mirror of
https://gitlab.com/suyu-emu/suyu.git
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cdb240f3d4
[REUSE] is a specification that aims at making file copyright
information consistent, so that it can be both human and machine
readable. It basically requires that all files have a header containing
copyright and licensing information. When this isn't possible, like
when dealing with binary assets, generated files or embedded third-party
dependencies, it is permitted to insert copyright information in the
`.reuse/dep5` file.
Oh, and it also requires that all the licenses used in the project are
present in the `LICENSES` folder, that's why the diff is so huge.
This can be done automatically with `reuse download --all`.
The `reuse` tool also contains a handy subcommand that analyzes the
project and tells whether or not the project is (still) compliant,
`reuse lint`.
Following REUSE has a few advantages over the current approach:
- Copyright information is easy to access for users / downstream
- Files like `dist/license.md` do not need to exist anymore, as
`.reuse/dep5` is used instead
- `reuse lint` makes it easy to ensure that copyright information of
files like binary assets / images is always accurate and up to date
To add copyright information of files that didn't have it I looked up
who committed what and when, for each file. As yuzu contributors do not
have to sign a CLA or similar I couldn't assume that copyright ownership
was of the "yuzu Emulator Project", so I used the name and/or email of
the commit author instead.
[REUSE]: https://reuse.software
Follow-up to 01cf05bc75
1128 lines
39 KiB
C++
1128 lines
39 KiB
C++
// SPDX-FileCopyrightText: 2014 Citra Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <glad/glad.h>
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#include <QApplication>
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#include <QCameraImageCapture>
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#include <QCameraInfo>
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#include <QHBoxLayout>
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#include <QMessageBox>
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#include <QPainter>
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#include <QScreen>
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#include <QString>
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#include <QStringList>
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#include <QWindow>
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#ifdef HAS_OPENGL
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#include <QOffscreenSurface>
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#include <QOpenGLContext>
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#endif
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#if !defined(WIN32)
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#include <qpa/qplatformnativeinterface.h>
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#endif
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#include <fmt/format.h>
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#include "common/assert.h"
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#include "common/microprofile.h"
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#include "common/scm_rev.h"
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#include "common/settings.h"
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#include "core/core.h"
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#include "core/cpu_manager.h"
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#include "core/frontend/framebuffer_layout.h"
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#include "input_common/drivers/camera.h"
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#include "input_common/drivers/keyboard.h"
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#include "input_common/drivers/mouse.h"
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#include "input_common/drivers/tas_input.h"
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#include "input_common/drivers/touch_screen.h"
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#include "input_common/main.h"
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#include "video_core/renderer_base.h"
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#include "yuzu/bootmanager.h"
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#include "yuzu/main.h"
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EmuThread::EmuThread(Core::System& system_) : system{system_} {}
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EmuThread::~EmuThread() = default;
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void EmuThread::run() {
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std::string name = "yuzu:EmuControlThread";
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MicroProfileOnThreadCreate(name.c_str());
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Common::SetCurrentThreadName(name.c_str());
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auto& gpu = system.GPU();
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auto stop_token = stop_source.get_token();
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bool debugger_should_start = system.DebuggerEnabled();
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system.RegisterHostThread();
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// Main process has been loaded. Make the context current to this thread and begin GPU and CPU
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// execution.
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gpu.Start();
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gpu.ObtainContext();
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emit LoadProgress(VideoCore::LoadCallbackStage::Prepare, 0, 0);
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if (Settings::values.use_disk_shader_cache.GetValue()) {
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system.Renderer().ReadRasterizer()->LoadDiskResources(
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system.GetCurrentProcessProgramID(), stop_token,
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[this](VideoCore::LoadCallbackStage stage, std::size_t value, std::size_t total) {
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emit LoadProgress(stage, value, total);
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});
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}
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emit LoadProgress(VideoCore::LoadCallbackStage::Complete, 0, 0);
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gpu.ReleaseContext();
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system.GetCpuManager().OnGpuReady();
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// Holds whether the cpu was running during the last iteration,
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// so that the DebugModeLeft signal can be emitted before the
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// next execution step
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bool was_active = false;
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while (!stop_token.stop_requested()) {
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if (running) {
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if (was_active) {
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emit DebugModeLeft();
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}
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running_guard = true;
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Core::SystemResultStatus result = system.Run();
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if (result != Core::SystemResultStatus::Success) {
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running_guard = false;
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this->SetRunning(false);
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emit ErrorThrown(result, system.GetStatusDetails());
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}
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if (debugger_should_start) {
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system.InitializeDebugger();
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debugger_should_start = false;
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}
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running_wait.Wait();
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result = system.Pause();
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if (result != Core::SystemResultStatus::Success) {
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running_guard = false;
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this->SetRunning(false);
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emit ErrorThrown(result, system.GetStatusDetails());
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}
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running_guard = false;
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if (!stop_token.stop_requested()) {
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was_active = true;
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emit DebugModeEntered();
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}
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} else {
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std::unique_lock lock{running_mutex};
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running_cv.wait(lock, stop_token, [this] { return IsRunning(); });
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}
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}
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// Shutdown the core emulation
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system.Shutdown();
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#if MICROPROFILE_ENABLED
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MicroProfileOnThreadExit();
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#endif
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}
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#ifdef HAS_OPENGL
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class OpenGLSharedContext : public Core::Frontend::GraphicsContext {
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public:
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/// Create the original context that should be shared from
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explicit OpenGLSharedContext(QSurface* surface_) : surface{surface_} {
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QSurfaceFormat format;
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format.setVersion(4, 6);
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format.setProfile(QSurfaceFormat::CompatibilityProfile);
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format.setOption(QSurfaceFormat::FormatOption::DeprecatedFunctions);
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if (Settings::values.renderer_debug) {
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format.setOption(QSurfaceFormat::FormatOption::DebugContext);
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}
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// TODO: expose a setting for buffer value (ie default/single/double/triple)
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format.setSwapBehavior(QSurfaceFormat::DefaultSwapBehavior);
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format.setSwapInterval(0);
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context = std::make_unique<QOpenGLContext>();
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context->setFormat(format);
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if (!context->create()) {
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LOG_ERROR(Frontend, "Unable to create main openGL context");
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}
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}
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/// Create the shared contexts for rendering and presentation
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explicit OpenGLSharedContext(QOpenGLContext* share_context, QSurface* main_surface = nullptr) {
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// disable vsync for any shared contexts
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auto format = share_context->format();
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format.setSwapInterval(main_surface ? Settings::values.use_vsync.GetValue() : 0);
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context = std::make_unique<QOpenGLContext>();
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context->setShareContext(share_context);
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context->setFormat(format);
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if (!context->create()) {
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LOG_ERROR(Frontend, "Unable to create shared openGL context");
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}
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if (!main_surface) {
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offscreen_surface = std::make_unique<QOffscreenSurface>(nullptr);
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offscreen_surface->setFormat(format);
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offscreen_surface->create();
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surface = offscreen_surface.get();
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} else {
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surface = main_surface;
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}
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}
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~OpenGLSharedContext() {
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DoneCurrent();
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}
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void SwapBuffers() override {
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context->swapBuffers(surface);
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}
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void MakeCurrent() override {
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// We can't track the current state of the underlying context in this wrapper class because
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// Qt may make the underlying context not current for one reason or another. In particular,
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// the WebBrowser uses GL, so it seems to conflict if we aren't careful.
