mirror of
https://gitlab.com/suyu-emu/suyu.git
synced 2024-03-15 23:15:44 +00:00
9e87193725
Now that the GPU is initialized when video backends are initialized, it's no longer needed to query components once the game is running: it can be done when yuzu is booting. This allows us to pass components between constructors and in the process remove all Core::System references in the video backend.
126 lines
4.3 KiB
C++
126 lines
4.3 KiB
C++
// Copyright 2018 yuzu Emulator Project
|
|
// Licensed under GPLv2 or any later version
|
|
// Refer to the license.txt file included.
|
|
|
|
#pragma once
|
|
|
|
#include <atomic>
|
|
#include <functional>
|
|
#include <optional>
|
|
#include "common/common_types.h"
|
|
#include "video_core/engines/fermi_2d.h"
|
|
#include "video_core/gpu.h"
|
|
#include "video_core/guest_driver.h"
|
|
|
|
namespace Tegra {
|
|
class MemoryManager;
|
|
}
|
|
|
|
namespace VideoCore {
|
|
|
|
enum class QueryType {
|
|
SamplesPassed,
|
|
};
|
|
constexpr std::size_t NumQueryTypes = 1;
|
|
|
|
enum class LoadCallbackStage {
|
|
Prepare,
|
|
Build,
|
|
Complete,
|
|
};
|
|
using DiskResourceLoadCallback = std::function<void(LoadCallbackStage, std::size_t, std::size_t)>;
|
|
|
|
class RasterizerInterface {
|
|
public:
|
|
virtual ~RasterizerInterface() {}
|
|
|
|
/// Dispatches a draw invocation
|
|
virtual void Draw(bool is_indexed, bool is_instanced) = 0;
|
|
|
|
/// Clear the current framebuffer
|
|
virtual void Clear() = 0;
|
|
|
|
/// Dispatches a compute shader invocation
|
|
virtual void DispatchCompute(GPUVAddr code_addr) = 0;
|
|
|
|
/// Resets the counter of a query
|
|
virtual void ResetCounter(QueryType type) = 0;
|
|
|
|
/// Records a GPU query and caches it
|
|
virtual void Query(GPUVAddr gpu_addr, QueryType type, std::optional<u64> timestamp) = 0;
|
|
|
|
/// Signal a GPU based semaphore as a fence
|
|
virtual void SignalSemaphore(GPUVAddr addr, u32 value) = 0;
|
|
|
|
/// Signal a GPU based syncpoint as a fence
|
|
virtual void SignalSyncPoint(u32 value) = 0;
|
|
|
|
/// Release all pending fences.
|
|
virtual void ReleaseFences() = 0;
|
|
|
|
/// Notify rasterizer that all caches should be flushed to Switch memory
|
|
virtual void FlushAll() = 0;
|
|
|
|
/// Notify rasterizer that any caches of the specified region should be flushed to Switch memory
|
|
virtual void FlushRegion(VAddr addr, u64 size) = 0;
|
|
|
|
/// Check if the the specified memory area requires flushing to CPU Memory.
|
|
virtual bool MustFlushRegion(VAddr addr, u64 size) = 0;
|
|
|
|
/// Notify rasterizer that any caches of the specified region should be invalidated
|
|
virtual void InvalidateRegion(VAddr addr, u64 size) = 0;
|
|
|
|
/// Notify rasterizer that any caches of the specified region are desync with guest
|
|
virtual void OnCPUWrite(VAddr addr, u64 size) = 0;
|
|
|
|
/// Sync memory between guest and host.
|
|
virtual void SyncGuestHost() = 0;
|
|
|
|
/// Notify rasterizer that any caches of the specified region should be flushed to Switch memory
|
|
/// and invalidated
|
|
virtual void FlushAndInvalidateRegion(VAddr addr, u64 size) = 0;
|
|
|
|
/// Notify the host renderer to wait for previous primitive and compute operations.
|
|
virtual void WaitForIdle() = 0;
|
|
|
|
/// Notify the rasterizer to send all written commands to the host GPU.
|
|
virtual void FlushCommands() = 0;
|
|
|
|
/// Notify rasterizer that a frame is about to finish
|
|
virtual void TickFrame() = 0;
|
|
|
|
/// Attempt to use a faster method to perform a surface copy
|
|
virtual bool AccelerateSurfaceCopy(const Tegra::Engines::Fermi2D::Regs::Surface& src,
|
|
const Tegra::Engines::Fermi2D::Regs::Surface& dst,
|
|
const Tegra::Engines::Fermi2D::Config& copy_config) {
|
|
return false;
|
|
}
|
|
|
|
/// Attempt to use a faster method to display the framebuffer to screen
|
|
virtual bool AccelerateDisplay(const Tegra::FramebufferConfig& config, VAddr framebuffer_addr,
|
|
u32 pixel_stride) {
|
|
return false;
|
|
}
|
|
|
|
/// Increase/decrease the number of object in pages touching the specified region
|
|
virtual void UpdatePagesCachedCount(VAddr addr, u64 size, int delta) {}
|
|
|
|
/// Initialize disk cached resources for the game being emulated
|
|
virtual void LoadDiskResources(u64 title_id, const std::atomic_bool& stop_loading,
|
|
const DiskResourceLoadCallback& callback) {}
|
|
|
|
/// Grant access to the Guest Driver Profile for recording/obtaining info on the guest driver.
|
|
GuestDriverProfile& AccessGuestDriverProfile() {
|
|
return guest_driver_profile;
|
|
}
|
|
|
|
/// Grant access to the Guest Driver Profile for recording/obtaining info on the guest driver.
|
|
const GuestDriverProfile& AccessGuestDriverProfile() const {
|
|
return guest_driver_profile;
|
|
}
|
|
|
|
private:
|
|
GuestDriverProfile guest_driver_profile{};
|
|
};
|
|
} // namespace VideoCore
|