suyu/src/yuzu/main.cpp
lat9nq 604b6d1210 yuzu qt: Disable the screensaver with SDL2
Disables the screen saver when a game boots using SDL2 so that it works
on any supported platform.
2021-10-30 01:23:52 -04:00

3519 lines
133 KiB
C++

// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <cinttypes>
#include <clocale>
#include <memory>
#include <thread>
#ifdef __APPLE__
#include <unistd.h> // for chdir
#endif
// VFS includes must be before glad as they will conflict with Windows file api, which uses defines.
#include "applets/qt_controller.h"
#include "applets/qt_error.h"
#include "applets/qt_profile_select.h"
#include "applets/qt_software_keyboard.h"
#include "applets/qt_web_browser.h"
#include "common/nvidia_flags.h"
#include "configuration/configure_input.h"
#include "configuration/configure_per_game.h"
#include "configuration/configure_tas.h"
#include "configuration/configure_vibration.h"
#include "core/file_sys/vfs.h"
#include "core/file_sys/vfs_real.h"
#include "core/frontend/applets/controller.h"
#include "core/frontend/applets/general_frontend.h"
#include "core/frontend/applets/software_keyboard.h"
#include "core/hle/service/acc/profile_manager.h"
#include "core/hle/service/am/applet_ae.h"
#include "core/hle/service/am/applet_oe.h"
#include "core/hle/service/am/applets/applets.h"
// These are wrappers to avoid the calls to CreateDirectory and CreateFile because of the Windows
// defines.
static FileSys::VirtualDir VfsFilesystemCreateDirectoryWrapper(
const FileSys::VirtualFilesystem& vfs, const std::string& path, FileSys::Mode mode) {
return vfs->CreateDirectory(path, mode);
}
static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::VirtualDir& dir,
const std::string& path) {
return dir->CreateFile(path);
}
#include <fmt/ostream.h>
#include <glad/glad.h>
#define QT_NO_OPENGL
#include <QClipboard>
#include <QDesktopServices>
#include <QDesktopWidget>
#include <QDialogButtonBox>
#include <QDir>
#include <QFile>
#include <QFileDialog>
#include <QInputDialog>
#include <QMessageBox>
#include <QProgressBar>
#include <QProgressDialog>
#include <QPushButton>
#include <QShortcut>
#include <QStatusBar>
#include <QString>
#include <QSysInfo>
#include <QUrl>
#include <QtConcurrent/QtConcurrent>
#ifdef HAVE_SDL2
#include <SDL.h> // For SDL ScreenSaver functions
#endif
#include <fmt/format.h>
#include "common/detached_tasks.h"
#include "common/fs/fs.h"
#include "common/fs/fs_paths.h"
#include "common/fs/path_util.h"
#include "common/logging/backend.h"
#include "common/logging/filter.h"
#include "common/logging/log.h"
#include "common/memory_detect.h"
#include "common/microprofile.h"
#include "common/scm_rev.h"
#include "common/scope_exit.h"
#ifdef ARCHITECTURE_x86_64
#include "common/x64/cpu_detect.h"
#endif
#include "common/settings.h"
#include "common/telemetry.h"
#include "core/core.h"
#include "core/crypto/key_manager.h"
#include "core/file_sys/card_image.h"
#include "core/file_sys/common_funcs.h"
#include "core/file_sys/content_archive.h"
#include "core/file_sys/control_metadata.h"
#include "core/file_sys/patch_manager.h"
#include "core/file_sys/registered_cache.h"
#include "core/file_sys/romfs.h"
#include "core/file_sys/savedata_factory.h"
#include "core/file_sys/submission_package.h"
#include "core/hle/kernel/k_process.h"
#include "core/hle/service/am/am.h"
#include "core/hle/service/filesystem/filesystem.h"
#include "core/hle/service/nfp/nfp.h"
#include "core/hle/service/sm/sm.h"
#include "core/loader/loader.h"
#include "core/perf_stats.h"
#include "core/telemetry_session.h"
#include "input_common/main.h"
#include "input_common/tas/tas_input.h"
#include "ui_main.h"
#include "util/overlay_dialog.h"
#include "video_core/gpu.h"
#include "video_core/renderer_base.h"
#include "video_core/shader_notify.h"
#include "yuzu/about_dialog.h"
#include "yuzu/bootmanager.h"
#include "yuzu/compatdb.h"
#include "yuzu/compatibility_list.h"
#include "yuzu/configuration/config.h"
#include "yuzu/configuration/configure_dialog.h"
#include "yuzu/debugger/console.h"
#include "yuzu/debugger/controller.h"
#include "yuzu/debugger/profiler.h"
#include "yuzu/debugger/wait_tree.h"
#include "yuzu/discord.h"
#include "yuzu/game_list.h"
#include "yuzu/game_list_p.h"
#include "yuzu/hotkeys.h"
#include "yuzu/install_dialog.h"
#include "yuzu/loading_screen.h"
#include "yuzu/main.h"
#include "yuzu/uisettings.h"
#ifdef USE_DISCORD_PRESENCE
#include "yuzu/discord_impl.h"
#endif
#ifdef QT_STATICPLUGIN
Q_IMPORT_PLUGIN(QWindowsIntegrationPlugin);
#endif
#ifdef _WIN32
#include <windows.h>
extern "C" {
// tells Nvidia and AMD drivers to use the dedicated GPU by default on laptops with switchable
// graphics
__declspec(dllexport) unsigned long NvOptimusEnablement = 0x00000001;
__declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1;
}
#endif
constexpr int default_mouse_timeout = 2500;
/**
* "Callouts" are one-time instructional messages shown to the user. In the config settings, there
* is a bitfield "callout_flags" options, used to track if a message has already been shown to the
* user. This is 32-bits - if we have more than 32 callouts, we should retire and recycle old ones.
*/
enum class CalloutFlag : uint32_t {
Telemetry = 0x1,
DRDDeprecation = 0x2,
};
void GMainWindow::ShowTelemetryCallout() {
if (UISettings::values.callout_flags.GetValue() &
static_cast<uint32_t>(CalloutFlag::Telemetry)) {
return;
}
UISettings::values.callout_flags =
UISettings::values.callout_flags.GetValue() | static_cast<uint32_t>(CalloutFlag::Telemetry);
const QString telemetry_message =
tr("<a href='https://yuzu-emu.org/help/feature/telemetry/'>Anonymous "
"data is collected</a> to help improve yuzu. "
"<br/><br/>Would you like to share your usage data with us?");
if (QMessageBox::question(this, tr("Telemetry"), telemetry_message) != QMessageBox::Yes) {
Settings::values.enable_telemetry = false;
system->ApplySettings();
}
}
const int GMainWindow::max_recent_files_item;
static void RemoveCachedContents() {
const auto cache_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir);
const auto offline_fonts = cache_dir / "fonts";
const auto offline_manual = cache_dir / "offline_web_applet_manual";
const auto offline_legal_information = cache_dir / "offline_web_applet_legal_information";
const auto offline_system_data = cache_dir / "offline_web_applet_system_data";
Common::FS::RemoveDirRecursively(offline_fonts);
Common::FS::RemoveDirRecursively(offline_manual);
Common::FS::RemoveDirRecursively(offline_legal_information);
Common::FS::RemoveDirRecursively(offline_system_data);
}
GMainWindow::GMainWindow()
: ui{std::make_unique<Ui::MainWindow>()}, system{std::make_unique<Core::System>()},
input_subsystem{std::make_shared<InputCommon::InputSubsystem>()},
config{std::make_unique<Config>(*system)},
vfs{std::make_shared<FileSys::RealVfsFilesystem>()},
provider{std::make_unique<FileSys::ManualContentProvider>()} {
Common::Log::Initialize();
LoadTranslation();
setAcceptDrops(true);
ui->setupUi(this);
statusBar()->hide();
default_theme_paths = QIcon::themeSearchPaths();
UpdateUITheme();
SetDiscordEnabled(UISettings::values.enable_discord_presence.GetValue());
discord_rpc->Update();
RegisterMetaTypes();
InitializeWidgets();
InitializeDebugWidgets();
InitializeRecentFileMenuActions();
InitializeHotkeys();
SetDefaultUIGeometry();
RestoreUIState();
ConnectMenuEvents();
ConnectWidgetEvents();
const auto branch_name = std::string(Common::g_scm_branch);
const auto description = std::string(Common::g_scm_desc);
const auto build_id = std::string(Common::g_build_id);
const auto yuzu_build = fmt::format("yuzu Development Build | {}-{}", branch_name, description);
const auto override_build =
fmt::format(fmt::runtime(std::string(Common::g_title_bar_format_idle)), build_id);
const auto yuzu_build_version = override_build.empty() ? yuzu_build : override_build;
LOG_INFO(Frontend, "yuzu Version: {}", yuzu_build_version);
#ifdef ARCHITECTURE_x86_64
const auto& caps = Common::GetCPUCaps();
std::string cpu_string = caps.cpu_string;
if (caps.avx || caps.avx2 || caps.avx512) {
cpu_string += " | AVX";
if (caps.avx512) {
cpu_string += "512";
} else if (caps.avx2) {
cpu_string += '2';
}
if (caps.fma || caps.fma4) {
cpu_string += " | FMA";
}
}
LOG_INFO(Frontend, "Host CPU: {}", cpu_string);
#endif
LOG_INFO(Frontend, "Host OS: {}", QSysInfo::prettyProductName().toStdString());
LOG_INFO(Frontend, "Host RAM: {:.2f} GB",
Common::GetMemInfo().TotalPhysicalMemory / 1024.0f / 1024 / 1024);
LOG_INFO(Frontend, "Host Swap: {:.2f} GB",
Common::GetMemInfo().TotalSwapMemory / 1024.0f / 1024 / 1024);
UpdateWindowTitle();
show();
system->SetContentProvider(std::make_unique<FileSys::ContentProviderUnion>());
system->RegisterContentProvider(FileSys::ContentProviderUnionSlot::FrontendManual,
provider.get());
system->GetFileSystemController().CreateFactories(*vfs);
// Remove cached contents generated during the previous session
RemoveCachedContents();
// Gen keys if necessary
OnReinitializeKeys(ReinitializeKeyBehavior::NoWarning);
game_list->LoadCompatibilityList();
game_list->PopulateAsync(UISettings::values.game_dirs);
// Show one-time "callout" messages to the user
ShowTelemetryCallout();
// make sure menubar has the arrow cursor instead of inheriting from this
ui->menubar->setCursor(QCursor());
statusBar()->setCursor(QCursor());
mouse_hide_timer.setInterval(default_mouse_timeout);
connect(&mouse_hide_timer, &QTimer::timeout, this, &GMainWindow::HideMouseCursor);
connect(ui->menubar, &QMenuBar::hovered, this, &GMainWindow::ShowMouseCursor);
MigrateConfigFiles();
ui->action_Fullscreen->setChecked(false);
#if defined(HAVE_SDL2) && !defined(_WIN32)
SDL_InitSubSystem(SDL_INIT_VIDEO);
// SDL disables the screen saver by default, and setting the hint
// SDL_HINT_VIDEO_ALLOW_SCREENSAVER doesn't seem to work, so we just enable the screen saver
// for now.
SDL_EnableScreenSaver();
#endif
QStringList args = QApplication::arguments();
if (args.size() < 2) {
return;
}
QString game_path;
for (int i = 1; i < args.size(); ++i) {
// Preserves drag/drop functionality
if (args.size() == 2 && !args[1].startsWith(QChar::fromLatin1('-'))) {
game_path = args[1];
break;
}
// Launch game in fullscreen mode
if (args[i] == QStringLiteral("-f")) {
ui->action_Fullscreen->setChecked(true);
continue;
}
// Launch game with a specific user
if (args[i] == QStringLiteral("-u")) {
if (i >= args.size() - 1) {
continue;
}
if (args[i + 1].startsWith(QChar::fromLatin1('-'))) {
continue;
}
bool argument_ok;
const std::size_t selected_user = args[++i].toUInt(&argument_ok);
if (!argument_ok) {
LOG_ERROR(Frontend, "Invalid user argument");
continue;
}
const Service::Account::ProfileManager manager;
if (!manager.UserExistsIndex(selected_user)) {
LOG_ERROR(Frontend, "Selected user doesn't exist");
continue;
}
Settings::values.current_user = static_cast<s32>(selected_user);
continue;
}
// Launch game at path
if (args[i] == QStringLiteral("-g")) {
if (i >= args.size() - 1) {
continue;
}
if (args[i + 1].startsWith(QChar::fromLatin1('-'))) {
continue;
}
game_path = args[++i];
}
}
if (!game_path.isEmpty()) {
BootGame(game_path);
}
}
GMainWindow::~GMainWindow() {
// will get automatically deleted otherwise
if (render_window->parent() == nullptr) {
delete render_window;
}
}
void GMainWindow::RegisterMetaTypes() {
// Register integral and floating point types
qRegisterMetaType<u8>("u8");
qRegisterMetaType<u16>("u16");
qRegisterMetaType<u32>("u32");
qRegisterMetaType<u64>("u64");
qRegisterMetaType<u128>("u128");
qRegisterMetaType<s8>("s8");
qRegisterMetaType<s16>("s16");
qRegisterMetaType<s32>("s32");
qRegisterMetaType<s64>("s64");
qRegisterMetaType<f32>("f32");
qRegisterMetaType<f64>("f64");
// Register string types
qRegisterMetaType<std::string>("std::string");
qRegisterMetaType<std::wstring>("std::wstring");
qRegisterMetaType<std::u8string>("std::u8string");
qRegisterMetaType<std::u16string>("std::u16string");
qRegisterMetaType<std::u32string>("std::u32string");
qRegisterMetaType<std::string_view>("std::string_view");
qRegisterMetaType<std::wstring_view>("std::wstring_view");
qRegisterMetaType<std::u8string_view>("std::u8string_view");
qRegisterMetaType<std::u16string_view>("std::u16string_view");
qRegisterMetaType<std::u32string_view>("std::u32string_view");
// Register applet types
// Controller Applet
qRegisterMetaType<Core::Frontend::ControllerParameters>("Core::Frontend::ControllerParameters");
// Software Keyboard Applet
qRegisterMetaType<Core::Frontend::KeyboardInitializeParameters>(
"Core::Frontend::KeyboardInitializeParameters");
qRegisterMetaType<Core::Frontend::InlineAppearParameters>(
"Core::Frontend::InlineAppearParameters");
qRegisterMetaType<Core::Frontend::InlineTextParameters>("Core::Frontend::InlineTextParameters");
qRegisterMetaType<Service::AM::Applets::SwkbdResult>("Service::AM::Applets::SwkbdResult");
qRegisterMetaType<Service::AM::Applets::SwkbdTextCheckResult>(
"Service::AM::Applets::SwkbdTextCheckResult");
qRegisterMetaType<Service::AM::Applets::SwkbdReplyType>("Service::AM::Applets::SwkbdReplyType");
// Web Browser Applet
qRegisterMetaType<Service::AM::Applets::WebExitReason>("Service::AM::Applets::WebExitReason");
// Register loader types
qRegisterMetaType<Core::SystemResultStatus>("Core::SystemResultStatus");
}
void GMainWindow::ControllerSelectorReconfigureControllers(
const Core::Frontend::ControllerParameters& parameters) {
QtControllerSelectorDialog dialog(this, parameters, input_subsystem.get(), *system);
dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowStaysOnTopHint |
Qt::WindowTitleHint | Qt::WindowSystemMenuHint);
dialog.setWindowModality(Qt::WindowModal);
dialog.exec();
emit ControllerSelectorReconfigureFinished();
// Don't forget to apply settings.