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// Instead of always just making the context current (which does not have any caching to
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// check if the underlying context is already current) we can check for the current context
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// in the thread local data by calling `currentContext()` and checking if its ours.
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if (QOpenGLContext::currentContext() != context.get()) {
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context->makeCurrent(surface);
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}
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}
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void DoneCurrent() override {
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context->doneCurrent();
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}
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QOpenGLContext* GetShareContext() {
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return context.get();
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}
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const QOpenGLContext* GetShareContext() const {
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return context.get();
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}
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private:
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// Avoid using Qt parent system here since we might move the QObjects to new threads
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// As a note, this means we should avoid using slots/signals with the objects too
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std::unique_ptr<QOpenGLContext> context;
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std::unique_ptr<QOffscreenSurface> offscreen_surface{};
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QSurface* surface;
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};
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#endif
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class DummyContext : public Core::Frontend::GraphicsContext {};
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class RenderWidget : public QWidget {
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public:
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explicit RenderWidget(GRenderWindow* parent) : QWidget(parent), render_window(parent) {
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setAttribute(Qt::WA_NativeWindow);
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setAttribute(Qt::WA_PaintOnScreen);
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}
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virtual ~RenderWidget() = default;
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QPaintEngine* paintEngine() const override {
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return nullptr;
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}
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private:
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GRenderWindow* render_window;
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};
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class OpenGLRenderWidget : public RenderWidget {
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public:
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explicit OpenGLRenderWidget(GRenderWindow* parent) : RenderWidget(parent) {
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windowHandle()->setSurfaceType(QWindow::OpenGLSurface);
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}
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void SetContext(std::unique_ptr<Core::Frontend::GraphicsContext>&& context_) {
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context = std::move(context_);
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}
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private:
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std::unique_ptr<Core::Frontend::GraphicsContext> context;
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};
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class VulkanRenderWidget : public RenderWidget {
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public:
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explicit VulkanRenderWidget(GRenderWindow* parent) : RenderWidget(parent) {
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windowHandle()->setSurfaceType(QWindow::VulkanSurface);
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}
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};
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static Core::Frontend::WindowSystemType GetWindowSystemType() {
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// Determine WSI type based on Qt platform.
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QString platform_name = QGuiApplication::platformName();
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if (platform_name == QStringLiteral("windows"))
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return Core::Frontend::WindowSystemType::Windows;
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else if (platform_name == QStringLiteral("xcb"))
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return Core::Frontend::WindowSystemType::X11;
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else if (platform_name == QStringLiteral("wayland"))
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return Core::Frontend::WindowSystemType::Wayland;
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LOG_CRITICAL(Frontend, "Unknown Qt platform!");
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return Core::Frontend::WindowSystemType::Windows;
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}
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static Core::Frontend::EmuWindow::WindowSystemInfo GetWindowSystemInfo(QWindow* window) {
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Core::Frontend::EmuWindow::WindowSystemInfo wsi;
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wsi.type = GetWindowSystemType();
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// Our Win32 Qt external doesn't have the private API.
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#if defined(WIN32) || defined(__APPLE__)
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wsi.render_surface = window ? reinterpret_cast<void*>(window->winId()) : nullptr;
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#else
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QPlatformNativeInterface* pni = QGuiApplication::platformNativeInterface();
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wsi.display_connection = pni->nativeResourceForWindow("display", window);
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if (wsi.type == Core::Frontend::WindowSystemType::Wayland)
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wsi.render_surface = window ? pni->nativeResourceForWindow("surface", window) : nullptr;
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else
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wsi.render_surface = window ? reinterpret_cast<void*>(window->winId()) : nullptr;
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#endif
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wsi.render_surface_scale = window ? static_cast<float>(window->devicePixelRatio()) : 1.0f;
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return wsi;
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}
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GRenderWindow::GRenderWindow(GMainWindow* parent, EmuThread* emu_thread_,
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std::shared_ptr<InputCommon::InputSubsystem> input_subsystem_,
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Core::System& system_)
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: QWidget(parent),
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emu_thread(emu_thread_), input_subsystem{std::move(input_subsystem_)}, system{system_} {
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setWindowTitle(QStringLiteral("yuzu %1 | %2-%3")
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.arg(QString::fromUtf8(Common::g_build_name),
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QString::fromUtf8(Common::g_scm_branch),
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QString::fromUtf8(Common::g_scm_desc)));
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setAttribute(Qt::WA_AcceptTouchEvents);
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auto* layout = new QHBoxLayout(this);
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layout->setContentsMargins(0, 0, 0, 0);
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setLayout(layout);
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input_subsystem->Initialize();
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this->setMouseTracking(true);
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connect(this, &GRenderWindow::FirstFrameDisplayed, parent, &GMainWindow::OnLoadComplete);
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connect(this, &GRenderWindow::ExecuteProgramSignal, parent, &GMainWindow::OnExecuteProgram,
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Qt::QueuedConnection);
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connect(this, &GRenderWindow::ExitSignal, parent, &GMainWindow::OnExit, Qt::QueuedConnection);
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connect(this, &GRenderWindow::TasPlaybackStateChanged, parent, &GMainWindow::OnTasStateChanged);
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}
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void GRenderWindow::ExecuteProgram(std::size_t program_index) {
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emit ExecuteProgramSignal(program_index);
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}
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void GRenderWindow::Exit() {
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emit ExitSignal();
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}
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GRenderWindow::~GRenderWindow() {
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input_subsystem->Shutdown();
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}
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void GRenderWindow::OnFrameDisplayed() {
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input_subsystem->GetTas()->UpdateThread();
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const InputCommon::TasInput::TasState new_tas_state =
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std::get<0>(input_subsystem->GetTas()->GetStatus());
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if (!first_frame) {
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last_tas_state = new_tas_state;
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first_frame = true;
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emit FirstFrameDisplayed();
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}
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if (new_tas_state != last_tas_state) {
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last_tas_state = new_tas_state;
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emit TasPlaybackStateChanged();
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}
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}
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bool GRenderWindow::IsShown() const {
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return !isMinimized();
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}
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// On Qt 5.0+, this correctly gets the size of the framebuffer (pixels).
