mirror of
https://gitlab.com/suyu-emu/suyu.git
synced 2024-03-15 23:15:44 +00:00
cdb240f3d4
[REUSE] is a specification that aims at making file copyright
information consistent, so that it can be both human and machine
readable. It basically requires that all files have a header containing
copyright and licensing information. When this isn't possible, like
when dealing with binary assets, generated files or embedded third-party
dependencies, it is permitted to insert copyright information in the
`.reuse/dep5` file.
Oh, and it also requires that all the licenses used in the project are
present in the `LICENSES` folder, that's why the diff is so huge.
This can be done automatically with `reuse download --all`.
The `reuse` tool also contains a handy subcommand that analyzes the
project and tells whether or not the project is (still) compliant,
`reuse lint`.
Following REUSE has a few advantages over the current approach:
- Copyright information is easy to access for users / downstream
- Files like `dist/license.md` do not need to exist anymore, as
`.reuse/dep5` is used instead
- `reuse lint` makes it easy to ensure that copyright information of
files like binary assets / images is always accurate and up to date
To add copyright information of files that didn't have it I looked up
who committed what and when, for each file. As yuzu contributors do not
have to sign a CLA or similar I couldn't assume that copyright ownership
was of the "yuzu Emulator Project", so I used the name and/or email of
the commit author instead.
[REUSE]: https://reuse.software
Follow-up to 01cf05bc75
216 lines
6.8 KiB
C++
216 lines
6.8 KiB
C++
// SPDX-FileCopyrightText: 2014 Citra Emulator Project
|
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
|
|
|
#include <sstream>
|
|
#include <QShortcut>
|
|
#include <QTreeWidgetItem>
|
|
#include <QtGlobal>
|
|
|
|
#include "core/hid/emulated_controller.h"
|
|
#include "yuzu/hotkeys.h"
|
|
#include "yuzu/uisettings.h"
|
|
|
|
HotkeyRegistry::HotkeyRegistry() = default;
|
|
HotkeyRegistry::~HotkeyRegistry() = default;
|
|
|
|
void HotkeyRegistry::SaveHotkeys() {
|
|
UISettings::values.shortcuts.clear();
|
|
for (const auto& group : hotkey_groups) {
|
|
for (const auto& hotkey : group.second) {
|
|
UISettings::values.shortcuts.push_back(
|
|
{hotkey.first, group.first,
|
|
UISettings::ContextualShortcut({hotkey.second.keyseq.toString(),
|
|
hotkey.second.controller_keyseq,
|
|
hotkey.second.context})});
|
|
}
|
|
}
|
|
}
|
|
|
|
void HotkeyRegistry::LoadHotkeys() {
|
|
// Make sure NOT to use a reference here because it would become invalid once we call
|
|
// beginGroup()
|
|
for (auto shortcut : UISettings::values.shortcuts) {
|
|
Hotkey& hk = hotkey_groups[shortcut.group][shortcut.name];
|
|
if (!shortcut.shortcut.keyseq.isEmpty()) {
|
|
hk.keyseq =
|
|
QKeySequence::fromString(shortcut.shortcut.keyseq, QKeySequence::NativeText);
|
|
hk.context = static_cast<Qt::ShortcutContext>(shortcut.shortcut.context);
|
|
}
|
|
if (!shortcut.shortcut.controller_keyseq.isEmpty()) {
|
|
hk.controller_keyseq = shortcut.shortcut.controller_keyseq;
|
|
}
|
|
if (hk.shortcut) {
|
|
hk.shortcut->disconnect();
|
|
hk.shortcut->setKey(hk.keyseq);
|
|
}
|
|
if (hk.controller_shortcut) {
|
|
hk.controller_shortcut->disconnect();
|
|
hk.controller_shortcut->SetKey(hk.controller_keyseq);
|
|
}
|
|
}
|
|
}
|
|
|
|
QShortcut* HotkeyRegistry::GetHotkey(const QString& group, const QString& action, QWidget* widget) {
|
|
Hotkey& hk = hotkey_groups[group][action];
|
|
|
|
if (!hk.shortcut) {
|
|
hk.shortcut = new QShortcut(hk.keyseq, widget, nullptr, nullptr, hk.context);
|
|
}
|
|
|
|
hk.shortcut->setAutoRepeat(false);
|
|
|
|
return hk.shortcut;
|
|
}
|
|
|
|
ControllerShortcut* HotkeyRegistry::GetControllerHotkey(const QString& group, const QString& action,
|
|
Core::HID::EmulatedController* controller) {
|
|
Hotkey& hk = hotkey_groups[group][action];
|
|
|
|
if (!hk.controller_shortcut) {
|
|
hk.controller_shortcut = new ControllerShortcut(controller);
|
|