system->ApplySettings();
config->Save();
UpdateStatusButtons();
}
void GMainWindow::ProfileSelectorSelectProfile() {
QtProfileSelectionDialog dialog(this);
dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowStaysOnTopHint |
Qt::WindowTitleHint | Qt::WindowSystemMenuHint |
Qt::WindowCloseButtonHint);
dialog.setWindowModality(Qt::WindowModal);
if (dialog.exec() == QDialog::Rejected) {
emit ProfileSelectorFinishedSelection(std::nullopt);
return;
}
const Service::Account::ProfileManager manager;
const auto uuid = manager.GetUser(static_cast<std::size_t>(dialog.GetIndex()));
if (!uuid.has_value()) {
emit ProfileSelectorFinishedSelection(std::nullopt);
return;
}
emit ProfileSelectorFinishedSelection(uuid);
}
void GMainWindow::SoftwareKeyboardInitialize(
bool is_inline, Core::Frontend::KeyboardInitializeParameters initialize_parameters) {
if (software_keyboard) {
LOG_ERROR(Frontend, "The software keyboard is already initialized!");
return;
}
software_keyboard = new QtSoftwareKeyboardDialog(render_window, *system, is_inline,
std::move(initialize_parameters));
if (is_inline) {
connect(
software_keyboard, &QtSoftwareKeyboardDialog::SubmitInlineText, this,
[this](Service::AM::Applets::SwkbdReplyType reply_type, std::u16string submitted_text,
s32 cursor_position) {
emit SoftwareKeyboardSubmitInlineText(reply_type, submitted_text, cursor_position);
},
Qt::QueuedConnection);
} else {
connect(
software_keyboard, &QtSoftwareKeyboardDialog::SubmitNormalText, this,
[this](Service::AM::Applets::SwkbdResult result, std::u16string submitted_text) {
emit SoftwareKeyboardSubmitNormalText(result, submitted_text);
},
Qt::QueuedConnection);
}
}
void GMainWindow::SoftwareKeyboardShowNormal() {
if (!software_keyboard) {
LOG_ERROR(Frontend, "The software keyboard is not initialized!");
return;
}
const auto& layout = render_window->GetFramebufferLayout();
const auto x = layout.screen.left;
const auto y = layout.screen.top;
const auto w = layout.screen.GetWidth();
const auto h = layout.screen.GetHeight();
software_keyboard->ShowNormalKeyboard(render_window->mapToGlobal(QPoint(x, y)), QSize(w, h));
}
void GMainWindow::SoftwareKeyboardShowTextCheck(
Service::AM::Applets::SwkbdTextCheckResult text_check_result,
std::u16string text_check_message) {
if (!software_keyboard) {
LOG_ERROR(Frontend, "The software keyboard is not initialized!");
return;
}
software_keyboard->ShowTextCheckDialog(text_check_result, text_check_message);
}
void GMainWindow::SoftwareKeyboardShowInline(
Core::Frontend::InlineAppearParameters appear_parameters) {
if (!software_keyboard) {
LOG_ERROR(Frontend, "The software keyboard is not initialized!");
return;
}
const auto& layout = render_window->GetFramebufferLayout();
const auto x =
static_cast<int>(layout.screen.left + (0.5f * layout.screen.GetWidth() *
((2.0f * appear_parameters.key_top_translate_x) +
(1.0f - appear_parameters.key_top_scale_x))));
const auto y =
static_cast<int>(layout.screen.top + (layout.screen.GetHeight() *
((2.0f * appear_parameters.key_top_translate_y) +
(1.0f - appear_parameters.key_top_scale_y))));
const auto w = static_cast<int>(layout.screen.GetWidth() * appear_parameters.key_top_scale_x);
const auto h = static_cast<int>(layout.screen.GetHeight() * appear_parameters.key_top_scale_y);
software_keyboard->ShowInlineKeyboard(std::move(appear_parameters),
render_window->mapToGlobal(QPoint(x, y)), QSize(w, h));
}
void GMainWindow::SoftwareKeyboardHideInline() {
if (!software_keyboard) {
LOG_ERROR(Frontend, "The software keyboard is not initialized!");
return;
}
software_keyboard->HideInlineKeyboard();
}
void GMainWindow::SoftwareKeyboardInlineTextChanged(
Core::Frontend::InlineTextParameters text_parameters) {
if (!software_keyboard) {
LOG_ERROR(Frontend, "The software keyboard is not initialized!");
return;
}
software_keyboard->InlineTextChanged(std::move(text_parameters));
}
void GMainWindow::SoftwareKeyboardExit() {
if (!software_keyboard) {
return;
}
software_keyboard->ExitKeyboard();
software_keyboard = nullptr;
}
void GMainWindow::WebBrowserOpenWebPage(const std::string& main_url,
const std::string& additional_args, bool is_local) {
#ifdef YUZU_USE_QT_WEB_ENGINE
// Raw input breaks with the web applet, Disable web applets if enabled
if (disable_web_applet || Settings::values.enable_raw_input) {
emit WebBrowserClosed(Service::AM::Applets::WebExitReason::WindowClosed,
"http://localhost/");
return;
}
QtNXWebEngineView web_browser_view(this, *system, input_subsystem.get());
ui->action_Pause->setEnabled(false);
ui->action_Restart->setEnabled(false);
ui->action_Stop->setEnabled(false);
{
QProgressDialog loading_progress(this);
loading_progress.setLabelText(tr("Loading Web Applet..."));
loading_progress.setRange(0, 3);
loading_progress.setValue(0);
if (is_local && !Common::FS::Exists(main_url)) {
loading_progress.show();
auto future = QtConcurrent::run([this] { emit WebBrowserExtractOfflineRomFS(); });
while (!future.isFinished()) {
QCoreApplication::processEvents();
std::this_thread::sleep_for(std::chrono::milliseconds(1));
}
}
loading_progress.setValue(1);
if (is_local) {
web_browser_view.LoadLocalWebPage(main_url, additional_args);
} else {
web_browser_view.LoadExternalWebPage(main_url, additional_args);
}
if (render_window->IsLoadingComplete()) {
render_window->hide();
}
const auto& layout = render_window->GetFramebufferLayout();
web_browser_view.resize(layout.screen.GetWidth(), layout.screen.GetHeight());
web_browser_view.move(layout.screen.left, layout.screen.top + menuBar()->height());
web_browser_view.setZoomFactor(static_cast<qreal>(layout.screen.GetWidth()) /
static_cast<qreal>(Layout::ScreenUndocked::Width));
web_browser_view.setFocus();
web_browser_view.show();
loading_progress.setValue(2);
QCoreApplication::processEvents();
loading_progress.setValue(3);
}
bool exit_check = false;
// TODO (Morph): Remove this
QAction* exit_action = new QAction(tr("Disable Web Applet"), this);
connect(exit_action, &QAction::triggered, this, [this, &web_browser_view] {
const auto result = QMessageBox::warning(
this, tr("Disable Web Applet"),
tr("Disabling the web applet will cause it to not be shown again for the rest of the "
"emulated session. This can lead to undefined behavior and should only be used with "
"Super Mario 3D All-Stars. Are you sure you want to disable the web applet?"),
QMessageBox::Yes | QMessageBox::No);
if (result == QMessageBox::Yes) {
disable_web_applet = true;
web_browser_view.SetFinished(true);
}
});
ui->menubar->addAction(exit_action);
while (!web_browser_view.IsFinished()) {
QCoreApplication::processEvents();
if (!exit_check) {
web_browser_view.page()->runJavaScript(
QStringLiteral("end_applet;"), [&](const QVariant& variant) {
exit_check = false;
if (variant.toBool()) {
web_browser_view.SetFinished(true);
web_browser_view.SetExitReason(
Service::AM::Applets::WebExitReason::EndButtonPressed);
}
});
exit_check = true;
}
if (web_browser_view.GetCurrentURL().contains(QStringLiteral("localhost"))) {
if (!web_browser_view.IsFinished()) {
web_browser_view.SetFinished(true);
web_browser_view.SetExitReason(Service::AM::Applets::WebExitReason::CallbackURL);
}
web_browser_view.SetLastURL(web_browser_view.GetCurrentURL().toStdString());
}
std::this_thread::sleep_for(std::chrono::milliseconds(1));
}
const auto exit_reason = web_browser_view.GetExitReason();
const auto last_url = web_browser_view.GetLastURL();
web_browser_view.hide();
render_window->setFocus();
if (render_window->IsLoadingComplete()) {
render_window->show();
}
ui->action_Pause->setEnabled(true);
ui->action_Restart->setEnabled(true);
ui->action_Stop->setEnabled(true);
ui->menubar->removeAction(exit_action);
QCoreApplication::processEvents();
emit WebBrowserClosed(exit_reason, last_url);
#else
// Utilize the same fallback as the default web browser applet.
emit WebBrowserClosed(Service::AM::Applets::WebExitReason::WindowClosed, "http://localhost/");
#endif
}
void GMainWindow::InitializeWidgets() {
#ifdef YUZU_ENABLE_COMPATIBILITY_REPORTING
ui->action_Report_Compatibility->setVisible(true);
#endif
render_window = new GRenderWindow(this, emu_thread.get(), input_subsystem, *system);
render_window->hide();
game_list = new GameList(vfs, provider.get(), *system, this);
ui->horizontalLayout->addWidget(game_list);
game_list_placeholder = new GameListPlaceholder(this);
ui->horizontalLayout->addWidget(game_list_placeholder);
game_list_placeholder->setVisible(false);
loading_screen = new LoadingScreen(this);
loading_screen->hide();
ui->horizontalLayout->addWidget(loading_screen);
connect(loading_screen, &LoadingScreen::Hidden, [&] {
loading_screen->Clear();
if (emulation_running) {
render_window->show();
render_window->setFocus();
}
});
// Create status bar
message_label = new QLabel();
// Configured separately for left alignment
message_label->setFrameStyle(QFrame::NoFrame);
message_label->setContentsMargins(4, 0, 4, 0);
message_label->setAlignment(Qt::AlignLeft);
statusBar()->addPermanentWidget(message_label, 1);
shader_building_label = new QLabel();
shader_building_label->setToolTip(tr("The amount of shaders currently being built"));
emu_speed_label = new QLabel();
emu_speed_label->setToolTip(
tr("Current emulation speed. Values higher or lower than 100% "
"indicate emulation is running faster or slower than a Switch."));
game_fps_label = new QLabel();
game_fps_label->setToolTip(tr("How many frames per second the game is currently displaying. "
"This will vary from game to game and scene to scene."));
emu_frametime_label = new QLabel();
emu_frametime_label->setToolTip(
tr("Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For "
"full-speed emulation this should be at most 16.67 ms."));
for (auto& label :
{shader_building_label, emu_speed_label, game_fps_label, emu_frametime_label}) {
label->setVisible(false);
label->setFrameStyle(QFrame::NoFrame);
label->setContentsMargins(4, 0, 4, 0);
statusBar()->addPermanentWidget(label);
}
tas_label = new QLabel();
tas_label->setObjectName(QStringLiteral("TASlabel"));
tas_label->setFocusPolicy(Qt::NoFocus);
statusBar()->insertPermanentWidget(0, tas_label);
// Setup Dock button
dock_status_button = new QPushButton();
dock_status_button->setObjectName(QStringLiteral("TogglableStatusBarButton"));
dock_status_button->setFocusPolicy(Qt::NoFocus);
connect(dock_status_button, &QPushButton::clicked, [&] {
const bool is_docked = Settings::values.use_docked_mode.GetValue();
auto& controller_type = Settings::values.players.GetValue()[0].controller_type;
if (!is_docked && controller_type == Settings::ControllerType::Handheld) {
QMessageBox::warning(this, tr("Invalid config detected"),
tr("Handheld controller can't be used on docked mode. Pro "
"controller will be selected."));
controller_type = Settings::ControllerType::ProController;
ConfigureDialog configure_dialog(this, hotkey_registry, input_subsystem.get(), *system);
configure_dialog.ApplyConfiguration();
controller_dialog->refreshConfiguration();
}
Settings::values.use_docked_mode.SetValue(!is_docked);
dock_status_button->setChecked(!is_docked);
OnDockedModeChanged(is_docked, !is_docked, *system);
});
dock_status_button->setText(tr("DOCK"));
dock_status_button->setCheckable(true);
dock_status_button->setChecked(Settings::values.use_docked_mode.GetValue());
statusBar()->insertPermanentWidget(0, dock_status_button);
gpu_accuracy_button = new QPushButton();
gpu_accuracy_button->setObjectName(QStringLiteral("GPUStatusBarButton"));
gpu_accuracy_button->setCheckable(true);
gpu_accuracy_button->setFocusPolicy(Qt::NoFocus);
connect(gpu_accuracy_button, &QPushButton::clicked, [this] {
switch (Settings::values.gpu_accuracy.GetValue()) {
case Settings::GPUAccuracy::High: {
Settings::values.gpu_accuracy.SetValue(Settings::GPUAccuracy::Normal);
break;
}
case Settings::GPUAccuracy::Normal:
case Settings::GPUAccuracy::Extreme:
default: {
Settings::values.gpu_accuracy.SetValue(Settings::GPUAccuracy::High);
}
}
system->ApplySettings();
UpdateGPUAccuracyButton();
});
UpdateGPUAccuracyButton();
statusBar()->insertPermanentWidget(0, gpu_accuracy_button);
// Setup Renderer API button
renderer_status_button = new QPushButton();
renderer_status_button->setObjectName(QStringLiteral("RendererStatusBarButton"));
renderer_status_button->setCheckable(true);
renderer_status_button->setFocusPolicy(Qt::NoFocus);
connect(renderer_status_button, &QPushButton::toggled, [this](bool checked) {
renderer_status_button->setText(checked ? tr("VULKAN") : tr("OPENGL"));
});
renderer_status_button->toggle();
renderer_status_button->setChecked(Settings::values.renderer_backend.GetValue() ==
Settings::RendererBackend::Vulkan);
connect(renderer_status_button, &QPushButton::clicked, [this] {
if (emulation_running) {
return;
}
if (renderer_status_button->isChecked()) {
Settings::values.renderer_backend.SetValue(Settings::RendererBackend::Vulkan);
} else {
Settings::values.renderer_backend.SetValue(Settings::RendererBackend::OpenGL);
}
system->ApplySettings();
});
statusBar()->insertPermanentWidget(0, renderer_status_button);
statusBar()->setVisible(true);
setStyleSheet(QStringLiteral("QStatusBar::item{border: none;}"));
}
void GMainWindow::InitializeDebugWidgets() {
QMenu* debug_menu = ui->menu_View_Debugging;
#if MICROPROFILE_ENABLED
microProfileDialog = new MicroProfileDialog(this);
microProfileDialog->hide();
debug_menu->addAction(microProfileDialog->toggleViewAction());
#endif
waitTreeWidget = new WaitTreeWidget(*system, this);
addDockWidget(Qt::LeftDockWidgetArea, waitTreeWidget);
waitTreeWidget->hide();
debug_menu->addAction(waitTreeWidget->toggleViewAction());
controller_dialog = new ControllerDialog(this, input_subsystem.get());
controller_dialog->hide();
debug_menu->addAction(controller_dialog->toggleViewAction());
connect(this, &GMainWindow::EmulationStarting, waitTreeWidget,
&WaitTreeWidget::OnEmulationStarting);
connect(this, &GMainWindow::EmulationStopping, waitTreeWidget,
&WaitTreeWidget::OnEmulationStopping);
}
void GMainWindow::InitializeRecentFileMenuActions() {
for (int i = 0; i < max_recent_files_item; ++i) {
actions_recent_files[i] = new QAction(this);
actions_recent_files[i]->setVisible(false);
connect(actions_recent_files[i], &QAction::triggered, this, &GMainWindow::OnMenuRecentFile);
ui->menu_recent_files->addAction(actions_recent_files[i]);
}
ui->menu_recent_files->addSeparator();
QAction* action_clear_recent_files = new QAction(this);
action_clear_recent_files->setText(tr("&Clear Recent Files"));
connect(action_clear_recent_files, &QAction::triggered, this, [this] {
UISettings::values.recent_files.clear();
UpdateRecentFiles();
});
ui->menu_recent_files->addAction(action_clear_recent_files);
UpdateRecentFiles();
}
void GMainWindow::InitializeHotkeys() {
hotkey_registry.LoadHotkeys();
const QString main_window = QStringLiteral("Main Window");
