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https://gitlab.com/suyu-emu/suyu.git
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261 lines
7.6 KiB
C++
261 lines
7.6 KiB
C++
// SPDX-FileCopyrightText: 2014 Citra Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <atomic>
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#include <condition_variable>
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#include <memory>
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#include <mutex>
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#include <QImage>
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#include <QStringList>
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#include <QThread>
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#include <QTouchEvent>
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#include <QWidget>
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#include "common/polyfill_thread.h"
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#include "common/thread.h"
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#include "core/frontend/emu_window.h"
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class GRenderWindow;
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class GMainWindow;
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class QCamera;
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class QCameraImageCapture;
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class QKeyEvent;
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namespace Core {
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enum class SystemResultStatus : u32;
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class System;
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} // namespace Core
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namespace InputCommon {
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class InputSubsystem;
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enum class MouseButton;
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} // namespace InputCommon
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namespace InputCommon::TasInput {
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enum class TasState;
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} // namespace InputCommon::TasInput
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namespace VideoCore {
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enum class LoadCallbackStage;
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class RendererBase;
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} // namespace VideoCore
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class EmuThread final : public QThread {
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Q_OBJECT
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public:
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explicit EmuThread(Core::System& system);
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~EmuThread() override;
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/**
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* Start emulation (on new thread)
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* @warning Only call when not running!
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*/
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void run() override;
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/**
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* Sets whether the emulation thread should run or not
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* @param should_run Boolean value, set the emulation thread to running if true
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*/
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void SetRunning(bool should_run) {
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// TODO: Prevent other threads from modifying the state until we finish.
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{
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// Notify the running thread to change state.
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std::unique_lock run_lk{m_should_run_mutex};
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m_should_run = should_run;
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m_should_run_cv.notify_one();
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}
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// Wait until paused, if pausing.
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if (!should_run) {
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m_is_running.wait(true);
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}
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}
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/**
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* Check if the emulation thread is running or not
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* @return True if the emulation thread is running, otherwise false
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*/
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bool IsRunning() const {
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return m_is_running.load() || m_should_run;
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}
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/**
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* Requests for the emulation thread to immediately stop running
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*/
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void ForceStop() {
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LOG_WARNING(Frontend, "Force stopping EmuThread");
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m_stop_source.request_stop();
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}
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private:
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void EmulationPaused(std::unique_lock<std::mutex>& lk);
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void EmulationResumed(std::unique_lock<std::mutex>& lk);
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private:
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Core::System& m_system;
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std::stop_source m_stop_source;
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std::mutex m_should_run_mutex;
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std::condition_variable_any m_should_run_cv;
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std::atomic<bool> m_is_running{false};
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bool m_should_run{true};
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signals:
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/**
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* Emitted when the CPU has halted execution
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*
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* @warning When connecting to this signal from other threads, make sure to specify either
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* Qt::QueuedConnection (invoke slot within the destination object's message thread) or even
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* Qt::BlockingQueuedConnection (additionally block source thread until slot returns)
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*/
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void DebugModeEntered();
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/**
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* Emitted right before the CPU continues execution
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*
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* @warning When connecting to this signal from other threads, make sure to specify either
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* Qt::QueuedConnection (invoke slot within the destination object's message thread) or even
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* Qt::BlockingQueuedConnection (additionally block source thread until slot returns)
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*/
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void DebugModeLeft();
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void LoadProgress(VideoCore::LoadCallbackStage stage, std::size_t value, std::size_t total);
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};
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class GRenderWindow : public QWidget, public Core::Frontend::EmuWindow {
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Q_OBJECT
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public:
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explicit GRenderWindow(GMainWindow* parent, EmuThread* emu_thread_,
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std::shared_ptr<InputCommon::InputSubsystem> input_subsystem_,
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Core::System& system_);
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~GRenderWindow() override;
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// EmuWindow implementation.
