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This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
40 lines
1.4 KiB
C++
40 lines
1.4 KiB
C++
// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "core/core.h"
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#include "ui_configure_input_profile_dialog.h"
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#include "yuzu/configuration/configure_input_player.h"
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#include "yuzu/configuration/configure_input_profile_dialog.h"
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ConfigureInputProfileDialog::ConfigureInputProfileDialog(
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QWidget* parent, InputCommon::InputSubsystem* input_subsystem, InputProfiles* profiles,
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Core::System& system)
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: QDialog(parent), ui(std::make_unique<Ui::ConfigureInputProfileDialog>()),
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profile_widget(new ConfigureInputPlayer(this, 9, nullptr, input_subsystem, profiles,
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system.HIDCore(), system.IsPoweredOn(), false)) {
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ui->setupUi(this);
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ui->controllerLayout->addWidget(profile_widget);
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connect(ui->clear_all_button, &QPushButton::clicked, this,
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[this] { profile_widget->ClearAll(); });
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connect(ui->restore_defaults_button, &QPushButton::clicked, this,
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[this] { profile_widget->RestoreDefaults(); });
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RetranslateUI();
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}
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ConfigureInputProfileDialog::~ConfigureInputProfileDialog() = default;
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void ConfigureInputProfileDialog::changeEvent(QEvent* event) {
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if (event->type() == QEvent::LanguageChange) {
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RetranslateUI();
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}
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QDialog::changeEvent(event);
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}
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void ConfigureInputProfileDialog::RetranslateUI() {
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ui->retranslateUi(this);
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}
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