const QString load_file = QStringLiteral("Load File");
const QString load_amiibo = QStringLiteral("Load Amiibo");
const QString exit_yuzu = QStringLiteral("Exit yuzu");
const QString restart_emulation = QStringLiteral("Restart Emulation");
const QString stop_emulation = QStringLiteral("Stop Emulation");
const QString toggle_filter_bar = QStringLiteral("Toggle Filter Bar");
const QString toggle_status_bar = QStringLiteral("Toggle Status Bar");
const QString fullscreen = QStringLiteral("Fullscreen");
const QString capture_screenshot = QStringLiteral("Capture Screenshot");
ui->action_Load_File->setShortcut(hotkey_registry.GetKeySequence(main_window, load_file));
ui->action_Load_File->setShortcutContext(
hotkey_registry.GetShortcutContext(main_window, load_file));
ui->action_Load_Amiibo->setShortcut(hotkey_registry.GetKeySequence(main_window, load_amiibo));
ui->action_Load_Amiibo->setShortcutContext(
hotkey_registry.GetShortcutContext(main_window, load_amiibo));
ui->action_Exit->setShortcut(hotkey_registry.GetKeySequence(main_window, exit_yuzu));
ui->action_Exit->setShortcutContext(hotkey_registry.GetShortcutContext(main_window, exit_yuzu));
ui->action_Restart->setShortcut(hotkey_registry.GetKeySequence(main_window, restart_emulation));
ui->action_Restart->setShortcutContext(
hotkey_registry.GetShortcutContext(main_window, restart_emulation));
ui->action_Stop->setShortcut(hotkey_registry.GetKeySequence(main_window, stop_emulation));
ui->action_Stop->setShortcutContext(
hotkey_registry.GetShortcutContext(main_window, stop_emulation));
ui->action_Show_Filter_Bar->setShortcut(
hotkey_registry.GetKeySequence(main_window, toggle_filter_bar));
ui->action_Show_Filter_Bar->setShortcutContext(
hotkey_registry.GetShortcutContext(main_window, toggle_filter_bar));
ui->action_Show_Status_Bar->setShortcut(
hotkey_registry.GetKeySequence(main_window, toggle_status_bar));
ui->action_Show_Status_Bar->setShortcutContext(
hotkey_registry.GetShortcutContext(main_window, toggle_status_bar));
ui->action_Capture_Screenshot->setShortcut(
hotkey_registry.GetKeySequence(main_window, capture_screenshot));
ui->action_Capture_Screenshot->setShortcutContext(
hotkey_registry.GetShortcutContext(main_window, capture_screenshot));
ui->action_Fullscreen->setShortcut(
hotkey_registry.GetHotkey(main_window, fullscreen, this)->key());
ui->action_Fullscreen->setShortcutContext(
hotkey_registry.GetShortcutContext(main_window, fullscreen));
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Load File"), this),
&QShortcut::activated, this, &GMainWindow::OnMenuLoadFile);
connect(
hotkey_registry.GetHotkey(main_window, QStringLiteral("Continue/Pause Emulation"), this),
&QShortcut::activated, this, [&] {
if (emulation_running) {
if (emu_thread->IsRunning()) {
OnPauseGame();
} else {
OnStartGame();
}
}
});
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Restart Emulation"), this),
&QShortcut::activated, this, [this] {
if (!system->IsPoweredOn()) {
return;
}
BootGame(game_path);
});
connect(hotkey_registry.GetHotkey(main_window, fullscreen, render_window),
&QShortcut::activated, ui->action_Fullscreen, &QAction::trigger);
connect(hotkey_registry.GetHotkey(main_window, fullscreen, render_window),
&QShortcut::activatedAmbiguously, ui->action_Fullscreen, &QAction::trigger);
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Exit Fullscreen"), this),
&QShortcut::activated, this, [&] {
if (emulation_running) {
ui->action_Fullscreen->setChecked(false);
ToggleFullscreen();
}
});
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Toggle Speed Limit"), this),
&QShortcut::activated, this, [&] {
Settings::values.use_speed_limit.SetValue(
!Settings::values.use_speed_limit.GetValue());
UpdateStatusBar();
});
constexpr u16 SPEED_LIMIT_STEP = 5;
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Increase Speed Limit"), this),
&QShortcut::activated, this, [&] {
if (Settings::values.speed_limit.GetValue() < 9999 - SPEED_LIMIT_STEP) {
Settings::values.speed_limit.SetValue(SPEED_LIMIT_STEP +
Settings::values.speed_limit.GetValue());
UpdateStatusBar();
}
});
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Decrease Speed Limit"), this),
&QShortcut::activated, this, [&] {
if (Settings::values.speed_limit.GetValue() > SPEED_LIMIT_STEP) {
Settings::values.speed_limit.SetValue(Settings::values.speed_limit.GetValue() -
SPEED_LIMIT_STEP);
UpdateStatusBar();
}
});
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Load Amiibo"), this),
&QShortcut::activated, this, [&] {
if (ui->action_Load_Amiibo->isEnabled()) {
OnLoadAmiibo();
}
});
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Capture Screenshot"), this),
&QShortcut::activated, this, [&] {
if (emu_thread != nullptr && emu_thread->IsRunning()) {
OnCaptureScreenshot();
}
});
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Change Docked Mode"), this),
&QShortcut::activated, this, [&] {
Settings::values.use_docked_mode.SetValue(
!Settings::values.use_docked_mode.GetValue());
OnDockedModeChanged(!Settings::values.use_docked_mode.GetValue(),
Settings::values.use_docked_mode.GetValue(), *system);
dock_status_button->setChecked(Settings::values.use_docked_mode.GetValue());
});
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Mute Audio"), this),
&QShortcut::activated, this,
[] { Settings::values.audio_muted = !Settings::values.audio_muted; });
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Toggle Framerate Limit"), this),
&QShortcut::activated, this, [] {
Settings::values.disable_fps_limit.SetValue(
!Settings::values.disable_fps_limit.GetValue());
});
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Toggle Mouse Panning"), this),
&QShortcut::activated, this, [&] {
Settings::values.mouse_panning = !Settings::values.mouse_panning;
if (Settings::values.mouse_panning) {
render_window->installEventFilter(render_window);
render_window->setAttribute(Qt::WA_Hover, true);
}
});
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("TAS Start/Stop"), this),
&QShortcut::activated, this, [&] {
if (!emulation_running) {
return;
}
input_subsystem->GetTas()->StartStop();
});
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("TAS Reset"), this),
&QShortcut::activated, this, [&] { input_subsystem->GetTas()->Reset(); });
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("TAS Record"), this),
&QShortcut::activated, this, [&] {
if (!emulation_running) {
return;
}
bool is_recording = input_subsystem->GetTas()->Record();
if (!is_recording) {
const auto res = QMessageBox::question(this, tr("TAS Recording"),
tr("Overwrite file of player 1?"),
QMessageBox::Yes | QMessageBox::No);
input_subsystem->GetTas()->SaveRecording(res == QMessageBox::Yes);
}
});
}
void GMainWindow::SetDefaultUIGeometry() {
// geometry: 53% of the window contents are in the upper screen half, 47% in the lower half
const QRect screenRect = QApplication::desktop()->screenGeometry(this);
const int w = screenRect.width() * 2 / 3;
const int h = screenRect.height() * 2 / 3;
const int x = (screenRect.x() + screenRect.width()) / 2 - w / 2;
const int y = (screenRect.y() + screenRect.height()) / 2 - h * 53 / 100;
setGeometry(x, y, w, h);
}
void GMainWindow::RestoreUIState() {
restoreGeometry(UISettings::values.geometry);
restoreState(UISettings::values.state);
render_window->restoreGeometry(UISettings::values.renderwindow_geometry);
#if MICROPROFILE_ENABLED
microProfileDialog->restoreGeometry(UISettings::values.microprofile_geometry);
microProfileDialog->setVisible(UISettings::values.microprofile_visible.GetValue());
#endif
game_list->LoadInterfaceLayout();
ui->action_Single_Window_Mode->setChecked(UISettings::values.single_window_mode.GetValue());
ToggleWindowMode();
ui->action_Fullscreen->setChecked(UISettings::values.fullscreen.GetValue());
ui->action_Display_Dock_Widget_Headers->setChecked(
UISettings::values.display_titlebar.GetValue());
OnDisplayTitleBars(ui->action_Display_Dock_Widget_Headers->isChecked());
ui->action_Show_Filter_Bar->setChecked(UISettings::values.show_filter_bar.GetValue());
game_list->SetFilterVisible(ui->action_Show_Filter_Bar->isChecked());
ui->action_Show_Status_Bar->setChecked(UISettings::values.show_status_bar.GetValue());
statusBar()->setVisible(ui->action_Show_Status_Bar->isChecked());
Debugger::ToggleConsole();
}
void GMainWindow::OnAppFocusStateChanged(Qt::ApplicationState state) {
if (!UISettings::values.pause_when_in_background) {
return;
}
if (state != Qt::ApplicationHidden && state != Qt::ApplicationInactive &&
state != Qt::ApplicationActive) {
LOG_DEBUG(Frontend, "ApplicationState unusual flag: {} ", state);
}
if (ui->action_Pause->isEnabled() &&
(state & (Qt::ApplicationHidden | Qt::ApplicationInactive))) {
auto_paused = true;
OnPauseGame();
} else if (ui->action_Start->isEnabled() && auto_paused && state == Qt::ApplicationActive) {
auto_paused = false;
OnStartGame();
}
}
void GMainWindow::ConnectWidgetEvents() {
connect(game_list, &GameList::BootGame, this, &GMainWindow::BootGame);
connect(game_list, &GameList::GameChosen, this, &GMainWindow::OnGameListLoadFile);
connect(game_list, &GameList::OpenDirectory, this, &GMainWindow::OnGameListOpenDirectory);
connect(game_list, &GameList::OpenFolderRequested, this, &GMainWindow::OnGameListOpenFolder);
connect(game_list, &GameList::OpenTransferableShaderCacheRequested, this,
&GMainWindow::OnTransferableShaderCacheOpenFile);
connect(game_list, &GameList::RemoveInstalledEntryRequested, this,
&GMainWindow::OnGameListRemoveInstalledEntry);
connect(game_list, &GameList::RemoveFileRequested, this, &GMainWindow::OnGameListRemoveFile);
connect(game_list, &GameList::DumpRomFSRequested, this, &GMainWindow::OnGameListDumpRomFS);
connect(game_list, &GameList::CopyTIDRequested, this, &GMainWindow::OnGameListCopyTID);
connect(game_list, &GameList::NavigateToGamedbEntryRequested, this,
&GMainWindow::OnGameListNavigateToGamedbEntry);
connect(game_list, &GameList::AddDirectory, this, &GMainWindow::OnGameListAddDirectory);
connect(game_list_placeholder, &GameListPlaceholder::AddDirectory, this,
&GMainWindow::OnGameListAddDirectory);
connect(game_list, &GameList::ShowList, this, &GMainWindow::OnGameListShowList);
connect(game_list, &GameList::OpenPerGameGeneralRequested, this,
&GMainWindow::OnGameListOpenPerGameProperties);
connect(this, &GMainWindow::UpdateInstallProgress, this,
&GMainWindow::IncrementInstallProgress);
connect(this, &GMainWindow::EmulationStarting, render_window,
&GRenderWindow::OnEmulationStarting);
connect(this, &GMainWindow::EmulationStopping, render_window,
&GRenderWindow::OnEmulationStopping);
// Software Keyboard Applet
connect(this, &GMainWindow::EmulationStarting, this, &GMainWindow::SoftwareKeyboardExit);
connect(this, &GMainWindow::EmulationStopping, this, &GMainWindow::SoftwareKeyboardExit);
connect(&status_bar_update_timer, &QTimer::timeout, this, &GMainWindow::UpdateStatusBar);
}
void GMainWindow::ConnectMenuEvents() {
// File
connect(ui->action_Load_File, &QAction::triggered, this, &GMainWindow::OnMenuLoadFile);
connect(ui->action_Load_Folder, &QAction::triggered, this, &GMainWindow::OnMenuLoadFolder);
connect(ui->action_Install_File_NAND, &QAction::triggered, this,
&GMainWindow::OnMenuInstallToNAND);
connect(ui->action_Exit, &QAction::triggered, this, &QMainWindow::close);
connect(ui->action_Load_Amiibo, &QAction::triggered, this, &GMainWindow::OnLoadAmiibo);
// Emulation
connect(ui->action_Start, &QAction::triggered, this, &GMainWindow::OnStartGame);
connect(ui->action_Pause, &QAction::triggered, this, &GMainWindow::OnPauseGame);
connect(ui->action_Stop, &QAction::triggered, this, &GMainWindow::OnStopGame);
connect(ui->action_Report_Compatibility, &QAction::triggered, this,
&GMainWindow::OnMenuReportCompatibility);
connect(ui->action_Open_Mods_Page, &QAction::triggered, this, &GMainWindow::OnOpenModsPage);
connect(ui->action_Open_Quickstart_Guide, &QAction::triggered, this,
&GMainWindow::OnOpenQuickstartGuide);
connect(ui->action_Open_FAQ, &QAction::triggered, this, &GMainWindow::OnOpenFAQ);
connect(ui->action_Restart, &QAction::triggered, this,
[this] { BootGame(QString(game_path)); });
connect(ui->action_Configure, &QAction::triggered, this, &GMainWindow::OnConfigure);
connect(ui->action_Configure_Tas, &QAction::triggered, this, &GMainWindow::OnConfigureTas);
connect(ui->action_Configure_Current_Game, &QAction::triggered, this,
&GMainWindow::OnConfigurePerGame);
// View
connect(ui->action_Single_Window_Mode, &QAction::triggered, this,
&GMainWindow::ToggleWindowMode);
connect(ui->action_Display_Dock_Widget_Headers, &QAction::triggered, this,
&GMainWindow::OnDisplayTitleBars);
connect(ui->action_Show_Filter_Bar, &QAction::triggered, this, &GMainWindow::OnToggleFilterBar);
connect(ui->action_Show_Status_Bar, &QAction::triggered, statusBar(), &QStatusBar::setVisible);
connect(ui->action_Reset_Window_Size_720, &QAction::triggered, this,
&GMainWindow::ResetWindowSize720);
connect(ui->action_Reset_Window_Size_900, &QAction::triggered, this,
&GMainWindow::ResetWindowSize900);
connect(ui->action_Reset_Window_Size_1080, &QAction::triggered, this,
&GMainWindow::ResetWindowSize1080);
ui->menu_Reset_Window_Size->addAction(ui->action_Reset_Window_Size_720);
ui->menu_Reset_Window_Size->addAction(ui->action_Reset_Window_Size_900);
ui->menu_Reset_Window_Size->addAction(ui->action_Reset_Window_Size_1080);
// Fullscreen
connect(ui->action_Fullscreen, &QAction::triggered, this, &GMainWindow::ToggleFullscreen);
// Movie
connect(ui->action_Capture_Screenshot, &QAction::triggered, this,
&GMainWindow::OnCaptureScreenshot);
// Help
connect(ui->action_Open_yuzu_Folder, &QAction::triggered, this, &GMainWindow::OnOpenYuzuFolder);
connect(ui->action_Rederive, &QAction::triggered, this,
std::bind(&GMainWindow::OnReinitializeKeys, this, ReinitializeKeyBehavior::Warning));
connect(ui->action_About, &QAction::triggered, this, &GMainWindow::OnAbout);
}
void GMainWindow::OnDisplayTitleBars(bool show) {
QList<QDockWidget*> widgets = findChildren<QDockWidget*>();
if (show) {
for (QDockWidget* widget : widgets) {
QWidget* old = widget->titleBarWidget();
widget->setTitleBarWidget(nullptr);
if (old != nullptr)
delete old;
}
} else {
for (QDockWidget* widget : widgets) {
QWidget* old = widget->titleBarWidget();
widget->setTitleBarWidget(new QWidget());
if (old != nullptr)
delete old;
}
}
}
void GMainWindow::PreventOSSleep() {
#ifdef _WIN32
SetThreadExecutionState(ES_CONTINUOUS | ES_SYSTEM_REQUIRED | ES_DISPLAY_REQUIRED);
#elif defined(HAVE_SDL2)
SDL_DisableScreenSaver();
#endif
}
void GMainWindow::AllowOSSleep() {
#ifdef _WIN32
SetThreadExecutionState(ES_CONTINUOUS);
#elif defined(HAVE_SDL2)
SDL_EnableScreenSaver();
#endif
}
bool GMainWindow::LoadROM(const QString& filename, u64 program_id, std::size_t program_index) {
// Shutdown previous session if the emu thread is still active...
