suyu/src/video_core/rasterizer_accelerated.cpp
bunnei 94da1e8a7e video_core: rasterizer_accelerated: Use a flat array instead of interval_map for cached pages.
- Uses a fixed 64MB for the cache instead of an ever growing map.
- Slightly faster by using atomics instead of a single mutex for access.
- Thanks for Rodrigo for the idea.
2021-03-02 16:57:53 -08:00

41 lines
1.4 KiB
C++

// Copyright 2019 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "common/assert.h"
#include "common/common_types.h"
#include "common/div_ceil.h"
#include "core/memory.h"
#include "video_core/rasterizer_accelerated.h"
namespace VideoCore {
RasterizerAccelerated::RasterizerAccelerated(Core::Memory::Memory& cpu_memory_)
: cpu_memory{cpu_memory_} {}
RasterizerAccelerated::~RasterizerAccelerated() = default;
void RasterizerAccelerated::UpdatePagesCachedCount(VAddr addr, u64 size, int delta) {
const auto page_end = Common::DivCeil(addr + size, Core::Memory::PAGE_SIZE);
for (auto page = addr >> Core::Memory::PAGE_BITS; page != page_end; ++page) {
auto& count = cached_pages.at(page >> 3).Count(page);
ASSERT_MSG(count < UINT8_MAX, "Count may exceed UINT8_MAX!");
count += delta;
// Assume delta is either -1 or 1
if (count == 0) {
cpu_memory.RasterizerMarkRegionCached(page << Core::Memory::PAGE_BITS,
Core::Memory::PAGE_SIZE, false);
} else if (count == 1 && delta > 0) {
cpu_memory.RasterizerMarkRegionCached(page << Core::Memory::PAGE_BITS,
Core::Memory::PAGE_SIZE, true);
} else {
ASSERT(count >= 0);
}
}
}
} // namespace VideoCore