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https://gitlab.com/suyu-emu/suyu.git
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472 lines
15 KiB
C++
472 lines
15 KiB
C++
// SPDX-FileCopyrightText: 2014 Citra Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <cstddef>
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#include <deque>
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#include <functional>
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#include <memory>
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#include <mutex>
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#include <span>
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#include <string>
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#include <vector>
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#include "common/common_types.h"
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#include "core/file_sys/vfs/vfs_types.h"
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namespace Core::Frontend {
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class EmuWindow;
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} // namespace Core::Frontend
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namespace FileSys {
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class ContentProvider;
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class ContentProviderUnion;
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enum class ContentProviderUnionSlot;
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class VfsFilesystem;
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} // namespace FileSys
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namespace Kernel {
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class GlobalSchedulerContext;
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class KernelCore;
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class PhysicalCore;
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class KProcess;
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class KScheduler;
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} // namespace Kernel
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namespace Loader {
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class AppLoader;
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enum class ResultStatus : u16;
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} // namespace Loader
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namespace Core::Memory {
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struct CheatEntry;
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class Memory;
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} // namespace Core::Memory
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namespace Service {
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namespace Account {
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class ProfileManager;
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} // namespace Account
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namespace AM {
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struct FrontendAppletParameters;
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class AppletManager;
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} // namespace AM
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namespace AM::Frontend {
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struct FrontendAppletSet;
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class FrontendAppletHolder;
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} // namespace AM::Frontend
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namespace APM {
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class Controller;
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}
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namespace FileSystem {
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class FileSystemController;
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} // namespace FileSystem
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namespace Glue {
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class ARPManager;
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}
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class ServerManager;
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namespace SM {
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class ServiceManager;
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} // namespace SM
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} // namespace Service
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namespace Tegra {
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class DebugContext;
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class GPU;
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namespace Host1x {
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class Host1x;
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} // namespace Host1x
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} // namespace Tegra
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namespace VideoCore {
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class RendererBase;
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} // namespace VideoCore
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namespace AudioCore {
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class AudioCore;
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} // namespace AudioCore
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namespace Core::Timing {
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class CoreTiming;
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}
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namespace Core::HID {
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class HIDCore;
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}
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namespace Network {
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class RoomNetwork;
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}
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namespace Tools {
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class RenderdocAPI;
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}
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namespace Core {
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class CpuManager;
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class Debugger;
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class DeviceMemory;
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class ExclusiveMonitor;
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class GPUDirtyMemoryManager;
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class PerfStats;
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class Reporter;
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class SpeedLimiter;
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class TelemetrySession;
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struct PerfStatsResults;
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FileSys::VirtualFile GetGameFileFromPath(const FileSys::VirtualFilesystem& vfs,
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const std::string& path);
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/// Enumeration representing the return values of the System Initialize and Load process.
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enum class SystemResultStatus : u32 {
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Success, ///< Succeeded
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ErrorNotInitialized, ///< Error trying to use core prior to initialization
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ErrorGetLoader, ///< Error finding the correct application loader
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ErrorSystemFiles, ///< Error in finding system files
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ErrorSharedFont, ///< Error in finding shared font
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ErrorVideoCore, ///< Error in the video core
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ErrorUnknown, ///< Any other error
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ErrorLoader, ///< The base for loader errors (too many to repeat)
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};
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class System {
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public:
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using CurrentBuildProcessID = std::array<u8, 0x20>;
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explicit System();
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~System();
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System(const System&) = delete;
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System& operator=(const System&) = delete;
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System(System&&) = delete;
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System& operator=(System&&) = delete;
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/**
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* Initializes the system
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* This function will initialize core functionality used for system emulation
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*/
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void Initialize();
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/**
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* Run the OS and Application
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* This function will start emulation and run the relevant devices
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*/
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void Run();
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/**
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* Pause the OS and Application
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* This function will pause emulation and stop the relevant devices
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*/
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void Pause();
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/// Check if the core is currently paused.
