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e0b8a35937
Android and macOS have supported thread_local for quite a while, but most importantly is that we don't even really need it. Instead of using a thread-local buffer, we can just return a non-static buffer as a std::string, avoiding the need for that quality entirely.
32 lines
870 B
C++
32 lines
870 B
C++
// Copyright 2013 Dolphin Emulator Project / 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <cstddef>
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#ifdef _WIN32
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#include <Windows.h>
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#else
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#include <cerrno>
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#include <cstring>
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#endif
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#include "common/common_funcs.h"
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// Generic function to get last error message.
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// Call directly after the command or use the error num.
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// This function might change the error code.
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std::string GetLastErrorMsg() {
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static const size_t buff_size = 255;
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char err_str[buff_size];
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#ifdef _WIN32
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FormatMessageA(FORMAT_MESSAGE_FROM_SYSTEM, nullptr, GetLastError(),
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MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), err_str, buff_size, nullptr);
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#else
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// Thread safe (XSI-compliant)
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strerror_r(errno, err_str, buff_size);
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#endif
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return std::string(err_str, buff_size);
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}
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