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https://gitlab.com/suyu-emu/suyu.git
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3e26141483
Exposed the SDL_ShowCursor function to EmuWindow baseclass. When creating the window (GL or VK) in fullscreen it now automatically hides the cursor.
104 lines
3.6 KiB
C++
104 lines
3.6 KiB
C++
// Copyright 2018 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <cstdlib>
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#include <memory>
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#include <string>
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#include <fmt/format.h>
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#include "common/assert.h"
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#include "common/logging/log.h"
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#include "common/scm_rev.h"
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#include "common/settings.h"
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#include "video_core/renderer_vulkan/renderer_vulkan.h"
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#include "yuzu_cmd/emu_window/emu_window_sdl2_vk.h"
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#ifdef YUZU_USE_EXTERNAL_SDL2
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// Include this before SDL.h to prevent the external from including a dummy
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#define USING_GENERATED_CONFIG_H
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#include <SDL_config.h>
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#endif
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#include <SDL.h>
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#include <SDL_syswm.h>
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EmuWindow_SDL2_VK::EmuWindow_SDL2_VK(InputCommon::InputSubsystem* input_subsystem,
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Core::System& system_, bool fullscreen)
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: EmuWindow_SDL2{input_subsystem, system_} {
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const std::string window_title = fmt::format("yuzu {} | {}-{} (Vulkan)", Common::g_build_name,
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Common::g_scm_branch, Common::g_scm_desc);
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render_window =
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SDL_CreateWindow(window_title.c_str(), SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
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Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height,
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SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI);
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SDL_SysWMinfo wm;
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SDL_VERSION(&wm.version);
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if (SDL_GetWindowWMInfo(render_window, &wm) == SDL_FALSE) {
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LOG_CRITICAL(Frontend, "Failed to get information from the window manager");
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std::exit(EXIT_FAILURE);
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}
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SetWindowIcon();
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if (fullscreen) {
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Fullscreen();
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ShowCursor(false);
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}
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switch (wm.subsystem) {
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#ifdef SDL_VIDEO_DRIVER_WINDOWS
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case SDL_SYSWM_TYPE::SDL_SYSWM_WINDOWS:
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window_info.type = Core::Frontend::WindowSystemType::Windows;
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window_info.render_surface = reinterpret_cast<void*>(wm.info.win.window);
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break;
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#else
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case SDL_SYSWM_TYPE::SDL_SYSWM_WINDOWS:
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LOG_CRITICAL(Frontend, "Window manager subsystem Windows not compiled");
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std::exit(EXIT_FAILURE);
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break;
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#endif
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#ifdef SDL_VIDEO_DRIVER_X11
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case SDL_SYSWM_TYPE::SDL_SYSWM_X11:
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window_info.type = Core::Frontend::WindowSystemType::X11;
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window_info.display_connection = wm.info.x11.display;
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window_info.render_surface = reinterpret_cast<void*>(wm.info.x11.window);
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break;
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#else
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case SDL_SYSWM_TYPE::SDL_SYSWM_X11:
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LOG_CRITICAL(Frontend, "Window manager subsystem X11 not compiled");
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std::exit(EXIT_FAILURE);
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break;
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#endif
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#ifdef SDL_VIDEO_DRIVER_WAYLAND
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case SDL_SYSWM_TYPE::SDL_SYSWM_WAYLAND:
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window_info.type = Core::Frontend::WindowSystemType::Wayland;
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window_info.display_connection = wm.info.wl.display;
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window_info.render_surface = wm.info.wl.surface;
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break;
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#else
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case SDL_SYSWM_TYPE::SDL_SYSWM_WAYLAND:
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LOG_CRITICAL(Frontend, "Window manager subsystem Wayland not compiled");
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std::exit(EXIT_FAILURE);
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break;
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#endif
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default:
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LOG_CRITICAL(Frontend, "Window manager subsystem not implemented");
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std::exit(EXIT_FAILURE);
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}
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OnResize();
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OnMinimalClientAreaChangeRequest(GetActiveConfig().min_client_area_size);
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SDL_PumpEvents();
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LOG_INFO(Frontend, "yuzu Version: {} | {}-{} (Vulkan)", Common::g_build_name,
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Common::g_scm_branch, Common::g_scm_desc);
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}
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EmuWindow_SDL2_VK::~EmuWindow_SDL2_VK() = default;
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std::unique_ptr<Core::Frontend::GraphicsContext> EmuWindow_SDL2_VK::CreateSharedContext() const {
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return std::make_unique<DummyContext>();
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}
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