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//
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// Older versions get the window size (density independent pixels),
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// and hence, do not support DPI scaling ("retina" displays).
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// The result will be a viewport that is smaller than the extent of the window.
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void GRenderWindow::OnFramebufferSizeChanged() {
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// Screen changes potentially incur a change in screen DPI, hence we should update the
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// framebuffer size
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const qreal pixel_ratio = windowPixelRatio();
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const u32 width = this->width() * pixel_ratio;
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const u32 height = this->height() * pixel_ratio;
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UpdateCurrentFramebufferLayout(width, height);
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}
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void GRenderWindow::BackupGeometry() {
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geometry = QWidget::saveGeometry();
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}
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void GRenderWindow::RestoreGeometry() {
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// We don't want to back up the geometry here (obviously)
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QWidget::restoreGeometry(geometry);
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}
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void GRenderWindow::restoreGeometry(const QByteArray& geometry_) {
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// Make sure users of this class don't need to deal with backing up the geometry themselves
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QWidget::restoreGeometry(geometry_);
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BackupGeometry();
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}
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QByteArray GRenderWindow::saveGeometry() {
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// If we are a top-level widget, store the current geometry
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// otherwise, store the last backup
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if (parent() == nullptr) {
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return QWidget::saveGeometry();
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}
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return geometry;
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}
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qreal GRenderWindow::windowPixelRatio() const {
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return devicePixelRatioF();
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}
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std::pair<u32, u32> GRenderWindow::ScaleTouch(const QPointF& pos) const {
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const qreal pixel_ratio = windowPixelRatio();
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return {static_cast<u32>(std::max(std::round(pos.x() * pixel_ratio), qreal{0.0})),
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static_cast<u32>(std::max(std::round(pos.y() * pixel_ratio), qreal{0.0}))};
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}
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void GRenderWindow::closeEvent(QCloseEvent* event) {
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emit Closed();
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QWidget::closeEvent(event);
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}
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int GRenderWindow::QtKeyToSwitchKey(Qt::Key qt_key) {
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switch (qt_key) {
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case Qt::Key_A:
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return Settings::NativeKeyboard::A;
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case Qt::Key_B:
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return Settings::NativeKeyboard::B;
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case Qt::Key_C:
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return Settings::NativeKeyboard::C;
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case Qt::Key_D:
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return Settings::NativeKeyboard::D;
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case Qt::Key_E:
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return Settings::NativeKeyboard::E;
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case Qt::Key_F:
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return Settings::NativeKeyboard::F;
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case Qt::Key_G:
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return Settings::NativeKeyboard::G;
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case Qt::Key_H:
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return Settings::NativeKeyboard::H;
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case Qt::Key_I:
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return Settings::NativeKeyboard::I;
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case Qt::Key_J:
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return Settings::NativeKeyboard::J;
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case Qt::Key_K:
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return Settings::NativeKeyboard::K;
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case Qt::Key_L:
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return Settings::NativeKeyboard::L;
