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370 lines
14 KiB
C++
370 lines
14 KiB
C++
// Copyright 2018 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <cinttypes>
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#include "common/assert.h"
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#include "core/core.h"
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#include "video_core/debug_utils/debug_utils.h"
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#include "video_core/engines/maxwell_3d.h"
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#include "video_core/rasterizer_interface.h"
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#include "video_core/renderer_base.h"
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#include "video_core/textures/decoders.h"
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#include "video_core/textures/texture.h"
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#include "video_core/video_core.h"
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namespace Tegra {
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namespace Engines {
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/// First register id that is actually a Macro call.
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constexpr u32 MacroRegistersStart = 0xE00;
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Maxwell3D::Maxwell3D(MemoryManager& memory_manager)
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: memory_manager(memory_manager), macro_interpreter(*this) {}
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void Maxwell3D::CallMacroMethod(u32 method, std::vector<u32> parameters) {
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auto macro_code = uploaded_macros.find(method);
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// The requested macro must have been uploaded already.
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ASSERT_MSG(macro_code != uploaded_macros.end(), "Macro %08X was not uploaded", method);
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// Reset the current macro and execute it.
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executing_macro = 0;
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macro_interpreter.Execute(macro_code->second, std::move(parameters));
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}
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void Maxwell3D::WriteReg(u32 method, u32 value, u32 remaining_params) {
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auto debug_context = Core::System::GetInstance().GetGPUDebugContext();
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// It is an error to write to a register other than the current macro's ARG register before it
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// has finished execution.
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if (executing_macro != 0) {
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ASSERT(method == executing_macro + 1);
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}
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// Methods after 0xE00 are special, they're actually triggers for some microcode that was
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// uploaded to the GPU during initialization.
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if (method >= MacroRegistersStart) {
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// We're trying to execute a macro
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if (executing_macro == 0) {
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// A macro call must begin by writing the macro method's register, not its argument.
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ASSERT_MSG((method % 2) == 0,
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"Can't start macro execution by writing to the ARGS register");
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executing_macro = method;
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}
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macro_params.push_back(value);
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// Call the macro when there are no more parameters in the command buffer
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if (remaining_params == 0) {
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CallMacroMethod(executing_macro, std::move(macro_params));
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}
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return;
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}
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ASSERT_MSG(method < Regs::NUM_REGS,
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"Invalid Maxwell3D register, increase the size of the Regs structure");
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if (debug_context) {
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debug_context->OnEvent(Tegra::DebugContext::Event::MaxwellCommandLoaded, nullptr);
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}
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regs.reg_array[method] = value;
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switch (method) {
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case MAXWELL3D_REG_INDEX(macros.data): {
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ProcessMacroUpload(value);
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break;
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}
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case MAXWELL3D_REG_INDEX(code_address.code_address_high):
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case MAXWELL3D_REG_INDEX(code_address.code_address_low): {
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// Note: For some reason games (like Puyo Puyo Tetris) seem to write 0 to the CODE_ADDRESS
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// register, we do not currently know if that's intended or a bug, so we assert it lest
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// stuff breaks in other places (like the shader address calculation).