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void OnFrameDisplayed() override;
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bool IsShown() const override;
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std::unique_ptr<Core::Frontend::GraphicsContext> CreateSharedContext() const override;
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void BackupGeometry();
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void RestoreGeometry();
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void restoreGeometry(const QByteArray& geometry_); // overridden
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QByteArray saveGeometry(); // overridden
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qreal windowPixelRatio() const;
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void closeEvent(QCloseEvent* event) override;
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void resizeEvent(QResizeEvent* event) override;
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/// Converts a Qt keybard key into NativeKeyboard key
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static int QtKeyToSwitchKey(Qt::Key qt_keys);
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/// Converts a Qt modifier keys into NativeKeyboard modifier keys
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static int QtModifierToSwitchModifier(Qt::KeyboardModifiers qt_modifiers);
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void keyPressEvent(QKeyEvent* event) override;
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void keyReleaseEvent(QKeyEvent* event) override;
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/// Converts a Qt mouse button into MouseInput mouse button
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static InputCommon::MouseButton QtButtonToMouseButton(Qt::MouseButton button);
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void mousePressEvent(QMouseEvent* event) override;
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void mouseMoveEvent(QMouseEvent* event) override;
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void mouseReleaseEvent(QMouseEvent* event) override;
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void wheelEvent(QWheelEvent* event) override;
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void InitializeCamera();
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void FinalizeCamera();
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bool event(QEvent* event) override;
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void focusOutEvent(QFocusEvent* event) override;
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bool InitRenderTarget();
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/// Destroy the previous run's child_widget which should also destroy the child_window
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void ReleaseRenderTarget();
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bool IsLoadingComplete() const;
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void CaptureScreenshot(const QString& screenshot_path);
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std::pair<u32, u32> ScaleTouch(const QPointF& pos) const;
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/**
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* Instructs the window to re-launch the application using the specified program_index.
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* @param program_index Specifies the index within the application of the program to launch.
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*/
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void ExecuteProgram(std::size_t program_index);
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/// Instructs the window to exit the application.
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void Exit();
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public slots:
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void OnEmulationStarting(EmuThread* emu_thread_);
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void OnEmulationStopping();
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void OnFramebufferSizeChanged();
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signals:
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/// Emitted when the window is closed
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void Closed();
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void FirstFrameDisplayed();
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void ExecuteProgramSignal(std::size_t program_index);
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void ExitSignal();
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void MouseActivity();
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void TasPlaybackStateChanged();
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private:
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void TouchBeginEvent(const QTouchEvent* event);
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void TouchUpdateEvent(const QTouchEvent* event);
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void TouchEndEvent();
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void RequestCameraCapture();
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void OnCameraCapture(int requestId, const QImage& img);
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void OnMinimalClientAreaChangeRequest(std::pair<u32, u32> minimal_size) override;
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bool InitializeOpenGL();
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bool InitializeVulkan();
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void InitializeNull();
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bool LoadOpenGL();
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QStringList GetUnsupportedGLExtensions() const;
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EmuThread* emu_thread;
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std::shared_ptr<InputCommon::InputSubsystem> input_subsystem;
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// Main context that will be shared with all other contexts that are requested.
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// If this is used in a shared context setting, then this should not be used directly, but
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// should instead be shared from
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std::shared_ptr<Core::Frontend::GraphicsContext> main_context;
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/// Temporary storage of the screenshot taken
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QImage screenshot_image;
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QByteArray geometry;
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QWidget* child_widget = nullptr;
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bool first_frame = false;
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InputCommon::TasInput::TasState last_tas_state;
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#if (QT_VERSION < QT_VERSION_CHECK(6, 0, 0)) && YUZU_USE_QT_MULTIMEDIA
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bool is_virtual_camera;
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int pending_camera_snapshots;
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std::vector<u32> camera_data;
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std::unique_ptr<QCamera> camera;
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std::unique_ptr<QCameraImageCapture> camera_capture;
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std::unique_ptr<QTimer> camera_timer;
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#endif
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Core::System& system;
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protected:
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void showEvent(QShowEvent* event) override;
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bool eventFilter(QObject* object, QEvent* event) override;
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};
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