hk.controller_shortcut->SetKey(hk.controller_keyseq);
|
|
}
|
|
|
|
return hk.controller_shortcut;
|
|
}
|
|
|
|
QKeySequence HotkeyRegistry::GetKeySequence(const QString& group, const QString& action) {
|
|
return hotkey_groups[group][action].keyseq;
|
|
}
|
|
|
|
Qt::ShortcutContext HotkeyRegistry::GetShortcutContext(const QString& group,
|
|
const QString& action) {
|
|
return hotkey_groups[group][action].context;
|
|
}
|
|
|
|
ControllerShortcut::ControllerShortcut(Core::HID::EmulatedController* controller) {
|
|
emulated_controller = controller;
|
|
Core::HID::ControllerUpdateCallback engine_callback{
|
|
.on_change = [this](Core::HID::ControllerTriggerType type) { ControllerUpdateEvent(type); },
|
|
.is_npad_service = false,
|
|
};
|
|
callback_key = emulated_controller->SetCallback(engine_callback);
|
|
is_enabled = true;
|
|
}
|
|
|
|
ControllerShortcut::~ControllerShortcut() {
|
|
emulated_controller->DeleteCallback(callback_key);
|
|
}
|
|
|
|
void ControllerShortcut::SetKey(const ControllerButtonSequence& buttons) {
|
|
button_sequence = buttons;
|
|
}
|
|
|
|
void ControllerShortcut::SetKey(const QString& buttons_shortcut) {
|
|
ControllerButtonSequence sequence{};
|
|
name = buttons_shortcut.toStdString();
|
|
std::istringstream command_line(buttons_shortcut.toStdString());
|
|
std::string line;
|
|
while (std::getline(command_line, line, '+')) {
|
|
if (line.empty()) {
|
|
continue;
|
|
}
|
|
if (line == "A") {
|
|
sequence.npad.a.Assign(1);
|
|
}
|
|
if (line == "B") {
|
|
sequence.npad.b.Assign(1);
|
|
}
|
|
if (line == "X") {
|
|
sequence.npad.x.Assign(1);
|
|
}
|
|
if (line == "Y") {
|
|
sequence.npad.y.Assign(1);
|
|
}
|
|
if (line == "L") {
|
|
sequence.npad.l.Assign(1);
|
|
}
|
|
if (line == "R") {
|
|
sequence.npad.r.Assign(1);
|
|
}
|
|
if (line == "ZL") {
|
|
sequence.npad.zl.Assign(1);
|
|
}
|
|
if (line == "ZR") {
|
|
sequence.npad.zr.Assign(1);
|
|
}
|
|
if (line == "Dpad_Left") {
|
|
sequence.npad.left.Assign(1);
|
|
}
|
|
if (line == "Dpad_Right") {
|
|
sequence.npad.right.Assign(1);
|
|
}
|
|
if (line == "Dpad_Up") {
|
|
sequence.npad.up.Assign(1);
|
|
}
|
|
if (line == "Dpad_Down") {
|
|
sequence.npad.down.Assign(1);
|
|
}
|
|
if (line == "Left_Stick") {
|
|
sequence.npad.stick_l.Assign(1);
|
|
}
|
|
if (line == "Right_Stick") {
|
|
sequence.npad.stick_r.Assign(1);
|
|
}
|
|
if (line == "Minus") {
|
|
sequence.npad.minus.Assign(1);
|
|
}
|
|
if (line == "Plus") {
|
|
sequence.npad.plus.Assign(1);
|
|
}
|
|
if (line == "Home") {
|
|
sequence.home.home.Assign(1);
|
|
}
|
|
if (line == "Screenshot") {
|
|
sequence.capture.capture.Assign(1);
|
|
}
|
|
}
|
|
|
|
button_sequence = sequence;
|
|
}
|
|
|
|
ControllerButtonSequence ControllerShortcut::ButtonSequence() const {
|
|
return button_sequence;
|
|
}
|
|
|
|
void ControllerShortcut::SetEnabled(bool enable) {
|
|
is_enabled = enable;
|
|
}
|
|
|
|
bool ControllerShortcut::IsEnabled() const {
|
|
return is_enabled;
|
|
}
|
|
|
|
void ControllerShortcut::ControllerUpdateEvent(Core::HID::ControllerTriggerType type) {
|
|
if (!is_enabled) {
|
|
return;
|
|
}
|
|
if (type != Core::HID::ControllerTriggerType::Button) {
|
|
return;
|
|
}
|
|
if (!Settings::values.controller_navigation) {
|
|
return;
|
|
}
|
|
if (button_sequence.npad.raw == Core::HID::NpadButton::None &&
|
|
button_sequence.capture.raw == 0 && button_sequence.home.raw == 0) {
|
|
return;
|
|
}
|
|
|
|
const auto player_npad_buttons =
|
|
emulated_controller->GetNpadButtons().raw & button_sequence.npad.raw;
|
|
const u64 player_capture_buttons =
|
|
emulated_controller->GetCaptureButtons().raw & button_sequence.capture.raw;
|
|
const u64 player_home_buttons =
|
|
emulated_controller->GetHomeButtons().raw & button_sequence.home.raw;
|
|
|
|
if (player_npad_buttons == button_sequence.npad.raw &&
|
|
player_capture_buttons == button_sequence.capture.raw &&
|
|
player_home_buttons == button_sequence.home.raw && !active) {
|
|
// Force user to press the home or capture button again
|
|
active = true;
|
|
emit Activated();
|
|
return;
|
|
}
|
|
active = false;
|
|
}
|