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[[nodiscard]] bool IsPaused() const;
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/// Shutdown the main emulated process.
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void ShutdownMainProcess();
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/// Check if the core is shutting down.
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[[nodiscard]] bool IsShuttingDown() const;
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/// Set the shutting down state.
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void SetShuttingDown(bool shutting_down);
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/// Forcibly detach the debugger if it is running.
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void DetachDebugger();
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std::unique_lock<std::mutex> StallApplication();
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void UnstallApplication();
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void SetNVDECActive(bool is_nvdec_active);
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[[nodiscard]] bool GetNVDECActive();
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/**
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* Initialize the debugger.
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*/
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void InitializeDebugger();
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/**
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* Load an executable application.
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* @param emu_window Reference to the host-system window used for video output and keyboard
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* input.
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* @param filepath String path to the executable application to load on the host file system.
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* @param program_index Specifies the index within the container of the program to launch.
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* @returns SystemResultStatus code, indicating if the operation succeeded.
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*/
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[[nodiscard]] SystemResultStatus Load(Frontend::EmuWindow& emu_window,
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const std::string& filepath,
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Service::AM::FrontendAppletParameters& params);
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/**
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* Indicates if the emulated system is powered on (all subsystems initialized and able to run an
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* application).
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* @returns True if the emulated system is powered on, otherwise false.
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*/
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[[nodiscard]] bool IsPoweredOn() const;
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/// Gets a reference to the telemetry session for this emulation session.
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[[nodiscard]] Core::TelemetrySession& TelemetrySession();
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/// Gets a reference to the telemetry session for this emulation session.
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[[nodiscard]] const Core::TelemetrySession& TelemetrySession() const;
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/// Prepare the core emulation for a reschedule
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void PrepareReschedule(u32 core_index);
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std::span<GPUDirtyMemoryManager> GetGPUDirtyMemoryManager();
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void GatherGPUDirtyMemory(std::function<void(PAddr, size_t)>& callback);
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[[nodiscard]] size_t GetCurrentHostThreadID() const;
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/// Gets and resets core performance statistics
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[[nodiscard]] PerfStatsResults GetAndResetPerfStats();
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/// Gets the physical core for the CPU core that is currently running
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[[nodiscard]] Kernel::PhysicalCore& CurrentPhysicalCore();
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/// Gets the physical core for the CPU core that is currently running
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[[nodiscard]] const Kernel::PhysicalCore& CurrentPhysicalCore() const;
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/// Gets a reference to the underlying CPU manager.
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[[nodiscard]] CpuManager& GetCpuManager();
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/// Gets a const reference to the underlying CPU manager
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[[nodiscard]] const CpuManager& GetCpuManager() const;
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/// Gets a mutable reference to the system memory instance.
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[[nodiscard]] Core::Memory::Memory& ApplicationMemory();
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/// Gets a constant reference to the system memory instance.
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[[nodiscard]] const Core::Memory::Memory& ApplicationMemory() const;
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/// Gets a mutable reference to the GPU interface
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[[nodiscard]] Tegra::GPU& GPU();
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/// Gets an immutable reference to the GPU interface.
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[[nodiscard]] const Tegra::GPU& GPU() const;
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/// Gets a mutable reference to the Host1x interface
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[[nodiscard]] Tegra::Host1x::Host1x& Host1x();
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/// Gets an immutable reference to the Host1x interface.
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[[nodiscard]] const Tegra::Host1x::Host1x& Host1x() const;
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/// Gets a mutable reference to the renderer.
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[[nodiscard]] VideoCore::RendererBase& Renderer();
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/// Gets an immutable reference to the renderer.
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[[nodiscard]] const VideoCore::RendererBase& Renderer() const;
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/// Gets a mutable reference to the audio interface
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[[nodiscard]] AudioCore::AudioCore& AudioCore();
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/// Gets an immutable reference to the audio interface.