if (emu_thread != nullptr)
ShutdownGame();
if (!render_window->InitRenderTarget()) {
return false;
}
system->SetFilesystem(vfs);
system->SetAppletFrontendSet({
std::make_unique<QtControllerSelector>(*this), // Controller Selector
std::make_unique<QtErrorDisplay>(*this), // Error Display
nullptr, // Parental Controls
nullptr, // Photo Viewer
std::make_unique<QtProfileSelector>(*this), // Profile Selector
std::make_unique<QtSoftwareKeyboard>(*this), // Software Keyboard
std::make_unique<QtWebBrowser>(*this), // Web Browser
});
const Core::SystemResultStatus result{
system->Load(*render_window, filename.toStdString(), program_id, program_index)};
const auto drd_callout = (UISettings::values.callout_flags.GetValue() &
static_cast<u32>(CalloutFlag::DRDDeprecation)) == 0;
if (result == Core::SystemResultStatus::Success &&
system->GetAppLoader().GetFileType() == Loader::FileType::DeconstructedRomDirectory &&
drd_callout) {
UISettings::values.callout_flags = UISettings::values.callout_flags.GetValue() |
static_cast<u32>(CalloutFlag::DRDDeprecation);
QMessageBox::warning(
this, tr("Warning Outdated Game Format"),
tr("You are using the deconstructed ROM directory format for this game, which is an "
"outdated format that has been superseded by others such as NCA, NAX, XCI, or "
"NSP. Deconstructed ROM directories lack icons, metadata, and update "
"support.<br><br>For an explanation of the various Switch formats yuzu supports, <a "
"href='https://yuzu-emu.org/wiki/overview-of-switch-game-formats'>check out our "
"wiki</a>. This message will not be shown again."));
}
if (result != Core::SystemResultStatus::Success) {
switch (result) {
case Core::SystemResultStatus::ErrorGetLoader:
LOG_CRITICAL(Frontend, "Failed to obtain loader for {}!", filename.toStdString());
QMessageBox::critical(this, tr("Error while loading ROM!"),
tr("The ROM format is not supported."));
break;
case Core::SystemResultStatus::ErrorVideoCore:
QMessageBox::critical(
this, tr("An error occurred initializing the video core."),
tr("yuzu has encountered an error while running the video core, please see the "
"log for more details."
"For more information on accessing the log, please see the following page: "
"<a href='https://community.citra-emu.org/t/how-to-upload-the-log-file/296'>How "
"to "
"Upload the Log File</a>."
"Ensure that you have the latest graphics drivers for your GPU."));
break;
default:
if (result > Core::SystemResultStatus::ErrorLoader) {
const u16 loader_id = static_cast<u16>(Core::SystemResultStatus::ErrorLoader);
const u16 error_id = static_cast<u16>(result) - loader_id;
const std::string error_code = fmt::format("({:04X}-{:04X})", loader_id, error_id);
LOG_CRITICAL(Frontend, "Failed to load ROM! {}", error_code);
const auto title =
tr("Error while loading ROM! %1", "%1 signifies a numeric error code.")
.arg(QString::fromStdString(error_code));
const auto description =
tr("%1<br>Please follow <a href='https://yuzu-emu.org/help/quickstart/'>the "
"yuzu quickstart guide</a> to redump your files.<br>You can refer "
"to the yuzu wiki</a> or the yuzu Discord</a> for help.",
"%1 signifies an error string.")
.arg(QString::fromStdString(
GetResultStatusString(static_cast<Loader::ResultStatus>(error_id))));
QMessageBox::critical(this, title, description);
} else {
QMessageBox::critical(
this, tr("Error while loading ROM!"),
tr("An unknown error occurred. Please see the log for more details."));
}
break;
}
return false;
}
game_path = filename;
system->TelemetrySession().AddField(Common::Telemetry::FieldType::App, "Frontend", "Qt");
return true;
}
void GMainWindow::SelectAndSetCurrentUser() {
QtProfileSelectionDialog dialog(this);
dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowTitleHint |
Qt::WindowSystemMenuHint | Qt::WindowCloseButtonHint);
dialog.setWindowModality(Qt::WindowModal);
if (dialog.exec() == QDialog::Rejected) {
return;
}
Settings::values.current_user = dialog.GetIndex();
}
void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t program_index,
StartGameType type) {
LOG_INFO(Frontend, "yuzu starting...");
StoreRecentFile(filename); // Put the filename on top of the list
u64 title_id{0};
last_filename_booted = filename;
const auto v_file = Core::GetGameFileFromPath(vfs, filename.toUtf8().constData());
const auto loader = Loader::GetLoader(*system, v_file, program_id, program_index);
if (loader != nullptr && loader->ReadProgramId(title_id) == Loader::ResultStatus::Success &&
type == StartGameType::Normal) {
// Load per game settings
const auto file_path = std::filesystem::path{filename.toStdU16String()};
const auto config_file_name = title_id == 0
? Common::FS::PathToUTF8String(file_path.filename())
: fmt::format("{:016X}", title_id);
Config per_game_config(*system, config_file_name, Config::ConfigType::PerGameConfig);
}
ConfigureVibration::SetAllVibrationDevices();
// Disable fps limit toggle when booting a new title
Settings::values.disable_fps_limit.SetValue(false);
// Save configurations
UpdateUISettings();
game_list->SaveInterfaceLayout();
config->Save();
Settings::LogSettings();
if (UISettings::values.select_user_on_boot) {
SelectAndSetCurrentUser();
}
if (!LoadROM(filename, program_id, program_index))
return;
// Create and start the emulation thread
emu_thread = std::make_unique<EmuThread>(*system);
emit EmulationStarting(emu_thread.get());
emu_thread->start();
// Register an ExecuteProgram callback such that Core can execute a sub-program
system->RegisterExecuteProgramCallback(
[this](std::size_t program_index) { render_window->ExecuteProgram(program_index); });
// Register an Exit callback such that Core can exit the currently running application.
system->RegisterExitCallback([this]() { render_window->Exit(); });
connect(render_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame);
connect(render_window, &GRenderWindow::MouseActivity, this, &GMainWindow::OnMouseActivity);
// BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views
// before the CPU continues
connect(emu_thread.get(), &EmuThread::DebugModeEntered, waitTreeWidget,
&WaitTreeWidget::OnDebugModeEntered, Qt::BlockingQueuedConnection);
connect(emu_thread.get(), &EmuThread::DebugModeLeft, waitTreeWidget,
&WaitTreeWidget::OnDebugModeLeft, Qt::BlockingQueuedConnection);
connect(emu_thread.get(), &EmuThread::LoadProgress, loading_screen,
&LoadingScreen::OnLoadProgress, Qt::QueuedConnection);
// Update the GUI
UpdateStatusButtons();
if (ui->action_Single_Window_Mode->isChecked()) {
game_list->hide();
game_list_placeholder->hide();
}
status_bar_update_timer.start(500);
renderer_status_button->setDisabled(true);
if (UISettings::values.hide_mouse || Settings::values.mouse_panning) {
render_window->installEventFilter(render_window);
render_window->setAttribute(Qt::WA_Hover, true);
}
if (UISettings::values.hide_mouse) {
mouse_hide_timer.start();
}
std::string title_name;
std::string title_version;
const auto res = system->GetGameName(title_name);
const auto metadata = [this, title_id] {
const FileSys::PatchManager pm(title_id, system->GetFileSystemController(),
system->GetContentProvider());
return pm.GetControlMetadata();
}();
if (metadata.first != nullptr) {
title_version = metadata.first->GetVersionString();
title_name = metadata.first->GetApplicationName();
}
if (res != Loader::ResultStatus::Success || title_name.empty()) {
title_name = Common::FS::PathToUTF8String(
std::filesystem::path{filename.toStdU16String()}.filename());
}
const bool is_64bit = system->Kernel().CurrentProcess()->Is64BitProcess();
const auto instruction_set_suffix = is_64bit ? tr("(64-bit)") : tr("(32-bit)");
title_name = tr("%1 %2", "%1 is the title name. %2 indicates if the title is 64-bit or 32-bit")
.arg(QString::fromStdString(title_name), instruction_set_suffix)
.toStdString();
LOG_INFO(Frontend, "Booting game: {:016X} | {} | {}", title_id, title_name, title_version);
const auto gpu_vendor = system->GPU().Renderer().GetDeviceVendor();
UpdateWindowTitle(title_name, title_version, gpu_vendor);
loading_screen->Prepare(system->GetAppLoader());
loading_screen->show();
emulation_running = true;
if (ui->action_Fullscreen->isChecked()) {
ShowFullscreen();
}
OnStartGame();
}
void GMainWindow::ShutdownGame() {
if (!emulation_running) {
return;
}
if (ui->action_Fullscreen->isChecked()) {
HideFullscreen();
}
AllowOSSleep();
discord_rpc->Pause();
emu_thread->RequestStop();
emit EmulationStopping();
// Wait for emulation thread to complete and delete it
emu_thread->wait();
emu_thread = nullptr;
discord_rpc->Update();
// The emulation is stopped, so closing the window or not does not matter anymore
disconnect(render_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame);
// Update the GUI
ui->action_Start->setEnabled(false);
ui->action_Start->setText(tr("Start"));
ui->action_Pause->setEnabled(false);
ui->action_Stop->setEnabled(false);
ui->action_Restart->setEnabled(false);
ui->action_Configure_Current_Game->setEnabled(false);
ui->action_Report_Compatibility->setEnabled(false);
ui->action_Load_Amiibo->setEnabled(false);
ui->action_Capture_Screenshot->setEnabled(false);
render_window->hide();
loading_screen->hide();
loading_screen->Clear();
if (game_list->IsEmpty()) {
game_list_placeholder->show();
} else {
game_list->show();
}
game_list->SetFilterFocus();
tas_label->clear();
input_subsystem->GetTas()->Stop();
render_window->removeEventFilter(render_window);
render_window->setAttribute(Qt::WA_Hover, false);
UpdateWindowTitle();
// Disable status bar updates
status_bar_update_timer.stop();
shader_building_label->setVisible(false);
emu_speed_label->setVisible(false);
game_fps_label->setVisible(false);
emu_frametime_label->setVisible(false);
renderer_status_button->setEnabled(true);
emulation_running = false;
game_path.clear();
// When closing the game, destroy the GLWindow to clear the context after the game is closed
render_window->ReleaseRenderTarget();
}
void GMainWindow::StoreRecentFile(const QString& filename) {
UISettings::values.recent_files.prepend(filename);
UISettings::values.recent_files.removeDuplicates();
while (UISettings::values.recent_files.size() > max_recent_files_item) {
UISettings::values.recent_files.removeLast();
}
UpdateRecentFiles();
}
void GMainWindow::UpdateRecentFiles() {
const int num_recent_files =
std::min(UISettings::values.recent_files.size(), max_recent_files_item);
for (int i = 0; i < num_recent_files; i++) {
const QString text = QStringLiteral("&%1. %2").arg(i + 1).arg(
QFileInfo(UISettings::values.recent_files[i]).fileName());
actions_recent_files[i]->setText(text);
actions_recent_files[i]->setData(UISettings::values.recent_files[i]);
actions_recent_files[i]->setToolTip(UISettings::values.recent_files[i]);
actions_recent_files[i]->setVisible(true);
}
for (int j = num_recent_files; j < max_recent_files_item; ++j) {
actions_recent_files[j]->setVisible(false);
}
// Enable the recent files menu if the list isn't empty
ui->menu_recent_files->setEnabled(num_recent_files != 0);
}
void GMainWindow::OnGameListLoadFile(QString game_path, u64 program_id) {
BootGame(game_path, program_id);
}
void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target,
const std::string& game_path) {
std::filesystem::path path;
QString open_target;
const auto [user_save_size, device_save_size] = [this, &game_path, &program_id] {
const FileSys::PatchManager pm{program_id, system->GetFileSystemController(),
system->GetContentProvider()};
const auto control = pm.GetControlMetadata().first;
if (control != nullptr) {
return std::make_pair(control->GetDefaultNormalSaveSize(),
control->GetDeviceSaveDataSize());
} else {
const auto file = Core::GetGameFileFromPath(vfs, game_path);
const auto loader = Loader::GetLoader(*system, file);
FileSys::NACP nacp{};
loader->ReadControlData(nacp);
return std::make_pair(nacp.GetDefaultNormalSaveSize(), nacp.GetDeviceSaveDataSize());
}
}();
const bool has_user_save{user_save_size > 0};
const bool has_device_save{device_save_size > 0};
ASSERT_MSG(has_user_save != has_device_save, "Game uses both user and device savedata?");
switch (target) {
case GameListOpenTarget::SaveData: {
open_target = tr("Save Data");
const auto nand_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::NANDDir);
if (has_user_save) {
// User save data
const auto select_profile = [this] {
QtProfileSelectionDialog dialog(this);
dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowTitleHint |
Qt::WindowSystemMenuHint | Qt::WindowCloseButtonHint);
dialog.setWindowModality(Qt::WindowModal);
if (dialog.exec() == QDialog::Rejected) {
return -1;
}
return dialog.GetIndex();
};
const auto index = select_profile();
if (index == -1) {
return;
}
Service::Account::ProfileManager manager;
const auto user_id = manager.GetUser(static_cast<std::size_t>(index));
ASSERT(user_id);
const auto user_save_data_path = FileSys::SaveDataFactory::GetFullPath(
*system, FileSys::SaveDataSpaceId::NandUser, FileSys::SaveDataType::SaveData,
program_id, user_id->uuid, 0);
path = Common::FS::ConcatPathSafe(nand_dir, user_save_data_path);
} else {
// Device save data
const auto device_save_data_path = FileSys::SaveDataFactory::GetFullPath(
*system, FileSys::SaveDataSpaceId::NandUser, FileSys::SaveDataType::SaveData,
program_id, {}, 0);
path = Common::FS::ConcatPathSafe(nand_dir, device_save_data_path);
}
if (!Common::FS::CreateDirs(path)) {
LOG_ERROR(Frontend, "Unable to create the directories for save data");
}
break;
}
case GameListOpenTarget::ModData: {
open_target = tr("Mod Data");
path = Common::FS::GetYuzuPath(Common::FS::YuzuPath::LoadDir) /
fmt::format("{:016X}", program_id);
break;
}
default:
UNIMPLEMENTED();
}
const QString qpath = QString::fromStdString(Common::FS::PathToUTF8String(path));
const QDir dir(qpath);
if (!dir.exists()) {
QMessageBox::warning(this, tr("Error Opening %1 Folder").arg(open_target),
tr("Folder does not exist!"));
return;
}
LOG_INFO(Frontend, "Opening {} path for program_id={:016x}", open_target.toStdString(),
program_id);
QDesktopServices::openUrl(QUrl::fromLocalFile(qpath));
}
void GMainWindow::OnTransferableShaderCacheOpenFile(u64 program_id) {
const auto shader_cache_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::ShaderDir);
const auto shader_cache_folder_path{shader_cache_dir / fmt::format("{:016x}", program_id)};
if (!Common::FS::CreateDirs(shader_cache_folder_path)) {
QMessageBox::warning(this, tr("Error Opening Transferable Shader Cache"),