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ASSERT_MSG(regs.code_address.CodeAddress() == 0, "Unexpected CODE_ADDRESS register value.");
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break;
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}
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case MAXWELL3D_REG_INDEX(const_buffer.cb_data[0]):
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case MAXWELL3D_REG_INDEX(const_buffer.cb_data[1]):
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case MAXWELL3D_REG_INDEX(const_buffer.cb_data[2]):
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case MAXWELL3D_REG_INDEX(const_buffer.cb_data[3]):
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case MAXWELL3D_REG_INDEX(const_buffer.cb_data[4]):
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case MAXWELL3D_REG_INDEX(const_buffer.cb_data[5]):
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case MAXWELL3D_REG_INDEX(const_buffer.cb_data[6]):
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case MAXWELL3D_REG_INDEX(const_buffer.cb_data[7]):
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case MAXWELL3D_REG_INDEX(const_buffer.cb_data[8]):
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case MAXWELL3D_REG_INDEX(const_buffer.cb_data[9]):
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case MAXWELL3D_REG_INDEX(const_buffer.cb_data[10]):
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case MAXWELL3D_REG_INDEX(const_buffer.cb_data[11]):
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case MAXWELL3D_REG_INDEX(const_buffer.cb_data[12]):
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case MAXWELL3D_REG_INDEX(const_buffer.cb_data[13]):
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case MAXWELL3D_REG_INDEX(const_buffer.cb_data[14]):
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case MAXWELL3D_REG_INDEX(const_buffer.cb_data[15]): {
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ProcessCBData(value);
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break;
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}
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case MAXWELL3D_REG_INDEX(cb_bind[0].raw_config): {
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ProcessCBBind(Regs::ShaderStage::Vertex);
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break;
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}
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case MAXWELL3D_REG_INDEX(cb_bind[1].raw_config): {
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ProcessCBBind(Regs::ShaderStage::TesselationControl);
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break;
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}
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case MAXWELL3D_REG_INDEX(cb_bind[2].raw_config): {
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ProcessCBBind(Regs::ShaderStage::TesselationEval);
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break;
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}
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case MAXWELL3D_REG_INDEX(cb_bind[3].raw_config): {
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ProcessCBBind(Regs::ShaderStage::Geometry);
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break;
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}
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case MAXWELL3D_REG_INDEX(cb_bind[4].raw_config): {
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ProcessCBBind(Regs::ShaderStage::Fragment);
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break;
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}
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case MAXWELL3D_REG_INDEX(draw.vertex_end_gl): {
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DrawArrays();
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break;
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}
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case MAXWELL3D_REG_INDEX(query.query_get): {
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ProcessQueryGet();
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break;
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}
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default:
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break;
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}
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VideoCore::g_renderer->Rasterizer()->NotifyMaxwellRegisterChanged(method);
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if (debug_context) {
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debug_context->OnEvent(Tegra::DebugContext::Event::MaxwellCommandProcessed, nullptr);
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}
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}
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void Maxwell3D::ProcessMacroUpload(u32 data) {
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// Store the uploaded macro code to interpret them when they're called.
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auto& macro = uploaded_macros[regs.macros.entry * 2 + MacroRegistersStart];
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macro.push_back(data);
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}
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void Maxwell3D::ProcessQueryGet() {
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GPUVAddr sequence_address = regs.query.QueryAddress();
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// Since the sequence address is given as a GPU VAddr, we have to convert it to an application
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// VAddr before writing.
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boost::optional<VAddr> address = memory_manager.GpuToCpuAddress(sequence_address);
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// TODO(Subv): Support the other query units.
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ASSERT_MSG(regs.query.query_get.unit == Regs::QueryUnit::Crop,
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"Units other than CROP are unimplemented");
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ASSERT_MSG(regs.query.query_get.short_query,
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"Writing the entire query result structure is unimplemented");
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u32 value = Memory::Read32(*address);
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u32 result = 0;
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// TODO(Subv): Support the other query variables
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switch (regs.query.query_get.select) {
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case Regs::QuerySelect::Zero:
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result = 0;
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break;
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default:
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UNIMPLEMENTED_MSG("Unimplemented query select type {}",
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static_cast<u32>(regs.query.query_get.select.Value()));
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}
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// TODO(Subv): Research and implement how query sync conditions work.
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switch (regs.query.query_get.mode) {
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case Regs::QueryMode::Write:
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case Regs::QueryMode::Write2: {
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// Write the current query sequence to the sequence address.
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u32 sequence = regs.query.query_sequence;
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Memory::Write32(*address, sequence);
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// TODO(Subv): Write the proper query response structure to the address when not using short
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// mode.
