mirror of
https://gitlab.com/suyu-emu/suyu.git
synced 2024-03-15 23:15:44 +00:00
169 lines
5.3 KiB
C++
169 lines
5.3 KiB
C++
// Copyright 2014 Citra Emulator Project / PPSSPP Project
|
|
// Licensed under GPLv2 or any later version
|
|
// Refer to the license.txt file included.
|
|
|
|
#pragma once
|
|
|
|
#include <string>
|
|
#include <vector>
|
|
|
|
#include "common/common_types.h"
|
|
|
|
#include "core/core.h"
|
|
#include "core/mem_map.h"
|
|
|
|
#include "core/hle/kernel/kernel.h"
|
|
#include "core/hle/result.h"
|
|
|
|
enum ThreadPriority {
|
|
THREADPRIO_HIGHEST = 0, ///< Highest thread priority
|
|
THREADPRIO_DEFAULT = 16, ///< Default thread priority for userland apps
|
|
THREADPRIO_LOW = 31, ///< Low range of thread priority for userland apps
|
|
THREADPRIO_LOWEST = 63, ///< Thread priority max checked by svcCreateThread
|
|
};
|
|
|
|
enum ThreadProcessorId {
|
|
THREADPROCESSORID_0 = 0xFFFFFFFE, ///< Enables core appcode
|
|
THREADPROCESSORID_1 = 0xFFFFFFFD, ///< Enables core syscore
|
|
THREADPROCESSORID_ALL = 0xFFFFFFFC, ///< Enables both cores
|
|
};
|
|
|
|
enum ThreadStatus {
|
|
THREADSTATUS_RUNNING = 1,
|
|
THREADSTATUS_READY = 2,
|
|
THREADSTATUS_WAIT = 4,
|
|
THREADSTATUS_SUSPEND = 8,
|
|
THREADSTATUS_DORMANT = 16,
|
|
THREADSTATUS_DEAD = 32,
|
|
THREADSTATUS_WAITSUSPEND = THREADSTATUS_WAIT | THREADSTATUS_SUSPEND
|
|
};
|
|
|
|
namespace Kernel {
|
|
|
|
class Thread : public WaitObject {
|
|
public:
|
|
static ResultVal<SharedPtr<Thread>> Create(std::string name, VAddr entry_point, s32 priority,
|
|
u32 arg, s32 processor_id, VAddr stack_top, u32 stack_size);
|
|
|
|
std::string GetName() const override { return name; }
|
|
std::string GetTypeName() const override { return "Thread"; }
|
|
|
|
static const HandleType HANDLE_TYPE = HandleType::Thread;
|
|
HandleType GetHandleType() const override { return HANDLE_TYPE; }
|
|
|
|
inline bool IsRunning() const { return (status & THREADSTATUS_RUNNING) != 0; }
|
|
inline bool IsStopped() const { return (status & THREADSTATUS_DORMANT) != 0; }
|
|
inline bool IsReady() const { return (status & THREADSTATUS_READY) != 0; }
|
|
inline bool IsWaiting() const { return (status & THREADSTATUS_WAIT) != 0; }
|
|
inline bool IsSuspended() const { return (status & THREADSTATUS_SUSPEND) != 0; }
|
|
inline bool IsIdle() const { return idle; }
|
|
|
|
ResultVal<bool> ShouldWait() override;
|
|
ResultVal<bool> Acquire() override;
|
|
|
|
s32 GetPriority() const { return current_priority; }
|
|
void SetPriority(s32 priority);
|
|
|
|
u32 GetThreadId() const { return thread_id; }
|
|
|
|
void Stop(const char* reason);
|
|
|
|
/**
|
|
* Release an acquired wait object
|
|
* @param wait_object WaitObject to release
|
|
*/
|
|
void ReleaseWaitObject(WaitObject* wait_object);
|
|
|
|
/// Resumes a thread from waiting by marking it as "ready"
|
|
void ResumeFromWait();
|
|
|
|
/**
|
|
* Sets the output values after the thread awakens from WaitSynchronization
|
|
* @param return_val Value returned
|
|
* @param out_val Value to set to the output parameter
|
|
*/
|
|
void SetReturnValue(ResultCode return_val, s32 out_val);
|
|
|
|
Core::ThreadContext context;
|
|
|
|
u32 thread_id;
|
|
|
|
u32 status;
|
|
u32 entry_point;
|
|
u32 stack_top;
|
|
u32 stack_size;
|
|
|
|
s32 initial_priority;
|
|
s32 current_priority;
|
|
|
|
s32 processor_id;
|
|
|
|
std::vector<SharedPtr<WaitObject>> wait_objects; ///< Objects that the thread is waiting on
|
|
|
|
VAddr wait_address; ///< If waiting on an AddressArbiter, this is the arbitration address
|
|
bool wait_all; ///< True if the thread is waiting on all objects before resuming
|
|
|
|
std::string name;
|
|
|
|
/// Whether this thread is intended to never actually be executed, i.e. always idle
|
|
bool idle = false;
|
|
|
|
private:
|
|
|
|
Thread() = default;
|
|
};
|
|
|
|
/// Sets up the primary application thread
|
|
SharedPtr<Thread> SetupMainThread(s32 priority, u32 stack_size);
|
|
|
|
/// Reschedules to the next available thread (call after current thread is suspended)
|
|
void Reschedule();
|
|
|
|
/// Arbitrate the highest priority thread that is waiting
|
|
Thread* ArbitrateHighestPriorityThread(u32 address);
|
|
|
|
/// Arbitrate all threads currently waiting...
|
|
void ArbitrateAllThreads(u32 address);
|
|
|
|
/// Gets the current thread
|
|
Thread* GetCurrentThread();
|
|
|
|
/// Waits the current thread on a sleep
|
|
void WaitCurrentThread_Sleep();
|
|
|
|
/**
|
|
* Waits the current thread from a WaitSynchronization call
|
|
* @param wait_object Kernel object that we are waiting on
|
|
* @param wait_all If true, wait on all objects before resuming (for WaitSynchronizationN only)
|
|
*/
|
|
void WaitCurrentThread_WaitSynchronization(SharedPtr<WaitObject> wait_object, bool wait_all = false);
|
|
|
|
/**
|
|
* Waits the current thread from an ArbitrateAddress call
|
|
* @param wait_address Arbitration address used to resume from wait
|
|
*/
|
|
void WaitCurrentThread_ArbitrateAddress(VAddr wait_address);
|
|
|
|
/**
|
|
* Schedules an event to wake up the specified thread after the specified delay.
|
|
* @param handle The thread handle.
|
|
* @param nanoseconds The time this thread will be allowed to sleep for.
|
|
*/
|
|
void WakeThreadAfterDelay(Thread* thread, s64 nanoseconds);
|
|
|
|
/**
|
|
* Sets up the idle thread, this is a thread that is intended to never execute instructions,
|
|
* only to advance the timing. It is scheduled when there are no other ready threads in the thread queue
|
|
* and will try to yield on every call.
|
|
* @returns The handle of the idle thread
|
|
*/
|
|
Handle SetupIdleThread();
|
|
|
|
/// Initialize threading
|
|
void ThreadingInit();
|
|
|
|
/// Shutdown threading
|
|
void ThreadingShutdown();
|
|
|
|
} // namespace
|