tr("Failed to create the shader cache directory for this title."));
return;
}
const auto shader_path_string{Common::FS::PathToUTF8String(shader_cache_folder_path)};
const auto qt_shader_cache_path = QString::fromStdString(shader_path_string);
QDesktopServices::openUrl(QUrl::fromLocalFile(qt_shader_cache_path));
}
static std::size_t CalculateRomFSEntrySize(const FileSys::VirtualDir& dir, bool full) {
std::size_t out = 0;
for (const auto& subdir : dir->GetSubdirectories()) {
out += 1 + CalculateRomFSEntrySize(subdir, full);
}
return out + (full ? dir->GetFiles().size() : 0);
}
static bool RomFSRawCopy(QProgressDialog& dialog, const FileSys::VirtualDir& src,
const FileSys::VirtualDir& dest, std::size_t block_size, bool full) {
if (src == nullptr || dest == nullptr || !src->IsReadable() || !dest->IsWritable())
return false;
if (dialog.wasCanceled())
return false;
if (full) {
for (const auto& file : src->GetFiles()) {
const auto out = VfsDirectoryCreateFileWrapper(dest, file->GetName());
if (!FileSys::VfsRawCopy(file, out, block_size))
return false;
dialog.setValue(dialog.value() + 1);
if (dialog.wasCanceled())
return false;
}
}
for (const auto& dir : src->GetSubdirectories()) {
const auto out = dest->CreateSubdirectory(dir->GetName());
if (!RomFSRawCopy(dialog, dir, out, block_size, full))
return false;
dialog.setValue(dialog.value() + 1);
if (dialog.wasCanceled())
return false;
}
return true;
}
void GMainWindow::OnGameListRemoveInstalledEntry(u64 program_id, InstalledEntryType type) {
const QString entry_type = [this, type] {
switch (type) {
case InstalledEntryType::Game:
return tr("Contents");
case InstalledEntryType::Update:
return tr("Update");
case InstalledEntryType::AddOnContent:
return tr("DLC");
default:
return QString{};
}
}();
if (QMessageBox::question(
this, tr("Remove Entry"), tr("Remove Installed Game %1?").arg(entry_type),
QMessageBox::Yes | QMessageBox::No, QMessageBox::No) != QMessageBox::Yes) {
return;
}
switch (type) {
case InstalledEntryType::Game:
RemoveBaseContent(program_id, entry_type);
[[fallthrough]];
case InstalledEntryType::Update:
RemoveUpdateContent(program_id, entry_type);
if (type != InstalledEntryType::Game) {
break;
}
[[fallthrough]];
case InstalledEntryType::AddOnContent:
RemoveAddOnContent(program_id, entry_type);
break;
}
Common::FS::RemoveDirRecursively(Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir) /
"game_list");
game_list->PopulateAsync(UISettings::values.game_dirs);
}
void GMainWindow::RemoveBaseContent(u64 program_id, const QString& entry_type) {
const auto& fs_controller = system->GetFileSystemController();
const auto res = fs_controller.GetUserNANDContents()->RemoveExistingEntry(program_id) ||
fs_controller.GetSDMCContents()->RemoveExistingEntry(program_id);
if (res) {
QMessageBox::information(this, tr("Successfully Removed"),
tr("Successfully removed the installed base game."));
} else {
QMessageBox::warning(
this, tr("Error Removing %1").arg(entry_type),
tr("The base game is not installed in the NAND and cannot be removed."));
}
}
void GMainWindow::RemoveUpdateContent(u64 program_id, const QString& entry_type) {
const auto update_id = program_id | 0x800;
const auto& fs_controller = system->GetFileSystemController();
const auto res = fs_controller.GetUserNANDContents()->RemoveExistingEntry(update_id) ||
fs_controller.GetSDMCContents()->RemoveExistingEntry(update_id);
if (res) {
QMessageBox::information(this, tr("Successfully Removed"),
tr("Successfully removed the installed update."));
} else {
QMessageBox::warning(this, tr("Error Removing %1").arg(entry_type),
tr("There is no update installed for this title."));
}
}
void GMainWindow::RemoveAddOnContent(u64 program_id, const QString& entry_type) {
u32 count{};
const auto& fs_controller = system->GetFileSystemController();
const auto dlc_entries = system->GetContentProvider().ListEntriesFilter(
FileSys::TitleType::AOC, FileSys::ContentRecordType::Data);
for (const auto& entry : dlc_entries) {
if (FileSys::GetBaseTitleID(entry.title_id) == program_id) {
const auto res =
fs_controller.GetUserNANDContents()->RemoveExistingEntry(entry.title_id) ||
fs_controller.GetSDMCContents()->RemoveExistingEntry(entry.title_id);
if (res) {
++count;
}
}
}
if (count == 0) {
QMessageBox::warning(this, tr("Error Removing %1").arg(entry_type),
tr("There are no DLC installed for this title."));
return;
}
QMessageBox::information(this, tr("Successfully Removed"),
tr("Successfully removed %1 installed DLC.").arg(count));
}
void GMainWindow::OnGameListRemoveFile(u64 program_id, GameListRemoveTarget target,
const std::string& game_path) {
const QString question = [this, target] {
switch (target) {
case GameListRemoveTarget::GlShaderCache:
return tr("Delete OpenGL Transferable Shader Cache?");
case GameListRemoveTarget::VkShaderCache:
return tr("Delete Vulkan Transferable Shader Cache?");
case GameListRemoveTarget::AllShaderCache:
return tr("Delete All Transferable Shader Caches?");
case GameListRemoveTarget::CustomConfiguration:
return tr("Remove Custom Game Configuration?");
default:
return QString{};
}
}();
if (QMessageBox::question(this, tr("Remove File"), question, QMessageBox::Yes | QMessageBox::No,
QMessageBox::No) != QMessageBox::Yes) {
return;
}
switch (target) {
case GameListRemoveTarget::GlShaderCache:
case GameListRemoveTarget::VkShaderCache:
RemoveTransferableShaderCache(program_id, target);
break;
case GameListRemoveTarget::AllShaderCache:
RemoveAllTransferableShaderCaches(program_id);
break;
case GameListRemoveTarget::CustomConfiguration:
RemoveCustomConfiguration(program_id, game_path);
break;
}
}
void GMainWindow::RemoveTransferableShaderCache(u64 program_id, GameListRemoveTarget target) {
const auto target_file_name = [target] {
switch (target) {
case GameListRemoveTarget::GlShaderCache:
return "opengl.bin";
case GameListRemoveTarget::VkShaderCache:
return "vulkan.bin";
default:
return "";
}
}();
const auto shader_cache_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::ShaderDir);
const auto shader_cache_folder_path = shader_cache_dir / fmt::format("{:016x}", program_id);
const auto target_file = shader_cache_folder_path / target_file_name;
if (!Common::FS::Exists(target_file)) {
QMessageBox::warning(this, tr("Error Removing Transferable Shader Cache"),
tr("A shader cache for this title does not exist."));
return;
}
if (Common::FS::RemoveFile(target_file)) {
QMessageBox::information(this, tr("Successfully Removed"),
tr("Successfully removed the transferable shader cache."));
} else {
QMessageBox::warning(this, tr("Error Removing Transferable Shader Cache"),
tr("Failed to remove the transferable shader cache."));
}
}
void GMainWindow::RemoveAllTransferableShaderCaches(u64 program_id) {
const auto shader_cache_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::ShaderDir);
const auto program_shader_cache_dir = shader_cache_dir / fmt::format("{:016x}", program_id);
if (!Common::FS::Exists(program_shader_cache_dir)) {
QMessageBox::warning(this, tr("Error Removing Transferable Shader Caches"),
tr("A shader cache for this title does not exist."));
return;
}
if (Common::FS::RemoveDirRecursively(program_shader_cache_dir)) {
QMessageBox::information(this, tr("Successfully Removed"),
tr("Successfully removed the transferable shader caches."));
} else {
QMessageBox::warning(this, tr("Error Removing Transferable Shader Caches"),
tr("Failed to remove the transferable shader cache directory."));
}
}
void GMainWindow::RemoveCustomConfiguration(u64 program_id, const std::string& game_path) {
const auto file_path = std::filesystem::path(Common::FS::ToU8String(game_path));
const auto config_file_name =
program_id == 0 ? Common::FS::PathToUTF8String(file_path.filename()).append(".ini")
: fmt::format("{:016X}.ini", program_id);
const auto custom_config_file_path =
Common::FS::GetYuzuPath(Common::FS::YuzuPath::ConfigDir) / "custom" / config_file_name;
if (!Common::FS::Exists(custom_config_file_path)) {
QMessageBox::warning(this, tr("Error Removing Custom Configuration"),
tr("A custom configuration for this title does not exist."));
return;
}
if (Common::FS::RemoveFile(custom_config_file_path)) {
QMessageBox::information(this, tr("Successfully Removed"),
tr("Successfully removed the custom game configuration."));
} else {
QMessageBox::warning(this, tr("Error Removing Custom Configuration"),
tr("Failed to remove the custom game configuration."));
}
}
void GMainWindow::OnGameListDumpRomFS(u64 program_id, const std::string& game_path,
DumpRomFSTarget target) {
const auto failed = [this] {
QMessageBox::warning(this, tr("RomFS Extraction Failed!"),
tr("There was an error copying the RomFS files or the user "
"cancelled the operation."));
};
const auto loader = Loader::GetLoader(*system, vfs->OpenFile(game_path, FileSys::Mode::Read));
if (loader == nullptr) {
failed();
return;
}
FileSys::VirtualFile file;
if (loader->ReadRomFS(file) != Loader::ResultStatus::Success) {
failed();
return;
}
const auto& installed = system->GetContentProvider();
const auto romfs_title_id = SelectRomFSDumpTarget(installed, program_id);
if (!romfs_title_id) {
failed();
return;
}
const auto dump_dir =
target == DumpRomFSTarget::Normal
? Common::FS::GetYuzuPath(Common::FS::YuzuPath::DumpDir)
: Common::FS::GetYuzuPath(Common::FS::YuzuPath::SDMCDir) / "atmosphere" / "contents";
const auto romfs_dir = fmt::format("{:016X}/romfs", *romfs_title_id);
const auto path = Common::FS::PathToUTF8String(dump_dir / romfs_dir);
FileSys::VirtualFile romfs;
if (*romfs_title_id == program_id) {
const u64 ivfc_offset = loader->ReadRomFSIVFCOffset();
const FileSys::PatchManager pm{program_id, system->GetFileSystemController(), installed};
romfs =
pm.PatchRomFS(file, ivfc_offset, FileSys::ContentRecordType::Program, nullptr, false);
} else {
romfs = installed.GetEntry(*romfs_title_id, FileSys::ContentRecordType::Data)->GetRomFS();
}
const auto extracted = FileSys::ExtractRomFS(romfs, FileSys::RomFSExtractionType::Full);
if (extracted == nullptr) {
failed();
return;
}
const auto out = VfsFilesystemCreateDirectoryWrapper(vfs, path, FileSys::Mode::ReadWrite);
if (out == nullptr) {
failed();
vfs->DeleteDirectory(path);
return;
}
bool ok = false;
const QStringList selections{tr("Full"), tr("Skeleton")};
const auto res = QInputDialog::getItem(
this, tr("Select RomFS Dump Mode"),
tr("Please select the how you would like the RomFS dumped.<br>Full will copy all of the "
"files into the new directory while <br>skeleton will only create the directory "
"structure."),
selections, 0, false, &ok);
if (!ok) {
failed();
vfs->DeleteDirectory(path);
return;
}
const auto full = res == selections.constFirst();
const auto entry_size = CalculateRomFSEntrySize(extracted, full);
// The minimum required space is the size of the extracted RomFS + 1 GiB
const auto minimum_free_space = extracted->GetSize() + 0x40000000;
if (full && Common::FS::GetFreeSpaceSize(path) < minimum_free_space) {
QMessageBox::warning(this, tr("RomFS Extraction Failed!"),
tr("There is not enough free space at %1 to extract the RomFS. Please "
"free up space or select a different dump directory at "
"Emulation > Configure > System > Filesystem > Dump Root")
.arg(QString::fromStdString(path)));
return;
}
QProgressDialog progress(tr("Extracting RomFS..."), tr("Cancel"), 0,
static_cast<s32>(entry_size), this);
progress.setWindowModality(Qt::WindowModal);
progress.setMinimumDuration(100);
if (RomFSRawCopy(progress, extracted, out, 0x400000, full)) {
progress.close();
QMessageBox::information(this, tr("RomFS Extraction Succeeded!"),
tr("The operation completed successfully."));
QDesktopServices::openUrl(QUrl::fromLocalFile(QString::fromStdString(path)));
} else {
progress.close();
failed();
vfs->DeleteDirectory(path);
}
}
void GMainWindow::OnGameListCopyTID(u64 program_id) {
QClipboard* clipboard = QGuiApplication::clipboard();
clipboard->setText(QString::fromStdString(fmt::format("{:016X}", program_id)));
}
void GMainWindow::OnGameListNavigateToGamedbEntry(u64 program_id,
const CompatibilityList& compatibility_list) {
const auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id);
QString directory;
if (it != compatibility_list.end()) {
directory = it->second.second;
}
QDesktopServices::openUrl(QUrl(QStringLiteral("https://yuzu-emu.org/game/") + directory));
}
void GMainWindow::OnGameListOpenDirectory(const QString& directory) {
std::filesystem::path fs_path;
if (directory == QStringLiteral("SDMC")) {
fs_path =
Common::FS::GetYuzuPath(Common::FS::YuzuPath::SDMCDir) / "Nintendo/Contents/registered";
} else if (directory == QStringLiteral("UserNAND")) {
fs_path =
Common::FS::GetYuzuPath(Common::FS::YuzuPath::NANDDir) / "user/Contents/registered";
} else if (directory == QStringLiteral("SysNAND")) {
fs_path =
Common::FS::GetYuzuPath(Common::FS::YuzuPath::NANDDir) / "system/Contents/registered";
} else {
fs_path = directory.toStdString();
}
const auto qt_path = QString::fromStdString(Common::FS::PathToUTF8String(fs_path));
if (!Common::FS::IsDir(fs_path)) {
QMessageBox::critical(this, tr("Error Opening %1").arg(qt_path),
tr("Folder does not exist!"));
return;
}
QDesktopServices::openUrl(QUrl::fromLocalFile(qt_path));
}
void GMainWindow::OnGameListAddDirectory() {
const QString dir_path = QFileDialog::getExistingDirectory(this, tr("Select Directory"));
if (dir_path.isEmpty()) {
return;
}
UISettings::GameDir game_dir{dir_path, false, true};
if (!UISettings::values.game_dirs.contains(game_dir)) {
UISettings::values.game_dirs.append(game_dir);
game_list->PopulateAsync(UISettings::values.game_dirs);
} else {
LOG_WARNING(Frontend, "Selected directory is already in the game list");
}
}
void GMainWindow::OnGameListShowList(bool show) {
if (emulation_running && ui->action_Single_Window_Mode->isChecked())
return;
game_list->setVisible(show);
game_list_placeholder->setVisible(!show);
};
void GMainWindow::OnGameListOpenPerGameProperties(const std::string& file) {
u64 title_id{};
const auto v_file = Core::GetGameFileFromPath(vfs, file);
const auto loader = Loader::GetLoader(*system, v_file);
if (loader == nullptr || loader->ReadProgramId(title_id) != Loader::ResultStatus::Success) {
QMessageBox::information(this, tr("Properties"),
tr("The game properties could not be loaded."));
return;
}
OpenPerGameConfiguration(title_id, file);
}
void GMainWindow::OnMenuLoadFile() {
const QString extensions =
QStringLiteral("*.")
