suyu/src/yuzu/configuration/configure_gamelist.cpp
Lioncash a9b953e6d4 yuzu/configure_gamelist: Use std::array instead of std::vector for translatable strings
We don't need to use an allocating container for these, given we know
the fixed amount of strings being used. This is just a waste of memory.
2018-09-12 01:20:04 -04:00

74 lines
2.7 KiB
C++

// Copyright 2016 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <array>
#include <utility>
#include "common/common_types.h"
#include "core/settings.h"
#include "ui_configure_gamelist.h"
#include "yuzu/configuration/configure_gamelist.h"
#include "yuzu/ui_settings.h"
ConfigureGameList::ConfigureGameList(QWidget* parent)
: QWidget(parent), ui(new Ui::ConfigureGameList) {
ui->setupUi(this);
InitializeIconSizeComboBox();
InitializeRowComboBoxes();
this->setConfiguration();
}
ConfigureGameList::~ConfigureGameList() = default;
void ConfigureGameList::applyConfiguration() {
UISettings::values.show_unknown = ui->show_unknown->isChecked();
UISettings::values.icon_size = ui->icon_size_combobox->currentData().toUInt();
UISettings::values.row_1_text_id = ui->row_1_text_combobox->currentData().toUInt();
UISettings::values.row_2_text_id = ui->row_2_text_combobox->currentData().toUInt();
Settings::Apply();
}
void ConfigureGameList::setConfiguration() {
ui->show_unknown->setChecked(UISettings::values.show_unknown);
ui->icon_size_combobox->setCurrentIndex(
ui->icon_size_combobox->findData(UISettings::values.icon_size));
ui->row_1_text_combobox->setCurrentIndex(
ui->row_1_text_combobox->findData(UISettings::values.row_1_text_id));
ui->row_2_text_combobox->setCurrentIndex(
ui->row_2_text_combobox->findData(UISettings::values.row_2_text_id));
}
void ConfigureGameList::InitializeIconSizeComboBox() {
static const std::array<std::pair<u32, std::string>, 5> default_icon_sizes{{
std::make_pair(0, "None"), std::make_pair(32, "Small"),
std::make_pair(64, "Standard"), std::make_pair(128, "Large"),
std::make_pair(256, "Full Size"),
}};
for (const auto& size : default_icon_sizes) {
ui->icon_size_combobox->addItem(QString::fromStdString(size.second + " (" +
std::to_string(size.first) + "x" +
std::to_string(size.first) + ")"),
size.first);
}
}
void ConfigureGameList::InitializeRowComboBoxes() {
static const std::array<std::string, 4> row_text_names{{
"Filename",
"Filetype",
"Title ID",
"Title Name",
}};
for (size_t i = 0; i < row_text_names.size(); ++i) {
ui->row_1_text_combobox->addItem(QString::fromStdString(row_text_names[i]),
QVariant::fromValue(i));
ui->row_2_text_combobox->addItem(QString::fromStdString(row_text_names[i]),
QVariant::fromValue(i));
}
}