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break;
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}
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default:
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UNIMPLEMENTED_MSG("Query mode {} not implemented",
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static_cast<u32>(regs.query.query_get.mode.Value()));
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}
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}
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void Maxwell3D::DrawArrays() {
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NGLOG_DEBUG(HW_GPU, "called, topology={}, count={}",
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static_cast<u32>(regs.draw.topology.Value()), regs.vertex_buffer.count);
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ASSERT_MSG(!(regs.index_array.count && regs.vertex_buffer.count), "Both indexed and direct?");
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auto debug_context = Core::System::GetInstance().GetGPUDebugContext();
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if (debug_context) {
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debug_context->OnEvent(Tegra::DebugContext::Event::IncomingPrimitiveBatch, nullptr);
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}
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if (debug_context) {
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debug_context->OnEvent(Tegra::DebugContext::Event::FinishedPrimitiveBatch, nullptr);
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}
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const bool is_indexed{regs.index_array.count && !regs.vertex_buffer.count};
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VideoCore::g_renderer->Rasterizer()->AccelerateDrawBatch(is_indexed);
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// TODO(bunnei): Below, we reset vertex count so that we can use these registers to determine if
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// the game is trying to draw indexed or direct mode. This needs to be verified on HW still -
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// it's possible that it is incorrect and that there is some other register used to specify the
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// drawing mode.
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if (is_indexed) {
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regs.index_array.count = 0;
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} else {
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regs.vertex_buffer.count = 0;
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}
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}
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void Maxwell3D::ProcessCBBind(Regs::ShaderStage stage) {
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// Bind the buffer currently in CB_ADDRESS to the specified index in the desired shader stage.
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auto& shader = state.shader_stages[static_cast<size_t>(stage)];
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auto& bind_data = regs.cb_bind[static_cast<size_t>(stage)];
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auto& buffer = shader.const_buffers[bind_data.index];
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buffer.enabled = bind_data.valid.Value() != 0;
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buffer.index = bind_data.index;
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buffer.address = regs.const_buffer.BufferAddress();
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buffer.size = regs.const_buffer.cb_size;
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}
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void Maxwell3D::ProcessCBData(u32 value) {
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// Write the input value to the current const buffer at the current position.
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GPUVAddr buffer_address = regs.const_buffer.BufferAddress();
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ASSERT(buffer_address != 0);
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// Don't allow writing past the end of the buffer.
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ASSERT(regs.const_buffer.cb_pos + sizeof(u32) <= regs.const_buffer.cb_size);
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boost::optional<VAddr> address =
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memory_manager.GpuToCpuAddress(buffer_address + regs.const_buffer.cb_pos);
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Memory::Write32(*address, value);
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// Increment the current buffer position.
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regs.const_buffer.cb_pos = regs.const_buffer.cb_pos + 4;
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}
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Texture::TICEntry Maxwell3D::GetTICEntry(u32 tic_index) const {
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GPUVAddr tic_base_address = regs.tic.TICAddress();
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GPUVAddr tic_address_gpu = tic_base_address + tic_index * sizeof(Texture::TICEntry);
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boost::optional<VAddr> tic_address_cpu = memory_manager.GpuToCpuAddress(tic_address_gpu);
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Texture::TICEntry tic_entry;
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Memory::ReadBlock(*tic_address_cpu, &tic_entry, sizeof(Texture::TICEntry));
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ASSERT_MSG(tic_entry.header_version == Texture::TICHeaderVersion::BlockLinear ||
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tic_entry.header_version == Texture::TICHeaderVersion::Pitch,
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"TIC versions other than BlockLinear or Pitch are unimplemented");
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ASSERT_MSG((tic_entry.texture_type == Texture::TextureType::Texture2D) ||
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(tic_entry.texture_type == Texture::TextureType::Texture2DNoMipmap),
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"Texture types other than Texture2D are unimplemented");
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auto r_type = tic_entry.r_type.Value();
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auto g_type = tic_entry.g_type.Value();
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auto b_type = tic_entry.b_type.Value();
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auto a_type = tic_entry.a_type.Value();
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// TODO(Subv): Different data types for separate components are not supported
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ASSERT(r_type == g_type && r_type == b_type && r_type == a_type);
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// TODO(Subv): Only UNORM formats are supported for now.