.append(GameList::supported_file_extensions.join(QStringLiteral(" *.")))
.append(QStringLiteral(" main"));
const QString file_filter = tr("Switch Executable (%1);;All Files (*.*)",
"%1 is an identifier for the Switch executable file extensions.")
.arg(extensions);
const QString filename = QFileDialog::getOpenFileName(
this, tr("Load File"), UISettings::values.roms_path, file_filter);
if (filename.isEmpty()) {
return;
}
UISettings::values.roms_path = QFileInfo(filename).path();
BootGame(filename);
}
void GMainWindow::OnMenuLoadFolder() {
const QString dir_path =
QFileDialog::getExistingDirectory(this, tr("Open Extracted ROM Directory"));
if (dir_path.isNull()) {
return;
}
const QDir dir{dir_path};
const QStringList matching_main = dir.entryList({QStringLiteral("main")}, QDir::Files);
if (matching_main.size() == 1) {
BootGame(dir.path() + QDir::separator() + matching_main[0]);
} else {
QMessageBox::warning(this, tr("Invalid Directory Selected"),
tr("The directory you have selected does not contain a 'main' file."));
}
}
void GMainWindow::IncrementInstallProgress() {
install_progress->setValue(install_progress->value() + 1);
}
void GMainWindow::OnMenuInstallToNAND() {
const QString file_filter =
tr("Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive "
"(*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge "
"Image (*.xci)");
QStringList filenames = QFileDialog::getOpenFileNames(
this, tr("Install Files"), UISettings::values.roms_path, file_filter);
if (filenames.isEmpty()) {
return;
}
InstallDialog installDialog(this, filenames);
if (installDialog.exec() == QDialog::Rejected) {
return;
}
const QStringList files = installDialog.GetFiles();
if (files.isEmpty()) {
return;
}
int remaining = filenames.size();
// This would only overflow above 2^43 bytes (8.796 TB)
int total_size = 0;
for (const QString& file : files) {
total_size += static_cast<int>(QFile(file).size() / 0x1000);
}
if (total_size < 0) {
LOG_CRITICAL(Frontend, "Attempting to install too many files, aborting.");
return;
}
QStringList new_files{}; // Newly installed files that do not yet exist in the NAND
QStringList overwritten_files{}; // Files that overwrote those existing in the NAND
QStringList failed_files{}; // Files that failed to install due to errors
bool detected_base_install{}; // Whether a base game was attempted to be installed
ui->action_Install_File_NAND->setEnabled(false);
install_progress = new QProgressDialog(QString{}, tr("Cancel"), 0, total_size, this);
install_progress->setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint &
~Qt::WindowMaximizeButtonHint);
install_progress->setAttribute(Qt::WA_DeleteOnClose, true);
install_progress->setFixedWidth(installDialog.GetMinimumWidth() + 40);
install_progress->show();
for (const QString& file : files) {
install_progress->setWindowTitle(tr("%n file(s) remaining", "", remaining));
install_progress->setLabelText(
tr("Installing file \"%1\"...").arg(QFileInfo(file).fileName()));
QFuture<InstallResult> future;
InstallResult result;
if (file.endsWith(QStringLiteral("xci"), Qt::CaseInsensitive) ||
file.endsWith(QStringLiteral("nsp"), Qt::CaseInsensitive)) {
future = QtConcurrent::run([this, &file] { return InstallNSPXCI(file); });
while (!future.isFinished()) {
QCoreApplication::processEvents();
std::this_thread::sleep_for(std::chrono::milliseconds(1));
}
result = future.result();
} else {
result = InstallNCA(file);
}
std::this_thread::sleep_for(std::chrono::milliseconds(10));
switch (result) {
case InstallResult::Success:
new_files.append(QFileInfo(file).fileName());
break;
case InstallResult::Overwrite:
overwritten_files.append(QFileInfo(file).fileName());
break;
case InstallResult::Failure:
failed_files.append(QFileInfo(file).fileName());
break;
case InstallResult::BaseInstallAttempted:
failed_files.append(QFileInfo(file).fileName());
detected_base_install = true;
break;
}
--remaining;
}
install_progress->close();
if (detected_base_install) {
QMessageBox::warning(
this, tr("Install Results"),
tr("To avoid possible conflicts, we discourage users from installing base games to the "
"NAND.\nPlease, only use this feature to install updates and DLC."));
}
const QString install_results =
(new_files.isEmpty() ? QString{}
: tr("%n file(s) were newly installed\n", "", new_files.size())) +
(overwritten_files.isEmpty()
? QString{}
: tr("%n file(s) were overwritten\n", "", overwritten_files.size())) +
(failed_files.isEmpty() ? QString{}
: tr("%n file(s) failed to install\n", "", failed_files.size()));
QMessageBox::information(this, tr("Install Results"), install_results);
Common::FS::RemoveDirRecursively(Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir) /
"game_list");
game_list->PopulateAsync(UISettings::values.game_dirs);
ui->action_Install_File_NAND->setEnabled(true);
}
InstallResult GMainWindow::InstallNSPXCI(const QString& filename) {
const auto qt_raw_copy = [this](const FileSys::VirtualFile& src,
const FileSys::VirtualFile& dest, std::size_t block_size) {
if (src == nullptr || dest == nullptr) {
return false;
}
if (!dest->Resize(src->GetSize())) {
return false;
}
std::array<u8, 0x1000> buffer{};
for (std::size_t i = 0; i < src->GetSize(); i += buffer.size()) {
if (install_progress->wasCanceled()) {
dest->Resize(0);
return false;
}
emit UpdateInstallProgress();
const auto read = src->Read(buffer.data(), buffer.size(), i);
dest->Write(buffer.data(), read, i);
}
return true;
};
std::shared_ptr<FileSys::NSP> nsp;
if (filename.endsWith(QStringLiteral("nsp"), Qt::CaseInsensitive)) {
nsp = std::make_shared<FileSys::NSP>(
vfs->OpenFile(filename.toStdString(), FileSys::Mode::Read));
if (nsp->IsExtractedType()) {
return InstallResult::Failure;
}
} else {
const auto xci = std::make_shared<FileSys::XCI>(
vfs->OpenFile(filename.toStdString(), FileSys::Mode::Read));
nsp = xci->GetSecurePartitionNSP();
}
if (nsp->GetStatus() != Loader::ResultStatus::Success) {
return InstallResult::Failure;
}
const auto res = system->GetFileSystemController().GetUserNANDContents()->InstallEntry(
*nsp, true, qt_raw_copy);
switch (res) {
case FileSys::InstallResult::Success:
return InstallResult::Success;
case FileSys::InstallResult::OverwriteExisting:
return InstallResult::Overwrite;
case FileSys::InstallResult::ErrorBaseInstall:
return InstallResult::BaseInstallAttempted;
default:
return InstallResult::Failure;
}
}
InstallResult GMainWindow::InstallNCA(const QString& filename) {
const auto qt_raw_copy = [this](const FileSys::VirtualFile& src,
const FileSys::VirtualFile& dest, std::size_t block_size) {
if (src == nullptr || dest == nullptr) {
return false;
}
if (!dest->Resize(src->GetSize())) {
return false;
}
std::array<u8, 0x1000> buffer{};
for (std::size_t i = 0; i < src->GetSize(); i += buffer.size()) {
if (install_progress->wasCanceled()) {
dest->Resize(0);
return false;
}
emit UpdateInstallProgress();
const auto read = src->Read(buffer.data(), buffer.size(), i);
dest->Write(buffer.data(), read, i);
}
return true;
};
const auto nca =
std::make_shared<FileSys::NCA>(vfs->OpenFile(filename.toStdString(), FileSys::Mode::Read));
const auto id = nca->GetStatus();
// Game updates necessary are missing base RomFS
if (id != Loader::ResultStatus::Success &&
id != Loader::ResultStatus::ErrorMissingBKTRBaseRomFS) {
return InstallResult::Failure;
}
const QStringList tt_options{tr("System Application"),
tr("System Archive"),
tr("System Application Update"),
tr("Firmware Package (Type A)"),
tr("Firmware Package (Type B)"),
tr("Game"),
tr("Game Update"),
tr("Game DLC"),
tr("Delta Title")};
bool ok;
const auto item = QInputDialog::getItem(
this, tr("Select NCA Install Type..."),
tr("Please select the type of title you would like to install this NCA as:\n(In "
"most instances, the default 'Game' is fine.)"),
tt_options, 5, false, &ok);
auto index = tt_options.indexOf(item);
if (!ok || index == -1) {
QMessageBox::warning(this, tr("Failed to Install"),
tr("The title type you selected for the NCA is invalid."));
return InstallResult::Failure;
}
// If index is equal to or past Game, add the jump in TitleType.
if (index >= 5) {
index += static_cast<size_t>(FileSys::TitleType::Application) -
static_cast<size_t>(FileSys::TitleType::FirmwarePackageB);
}
const bool is_application = index >= static_cast<s32>(FileSys::TitleType::Application);
const auto& fs_controller = system->GetFileSystemController();
auto* registered_cache = is_application ? fs_controller.GetUserNANDContents()
: fs_controller.GetSystemNANDContents();
const auto res = registered_cache->InstallEntry(*nca, static_cast<FileSys::TitleType>(index),
true, qt_raw_copy);
if (res == FileSys::InstallResult::Success) {
return InstallResult::Success;
} else if (res == FileSys::InstallResult::OverwriteExisting) {
return InstallResult::Overwrite;
} else {
return InstallResult::Failure;
}
}
void GMainWindow::OnMenuRecentFile() {
QAction* action = qobject_cast<QAction*>(sender());
assert(action);
const QString filename = action->data().toString();
if (QFileInfo::exists(filename)) {
BootGame(filename);
} else {
// Display an error message and remove the file from the list.
QMessageBox::information(this, tr("File not found"),
tr("File \"%1\" not found").arg(filename));
UISettings::values.recent_files.removeOne(filename);
UpdateRecentFiles();
}
}
void GMainWindow::OnStartGame() {
PreventOSSleep();
emu_thread->SetRunning(true);
connect(emu_thread.get(), &EmuThread::ErrorThrown, this, &GMainWindow::OnCoreError);
ui->action_Start->setEnabled(false);
ui->action_Start->setText(tr("&Continue"));
ui->action_Pause->setEnabled(true);
ui->action_Stop->setEnabled(true);
ui->action_Restart->setEnabled(true);
ui->action_Configure_Current_Game->setEnabled(true);
ui->action_Report_Compatibility->setEnabled(true);
discord_rpc->Update();
ui->action_Load_Amiibo->setEnabled(true);
ui->action_Capture_Screenshot->setEnabled(true);
}
void GMainWindow::OnPauseGame() {
emu_thread->SetRunning(false);
ui->action_Start->setEnabled(true);
ui->action_Pause->setEnabled(false);
ui->action_Stop->setEnabled(true);
ui->action_Capture_Screenshot->setEnabled(false);
AllowOSSleep();
}
void GMainWindow::OnStopGame() {
if (system->GetExitLock() && !ConfirmForceLockedExit()) {
return;
}
ShutdownGame();
Settings::RestoreGlobalState(system->IsPoweredOn());
UpdateStatusButtons();
}
void GMainWindow::OnLoadComplete() {
loading_screen->OnLoadComplete();
}
void GMainWindow::OnExecuteProgram(std::size_t program_index) {
ShutdownGame();
BootGame(last_filename_booted, 0, program_index);
}
void GMainWindow::OnExit() {
OnStopGame();
}
void GMainWindow::ErrorDisplayDisplayError(QString error_code, QString error_text) {
OverlayDialog dialog(render_window, *system, error_code, error_text, QString{}, tr("OK"),
Qt::AlignLeft | Qt::AlignVCenter);
dialog.exec();
emit ErrorDisplayFinished();
}
void GMainWindow::OnMenuReportCompatibility() {
if (!Settings::values.yuzu_token.GetValue().empty() &&
!Settings::values.yuzu_username.GetValue().empty()) {
CompatDB compatdb{system->TelemetrySession(), this};
compatdb.exec();
} else {
QMessageBox::critical(
this, tr("Missing yuzu Account"),
tr("In order to submit a game compatibility test case, you must link your yuzu "
"account.<br><br/>To link your yuzu account, go to Emulation &gt; Configuration "
"&gt; "
"Web."));
}
}
void GMainWindow::OpenURL(const QUrl& url) {
const bool open = QDesktopServices::openUrl(url);
if (!open) {
QMessageBox::warning(this, tr("Error opening URL"),
tr("Unable to open the URL \"%1\".").arg(url.toString()));
}
}
void GMainWindow::OnOpenModsPage() {
OpenURL(QUrl(QStringLiteral("https://github.com/yuzu-emu/yuzu/wiki/Switch-Mods")));
}
void GMainWindow::OnOpenQuickstartGuide() {
OpenURL(QUrl(QStringLiteral("https://yuzu-emu.org/help/quickstart/")));
}
void GMainWindow::OnOpenFAQ() {
OpenURL(QUrl(QStringLiteral("https://yuzu-emu.org/wiki/faq/")));
}
void GMainWindow::ToggleFullscreen() {
if (!emulation_running) {
return;
}
if (ui->action_Fullscreen->isChecked()) {
ShowFullscreen();
} else {
HideFullscreen();
}
}
void GMainWindow::ShowFullscreen() {
if (ui->action_Single_Window_Mode->isChecked()) {
UISettings::values.geometry = saveGeometry();
ui->menubar->hide();
statusBar()->hide();
if (Settings::values.fullscreen_mode.GetValue() == Settings::FullscreenMode::Exclusive) {
showFullScreen();
return;
}
hide();
setWindowFlags(windowFlags() | Qt::FramelessWindowHint);
const auto screen_geometry = QApplication::desktop()->screenGeometry(this);
setGeometry(screen_geometry.x(), screen_geometry.y(), screen_geometry.width(),
screen_geometry.height() + 1);
raise();
showNormal();
} else {
UISettings::values.renderwindow_geometry = render_window->saveGeometry();
if (Settings::values.fullscreen_mode.GetValue() == Settings::FullscreenMode::Exclusive) {
render_window->showFullScreen();
return;
}
render_window->hide();
render_window->setWindowFlags(windowFlags() | Qt::FramelessWindowHint);
const auto screen_geometry = QApplication::desktop()->screenGeometry(this);
render_window->setGeometry(screen_geometry.x(), screen_geometry.y(),
screen_geometry.width(), screen_geometry.height() + 1);
render_window->raise();
render_window->showNormal();
}
}
void GMainWindow::HideFullscreen() {
if (ui->action_Single_Window_Mode->isChecked()) {
if (Settings::values.fullscreen_mode.GetValue() == Settings::FullscreenMode::Exclusive) {
showNormal();
restoreGeometry(UISettings::values.geometry);
} else {
hide();
setWindowFlags(windowFlags() & ~Qt::FramelessWindowHint);
restoreGeometry(UISettings::values.geometry);
raise();
show();
}
statusBar()->setVisible(ui->action_Show_Status_Bar->isChecked());
ui->menubar->show();
} else {
if (Settings::values.fullscreen_mode.GetValue() == Settings::FullscreenMode::Exclusive) {
render_window->showNormal();
render_window->restoreGeometry(UISettings::values.renderwindow_geometry);
} else {
render_window->hide();
render_window->setWindowFlags(windowFlags() & ~Qt::FramelessWindowHint);
render_window->restoreGeometry(UISettings::values.renderwindow_geometry);
render_window->raise();
render_window->show();
}
}
}
void GMainWindow::ToggleWindowMode() {
if (ui->action_Single_Window_Mode->isChecked()) {
// Render in the main window...