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case Qt::Key_M:
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return Settings::NativeKeyboard::M;
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case Qt::Key_N:
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return Settings::NativeKeyboard::N;
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case Qt::Key_O:
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return Settings::NativeKeyboard::O;
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case Qt::Key_P:
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return Settings::NativeKeyboard::P;
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case Qt::Key_Q:
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return Settings::NativeKeyboard::Q;
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case Qt::Key_R:
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return Settings::NativeKeyboard::R;
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case Qt::Key_S:
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return Settings::NativeKeyboard::S;
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case Qt::Key_T:
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return Settings::NativeKeyboard::T;
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case Qt::Key_U:
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return Settings::NativeKeyboard::U;
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case Qt::Key_V:
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return Settings::NativeKeyboard::V;
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case Qt::Key_W:
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return Settings::NativeKeyboard::W;
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case Qt::Key_X:
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return Settings::NativeKeyboard::X;
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case Qt::Key_Y:
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return Settings::NativeKeyboard::Y;
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case Qt::Key_Z:
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return Settings::NativeKeyboard::Z;
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case Qt::Key_1:
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return Settings::NativeKeyboard::N1;
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case Qt::Key_2:
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return Settings::NativeKeyboard::N2;
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case Qt::Key_3:
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return Settings::NativeKeyboard::N3;
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case Qt::Key_4:
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return Settings::NativeKeyboard::N4;
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case Qt::Key_5:
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return Settings::NativeKeyboard::N5;
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case Qt::Key_6:
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return Settings::NativeKeyboard::N6;
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case Qt::Key_7:
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return Settings::NativeKeyboard::N7;
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case Qt::Key_8:
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return Settings::NativeKeyboard::N8;
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case Qt::Key_9:
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return Settings::NativeKeyboard::N9;
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case Qt::Key_0:
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return Settings::NativeKeyboard::N0;
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case Qt::Key_Return:
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return Settings::NativeKeyboard::Return;
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case Qt::Key_Escape:
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return Settings::NativeKeyboard::Escape;
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case Qt::Key_Backspace:
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return Settings::NativeKeyboard::Backspace;
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case Qt::Key_Tab:
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return Settings::NativeKeyboard::Tab;
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case Qt::Key_Space:
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return Settings::NativeKeyboard::Space;
|
|
case Qt::Key_Minus:
|
|
return Settings::NativeKeyboard::Minus;
|
|
case Qt::Key_Plus:
|
|
case Qt::Key_questiondown:
|
|
return Settings::NativeKeyboard::Plus;
|
|
case Qt::Key_BracketLeft:
|
|
case Qt::Key_BraceLeft:
|
|
return Settings::NativeKeyboard::OpenBracket;
|
|
case Qt::Key_BracketRight:
|
|
case Qt::Key_BraceRight:
|
|
return Settings::NativeKeyboard::CloseBracket;
|
|
case Qt::Key_Bar:
|
|
return Settings::NativeKeyboard::Pipe;
|
|
case Qt::Key_Dead_Tilde:
|
|
return Settings::NativeKeyboard::Tilde;
|
|
case Qt::Key_Ntilde:
|
|
case Qt::Key_Semicolon:
|
|
return Settings::NativeKeyboard::Semicolon;
|
|
case Qt::Key_Apostrophe:
|
|
return Settings::NativeKeyboard::Quote;
|
|
case Qt::Key_Dead_Grave:
|
|
return Settings::NativeKeyboard::Backquote;
|
|
case Qt::Key_Comma:
|
|
return Settings::NativeKeyboard::Comma;
|
|
case Qt::Key_Period:
|
|
return Settings::NativeKeyboard::Period;
|
|
case Qt::Key_Slash:
|
|
return Settings::NativeKeyboard::Slash;
|
|
case Qt::Key_CapsLock:
|
|
return Settings::NativeKeyboard::CapsLock;
|
|
case Qt::Key_F1:
|
|
return Settings::NativeKeyboard::F1;
|
|
case Qt::Key_F2:
|
|
return Settings::NativeKeyboard::F2;
|
|
case Qt::Key_F3:
|
|
return Settings::NativeKeyboard::F3;
|
|
case Qt::Key_F4:
|
|
return Settings::NativeKeyboard::F4;
|
|
case Qt::Key_F5:
|
|
return Settings::NativeKeyboard::F5;
|
|
case Qt::Key_F6:
|
|
return Settings::NativeKeyboard::F6;
|
|
case Qt::Key_F7:
|
|
return Settings::NativeKeyboard::F7;