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ASSERT(r_type == Texture::ComponentType::UNORM);
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return tic_entry;
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}
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Texture::TSCEntry Maxwell3D::GetTSCEntry(u32 tsc_index) const {
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GPUVAddr tsc_base_address = regs.tsc.TSCAddress();
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GPUVAddr tsc_address_gpu = tsc_base_address + tsc_index * sizeof(Texture::TSCEntry);
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boost::optional<VAddr> tsc_address_cpu = memory_manager.GpuToCpuAddress(tsc_address_gpu);
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Texture::TSCEntry tsc_entry;
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Memory::ReadBlock(*tsc_address_cpu, &tsc_entry, sizeof(Texture::TSCEntry));
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return tsc_entry;
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}
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std::vector<Texture::FullTextureInfo> Maxwell3D::GetStageTextures(Regs::ShaderStage stage) const {
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std::vector<Texture::FullTextureInfo> textures;
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auto& fragment_shader = state.shader_stages[static_cast<size_t>(stage)];
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auto& tex_info_buffer = fragment_shader.const_buffers[regs.tex_cb_index];
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ASSERT(tex_info_buffer.enabled && tex_info_buffer.address != 0);
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GPUVAddr tic_base_address = regs.tic.TICAddress();
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GPUVAddr tex_info_buffer_end = tex_info_buffer.address + tex_info_buffer.size;
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// Offset into the texture constbuffer where the texture info begins.
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static constexpr size_t TextureInfoOffset = 0x20;
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for (GPUVAddr current_texture = tex_info_buffer.address + TextureInfoOffset;
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current_texture < tex_info_buffer_end; current_texture += sizeof(Texture::TextureHandle)) {
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Texture::TextureHandle tex_handle{
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Memory::Read32(*memory_manager.GpuToCpuAddress(current_texture))};
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Texture::FullTextureInfo tex_info{};
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// TODO(Subv): Use the shader to determine which textures are actually accessed.
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tex_info.index = (current_texture - tex_info_buffer.address - TextureInfoOffset) /
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sizeof(Texture::TextureHandle);
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// Load the TIC data.
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if (tex_handle.tic_id != 0) {
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tex_info.enabled = true;
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auto tic_entry = GetTICEntry(tex_handle.tic_id);
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// TODO(Subv): Workaround for BitField's move constructor being deleted.
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std::memcpy(&tex_info.tic, &tic_entry, sizeof(tic_entry));
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}
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// Load the TSC data
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if (tex_handle.tsc_id != 0) {
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auto tsc_entry = GetTSCEntry(tex_handle.tsc_id);
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// TODO(Subv): Workaround for BitField's move constructor being deleted.
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std::memcpy(&tex_info.tsc, &tsc_entry, sizeof(tsc_entry));
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}
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if (tex_info.enabled)
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textures.push_back(tex_info);
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}
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return textures;
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}
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u32 Maxwell3D::GetRegisterValue(u32 method) const {
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ASSERT_MSG(method < Regs::NUM_REGS, "Invalid Maxwell3D register");
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return regs.reg_array[method];
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}
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bool Maxwell3D::IsShaderStageEnabled(Regs::ShaderStage stage) const {
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// The Vertex stage is always enabled.
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if (stage == Regs::ShaderStage::Vertex)
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return true;
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switch (stage) {
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case Regs::ShaderStage::TesselationControl:
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return regs.shader_config[static_cast<size_t>(Regs::ShaderProgram::TesselationControl)]
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.enable != 0;
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case Regs::ShaderStage::TesselationEval:
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return regs.shader_config[static_cast<size_t>(Regs::ShaderProgram::TesselationEval)]
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.enable != 0;
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case Regs::ShaderStage::Geometry:
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return regs.shader_config[static_cast<size_t>(Regs::ShaderProgram::Geometry)].enable != 0;
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case Regs::ShaderStage::Fragment:
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return regs.shader_config[static_cast<size_t>(Regs::ShaderProgram::Fragment)].enable != 0;
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}
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UNREACHABLE();
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}
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} // namespace Engines
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} // namespace Tegra
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