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89 lines
2.2 KiB
C++
89 lines
2.2 KiB
C++
// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <memory>
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#include <string>
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#include <vector>
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#include <QDialog>
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#include <QList>
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#include "configuration/shared_widget.h"
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#include "core/file_sys/vfs_types.h"
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#include "vk_device_info.h"
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#include "yuzu/configuration/config.h"
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#include "yuzu/configuration/configuration_shared.h"
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#include "yuzu/configuration/shared_translation.h"
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namespace Core {
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class System;
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}
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namespace InputCommon {
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class InputSubsystem;
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}
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class ConfigurePerGameAddons;
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class ConfigureAudio;
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class ConfigureCpu;
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class ConfigureGraphics;
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class ConfigureGraphicsAdvanced;
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class ConfigureInputPerGame;
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class ConfigureSystem;
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class QGraphicsScene;
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class QStandardItem;
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class QStandardItemModel;
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class QTreeView;
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class QVBoxLayout;
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namespace Ui {
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class ConfigurePerGame;
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}
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class ConfigurePerGame : public QDialog {
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Q_OBJECT
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public:
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// Cannot use std::filesystem::path due to https://bugreports.qt.io/browse/QTBUG-73263
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explicit ConfigurePerGame(QWidget* parent, u64 title_id_, const std::string& file_name,
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std::vector<VkDeviceInfo::Record>& vk_device_records,
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Core::System& system_);
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~ConfigurePerGame() override;
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/// Save all button configurations to settings file
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void ApplyConfiguration();
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void LoadFromFile(FileSys::VirtualFile file_);
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private:
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void changeEvent(QEvent* event) override;
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void RetranslateUI();
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void HandleApplyButtonClicked();
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void LoadConfiguration();
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std::unique_ptr<Ui::ConfigurePerGame> ui;
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FileSys::VirtualFile file;
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u64 title_id;
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QGraphicsScene* scene;
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std::unique_ptr<Config> game_config;
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Core::System& system;
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std::unique_ptr<ConfigurationShared::Builder> builder;
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std::shared_ptr<std::vector<ConfigurationShared::Tab*>> tab_group;
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std::unique_ptr<ConfigurePerGameAddons> addons_tab;
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std::unique_ptr<ConfigureAudio> audio_tab;
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std::unique_ptr<ConfigureCpu> cpu_tab;
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std::unique_ptr<ConfigureGraphicsAdvanced> graphics_advanced_tab;
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std::unique_ptr<ConfigureGraphics> graphics_tab;
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std::unique_ptr<ConfigureInputPerGame> input_tab;
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std::unique_ptr<ConfigureSystem> system_tab;
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};
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