|
|
case Qt::Key_F8:
|
|
return Settings::NativeKeyboard::F8;
|
|
case Qt::Key_F9:
|
|
return Settings::NativeKeyboard::F9;
|
|
case Qt::Key_F10:
|
|
return Settings::NativeKeyboard::F10;
|
|
case Qt::Key_F11:
|
|
return Settings::NativeKeyboard::F11;
|
|
case Qt::Key_F12:
|
|
return Settings::NativeKeyboard::F12;
|
|
case Qt::Key_Print:
|
|
return Settings::NativeKeyboard::PrintScreen;
|
|
case Qt::Key_ScrollLock:
|
|
return Settings::NativeKeyboard::ScrollLock;
|
|
case Qt::Key_Pause:
|
|
return Settings::NativeKeyboard::Pause;
|
|
case Qt::Key_Insert:
|
|
return Settings::NativeKeyboard::Insert;
|
|
case Qt::Key_Home:
|
|
return Settings::NativeKeyboard::Home;
|
|
case Qt::Key_PageUp:
|
|
return Settings::NativeKeyboard::PageUp;
|
|
case Qt::Key_Delete:
|
|
return Settings::NativeKeyboard::Delete;
|
|
case Qt::Key_End:
|
|
return Settings::NativeKeyboard::End;
|
|
case Qt::Key_PageDown:
|
|
return Settings::NativeKeyboard::PageDown;
|
|
case Qt::Key_Right:
|
|
return Settings::NativeKeyboard::Right;
|
|
case Qt::Key_Left:
|
|
return Settings::NativeKeyboard::Left;
|
|
case Qt::Key_Down:
|
|
return Settings::NativeKeyboard::Down;
|
|
case Qt::Key_Up:
|
|
return Settings::NativeKeyboard::Up;
|
|
case Qt::Key_NumLock:
|
|
return Settings::NativeKeyboard::NumLock;
|
|
// Numpad keys are missing here
|
|
case Qt::Key_F13:
|
|
return Settings::NativeKeyboard::F13;
|
|
case Qt::Key_F14:
|
|
return Settings::NativeKeyboard::F14;
|
|
case Qt::Key_F15:
|
|
return Settings::NativeKeyboard::F15;
|
|
case Qt::Key_F16:
|
|
return Settings::NativeKeyboard::F16;
|
|
case Qt::Key_F17:
|
|
return Settings::NativeKeyboard::F17;
|
|
case Qt::Key_F18:
|
|
return Settings::NativeKeyboard::F18;
|
|
case Qt::Key_F19:
|
|
return Settings::NativeKeyboard::F19;
|
|
case Qt::Key_F20:
|
|
return Settings::NativeKeyboard::F20;
|
|
case Qt::Key_F21:
|
|
return Settings::NativeKeyboard::F21;
|
|
case Qt::Key_F22:
|
|
return Settings::NativeKeyboard::F22;
|
|
case Qt::Key_F23:
|
|
return Settings::NativeKeyboard::F23;
|
|
case Qt::Key_F24:
|
|
return Settings::NativeKeyboard::F24;
|
|
// case Qt:::
|
|
// return Settings::NativeKeyboard::KPComma;
|
|
// case Qt:::
|
|
// return Settings::NativeKeyboard::Ro;
|
|
case Qt::Key_Hiragana_Katakana:
|
|
return Settings::NativeKeyboard::KatakanaHiragana;
|
|
case Qt::Key_yen:
|
|
return Settings::NativeKeyboard::Yen;
|
|
case Qt::Key_Henkan:
|
|
return Settings::NativeKeyboard::Henkan;
|
|
case Qt::Key_Muhenkan:
|
|
return Settings::NativeKeyboard::Muhenkan;
|
|
// case Qt:::
|
|
// return Settings::NativeKeyboard::NumPadCommaPc98;
|
|
case Qt::Key_Hangul:
|
|
return Settings::NativeKeyboard::HangulEnglish;
|
|
case Qt::Key_Hangul_Hanja:
|
|
return Settings::NativeKeyboard::Hanja;
|
|
case Qt::Key_Katakana:
|
|
return Settings::NativeKeyboard::KatakanaKey;
|
|
case Qt::Key_Hiragana:
|
|
return Settings::NativeKeyboard::HiraganaKey;
|
|
case Qt::Key_Zenkaku_Hankaku:
|
|
return Settings::NativeKeyboard::ZenkakuHankaku;
|
|
// Modifier keys are handled by the modifier property
|
|
default:
|
|
return Settings::NativeKeyboard::None;
|
|
}
|
|
}
|
|
|
|
int GRenderWindow::QtModifierToSwitchModifier(Qt::KeyboardModifiers qt_modifiers) {
|
|
int modifier = 0;
|
|
|
|
if ((qt_modifiers & Qt::KeyboardModifier::ShiftModifier) != 0) {
|
|
modifier |= 1 << Settings::NativeKeyboard::LeftShift;
|
|
}
|
|
if ((qt_modifiers & Qt::KeyboardModifier::ControlModifier) != 0) {
|
|
modifier |= 1 << Settings::NativeKeyboard::LeftControl;
|
|
}
|
|
if ((qt_modifiers & Qt::KeyboardModifier::AltModifier) != 0) {
|
|
modifier |= 1 << Settings::NativeKeyboard::LeftAlt;
|
|
}
|
|
if ((qt_modifiers & Qt::KeyboardModifier::MetaModifier) != 0) {
|
|
modifier |= 1 << Settings::NativeKeyboard::LeftMeta;
|
|
}
|
|
|
|
// TODO: These keys can't be obtained with Qt::KeyboardModifier
|
|
|
|
// if ((qt_modifiers & 0x10) != 0) {
|
|
// modifier |= 1 << Settings::NativeKeyboard::RightShift;
|
|
// }
|
|
// if ((qt_modifiers & 0x20) != 0) {
|
|
// modifier |= 1 << Settings::NativeKeyboard::RightControl;
|
|
// }
|
|
// if ((qt_modifiers & 0x40) != 0) {
|
|
// modifier |= 1 << Settings::NativeKeyboard::RightAlt;
|
|
// }
|
|
// if ((qt_modifiers & 0x80) != 0) {
|
|
// modifier |= 1 << Settings::NativeKeyboard::RightMeta;
|
|
// }
|
|
// if ((qt_modifiers & 0x100) != 0) {
|
|
// modifier |= 1 << Settings::NativeKeyboard::CapsLock;
|
|
// }
|
|
// if ((qt_modifiers & 0x200) != 0) {
|
|
// modifier |= 1 << Settings::NativeKeyboard::NumLock;
|
|
// }
|
|
// if ((qt_modifiers & ???) != 0) {
|
|
// modifier |= 1 << Settings::NativeKeyboard::ScrollLock;
|
|
// }
|
|
// if ((qt_modifiers & ???) != 0) {
|
|
// modifier |= 1 << Settings::NativeKeyboard::Katakana;
|
|
// }
|
|
// if ((qt_modifiers & ???) != 0) {
|
|
// modifier |= 1 << Settings::NativeKeyboard::Hiragana;
|
|
// }
|
|
return modifier;
|
|
}
|
|
|
|
void GRenderWindow::keyPressEvent(QKeyEvent* event) {
|
|
/**
|
|
* This feature can be enhanced with the following functions, but they do not provide
|
|
* cross-platform behavior.
|
|
*
|
|
* event->nativeVirtualKey() can distinguish between keys on the numpad.
|
|
* event->nativeModifiers() can distinguish between left and right keys and numlock,
|
|
* capslock, scroll lock.
|
|
*/
|
|
if (!event->isAutoRepeat()) {
|
|
const auto modifier = QtModifierToSwitchModifier(event->modifiers());
|
|
const auto key = QtKeyToSwitchKey(Qt::Key(event->key()));
|
|
input_subsystem->GetKeyboard()->SetKeyboardModifiers(modifier);
|
|
input_subsystem->GetKeyboard()->PressKeyboardKey(key);
|
|
// This is used for gamepads that can have any key mapped
|
|
input_subsystem->GetKeyboard()->PressKey(event->key());
|
|
}
|
|
}
|
|
|
|
void GRenderWindow::keyReleaseEvent(QKeyEvent* event) {
|
|
/**
|
|
* This feature can be enhanced with the following functions, but they do not provide
|
|
* cross-platform behavior.
|
|
*
|
|
* event->nativeVirtualKey() can distinguish between keys on the numpad.
|
|
* event->nativeModifiers() can distinguish between left and right buttons and numlock,
|
|
* capslock, scroll lock.
