suyu/src/yuzu/debugger/controller.cpp
MonsterDruide1 b42c3ce21d input_common/tas: Base playback & recording system
The base playback system supports up to 8 controllers (specified by `PLAYER_NUMBER` in `tas_input.h`), which all change their inputs simulataneously when `TAS::UpdateThread` is called.

The recording system uses the controller debugger to read the state of the first controller and forwards that data to the TASing system for recording. Currently, this process sadly is not frame-perfect and pixel-accurate.

Co-authored-by: Naii-the-Baf <sfabian200@gmail.com>
Co-authored-by: Narr-the-Reg <juangerman-13@hotmail.com>
2021-09-18 23:22:00 +02:00

89 lines
3 KiB
C++

// Copyright 2015 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <QAction>
#include <QLayout>
#include <QString>
#include "common/settings.h"
#include "input_common/main.h"
#include "input_common/tas/tas_input.h"
#include "yuzu/configuration/configure_input_player_widget.h"
#include "yuzu/debugger/controller.h"
ControllerDialog::ControllerDialog(QWidget* parent, InputCommon::InputSubsystem* input_subsystem_)
: QWidget(parent, Qt::Dialog), input_subsystem{input_subsystem_} {
setObjectName(QStringLiteral("Controller"));
setWindowTitle(tr("Controller P1"));
resize(500, 350);
setMinimumSize(500, 350);
// Remove the "?" button from the titlebar and enable the maximize button
setWindowFlags((windowFlags() & ~Qt::WindowContextHelpButtonHint) |
Qt::WindowMaximizeButtonHint);
widget = new PlayerControlPreview(this);
refreshConfiguration();
QLayout* layout = new QVBoxLayout(this);
layout->setContentsMargins(0, 0, 0, 0);
layout->addWidget(widget);
setLayout(layout);
// Configure focus so that widget is focusable and the dialog automatically forwards focus to
// it.
setFocusProxy(widget);
widget->SetConnectedStatus(false);
widget->setFocusPolicy(Qt::StrongFocus);
widget->setFocus();
}
void ControllerDialog::refreshConfiguration() {
const auto& players = Settings::values.players.GetValue();
constexpr std::size_t player = 0;
widget->SetPlayerInputRaw(player, players[player].buttons, players[player].analogs);
widget->SetControllerType(players[player].controller_type);
ControllerCallback callback{[this](ControllerInput input) { InputController(input); }};
widget->SetCallBack(callback);
widget->repaint();
widget->SetConnectedStatus(players[player].connected);
}
QAction* ControllerDialog::toggleViewAction() {
if (toggle_view_action == nullptr) {
toggle_view_action = new QAction(tr("&Controller P1"), this);
toggle_view_action->setCheckable(true);
toggle_view_action->setChecked(isVisible());
connect(toggle_view_action, &QAction::toggled, this, &ControllerDialog::setVisible);
}
return toggle_view_action;
}
void ControllerDialog::showEvent(QShowEvent* ev) {
if (toggle_view_action) {
toggle_view_action->setChecked(isVisible());
}
refreshConfiguration();
QWidget::showEvent(ev);
}
void ControllerDialog::hideEvent(QHideEvent* ev) {
if (toggle_view_action) {
toggle_view_action->setChecked(isVisible());
}
widget->SetConnectedStatus(false);
QWidget::hideEvent(ev);
}
void ControllerDialog::RefreshTasFile() {
input_subsystem->GetTas()->RefreshTasFile();
}
void ControllerDialog::InputController(ControllerInput input) {
u32 buttons = 0;
int index = 0;
for (bool btn : input.button_values) {
buttons += (btn ? 1 : 0) << index;
index++;
}
input_subsystem->GetTas()->RecordInput(buttons, input.axis_values);
}