mirror of
https://gitlab.com/suyu-emu/suyu.git
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27ce97fd42
- Previously, we would allocate a thread per session, which adds new threads on CloneCurrentObject. - This results in race conditions with N sessions queuing requests to the same service interface. - Fixes Pokken Tournament DX crashes/softlocks, which were regressed by #6347.
102 lines
2.3 KiB
C++
102 lines
2.3 KiB
C++
// Copyright 2021 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <atomic>
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#include <string>
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#include "core/hle/kernel/k_client_session.h"
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#include "core/hle/kernel/k_server_session.h"
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#include "core/hle/kernel/slab_helpers.h"
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namespace Kernel {
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class SessionRequestManager;
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class KSession final : public KAutoObjectWithSlabHeapAndContainer<KSession, KAutoObjectWithList> {
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KERNEL_AUTOOBJECT_TRAITS(KSession, KAutoObject);
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public:
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explicit KSession(KernelCore& kernel_);
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~KSession() override;
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void Initialize(KClientPort* port_, const std::string& name_,
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std::shared_ptr<SessionRequestManager> manager_ = nullptr);
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void Finalize() override;
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bool IsInitialized() const override {
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return initialized;
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}
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uintptr_t GetPostDestroyArgument() const override {
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return reinterpret_cast<uintptr_t>(process);
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}
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static void PostDestroy(uintptr_t arg);
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void OnServerClosed();
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void OnClientClosed();
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bool IsServerClosed() const {
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return this->GetState() != State::Normal;
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}
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bool IsClientClosed() const {
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return this->GetState() != State::Normal;
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}
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KClientSession& GetClientSession() {
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return client;
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}
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KServerSession& GetServerSession() {
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return server;
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}
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const KClientSession& GetClientSession() const {
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return client;
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}
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const KServerSession& GetServerSession() const {
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return server;
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}
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const KClientPort* GetParent() const {
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return port;
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}
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KClientPort* GetParent() {
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return port;
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}
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private:
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enum class State : u8 {
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Invalid = 0,
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Normal = 1,
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ClientClosed = 2,
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ServerClosed = 3,
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};
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void SetState(State state) {
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atomic_state = static_cast<u8>(state);
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}
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State GetState() const {
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return static_cast<State>(atomic_state.load(std::memory_order_relaxed));
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}
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KServerSession server;
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KClientSession client;
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std::atomic<std::underlying_type_t<State>> atomic_state{
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static_cast<std::underlying_type_t<State>>(State::Invalid)};
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KClientPort* port{};
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KProcess* process{};
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bool initialized{};
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};
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} // namespace Kernel
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