|
|
*/
|
|
if (!event->isAutoRepeat()) {
|
|
const auto modifier = QtModifierToSwitchModifier(event->modifiers());
|
|
const auto key = QtKeyToSwitchKey(Qt::Key(event->key()));
|
|
input_subsystem->GetKeyboard()->SetKeyboardModifiers(modifier);
|
|
input_subsystem->GetKeyboard()->ReleaseKeyboardKey(key);
|
|
// This is used for gamepads that can have any key mapped
|
|
input_subsystem->GetKeyboard()->ReleaseKey(event->key());
|
|
}
|
|
}
|
|
|
|
InputCommon::MouseButton GRenderWindow::QtButtonToMouseButton(Qt::MouseButton button) {
|
|
switch (button) {
|
|
case Qt::LeftButton:
|
|
return InputCommon::MouseButton::Left;
|
|
case Qt::RightButton:
|
|
return InputCommon::MouseButton::Right;
|
|
case Qt::MiddleButton:
|
|
return InputCommon::MouseButton::Wheel;
|
|
case Qt::BackButton:
|
|
return InputCommon::MouseButton::Backward;
|
|
case Qt::ForwardButton:
|
|
return InputCommon::MouseButton::Forward;
|
|
case Qt::TaskButton:
|
|
return InputCommon::MouseButton::Task;
|
|
default:
|
|
return InputCommon::MouseButton::Extra;
|
|
}
|
|
}
|
|
|
|
void GRenderWindow::mousePressEvent(QMouseEvent* event) {
|
|
// Touch input is handled in TouchBeginEvent
|
|
if (event->source() == Qt::MouseEventSynthesizedBySystem) {
|
|
return;
|
|
}
|
|
// Qt sometimes returns the parent coordinates. To avoid this we read the global mouse
|
|
// coordinates and map them to the current render area
|
|
const auto pos = mapFromGlobal(QCursor::pos());
|
|
const auto [x, y] = ScaleTouch(pos);
|
|
const auto [touch_x, touch_y] = MapToTouchScreen(x, y);
|
|
const auto button = QtButtonToMouseButton(event->button());
|
|
input_subsystem->GetMouse()->PressButton(x, y, touch_x, touch_y, button);
|
|
|
|
emit MouseActivity();
|
|
}
|
|
|
|
void GRenderWindow::mouseMoveEvent(QMouseEvent* event) {
|
|
// Touch input is handled in TouchUpdateEvent
|
|
if (event->source() == Qt::MouseEventSynthesizedBySystem) {
|
|
return;
|
|
}
|
|
// Qt sometimes returns the parent coordinates. To avoid this we read the global mouse
|
|
// coordinates and map them to the current render area
|
|
const auto pos = mapFromGlobal(QCursor::pos());
|
|
const auto [x, y] = ScaleTouch(pos);
|
|
const auto [touch_x, touch_y] = MapToTouchScreen(x, y);
|
|
const int center_x = width() / 2;
|
|
const int center_y = height() / 2;
|
|
input_subsystem->GetMouse()->MouseMove(x, y, touch_x, touch_y, center_x, center_y);
|
|
|
|
if (Settings::values.mouse_panning && !Settings::values.mouse_enabled) {
|
|
QCursor::setPos(mapToGlobal(QPoint{center_x, center_y}));
|
|
}
|
|
|
|
emit MouseActivity();
|
|
}
|
|
|
|
void GRenderWindow::mouseReleaseEvent(QMouseEvent* event) {
|
|
// Touch input is handled in TouchEndEvent
|
|
if (event->source() == Qt::MouseEventSynthesizedBySystem) {
|
|
return;
|
|
}
|
|
|
|
const auto button = QtButtonToMouseButton(event->button());
|
|
input_subsystem->GetMouse()->ReleaseButton(button);
|
|
}
|
|
|
|
void GRenderWindow::wheelEvent(QWheelEvent* event) {
|
|
const int x = event->angleDelta().x();
|
|
const int y = event->angleDelta().y();
|
|
input_subsystem->GetMouse()->MouseWheelChange(x, y);
|
|
}
|
|
|
|
void GRenderWindow::TouchBeginEvent(const QTouchEvent* event) {
|
|
QList<QTouchEvent::TouchPoint> touch_points = event->touchPoints();
|
|
for (const auto& touch_point : touch_points) {
|
|
const auto [x, y] = ScaleTouch(touch_point.pos());
|
|
const auto [touch_x, touch_y] = MapToTouchScreen(x, y);
|
|
input_subsystem->GetTouchScreen()->TouchPressed(touch_x, touch_y, touch_point.id());
|
|
}
|
|
}
|
|
|
|
void GRenderWindow::TouchUpdateEvent(const QTouchEvent* event) {
|
|
QList<QTouchEvent::TouchPoint> touch_points = event->touchPoints();
|
|
input_subsystem->GetTouchScreen()->ClearActiveFlag();
|
|
for (const auto& touch_point : touch_points) {
|
|
const auto [x, y] = ScaleTouch(touch_point.pos());
|
|
const auto [touch_x, touch_y] = MapToTouchScreen(x, y);
|
|
input_subsystem->GetTouchScreen()->TouchMoved(touch_x, touch_y, touch_point.id());
|
|
}
|
|
input_subsystem->GetTouchScreen()->ReleaseInactiveTouch();
|
|
}
|
|
|
|
void GRenderWindow::TouchEndEvent() {
|
|
input_subsystem->GetTouchScreen()->ReleaseAllTouch();
|
|
}
|
|
|
|
void GRenderWindow::InitializeCamera() {
|
|
if (!Settings::values.enable_ir_sensor) {
|
|
return;
|
|
}
|
|
|
|
bool camera_found = false;
|
|
const QList<QCameraInfo> cameras = QCameraInfo::availableCameras();
|
|
for (const QCameraInfo& cameraInfo : cameras) {
|
|
if (Settings::values.ir_sensor_device.GetValue() == cameraInfo.deviceName().toStdString() ||
|
|
