suyu/src/video_core/engines/maxwell_3d.h

505 lines
16 KiB
C++

// Copyright 2018 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <unordered_map>
#include <vector>
#include "common/assert.h"
#include "common/bit_field.h"
#include "common/common_funcs.h"
#include "common/common_types.h"
#include "video_core/memory_manager.h"
namespace Tegra {
namespace Engines {
class Maxwell3D final {
public:
explicit Maxwell3D(MemoryManager& memory_manager);
~Maxwell3D() = default;
/// Write the value to the register identified by method.
void WriteReg(u32 method, u32 value, u32 remaining_params);
/// Uploads the code for a GPU macro program associated with the specified entry.
void SubmitMacroCode(u32 entry, std::vector<u32> code);
/// Register structure of the Maxwell3D engine.
/// TODO(Subv): This structure will need to be made bigger as more registers are discovered.
struct Regs {
static constexpr size_t NUM_REGS = 0xE36;
static constexpr size_t NumRenderTargets = 8;
static constexpr size_t NumViewports = 16;
static constexpr size_t NumCBData = 16;
static constexpr size_t NumVertexArrays = 32;
static constexpr size_t NumVertexAttributes = 32;
static constexpr size_t MaxShaderProgram = 6;
static constexpr size_t MaxShaderStage = 5;
// Maximum number of const buffers per shader stage.
static constexpr size_t MaxConstBuffers = 16;
enum class QueryMode : u32 {
Write = 0,
Sync = 1,
};
enum class ShaderProgram : u32 {
VertexA = 0,
VertexB = 1,
TesselationControl = 2,
TesselationEval = 3,
Geometry = 4,
Fragment = 5,
};
enum class ShaderStage : u32 {
Vertex = 0,
TesselationControl = 1,
TesselationEval = 2,
Geometry = 3,
Fragment = 4,
};
enum class VertexSize : u32 {
Size_32_32_32_32 = 0x01,
Size_32_32_32 = 0x02,
Size_16_16_16_16 = 0x03,
Size_32_32 = 0x04,
Size_16_16_16 = 0x05,
Size_8_8_8_8 = 0x0a,
Size_16_16 = 0x0f,
Size_32 = 0x12,
Size_8_8_8 = 0x13,
Size_8_8 = 0x18,
Size_16 = 0x1b,
Size_8 = 0x1d,
Size_10_10_10_2 = 0x30,
Size_11_11_10 = 0x31,
};
static std::string VertexSizeToString(VertexSize vertex_size) {
switch (vertex_size) {
case VertexSize::Size_32_32_32_32:
return "32_32_32_32";
case VertexSize::Size_32_32_32:
return "32_32_32";
case VertexSize::Size_16_16_16_16:
return "16_16_16_16";
case VertexSize::Size_32_32:
return "32_32";
case VertexSize::Size_16_16_16:
return "16_16_16";
case VertexSize::Size_8_8_8_8:
return "8_8_8_8";
case VertexSize::Size_16_16:
return "16_16";
case VertexSize::Size_32:
return "32";
case VertexSize::Size_8_8_8:
return "8_8_8";
case VertexSize::Size_8_8:
return "8_8";
case VertexSize::Size_16:
return "16";
case VertexSize::Size_8:
return "8";
case VertexSize::Size_10_10_10_2:
return "10_10_10_2";
case VertexSize::Size_11_11_10:
return "11_11_10";
}
UNIMPLEMENTED();
return {};
}
enum class VertexType : u32 {
SignedNorm = 1,
UnsignedNorm = 2,
SignedInt = 3,
UnsignedInt = 4,
UnsignedScaled = 5,
SignedScaled = 6,
Float = 7,
};
static std::string VertexTypeToString(VertexType vertex_type) {
switch (vertex_type) {
case VertexType::SignedNorm:
return "SignedNorm";
case VertexType::UnsignedNorm:
return "UnsignedNorm";
case VertexType::SignedInt:
return "SignedInt";
case VertexType::UnsignedInt:
return "UnsignedInt";
case VertexType::UnsignedScaled:
return "UnsignedScaled";
case VertexType::SignedScaled:
return "SignedScaled";
case VertexType::Float:
return "Float";
}
UNIMPLEMENTED();
return {};
}
enum class PrimitiveTopology : u32 {
Points = 0x0,
Lines = 0x1,
LineLoop = 0x2,
LineStrip = 0x3,
Triangles = 0x4,
TriangleStrip = 0x5,
TriangleFan = 0x6,
Quads = 0x7,
QuadStrip = 0x8,
Polygon = 0x9,
LinesAdjacency = 0xa,
LineStripAdjacency = 0xb,
TrianglesAdjacency = 0xc,
TriangleStripAdjacency = 0xd,
Patches = 0xe,
};
union {
struct {
INSERT_PADDING_WORDS(0x200);
struct {
u32 address_high;
