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cdb240f3d4
[REUSE] is a specification that aims at making file copyright
information consistent, so that it can be both human and machine
readable. It basically requires that all files have a header containing
copyright and licensing information. When this isn't possible, like
when dealing with binary assets, generated files or embedded third-party
dependencies, it is permitted to insert copyright information in the
`.reuse/dep5` file.
Oh, and it also requires that all the licenses used in the project are
present in the `LICENSES` folder, that's why the diff is so huge.
This can be done automatically with `reuse download --all`.
The `reuse` tool also contains a handy subcommand that analyzes the
project and tells whether or not the project is (still) compliant,
`reuse lint`.
Following REUSE has a few advantages over the current approach:
- Copyright information is easy to access for users / downstream
- Files like `dist/license.md` do not need to exist anymore, as
`.reuse/dep5` is used instead
- `reuse lint` makes it easy to ensure that copyright information of
files like binary assets / images is always accurate and up to date
To add copyright information of files that didn't have it I looked up
who committed what and when, for each file. As yuzu contributors do not
have to sign a CLA or similar I couldn't assume that copyright ownership
was of the "yuzu Emulator Project", so I used the name and/or email of
the commit author instead.
[REUSE]: https://reuse.software
Follow-up to 01cf05bc75
93 lines
2.2 KiB
C++
93 lines
2.2 KiB
C++
// SPDX-FileCopyrightText: 2018 Citra Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <memory>
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#include <QDialog>
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class QLabel;
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class QPushButton;
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class QStringListModel;
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class QVBoxLayout;
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namespace InputCommon {
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class InputSubsystem;
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}
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namespace InputCommon::CemuhookUDP {
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class CalibrationConfigurationJob;
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}
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namespace Ui {
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class ConfigureMotionTouch;
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}
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/// A dialog for touchpad calibration configuration.
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class CalibrationConfigurationDialog : public QDialog {
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Q_OBJECT
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public:
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explicit CalibrationConfigurationDialog(QWidget* parent, const std::string& host, u16 port);
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~CalibrationConfigurationDialog() override;
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private:
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Q_INVOKABLE void UpdateLabelText(const QString& text);
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Q_INVOKABLE void UpdateButtonText(const QString& text);
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QVBoxLayout* layout;
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QLabel* status_label;
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QPushButton* cancel_button;
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std::unique_ptr<InputCommon::CemuhookUDP::CalibrationConfigurationJob> job;
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// Configuration results
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bool completed{};
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u16 min_x{};
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u16 min_y{};
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u16 max_x{};
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u16 max_y{};
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friend class ConfigureMotionTouch;
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};
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class ConfigureMotionTouch : public QDialog {
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Q_OBJECT
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public:
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explicit ConfigureMotionTouch(QWidget* parent, InputCommon::InputSubsystem* input_subsystem_);
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~ConfigureMotionTouch() override;
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public slots:
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void ApplyConfiguration();
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private slots:
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void OnUDPAddServer();
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void OnUDPDeleteServer();
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void OnCemuhookUDPTest();
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void OnConfigureTouchCalibration();
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void OnConfigureTouchFromButton();
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private:
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void closeEvent(QCloseEvent* event) override;
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Q_INVOKABLE void ShowUDPTestResult(bool result);
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void SetConfiguration();
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void UpdateUiDisplay();
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void ConnectEvents();
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bool CanCloseDialog();
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std::string GetUDPServerString() const;
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InputCommon::InputSubsystem* input_subsystem;
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std::unique_ptr<Ui::ConfigureMotionTouch> ui;
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QStringListModel* udp_server_list_model;
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// Coordinate system of the CemuhookUDP touch provider
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int min_x{};
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int min_y{};
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int max_x{};
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int max_y{};
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bool udp_test_in_progress{};
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std::vector<Settings::TouchFromButtonMap> touch_from_button_maps;
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};
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