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https://gitlab.com/suyu-emu/suyu.git
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c2588403c0
All service calls in the CTR OS return result codes indicating the success or failure of the call. Previous to this commit, Citra's HLE emulation of services and the kernel universally either ignored errors or returned dummy -1 error codes. This commit makes an initial effort to provide an infrastructure for error reporting and propagation which can be use going forward to make HLE calls accurately return errors as the original system. A few parts of the code have been updated to use the new system where applicable. One part of this effort is the definition of the `ResultCode` type, which provides facilities for constructing and parsing error codes in the structured format used by the CTR. The `ResultVal` type builds on `ResultCode` by providing a container for values returned by function that can report errors. It enforces that correct error checking will be done on function returns by preventing the use of the return value if the function returned an error code. Currently this change is mostly internal since errors are still suppressed on the ARM<->HLE border, as a temporary compatibility hack. As functionality is implemented and tested this hack can be eventually removed.
160 lines
5.3 KiB
C++
160 lines
5.3 KiB
C++
// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#include <map>
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#include <algorithm>
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#include <vector>
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#include "common/common.h"
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#include "core/hle/kernel/kernel.h"
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#include "core/hle/kernel/event.h"
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#include "core/hle/kernel/thread.h"
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namespace Kernel {
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class Event : public Object {
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public:
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std::string GetTypeName() const override { return "Event"; }
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std::string GetName() const override { return name; }
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static Kernel::HandleType GetStaticHandleType() { return Kernel::HandleType::Event; }
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Kernel::HandleType GetHandleType() const override { return Kernel::HandleType::Event; }
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ResetType intitial_reset_type; ///< ResetType specified at Event initialization
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ResetType reset_type; ///< Current ResetType
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bool locked; ///< Event signal wait
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bool permanent_locked; ///< Hack - to set event permanent state (for easy passthrough)
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std::vector<Handle> waiting_threads; ///< Threads that are waiting for the event
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std::string name; ///< Name of event (optional)
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/**
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* Wait for kernel object to synchronize
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* @param wait Boolean wait set if current thread should wait as a result of sync operation
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* @return Result of operation, 0 on success, otherwise error code
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*/
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ResultVal<bool> WaitSynchronization() override {
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bool wait = locked;
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if (locked) {
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Handle thread = GetCurrentThreadHandle();
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if (std::find(waiting_threads.begin(), waiting_threads.end(), thread) == waiting_threads.end()) {
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waiting_threads.push_back(thread);
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}
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Kernel::WaitCurrentThread(WAITTYPE_EVENT, GetHandle());
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}
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if (reset_type != RESETTYPE_STICKY && !permanent_locked) {
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locked = true;
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}
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return MakeResult<bool>(wait);
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}
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};
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/**
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* Hackish function to set an events permanent lock state, used to pass through synch blocks
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* @param handle Handle to event to change
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* @param permanent_locked Boolean permanent locked value to set event
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* @return Result of operation, 0 on success, otherwise error code
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*/
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ResultCode SetPermanentLock(Handle handle, const bool permanent_locked) {
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Event* evt = g_object_pool.Get<Event>(handle);
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if (evt == nullptr) return InvalidHandle(ErrorModule::Kernel);
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evt->permanent_locked = permanent_locked;
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return RESULT_SUCCESS;
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}
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/**
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* Changes whether an event is locked or not
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* @param handle Handle to event to change
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* @param locked Boolean locked value to set event
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* @return Result of operation, 0 on success, otherwise error code
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*/
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ResultCode SetEventLocked(const Handle handle, const bool locked) {
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Event* evt = g_object_pool.Get<Event>(handle);
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if (evt == nullptr) return InvalidHandle(ErrorModule::Kernel);
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if (!evt->permanent_locked) {
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evt->locked = locked;
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}
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return RESULT_SUCCESS;
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}
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/**
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* Signals an event
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* @param handle Handle to event to signal
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* @return Result of operation, 0 on success, otherwise error code
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*/
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ResultCode SignalEvent(const Handle handle) {
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Event* evt = g_object_pool.Get<Event>(handle);
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if (evt == nullptr) return InvalidHandle(ErrorModule::Kernel);
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// Resume threads waiting for event to signal
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bool event_caught = false;
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for (size_t i = 0; i < evt->waiting_threads.size(); ++i) {
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ResumeThreadFromWait( evt->waiting_threads[i]);
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// If any thread is signalled awake by this event, assume the event was "caught" and reset
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// the event. This will result in the next thread waiting on the event to block. Otherwise,
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// the event will not be reset, and the next thread to call WaitSynchronization on it will
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// not block. Not sure if this is correct behavior, but it seems to work.
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event_caught = true;
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}
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evt->waiting_threads.clear();
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if (!evt->permanent_locked) {
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evt->locked = event_caught;
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}
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return RESULT_SUCCESS;
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}
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/**
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* Clears an event
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* @param handle Handle to event to clear
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* @return Result of operation, 0 on success, otherwise error code
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*/
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ResultCode ClearEvent(Handle handle) {
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Event* evt = g_object_pool.Get<Event>(handle);
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if (evt == nullptr) return InvalidHandle(ErrorModule::Kernel);
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if (!evt->permanent_locked) {
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evt->locked = true;
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}
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return RESULT_SUCCESS;
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}
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/**
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* Creates an event
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* @param handle Reference to handle for the newly created mutex
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* @param reset_type ResetType describing how to create event
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* @param name Optional name of event
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* @return Newly created Event object
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*/
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Event* CreateEvent(Handle& handle, const ResetType reset_type, const std::string& name) {
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Event* evt = new Event;
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handle = Kernel::g_object_pool.Create(evt);
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evt->locked = true;
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evt->permanent_locked = false;
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evt->reset_type = evt->intitial_reset_type = reset_type;
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evt->name = name;
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return evt;
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}
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/**
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* Creates an event
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* @param reset_type ResetType describing how to create event
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* @param name Optional name of event
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* @return Handle to newly created Event object
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*/
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Handle CreateEvent(const ResetType reset_type, const std::string& name) {
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Handle handle;
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Event* evt = CreateEvent(handle, reset_type, name);
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return handle;
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}
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} // namespace
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