u32 address_low;
u32 horiz;
u32 vert;
u32 format;
u32 block_dimensions;
u32 array_mode;
u32 layer_stride;
u32 base_layer;
INSERT_PADDING_WORDS(7);
GPUVAddr Address() const {
return static_cast<GPUVAddr>((static_cast<GPUVAddr>(address_high) << 32) |
address_low);
}
} rt[NumRenderTargets];
INSERT_PADDING_WORDS(0x80);
struct {
union {
BitField<0, 16, u32> x;
BitField<16, 16, u32> width;
};
union {
BitField<0, 16, u32> y;
BitField<16, 16, u32> height;
};
float depth_range_near;
float depth_range_far;
} viewport[NumViewports];
INSERT_PADDING_WORDS(0x1D);
struct {
u32 first;
u32 count;
} vertex_buffer;
INSERT_PADDING_WORDS(0x99);
struct {
u32 address_high;
u32 address_low;
u32 format;
u32 block_dimensions;
u32 layer_stride;
GPUVAddr Address() const {
return static_cast<GPUVAddr>((static_cast<GPUVAddr>(address_high) << 32) |
address_low);
}
} zeta;
INSERT_PADDING_WORDS(0x5B);
union {
BitField<0, 5, u32> buffer;
BitField<6, 1, u32> constant;
BitField<7, 14, u32> offset;
BitField<21, 6, VertexSize> size;
BitField<27, 3, VertexType> type;
BitField<31, 1, u32> bgra;
} vertex_attrib_format[NumVertexAttributes];
INSERT_PADDING_WORDS(0xF);
struct {
union {
BitField<0, 4, u32> count;
};
} rt_control;
INSERT_PADDING_WORDS(0xCF);
struct {
u32 tsc_address_high;
u32 tsc_address_low;
u32 tsc_limit;
GPUVAddr TSCAddress() const {
return static_cast<GPUVAddr>(
(static_cast<GPUVAddr>(tsc_address_high) << 32) | tsc_address_low);
}
} tsc;
INSERT_PADDING_WORDS(0x3);
struct {
u32 tic_address_high;
u32 tic_address_low;
u32 tic_limit;
GPUVAddr TICAddress() const {
return static_cast<GPUVAddr>(
(static_cast<GPUVAddr>(tic_address_high) << 32) | tic_address_low);
}
} tic;
INSERT_PADDING_WORDS(0x22);
struct {
u32 code_address_high;
u32 code_address_low;
GPUVAddr CodeAddress() const {
return static_cast<GPUVAddr>(
(static_cast<GPUVAddr>(code_address_high) << 32) | code_address_low);
}
} code_address;
INSERT_PADDING_WORDS(1);
struct {
u32 vertex_end_gl;
union {
u32 vertex_begin_gl;
BitField<0, 16, PrimitiveTopology> topology;
};
} draw;
INSERT_PADDING_WORDS(0x139);
struct {
u32 query_address_high;
u32 query_address_low;
u32 query_sequence;
union {
u32 raw;
BitField<0, 2, QueryMode> mode;
BitField<4, 1, u32> fence;
BitField<12, 4, u32> unit;
} query_get;
GPUVAddr QueryAddress() const {
return static_cast<GPUVAddr>(
(static_cast<GPUVAddr>(query_address_high) << 32) | query_address_low);
}
} query;
INSERT_PADDING_WORDS(0x3C);
struct {
union {
BitField<0, 12, u32> stride;
BitField<12, 1, u32> enable;
};
u32 start_high;
u32 start_low;
u32 divisor;
GPUVAddr StartAddress() const {
return static_cast<GPUVAddr>((static_cast<GPUVAddr>(start_high) << 32) |
start_low);
}
} vertex_array[NumVertexArrays];
INSERT_PADDING_WORDS(0x40);
struct {
u32 limit_high;
u32 limit_low;
GPUVAddr LimitAddress() const {
return static_cast<GPUVAddr>((static_cast<GPUVAddr>(limit_high) << 32) |
limit_low);
}
} vertex_array_limit[NumVertexArrays];
struct {
union {
BitField<0, 1, u32> enable;
BitField<4, 4, ShaderProgram> program;
};
u32 start_id;
INSERT_PADDING_WORDS(1);
u32 gpr_alloc;
ShaderStage type;
INSERT_PADDING_WORDS(9);
} shader_config[MaxShaderProgram];
INSERT_PADDING_WORDS(0x8C);
struct {
u32 cb_size;
u32 cb_address_high;
u32 cb_address_low;
u32 cb_pos;
u32 cb_data[NumCBData];
GPUVAddr BufferAddress() const {
return static_cast<GPUVAddr>(
(static_cast<GPUVAddr>(cb_address_high) << 32) | cb_address_low);
}
} const_buffer;
INSERT_PADDING_WORDS(0x10);
struct {
union {
u32 raw_config;
BitField<0, 1, u32> valid;
BitField<4, 5, u32> index;
};
INSERT_PADDING_WORDS(7);
} cb_bind[MaxShaderStage];
INSERT_PADDING_WORDS(0x56);
u32 tex_cb_index;
INSERT_PADDING_WORDS(0x395);
struct {
/// Compressed address of a buffer that holds information about bound SSBOs.