render_window->BackupGeometry();
ui->horizontalLayout->addWidget(render_window);
render_window->setFocusPolicy(Qt::StrongFocus);
if (emulation_running) {
render_window->setVisible(true);
render_window->setFocus();
game_list->hide();
}
} else {
// Render in a separate window...
ui->horizontalLayout->removeWidget(render_window);
render_window->setParent(nullptr);
render_window->setFocusPolicy(Qt::NoFocus);
if (emulation_running) {
render_window->setVisible(true);
render_window->RestoreGeometry();
game_list->show();
}
}
}
void GMainWindow::ResetWindowSize(u32 width, u32 height) {
const auto aspect_ratio = Layout::EmulationAspectRatio(
static_cast<Layout::AspectRatio>(Settings::values.aspect_ratio.GetValue()),
static_cast<float>(height) / width);
if (!ui->action_Single_Window_Mode->isChecked()) {
render_window->resize(height / aspect_ratio, height);
} else {
const bool show_status_bar = ui->action_Show_Status_Bar->isChecked();
const auto status_bar_height = show_status_bar ? statusBar()->height() : 0;
resize(height / aspect_ratio, height + menuBar()->height() + status_bar_height);
}
}
void GMainWindow::ResetWindowSize720() {
ResetWindowSize(Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height);
}
void GMainWindow::ResetWindowSize900() {
ResetWindowSize(1600U, 900U);
}
void GMainWindow::ResetWindowSize1080() {
ResetWindowSize(Layout::ScreenDocked::Width, Layout::ScreenDocked::Height);
}
void GMainWindow::OnConfigure() {
const auto old_theme = UISettings::values.theme;
const bool old_discord_presence = UISettings::values.enable_discord_presence.GetValue();
Settings::SetConfiguringGlobal(true);
ConfigureDialog configure_dialog(this, hotkey_registry, input_subsystem.get(), *system);
connect(&configure_dialog, &ConfigureDialog::LanguageChanged, this,
&GMainWindow::OnLanguageChanged);
const auto result = configure_dialog.exec();
if (result != QDialog::Accepted && !UISettings::values.configuration_applied &&
!UISettings::values.reset_to_defaults) {
// Runs if the user hit Cancel or closed the window, and did not ever press the Apply button
// or `Reset to Defaults` button
return;
} else if (result == QDialog::Accepted) {
// Only apply new changes if user hit Okay
// This is here to avoid applying changes if the user hit Apply, made some changes, then hit
// Cancel
configure_dialog.ApplyConfiguration();
} else if (UISettings::values.reset_to_defaults) {
LOG_INFO(Frontend, "Resetting all settings to defaults");
if (!Common::FS::RemoveFile(config->GetConfigFilePath())) {
LOG_WARNING(Frontend, "Failed to remove configuration file");
}
if (!Common::FS::RemoveDirContentsRecursively(
Common::FS::GetYuzuPath(Common::FS::YuzuPath::ConfigDir) / "custom")) {
LOG_WARNING(Frontend, "Failed to remove custom configuration files");
}
if (!Common::FS::RemoveDirRecursively(
Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir) / "game_list")) {
LOG_WARNING(Frontend, "Failed to remove game metadata cache files");
}
// Explicitly save the game directories, since reinitializing config does not explicitly do
// so.
QVector<UISettings::GameDir> old_game_dirs = std::move(UISettings::values.game_dirs);
QVector<u64> old_favorited_ids = std::move(UISettings::values.favorited_ids);
Settings::values.disabled_addons.clear();
config = std::make_unique<Config>(*system);
UISettings::values.reset_to_defaults = false;
UISettings::values.game_dirs = std::move(old_game_dirs);
UISettings::values.favorited_ids = std::move(old_favorited_ids);
InitializeRecentFileMenuActions();
SetDefaultUIGeometry();
RestoreUIState();
ShowTelemetryCallout();
}
controller_dialog->refreshConfiguration();
InitializeHotkeys();
if (UISettings::values.theme != old_theme) {
UpdateUITheme();
}
if (UISettings::values.enable_discord_presence.GetValue() != old_discord_presence) {
SetDiscordEnabled(UISettings::values.enable_discord_presence.GetValue());
}
emit UpdateThemedIcons();
const auto reload = UISettings::values.is_game_list_reload_pending.exchange(false);
if (reload) {
game_list->PopulateAsync(UISettings::values.game_dirs);
}
UISettings::values.configuration_applied = false;
config->Save();
if ((UISettings::values.hide_mouse || Settings::values.mouse_panning) && emulation_running) {
render_window->installEventFilter(render_window);
render_window->setAttribute(Qt::WA_Hover, true);
} else {
render_window->removeEventFilter(render_window);
render_window->setAttribute(Qt::WA_Hover, false);
}
if (UISettings::values.hide_mouse) {
mouse_hide_timer.start();
}
UpdateStatusButtons();
}
void GMainWindow::OnConfigureTas() {
ConfigureTasDialog dialog(this);
const auto result = dialog.exec();
if (result != QDialog::Accepted && !UISettings::values.configuration_applied) {
Settings::RestoreGlobalState(system->IsPoweredOn());
return;
} else if (result == QDialog::Accepted) {
dialog.ApplyConfiguration();
}
}
void GMainWindow::OnConfigurePerGame() {
const u64 title_id = system->CurrentProcess()->GetTitleID();
OpenPerGameConfiguration(title_id, game_path.toStdString());
}
void GMainWindow::OpenPerGameConfiguration(u64 title_id, const std::string& file_name) {
const auto v_file = Core::GetGameFileFromPath(vfs, file_name);
Settings::SetConfiguringGlobal(false);
ConfigurePerGame dialog(this, title_id, file_name, *system);
dialog.LoadFromFile(v_file);
const auto result = dialog.exec();
if (result != QDialog::Accepted && !UISettings::values.configuration_applied) {
Settings::RestoreGlobalState(system->IsPoweredOn());
return;
} else if (result == QDialog::Accepted) {
dialog.ApplyConfiguration();
}
const auto reload = UISettings::values.is_game_list_reload_pending.exchange(false);
if (reload) {
game_list->PopulateAsync(UISettings::values.game_dirs);
}
// Do not cause the global config to write local settings into the config file
const bool is_powered_on = system->IsPoweredOn();
Settings::RestoreGlobalState(is_powered_on);
UISettings::values.configuration_applied = false;
if (!is_powered_on) {
config->Save();
}
}
void GMainWindow::OnLoadAmiibo() {
const QString extensions{QStringLiteral("*.bin")};
const QString file_filter = tr("Amiibo File (%1);; All Files (*.*)").arg(extensions);
const QString filename = QFileDialog::getOpenFileName(this, tr("Load Amiibo"), {}, file_filter);
if (filename.isEmpty()) {
return;
}
LoadAmiibo(filename);
}
void GMainWindow::LoadAmiibo(const QString& filename) {
Service::SM::ServiceManager& sm = system->ServiceManager();
auto nfc = sm.GetService<Service::NFP::Module::Interface>("nfp:user");
if (nfc == nullptr) {
return;
}
QFile nfc_file{filename};
if (!nfc_file.open(QIODevice::ReadOnly)) {
QMessageBox::warning(this, tr("Error opening Amiibo data file"),
tr("Unable to open Amiibo file \"%1\" for reading.").arg(filename));
return;
}
const u64 nfc_file_size = nfc_file.size();
std::vector<u8> buffer(nfc_file_size);
const u64 read_size = nfc_file.read(reinterpret_cast<char*>(buffer.data()), nfc_file_size);
if (nfc_file_size != read_size) {
QMessageBox::warning(this, tr("Error reading Amiibo data file"),
tr("Unable to fully read Amiibo data. Expected to read %1 bytes, but "
"was only able to read %2 bytes.")
.arg(nfc_file_size)
.arg(read_size));
return;
}
if (!nfc->LoadAmiibo(buffer)) {
QMessageBox::warning(this, tr("Error loading Amiibo data"),
tr("Unable to load Amiibo data."));
}
}
void GMainWindow::OnOpenYuzuFolder() {
QDesktopServices::openUrl(QUrl::fromLocalFile(
QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::YuzuDir))));
}
void GMainWindow::OnAbout() {
AboutDialog aboutDialog(this);
aboutDialog.exec();
}
void GMainWindow::OnToggleFilterBar() {
game_list->SetFilterVisible(ui->action_Show_Filter_Bar->isChecked());
if (ui->action_Show_Filter_Bar->isChecked()) {
game_list->SetFilterFocus();
} else {
game_list->ClearFilter();
}
}
void GMainWindow::OnCaptureScreenshot() {
const u64 title_id = system->CurrentProcess()->GetTitleID();
const auto screenshot_path =
QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::ScreenshotsDir));
const auto date =
QDateTime::currentDateTime().toString(QStringLiteral("yyyy-MM-dd_hh-mm-ss-zzz"));
QString filename = QStringLiteral("%1/%2_%3.png")
.arg(screenshot_path)
.arg(title_id, 16, 16, QLatin1Char{'0'})
.arg(date);
if (!Common::FS::CreateDir(screenshot_path.toStdString())) {
return;
}
#ifdef _WIN32
if (UISettings::values.enable_screenshot_save_as) {
OnPauseGame();
filename = QFileDialog::getSaveFileName(this, tr("Capture Screenshot"), filename,
tr("PNG Image (*.png)"));
OnStartGame();
if (filename.isEmpty()) {
return;
}
}
#endif
render_window->CaptureScreenshot(UISettings::values.screenshot_resolution_factor.GetValue(),
filename);
}
// TODO: Written 2020-10-01: Remove per-game config migration code when it is irrelevant
void GMainWindow::MigrateConfigFiles() {
const auto config_dir_fs_path = Common::FS::GetYuzuPath(Common::FS::YuzuPath::ConfigDir);
const QDir config_dir =
QDir(QString::fromStdString(Common::FS::PathToUTF8String(config_dir_fs_path)));
const QStringList config_dir_list = config_dir.entryList(QStringList(QStringLiteral("*.ini")));
if (!Common::FS::CreateDirs(config_dir_fs_path / "custom")) {
LOG_ERROR(Frontend, "Failed to create new config file directory");
}
for (auto it = config_dir_list.constBegin(); it != config_dir_list.constEnd(); ++it) {
const auto filename = it->toStdString();
if (filename.find_first_not_of("0123456789abcdefACBDEF", 0) < 16) {
continue;
}
const auto origin = config_dir_fs_path / filename;
const auto destination = config_dir_fs_path / "custom" / filename;
LOG_INFO(Frontend, "Migrating config file from {} to {}", origin, destination);
if (!Common::FS::RenameFile(origin, destination)) {
// Delete the old config file if one already exists in the new location.
