mirror of
https://gitlab.com/suyu-emu/suyu.git
synced 2024-03-15 23:15:44 +00:00
c8f6754417
Instead, we make a proper registry class and house it within the main window, then pass it to whatever needs access to the loaded hotkeys. This way, we avoid a global variable, and don't need to initialize a std::map instance before the program can do anything.
31 lines
948 B
C++
31 lines
948 B
C++
// Copyright 2016 Citra Emulator Project
|
|
// Licensed under GPLv2 or any later version
|
|
// Refer to the license.txt file included.
|
|
|
|
#include "core/settings.h"
|
|
#include "ui_configure.h"
|
|
#include "yuzu/configuration/config.h"
|
|
#include "yuzu/configuration/configure_dialog.h"
|
|
#include "yuzu/hotkeys.h"
|
|
|
|
ConfigureDialog::ConfigureDialog(QWidget* parent, const HotkeyRegistry& registry)
|
|
: QDialog(parent), ui(new Ui::ConfigureDialog) {
|
|
ui->setupUi(this);
|
|
ui->generalTab->PopulateHotkeyList(registry);
|
|
this->setConfiguration();
|
|
}
|
|
|
|
ConfigureDialog::~ConfigureDialog() = default;
|
|
|
|
void ConfigureDialog::setConfiguration() {}
|
|
|
|
void ConfigureDialog::applyConfiguration() {
|
|
ui->generalTab->applyConfiguration();
|
|
ui->systemTab->applyConfiguration();
|
|
ui->inputTab->applyConfiguration();
|
|
ui->graphicsTab->applyConfiguration();
|
|
ui->audioTab->applyConfiguration();
|
|
ui->debugTab->applyConfiguration();
|
|
Settings::Apply();
|
|
}
|