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7dafa96ab5
Put all varyings into a single std::bitset with helpers to access it. Implement passthrough geometry shaders using host's. |
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.. | ||
collect_shader_info_pass.cpp | ||
constant_propagation_pass.cpp | ||
dead_code_elimination_pass.cpp | ||
dual_vertex_pass.cpp | ||
global_memory_to_storage_buffer_pass.cpp | ||
identity_removal_pass.cpp | ||
lower_fp16_to_fp32.cpp | ||
lower_int64_to_int32.cpp | ||
passes.h | ||
ssa_rewrite_pass.cpp | ||
texture_pass.cpp | ||
verification_pass.cpp |