Settings::values.ir_sensor_device.GetValue() == "Auto") {
|
|
camera = std::make_unique<QCamera>(cameraInfo);
|
|
camera_found = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!camera_found) {
|
|
return;
|
|
}
|
|
|
|
camera_capture = std::make_unique<QCameraImageCapture>(camera.get());
|
|
connect(camera_capture.get(), &QCameraImageCapture::imageCaptured, this,
|
|
&GRenderWindow::OnCameraCapture);
|
|
camera->unload();
|
|
camera->setCaptureMode(QCamera::CaptureViewfinder);
|
|
camera->load();
|
|
camera->start();
|
|
|
|
pending_camera_snapshots = 0;
|
|
is_virtual_camera = false;
|
|
|
|
camera_timer = std::make_unique<QTimer>();
|
|
connect(camera_timer.get(), &QTimer::timeout, [this] { RequestCameraCapture(); });
|
|
// This timer should be dependent of camera resolution 5ms for every 100 pixels
|
|
camera_timer->start(100);
|
|
}
|
|
|
|
void GRenderWindow::FinalizeCamera() {
|
|
if (camera_timer) {
|
|
camera_timer->stop();
|
|
}
|
|
if (camera) {
|
|
camera->unload();
|
|
}
|
|
}
|
|
|
|
void GRenderWindow::RequestCameraCapture() {
|
|
if (!Settings::values.enable_ir_sensor) {
|
|
return;
|
|
}
|
|
|
|
// If the camera doesn't capture, test for virtual cameras
|
|
if (pending_camera_snapshots > 5) {
|
|
is_virtual_camera = true;
|
|
}
|
|
// Virtual cameras like obs need to reset the camera every capture
|
|
if (is_virtual_camera) {
|
|
camera->stop();
|
|
camera->start();
|
|
}
|
|
|
|
pending_camera_snapshots++;
|
|
camera_capture->capture();
|
|
}
|
|
|
|
void GRenderWindow::OnCameraCapture(int requestId, const QImage& img) {
|
|
constexpr std::size_t camera_width = 320;
|
|
constexpr std::size_t camera_height = 240;
|
|
const auto converted =
|
|
img.scaled(camera_width, camera_height, Qt::AspectRatioMode::IgnoreAspectRatio,
|
|
Qt::TransformationMode::SmoothTransformation)
|
|
.mirrored(false, true);
|
|
std::vector<u32> camera_data{};
|
|
camera_data.resize(camera_width * camera_height);
|
|
std::memcpy(camera_data.data(), converted.bits(), camera_width * camera_height * sizeof(u32));
|
|
input_subsystem->GetCamera()->SetCameraData(camera_width, camera_height, camera_data);
|
|
pending_camera_snapshots = 0;
|
|
}
|
|
|
|
bool GRenderWindow::event(QEvent* event) {
|
|
if (event->type() == QEvent::TouchBegin) {
|
|
TouchBeginEvent(static_cast<QTouchEvent*>(event));
|
|
return true;
|
|
} else if (event->type() == QEvent::TouchUpdate) {
|
|
TouchUpdateEvent(static_cast<QTouchEvent*>(event));
|
|
return true;
|
|
} else if (event->type() == QEvent::TouchEnd || event->type() == QEvent::TouchCancel) {
|
|
TouchEndEvent();
|
|
return true;
|
|
}
|
|
|
|
return QWidget::event(event);
|
|
}
|
|
|
|
void GRenderWindow::focusOutEvent(QFocusEvent* event) {
|
|
QWidget::focusOutEvent(event);
|
|
input_subsystem->GetKeyboard()->ReleaseAllKeys();
|
|
input_subsystem->GetMouse()->ReleaseAllButtons();
|
|
input_subsystem->GetTouchScreen()->ReleaseAllTouch();
|
|
}
|
|
|
|
void GRenderWindow::resizeEvent(QResizeEvent* event) {
|
|
QWidget::resizeEvent(event);
|
|
OnFramebufferSizeChanged();
|
|
}
|
|
|
|
std::unique_ptr<Core::Frontend::GraphicsContext> GRenderWindow::CreateSharedContext() const {
|
|
#ifdef HAS_OPENGL
|
|
if (Settings::values.renderer_backend.GetValue() == Settings::RendererBackend::OpenGL) {
|
|
auto c = static_cast<OpenGLSharedContext*>(main_context.get());
|
|
// Bind the shared contexts to the main surface in case the backend wants to take over
|
|
// presentation
|
|
return std::make_unique<OpenGLSharedContext>(c->GetShareContext(),
|
|
child_widget->windowHandle());
|
|
}
|
|
#endif
|
|
return std::make_unique<DummyContext>();
|
|
}
|
|
|
|
bool GRenderWindow::InitRenderTarget() {
|
|
ReleaseRenderTarget();
|
|
|
|
{
|
|
// Create a dummy render widget so that Qt
|
|
// places the render window at the correct position.
|
|
const RenderWidget dummy_widget{this};
|
|
}
|
|
|
|
first_frame = false;
|
|
|
|
switch (Settings::values.renderer_backend.GetValue()) {
|
|
case Settings::RendererBackend::OpenGL:
|
|
if (!InitializeOpenGL()) {
|
|
return false;
|
|
}
|
|
break;
|
|
case Settings::RendererBackend::Vulkan:
|
|
if (!InitializeVulkan()) {
|
|
return false;
|
|
}
|
|
break;
|
|
}
|
|
|
|
// Update the Window System information with the new render target
|
|
window_info = GetWindowSystemInfo(child_widget->windowHandle());
|
|
|
|
child_widget->resize(Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height);
|
|
layout()->addWidget(child_widget);
|
|
// Reset minimum required size to avoid resizing issues on the main window after restarting.