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[[nodiscard]] const AudioCore::AudioCore& AudioCore() const;
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/// Gets the global scheduler
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[[nodiscard]] Kernel::GlobalSchedulerContext& GlobalSchedulerContext();
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/// Gets the global scheduler
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[[nodiscard]] const Kernel::GlobalSchedulerContext& GlobalSchedulerContext() const;
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/// Gets the manager for the guest device memory
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[[nodiscard]] Core::DeviceMemory& DeviceMemory();
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/// Gets the manager for the guest device memory
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[[nodiscard]] const Core::DeviceMemory& DeviceMemory() const;
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/// Provides a pointer to the application process
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[[nodiscard]] Kernel::KProcess* ApplicationProcess();
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/// Provides a constant pointer to the application process.
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[[nodiscard]] const Kernel::KProcess* ApplicationProcess() const;
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/// Provides a reference to the core timing instance.
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[[nodiscard]] Timing::CoreTiming& CoreTiming();
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/// Provides a constant reference to the core timing instance.
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[[nodiscard]] const Timing::CoreTiming& CoreTiming() const;
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/// Provides a reference to the kernel instance.
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[[nodiscard]] Kernel::KernelCore& Kernel();
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/// Provides a constant reference to the kernel instance.
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[[nodiscard]] const Kernel::KernelCore& Kernel() const;
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/// Gets a mutable reference to the HID interface.
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[[nodiscard]] HID::HIDCore& HIDCore();
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/// Gets an immutable reference to the HID interface.
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[[nodiscard]] const HID::HIDCore& HIDCore() const;
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/// Provides a reference to the internal PerfStats instance.
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[[nodiscard]] Core::PerfStats& GetPerfStats();
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/// Provides a constant reference to the internal PerfStats instance.
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[[nodiscard]] const Core::PerfStats& GetPerfStats() const;
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/// Provides a reference to the speed limiter;
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[[nodiscard]] Core::SpeedLimiter& SpeedLimiter();
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/// Provides a constant reference to the speed limiter
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[[nodiscard]] const Core::SpeedLimiter& SpeedLimiter() const;
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[[nodiscard]] u64 GetApplicationProcessProgramID() const;
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/// Gets the name of the current game
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[[nodiscard]] Loader::ResultStatus GetGameName(std::string& out) const;
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void SetStatus(SystemResultStatus new_status, const char* details);
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[[nodiscard]] const std::string& GetStatusDetails() const;
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[[nodiscard]] Loader::AppLoader& GetAppLoader();
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[[nodiscard]] const Loader::AppLoader& GetAppLoader() const;
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[[nodiscard]] Service::SM::ServiceManager& ServiceManager();
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[[nodiscard]] const Service::SM::ServiceManager& ServiceManager() const;
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void SetFilesystem(FileSys::VirtualFilesystem vfs);
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[[nodiscard]] FileSys::VirtualFilesystem GetFilesystem() const;
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void RegisterCheatList(const std::vector<Memory::CheatEntry>& list,
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const std::array<u8, 0x20>& build_id, u64 main_region_begin,
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u64 main_region_size);
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void SetFrontendAppletSet(Service::AM::Frontend::FrontendAppletSet&& set);
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[[nodiscard]] Service::AM::Frontend::FrontendAppletHolder& GetFrontendAppletHolder();
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[[nodiscard]] const Service::AM::Frontend::FrontendAppletHolder& GetFrontendAppletHolder()
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const;
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[[nodiscard]] Service::AM::AppletManager& GetAppletManager();
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void SetContentProvider(std::unique_ptr<FileSys::ContentProviderUnion> provider);
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[[nodiscard]] FileSys::ContentProvider& GetContentProvider();
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[[nodiscard]] const FileSys::ContentProvider& GetContentProvider() const;
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[[nodiscard]] FileSys::ContentProviderUnion& GetContentProviderUnion();
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[[nodiscard]] const FileSys::ContentProviderUnion& GetContentProviderUnion() const;
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[[nodiscard]] Service::FileSystem::FileSystemController& GetFileSystemController();
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[[nodiscard]] const Service::FileSystem::FileSystemController& GetFileSystemController() const;
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void RegisterContentProvider(FileSys::ContentProviderUnionSlot slot,
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FileSys::ContentProvider* provider);
