const QString& compatiblity) {
|
|
struct CompatStatus {
|
|
QString color;
|
|
const char* text;
|
|
const char* tooltip;
|
|
};
|
|
// clang-format off
|
|
static const std::map<QString, CompatStatus> status_data = {
|
|
{"0", {"#5c93ed", QT_TR_NOOP("Perfect"), QT_TR_NOOP("Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without\nany workarounds needed.")}},
|
|
{"1", {"#47d35c", QT_TR_NOOP("Great"), QT_TR_NOOP("Game functions with minor graphical or audio glitches and is playable from start to finish. May require some\nworkarounds.")}},
|
|
{"2", {"#94b242", QT_TR_NOOP("Okay"), QT_TR_NOOP("Game functions with major graphical or audio glitches, but game is playable from start to finish with\nworkarounds.")}},
|
|
{"3", {"#f2d624", QT_TR_NOOP("Bad"), QT_TR_NOOP("Game functions, but with major graphical or audio glitches. Unable to progress in specific areas due to glitches\neven with workarounds.")}},
|
|
{"4", {"#FF0000", QT_TR_NOOP("Intro/Menu"), QT_TR_NOOP("Game is completely unplayable due to major graphical or audio glitches. Unable to progress past the Start\nScreen.")}},
|
|
{"5", {"#828282", QT_TR_NOOP("Won't Boot"), QT_TR_NOOP("The game crashes when attempting to startup.")}},
|
|
{"99", {"#000000", QT_TR_NOOP("Not Tested"), QT_TR_NOOP("The game has not yet been tested.")}}};
|
|
// clang-format on
|
|
|
|
auto iterator = status_data.find(compatiblity);
|
|
if (iterator == status_data.end()) {
|
|
LOG_WARNING(Frontend, "Invalid compatibility number {}", compatiblity.toStdString());
|
|
return;
|
|
}
|
|
CompatStatus status = iterator->second;
|
|
setData(compatiblity, CompatNumberRole);
|
|
setText(QObject::tr(status.text));
|
|
setToolTip(QObject::tr(status.tooltip));
|
|
setData(CreateCirclePixmapFromColor(status.color), Qt::DecorationRole);
|
|
}
|
|
|
|
bool operator<(const QStandardItem& other) const override {
|
|
return data(CompatNumberRole) < other.data(CompatNumberRole);
|
|
}
|
|
};
|
|
|
|
/**
|
|
* A specialization of GameListItem for size values.
|
|
* This class ensures that for every numerical size value it holds (in bytes), a correct
|
|
* human-readable string representation will be displayed to the user.
|
|
*/
|
|
class GameListItemSize : public GameListItem {
|
|
|
|
public:
|
|
static const int SizeRole = Qt::UserRole + 1;
|
|
|
|
GameListItemSize() = default;
|
|
explicit GameListItemSize(const qulonglong size_bytes) {
|
|
setData(size_bytes, SizeRole);
|
|
}
|
|
|
|
void setData(const QVariant& value, int role) override {
|
|
// By specializing setData for SizeRole, we can ensure that the numerical and string
|
|
// representations of the data are always accurate and in the correct format.
|
|
if (role == SizeRole) {
|
|
qulonglong size_bytes = value.toULongLong();
|
|
GameListItem::setData(ReadableByteSize(size_bytes), Qt::DisplayRole);
|
|
GameListItem::setData(value, SizeRole);
|
|
} else {
|
|
GameListItem::setData(value, role);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* This operator is, in practice, only used by the TreeView sorting systems.
|
|
* Override it so that it will correctly sort by numerical value instead of by string
|
|
* representation.
|
|
*/
|
|
bool operator<(const QStandardItem& other) const override {
|
|
return data(SizeRole).toULongLong() < other.data(SizeRole).toULongLong();
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Asynchronous worker object for populating the game list.
|
|
* Communicates with other threads through Qt's signal/slot system.
|
|
*/
|
|
class GameListWorker : public QObject, public QRunnable {
|
|
Q_OBJECT
|
|
|
|
public:
|
|
GameListWorker(
|
|
std::shared_ptr<FileSys::VfsFilesystem> vfs, QString dir_path, bool deep_scan,
|
|
const std::unordered_map<std::string, std::pair<QString, QString>>& compatibility_list);
|
|
~GameListWorker() override;
|
|
|
|
public slots:
|
|
/// Starts the processing of directory tree information.
|
|
void run() override;
|
|
/// Tells the worker that it should no longer continue processing. Thread-safe.
|
|
void Cancel();
|
|
|
|
signals:
|
|
/**
|
|
* The `EntryReady` signal is emitted once an entry has been prepared and is ready
|
|
* to be added to the game list.
|
|
* @param entry_items a list with `QStandardItem`s that make up the columns of the new entry.
|
|
*/
|
|
void EntryReady(QList<QStandardItem*> entry_items);
|
|
|
|
/**
|
|
* After the worker has traversed the game directory looking for entries, this signal is emmited
|
|
* with a list of folders that should be watched for changes as well.
|
|
*/
|
|
void Finished(QStringList watch_list);
|
|
|
|
private:
|
|
std::shared_ptr<FileSys::VfsFilesystem> vfs;
|
|
std::map<u64, std::shared_ptr<FileSys::NCA>> nca_control_map;
|
|
QStringList watch_list;
|
|
QString dir_path;
|
|
bool deep_scan;
|
|
const std::unordered_map<std::string, std::pair<QString, QString>>& compatibility_list;
|
|
std::atomic_bool stop_processing;
|
|
|
|
void AddInstalledTitlesToGameList();
|
|
void FillControlMap(const std::string& dir_path);
|
|
void AddFstEntriesToGameList(const std::string& dir_path, unsigned int recursion = 0);
|
|
};
|