|
|
setMinimumSize(1, 1);
|
|
|
|
resize(Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height);
|
|
|
|
OnMinimalClientAreaChangeRequest(GetActiveConfig().min_client_area_size);
|
|
OnFramebufferSizeChanged();
|
|
BackupGeometry();
|
|
|
|
if (Settings::values.renderer_backend.GetValue() == Settings::RendererBackend::OpenGL) {
|
|
if (!LoadOpenGL()) {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void GRenderWindow::ReleaseRenderTarget() {
|
|
if (child_widget) {
|
|
layout()->removeWidget(child_widget);
|
|
child_widget->deleteLater();
|
|
child_widget = nullptr;
|
|
}
|
|
main_context.reset();
|
|
}
|
|
|
|
void GRenderWindow::CaptureScreenshot(const QString& screenshot_path) {
|
|
auto& renderer = system.Renderer();
|
|
const f32 res_scale = Settings::values.resolution_info.up_factor;
|
|
|
|
if (renderer.IsScreenshotPending()) {
|
|
LOG_WARNING(Render,
|
|
"A screenshot is already requested or in progress, ignoring the request");
|
|
return;
|
|
}
|
|
|
|
const Layout::FramebufferLayout layout{Layout::FrameLayoutFromResolutionScale(res_scale)};
|
|
screenshot_image = QImage(QSize(layout.width, layout.height), QImage::Format_RGB32);
|
|
renderer.RequestScreenshot(
|
|
screenshot_image.bits(),
|
|
[=, this](bool invert_y) {
|
|
const std::string std_screenshot_path = screenshot_path.toStdString();
|
|
if (screenshot_image.mirrored(false, invert_y).save(screenshot_path)) {
|
|
LOG_INFO(Frontend, "Screenshot saved to \"{}\"", std_screenshot_path);
|
|
} else {
|
|
LOG_ERROR(Frontend, "Failed to save screenshot to \"{}\"", std_screenshot_path);
|
|
}
|
|
},
|
|
layout);
|
|
}
|
|
|
|
bool GRenderWindow::IsLoadingComplete() const {
|
|
return first_frame;
|
|
}
|
|
|
|
void GRenderWindow::OnMinimalClientAreaChangeRequest(std::pair<u32, u32> minimal_size) {
|
|
setMinimumSize(minimal_size.first, minimal_size.second);
|
|
}
|
|
|
|
bool GRenderWindow::InitializeOpenGL() {
|
|
#ifdef HAS_OPENGL
|
|
// TODO: One of these flags might be interesting: WA_OpaquePaintEvent, WA_NoBackground,
|
|
// WA_DontShowOnScreen, WA_DeleteOnClose
|
|
auto child = new OpenGLRenderWidget(this);
|
|
child_widget = child;
|
|
child_widget->windowHandle()->create();
|
|
auto context = std::make_shared<OpenGLSharedContext>(child->windowHandle());
|
|
main_context = context;
|
|
child->SetContext(
|
|
std::make_unique<OpenGLSharedContext>(context->GetShareContext(), child->windowHandle()));
|
|
|
|
return true;
|
|
#else
|
|
QMessageBox::warning(this, tr("OpenGL not available!"),
|
|
tr("yuzu has not been compiled with OpenGL support."));
|
|
return false;
|
|
#endif
|
|
}
|
|
|
|
bool GRenderWindow::InitializeVulkan() {
|
|
auto child = new VulkanRenderWidget(this);
|
|
child_widget = child;
|
|
child_widget->windowHandle()->create();
|
|
main_context = std::make_unique<DummyContext>();
|
|
|
|
return true;
|
|
}
|
|
|
|
bool GRenderWindow::LoadOpenGL() {
|
|
auto context = CreateSharedContext();
|
|
auto scope = context->Acquire();
|
|
if (!gladLoadGL()) {
|
|
QMessageBox::warning(
|
|
this, tr("Error while initializing OpenGL!"),
|
|
tr("Your GPU may not support OpenGL, or you do not have the latest graphics driver."));
|
|
return false;
|
|
}
|
|
|
|
const QString renderer =
|
|
QString::fromUtf8(reinterpret_cast<const char*>(glGetString(GL_RENDERER)));
|
|
|
|
if (!GLAD_GL_VERSION_4_6) {
|
|
LOG_ERROR(Frontend, "GPU does not support OpenGL 4.6: {}", renderer.toStdString());
|
|
QMessageBox::warning(this, tr("Error while initializing OpenGL 4.6!"),
|
|
tr("Your GPU may not support OpenGL 4.6, or you do not have the "
|
|
"latest graphics driver.<br><br>GL Renderer:<br>%1")
|
|
.arg(renderer));
|
|
return false;
|
|
}
|
|
|
|
QStringList unsupported_gl_extensions = GetUnsupportedGLExtensions();
|
|
if (!unsupported_gl_extensions.empty()) {
|
|
QMessageBox::warning(
|
|
this, tr("Error while initializing OpenGL!"),
|
|
tr("Your GPU may not support one or more required OpenGL extensions. Please ensure you "
|
|
"have the latest graphics driver.<br><br>GL Renderer:<br>%1<br><br>Unsupported "
|
|
"extensions:<br>%2")
|
|
.arg(renderer)
|
|
.arg(unsupported_gl_extensions.join(QStringLiteral("<br>"))));
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
QStringList GRenderWindow::GetUnsupportedGLExtensions() const {
|
|
QStringList unsupported_ext;
|
|
|
|
// Extensions required to support some texture formats.
|
|
if (!GLAD_GL_EXT_texture_compression_s3tc) {
|
|
unsupported_ext.append(QStringLiteral("EXT_texture_compression_s3tc"));
|
|
}
|
|
if (!GLAD_GL_ARB_texture_compression_rgtc) {
|
|
unsupported_ext.append(QStringLiteral("ARB_texture_compression_rgtc"));
|
|
}
|
|
|
|
if (!unsupported_ext.empty()) {
|
|
LOG_ERROR(Frontend, "GPU does not support all required extensions: {}",
|
|
glGetString(GL_RENDERER));
|
|
}
|
|
for (const QString& ext : unsupported_ext) {
|
|
LOG_ERROR(Frontend, "Unsupported GL extension: {}", ext.toStdString());
|
|
}
|
|
|
|
return unsupported_ext;
|
|
}
|
|
|
|
void GRenderWindow::OnEmulationStarting(EmuThread* emu_thread_) {
|
|
emu_thread = emu_thread_;
|
|
}
|
|
|
|
void GRenderWindow::OnEmulationStopping() {
|
|
emu_thread = nullptr;
|
|
}
|
|
|
|
void GRenderWindow::showEvent(QShowEvent* event) {
|
|
QWidget::showEvent(event);
|
|
|
|
// windowHandle() is not initialized until the Window is shown, so we connect it here.
|
|
connect(windowHandle(), &QWindow::screenChanged, this, &GRenderWindow::OnFramebufferSizeChanged,
|
|
Qt::UniqueConnection);
|
|
}
|
|
|
|
bool GRenderWindow::eventFilter(QObject* object, QEvent* event) {
|
|
if (event->type() == QEvent::HoverMove) {
|
|
if (Settings::values.mouse_panning || Settings::values.mouse_enabled) {
|
|
auto* hover_event = static_cast<QMouseEvent*>(event);
|
|
mouseMoveEvent(hover_event);
|
|
return false;
|
|
}
|
|
emit MouseActivity();
|
|
}
|
|
return false;
|
|
}
|