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void ClearContentProvider(FileSys::ContentProviderUnionSlot slot);
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[[nodiscard]] const Reporter& GetReporter() const;
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[[nodiscard]] Service::Glue::ARPManager& GetARPManager();
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[[nodiscard]] const Service::Glue::ARPManager& GetARPManager() const;
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[[nodiscard]] Service::APM::Controller& GetAPMController();
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[[nodiscard]] const Service::APM::Controller& GetAPMController() const;
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[[nodiscard]] Service::Account::ProfileManager& GetProfileManager();
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[[nodiscard]] const Service::Account::ProfileManager& GetProfileManager() const;
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[[nodiscard]] Core::Debugger& GetDebugger();
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[[nodiscard]] const Core::Debugger& GetDebugger() const;
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/// Gets a mutable reference to the Room Network.
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[[nodiscard]] Network::RoomNetwork& GetRoomNetwork();
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/// Gets an immutable reference to the Room Network.
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[[nodiscard]] const Network::RoomNetwork& GetRoomNetwork() const;
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[[nodiscard]] Tools::RenderdocAPI& GetRenderdocAPI();
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void SetExitLocked(bool locked);
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bool GetExitLocked() const;
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void SetExitRequested(bool requested);
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bool GetExitRequested() const;
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void SetApplicationProcessBuildID(const CurrentBuildProcessID& id);
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[[nodiscard]] const CurrentBuildProcessID& GetApplicationProcessBuildID() const;
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/// Register a host thread as an emulated CPU Core.
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void RegisterCoreThread(std::size_t id);
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/// Register a host thread as an auxiliary thread.
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void RegisterHostThread();
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/// Enter CPU Microprofile
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void EnterCPUProfile();
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/// Exit CPU Microprofile
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void ExitCPUProfile();
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/// Tells if system is running on multicore.
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[[nodiscard]] bool IsMulticore() const;
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/// Tells if the system debugger is enabled.
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[[nodiscard]] bool DebuggerEnabled() const;
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/// Runs a server instance until shutdown.
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void RunServer(std::unique_ptr<Service::ServerManager>&& server_manager);
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/// Type used for the frontend to designate a callback for System to re-launch the application
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/// using a specified program index.
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using ExecuteProgramCallback = std::function<void(std::size_t)>;
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/**
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* Registers a callback from the frontend for System to re-launch the application using a
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* specified program index.
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* @param callback Callback from the frontend to relaunch the application.
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*/
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void RegisterExecuteProgramCallback(ExecuteProgramCallback&& callback);
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/**
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* Instructs the frontend to re-launch the application using the specified program_index.
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* @param program_index Specifies the index within the application of the program to launch.
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*/
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void ExecuteProgram(std::size_t program_index);
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/**
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* Gets a reference to the user channel stack.
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* It is used to transfer data between programs.
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*/
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[[nodiscard]] std::deque<std::vector<u8>>& GetUserChannel();
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/// Type used for the frontend to designate a callback for System to exit the application.
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using ExitCallback = std::function<void()>;
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/**
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* Registers a callback from the frontend for System to exit the application.
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* @param callback Callback from the frontend to exit the application.
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*/
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void RegisterExitCallback(ExitCallback&& callback);
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/// Instructs the frontend to exit the application.
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void Exit();
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/// Applies any changes to settings to this core instance.
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void ApplySettings();
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private:
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struct Impl;
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std::unique_ptr<Impl> impl;
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};
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} // namespace Core
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