/// This address is usually bound to c0 in the shaders.
u32 buffer_address;
GPUVAddr BufferAddress() const {
return static_cast<GPUVAddr>(buffer_address) << 8;
}
} ssbo_info;
INSERT_PADDING_WORDS(0x11);
struct {
u32 address[MaxShaderStage];
u32 size[MaxShaderStage];
} tex_info_buffers;
INSERT_PADDING_WORDS(0x102);
};
std::array<u32, NUM_REGS> reg_array;
};
} regs{};
static_assert(sizeof(Regs) == Regs::NUM_REGS * sizeof(u32), "Maxwell3D Regs has wrong size");
struct State {
struct ConstBufferInfo {
GPUVAddr address;
u32 index;
u32 size;
bool enabled;
};
struct ShaderProgramInfo {
Regs::ShaderStage stage;
Regs::ShaderProgram program;
GPUVAddr address;
};
struct ShaderStageInfo {
std::array<ConstBufferInfo, Regs::MaxConstBuffers> const_buffers;
};
std::array<ShaderStageInfo, Regs::MaxShaderStage> shader_stages;
std::array<ShaderProgramInfo, Regs::MaxShaderProgram> shader_programs;
};
State state{};
private:
MemoryManager& memory_manager;
std::unordered_map<u32, std::vector<u32>> uploaded_macros;
/// Macro method that is currently being executed / being fed parameters.
u32 executing_macro = 0;
/// Parameters that have been submitted to the macro call so far.
std::vector<u32> macro_params;
/**
* Call a macro on this engine.
* @param method Method to call
* @param parameters Arguments to the method call
*/
void CallMacroMethod(u32 method, const std::vector<u32>& parameters);
/// Handles a write to the QUERY_GET register.
void ProcessQueryGet();
/// Handles a write to the CB_DATA[i] register.
void ProcessCBData(u32 value);
/// Handles a write to the CB_BIND register.
void ProcessCBBind(Regs::ShaderStage stage);
/// Handles a write to the VERTEX_END_GL register, triggering a draw.
void DrawArrays();
/// Method call handlers
void BindTextureInfoBuffer(const std::vector<u32>& parameters);
void SetShader(const std::vector<u32>& parameters);
void BindStorageBuffer(const std::vector<u32>& parameters);
struct MethodInfo {
const char* name;
u32 arguments;
void (Maxwell3D::*handler)(const std::vector<u32>& parameters);
};
static const std::unordered_map<u32, MethodInfo> method_handlers;
};
#define ASSERT_REG_POSITION(field_name, position) \
static_assert(offsetof(Maxwell3D::Regs, field_name) == position * 4, \
"Field " #field_name " has invalid position")
ASSERT_REG_POSITION(rt, 0x200);
ASSERT_REG_POSITION(viewport, 0x300);
ASSERT_REG_POSITION(vertex_buffer, 0x35D);
ASSERT_REG_POSITION(zeta, 0x3F8);
ASSERT_REG_POSITION(vertex_attrib_format[0], 0x458);
ASSERT_REG_POSITION(rt_control, 0x487);
ASSERT_REG_POSITION(tsc, 0x557);
ASSERT_REG_POSITION(tic, 0x55D);
ASSERT_REG_POSITION(code_address, 0x582);
ASSERT_REG_POSITION(draw, 0x585);
ASSERT_REG_POSITION(query, 0x6C0);
ASSERT_REG_POSITION(vertex_array[0], 0x700);
ASSERT_REG_POSITION(vertex_array_limit[0], 0x7C0);
ASSERT_REG_POSITION(shader_config[0], 0x800);
ASSERT_REG_POSITION(const_buffer, 0x8E0);
ASSERT_REG_POSITION(cb_bind[0], 0x904);
ASSERT_REG_POSITION(tex_cb_index, 0x982);
ASSERT_REG_POSITION(ssbo_info, 0xD18);
ASSERT_REG_POSITION(tex_info_buffers.address[0], 0xD2A);
ASSERT_REG_POSITION(tex_info_buffers.size[0], 0xD2F);
#undef ASSERT_REG_POSITION
} // namespace Engines
} // namespace Tegra