Common::FS::RemoveFile(origin);
}
}
}
void GMainWindow::UpdateWindowTitle(std::string_view title_name, std::string_view title_version,
std::string_view gpu_vendor) {
const auto branch_name = std::string(Common::g_scm_branch);
const auto description = std::string(Common::g_scm_desc);
const auto build_id = std::string(Common::g_build_id);
const auto yuzu_title = fmt::format("yuzu | {}-{}", branch_name, description);
const auto override_title =
fmt::format(fmt::runtime(std::string(Common::g_title_bar_format_idle)), build_id);
const auto window_title = override_title.empty() ? yuzu_title : override_title;
if (title_name.empty()) {
setWindowTitle(QString::fromStdString(window_title));
} else {
const auto run_title = [window_title, title_name, title_version, gpu_vendor]() {
if (title_version.empty()) {
return fmt::format("{} | {} | {}", window_title, title_name, gpu_vendor);
}
return fmt::format("{} | {} | {} | {}", window_title, title_name, title_version,
gpu_vendor);
}();
setWindowTitle(QString::fromStdString(run_title));
}
}
QString GMainWindow::GetTasStateDescription() const {
auto [tas_status, current_tas_frame, total_tas_frames] = input_subsystem->GetTas()->GetStatus();
switch (tas_status) {
case TasInput::TasState::Running:
return tr("TAS state: Running %1/%2").arg(current_tas_frame).arg(total_tas_frames);
case TasInput::TasState::Recording:
return tr("TAS state: Recording %1").arg(total_tas_frames);
case TasInput::TasState::Stopped:
return tr("TAS state: Idle %1/%2").arg(current_tas_frame).arg(total_tas_frames);
default:
return tr("TAS State: Invalid");
}
}
void GMainWindow::UpdateStatusBar() {
if (emu_thread == nullptr) {
status_bar_update_timer.stop();
return;
}
if (Settings::values.tas_enable) {
tas_label->setText(GetTasStateDescription());
} else {
tas_label->clear();
}
auto results = system->GetAndResetPerfStats();
auto& shader_notify = system->GPU().ShaderNotify();
const int shaders_building = shader_notify.ShadersBuilding();
if (shaders_building > 0) {
shader_building_label->setText(tr("Building: %n shader(s)", "", shaders_building));
shader_building_label->setVisible(true);
} else {
shader_building_label->setVisible(false);
}
if (Settings::values.use_speed_limit.GetValue()) {
emu_speed_label->setText(tr("Speed: %1% / %2%")
.arg(results.emulation_speed * 100.0, 0, 'f', 0)
.arg(Settings::values.speed_limit.GetValue()));
} else {
emu_speed_label->setText(tr("Speed: %1%").arg(results.emulation_speed * 100.0, 0, 'f', 0));
}
if (Settings::values.disable_fps_limit) {
game_fps_label->setText(
tr("Game: %1 FPS (Unlocked)").arg(results.average_game_fps, 0, 'f', 0));
} else {
game_fps_label->setText(tr("Game: %1 FPS").arg(results.average_game_fps, 0, 'f', 0));
}
emu_frametime_label->setText(tr("Frame: %1 ms").arg(results.frametime * 1000.0, 0, 'f', 2));
emu_speed_label->setVisible(!Settings::values.use_multi_core.GetValue());
game_fps_label->setVisible(true);
emu_frametime_label->setVisible(true);
}
void GMainWindow::UpdateGPUAccuracyButton() {
switch (Settings::values.gpu_accuracy.GetValue()) {
case Settings::GPUAccuracy::Normal: {
gpu_accuracy_button->setText(tr("GPU NORMAL"));
gpu_accuracy_button->setChecked(false);
break;
}
case Settings::GPUAccuracy::High: {
gpu_accuracy_button->setText(tr("GPU HIGH"));
gpu_accuracy_button->setChecked(true);
break;
}
case Settings::GPUAccuracy::Extreme: {
gpu_accuracy_button->setText(tr("GPU EXTREME"));
gpu_accuracy_button->setChecked(true);
break;
}
default: {
gpu_accuracy_button->setText(tr("GPU ERROR"));
gpu_accuracy_button->setChecked(true);
}
}
}
void GMainWindow::UpdateStatusButtons() {
dock_status_button->setChecked(Settings::values.use_docked_mode.GetValue());
renderer_status_button->setChecked(Settings::values.renderer_backend.GetValue() ==
Settings::RendererBackend::Vulkan);
UpdateGPUAccuracyButton();
}
void GMainWindow::UpdateUISettings() {
if (!ui->action_Fullscreen->isChecked()) {
UISettings::values.geometry = saveGeometry();
UISettings::values.renderwindow_geometry = render_window->saveGeometry();
}
UISettings::values.state = saveState();
#if MICROPROFILE_ENABLED
UISettings::values.microprofile_geometry = microProfileDialog->saveGeometry();
UISettings::values.microprofile_visible = microProfileDialog->isVisible();
#endif
UISettings::values.single_window_mode = ui->action_Single_Window_Mode->isChecked();
UISettings::values.fullscreen = ui->action_Fullscreen->isChecked();
UISettings::values.display_titlebar = ui->action_Display_Dock_Widget_Headers->isChecked();
UISettings::values.show_filter_bar = ui->action_Show_Filter_Bar->isChecked();
UISettings::values.show_status_bar = ui->action_Show_Status_Bar->isChecked();
UISettings::values.first_start = false;
}
void GMainWindow::HideMouseCursor() {
if (emu_thread == nullptr && UISettings::values.hide_mouse) {
mouse_hide_timer.stop();
ShowMouseCursor();
return;
}
render_window->setCursor(QCursor(Qt::BlankCursor));
}
void GMainWindow::ShowMouseCursor() {
render_window->unsetCursor();
if (emu_thread != nullptr && UISettings::values.hide_mouse) {
mouse_hide_timer.start();
}
}
void GMainWindow::OnMouseActivity() {
if (!Settings::values.mouse_panning) {
ShowMouseCursor();
}
}
void GMainWindow::OnCoreError(Core::SystemResultStatus result, std::string details) {
QMessageBox::StandardButton answer;
QString status_message;
const QString common_message =
tr("The game you are trying to load requires additional files from your Switch to be "
"dumped "
"before playing.<br/><br/>For more information on dumping these files, please see the "
"following wiki page: <a "
"href='https://yuzu-emu.org/wiki/"
"dumping-system-archives-and-the-shared-fonts-from-a-switch-console/'>Dumping System "
"Archives and the Shared Fonts from a Switch Console</a>.<br/><br/>Would you like to "
"quit "
"back to the game list? Continuing emulation may result in crashes, corrupted save "
"data, or other bugs.");
switch (result) {
case Core::SystemResultStatus::ErrorSystemFiles: {
QString message;
if (details.empty()) {
message =
tr("yuzu was unable to locate a Switch system archive. %1").arg(common_message);
} else {
message = tr("yuzu was unable to locate a Switch system archive: %1. %2")
.arg(QString::fromStdString(details), common_message);
}
answer = QMessageBox::question(this, tr("System Archive Not Found"), message,
QMessageBox::Yes | QMessageBox::No, QMessageBox::No);
status_message = tr("System Archive Missing");
break;
}
case Core::SystemResultStatus::ErrorSharedFont: {
const QString message =
tr("yuzu was unable to locate the Switch shared fonts. %1").arg(common_message);
answer = QMessageBox::question(this, tr("Shared Fonts Not Found"), message,
QMessageBox::Yes | QMessageBox::No, QMessageBox::No);
status_message = tr("Shared Font Missing");
break;
}
default:
answer = QMessageBox::question(
this, tr("Fatal Error"),
tr("yuzu has encountered a fatal error, please see the log for more details. "
"For more information on accessing the log, please see the following page: "
"<a href='https://community.citra-emu.org/t/how-to-upload-the-log-file/296'>How "
"to "
"Upload the Log File</a>.<br/><br/>Would you like to quit back to the game "
"list? "
"Continuing emulation may result in crashes, corrupted save data, or other "
"bugs."),
QMessageBox::Yes | QMessageBox::No, QMessageBox::No);
status_message = tr("Fatal Error encountered");
break;
}
if (answer == QMessageBox::Yes) {
if (emu_thread) {
ShutdownGame();
Settings::RestoreGlobalState(system->IsPoweredOn());
UpdateStatusButtons();
}
} else {
// Only show the message if the game is still running.
if (emu_thread) {
emu_thread->SetRunning(true);
message_label->setText(status_message);
}
}
}
void GMainWindow::OnReinitializeKeys(ReinitializeKeyBehavior behavior) {
if (behavior == ReinitializeKeyBehavior::Warning) {
const auto res = QMessageBox::information(
this, tr("Confirm Key Rederivation"),
tr("You are about to force rederive all of your keys. \nIf you do not know what "
"this "
"means or what you are doing, \nthis is a potentially destructive action. "
"\nPlease "
"make sure this is what you want \nand optionally make backups.\n\nThis will "
"delete "
"your autogenerated key files and re-run the key derivation module."),
QMessageBox::StandardButtons{QMessageBox::Ok, QMessageBox::Cancel});
if (res == QMessageBox::Cancel)
return;
const auto keys_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::KeysDir);
Common::FS::RemoveFile(keys_dir / "prod.keys_autogenerated");
Common::FS::RemoveFile(keys_dir / "console.keys_autogenerated");
Common::FS::RemoveFile(keys_dir / "title.keys_autogenerated");
}
Core::Crypto::KeyManager& keys = Core::Crypto::KeyManager::Instance();
if (keys.BaseDeriveNecessary()) {
Core::Crypto::PartitionDataManager pdm{vfs->OpenDirectory("", FileSys::Mode::Read)};
const auto function = [this, &keys, &pdm] {
keys.PopulateFromPartitionData(pdm);
system->GetFileSystemController().CreateFactories(*vfs);
keys.DeriveETicket(pdm, system->GetContentProvider());
};
QString errors;
if (!pdm.HasFuses()) {
errors += tr("Missing fuses");
}
if (!pdm.HasBoot0()) {
errors += tr(" - Missing BOOT0");
}
if (!pdm.HasPackage2()) {
errors += tr(" - Missing BCPKG2-1-Normal-Main");
}
if (!pdm.HasProdInfo()) {
errors += tr(" - Missing PRODINFO");
}
if (!errors.isEmpty()) {
QMessageBox::warning(
this, tr("Derivation Components Missing"),
tr("Components are missing that may hinder key derivation from completing. "
"<br>Please follow <a href='https://yuzu-emu.org/help/quickstart/'>the yuzu "
"quickstart guide</a> to get all your keys and "
"games.<br><br><small>(%1)</small>")
.arg(errors));
}
QProgressDialog prog(this);
prog.setRange(0, 0);
prog.setLabelText(tr("Deriving keys...\nThis may take up to a minute depending \non your "
"system's performance."));
prog.setWindowTitle(tr("Deriving Keys"));
prog.show();
auto future = QtConcurrent::run(function);
while (!future.isFinished()) {
QCoreApplication::processEvents();
}
prog.close();
}
system->GetFileSystemController().CreateFactories(*vfs);
if (behavior == ReinitializeKeyBehavior::Warning) {
game_list->PopulateAsync(UISettings::values.game_dirs);
}
}
std::optional<u64> GMainWindow::SelectRomFSDumpTarget(const FileSys::ContentProvider& installed,
u64 program_id) {
const auto dlc_entries =
installed.ListEntriesFilter(FileSys::TitleType::AOC, FileSys::ContentRecordType::Data);
std::vector<FileSys::ContentProviderEntry> dlc_match;
dlc_match.reserve(dlc_entries.size());
std::copy_if(dlc_entries.begin(), dlc_entries.end(), std::back_inserter(dlc_match),
[&program_id, &installed](const FileSys::ContentProviderEntry& entry) {
return FileSys::GetBaseTitleID(entry.title_id) == program_id &&
installed.GetEntry(entry)->GetStatus() == Loader::ResultStatus::Success;
});
std::vector<u64> romfs_tids;
romfs_tids.push_back(program_id);
for (const auto& entry : dlc_match) {
romfs_tids.push_back(entry.title_id);
}
if (romfs_tids.size() > 1) {
QStringList list{QStringLiteral("Base")};
for (std::size_t i = 1; i < romfs_tids.size(); ++i) {
list.push_back(QStringLiteral("DLC %1").arg(romfs_tids[i] & 0x7FF));
}
bool ok;
const auto res = QInputDialog::getItem(
this, tr("Select RomFS Dump Target"),
tr("Please select which RomFS you would like to dump."), list, 0, false, &ok);
if (!ok) {
return {};
}
return romfs_tids[list.indexOf(res)];
}
return program_id;
}
bool GMainWindow::ConfirmClose() {
if (emu_thread == nullptr || !UISettings::values.confirm_before_closing) {
return true;
}
const auto text = tr("Are you sure you want to close yuzu?");
const auto answer = QMessageBox::question(this, tr("yuzu"), text);
return answer != QMessageBox::No;
}
void GMainWindow::closeEvent(QCloseEvent* event) {
if (!ConfirmClose()) {
event->ignore();
return;
}
UpdateUISettings();
game_list->SaveInterfaceLayout();
hotkey_registry.SaveHotkeys();
// Shutdown session if the emu thread is active...
if (emu_thread != nullptr) {
ShutdownGame();
Settings::RestoreGlobalState(system->IsPoweredOn());
UpdateStatusButtons();
}
render_window->close();
QWidget::closeEvent(event);
}
static bool IsSingleFileDropEvent(const QMimeData* mime) {
return mime->hasUrls() && mime->urls().length() == 1;
}
void GMainWindow::AcceptDropEvent(QDropEvent* event) {
if (IsSingleFileDropEvent(event->mimeData())) {
event->setDropAction(Qt::DropAction::LinkAction);
event->accept();
}
}
bool GMainWindow::DropAction(QDropEvent* event) {
if (!IsSingleFileDropEvent(event->mimeData())) {
return false;
}
const QMimeData* mime_data = event->mimeData();
const QString& filename = mime_data->urls().at(0).toLocalFile();
if (emulation_running && QFileInfo(filename).suffix() == QStringLiteral("bin")) {
// Amiibo
LoadAmiibo(filename);
} else {
// Game
if (ConfirmChangeGame()) {
BootGame(filename);
}
}
return true;
}
void GMainWindow::dropEvent(QDropEvent* event) {
DropAction(event);
}
void GMainWindow::dragEnterEvent(QDragEnterEvent* event) {
AcceptDropEvent(event);
}
void GMainWindow::dragMoveEvent(QDragMoveEvent* event) {
AcceptDropEvent(event);
}
bool GMainWindow::ConfirmChangeGame() {
if (emu_thread == nullptr)
return true;
const auto answer = QMessageBox::question(
this, tr("yuzu"),
tr("Are you sure you want to stop the emulation? Any unsaved progress will be lost."),
QMessageBox::Yes | QMessageBox::No, QMessageBox::No);
return answer != QMessageBox::No;
}
bool GMainWindow::ConfirmForceLockedExit() {
if (emu_thread == nullptr || !UISettings::values.confirm_before_closing) {
return true;
}
const auto text = tr("The currently running application has requested yuzu to not exit.\n\n"
"Would you like to bypass this and exit anyway?");
const auto answer = QMessageBox::question(this, tr("yuzu"), text);
return answer != QMessageBox::No;
}
void GMainWindow::RequestGameExit() {
auto& sm{system->ServiceManager()};
auto applet_oe = sm.GetService<Service::AM::AppletOE>("appletOE");
auto applet_ae = sm.GetService<Service::AM::AppletAE>("appletAE");
bool has_signalled = false;
if (applet_oe != nullptr) {
applet_oe->GetMessageQueue()->RequestExit();
has_signalled = true;
}
if (applet_ae != nullptr && !has_signalled) {
applet_ae->GetMessageQueue()->RequestExit();
}
}
void GMainWindow::filterBarSetChecked(bool state) {
ui->action_Show_Filter_Bar->setChecked(state);
emit(OnToggleFilterBar());
}
void GMainWindow::UpdateUITheme() {
const QString default_icons = QStringLiteral("default");
const QString& current_theme = UISettings::values.theme;
const bool is_default_theme = current_theme == QString::fromUtf8(UISettings::themes[0].second);
QStringList theme_paths(default_theme_paths);
if (is_default_theme || current_theme.isEmpty()) {
const QString theme_uri(QStringLiteral(":default/style.qss"));
QFile f(theme_uri);
if (f.open(QFile::ReadOnly | QFile::Text)) {
QTextStream ts(&f);
qApp->setStyleSheet(ts.readAll());
setStyleSheet(ts.readAll());
} else {
qApp->setStyleSheet({});
setStyleSheet({});
}
QIcon::setThemeName(default_icons);
} else {
const QString theme_uri(QLatin1Char{':'} + current_theme + QStringLiteral("/style.qss"));
QFile f(theme_uri);
if (f.open(QFile::ReadOnly | QFile::Text)) {
QTextStream ts(&f);
qApp->setStyleSheet(ts.readAll());
setStyleSheet(ts.readAll());
} else {
LOG_ERROR(Frontend, "Unable to set style, stylesheet file not found");
}
QIcon::setThemeName(current_theme);
}
QIcon::setThemeSearchPaths(theme_paths);
}
void GMainWindow::LoadTranslation() {
// If the selected language is English, no need to install any translation
if (UISettings::values.language == QStringLiteral("en")) {
return;
}
bool loaded;
if (UISettings::values.language.isEmpty()) {
// If the selected language is empty, use system locale
loaded = translator.load(QLocale(), {}, {}, QStringLiteral(":/languages/"));
} else {
// Otherwise load from the specified file
loaded = translator.load(UISettings::values.language, QStringLiteral(":/languages/"));
}
if (loaded) {
qApp->installTranslator(&translator);
} else {
UISettings::values.language = QStringLiteral("en");
}
}
void GMainWindow::OnLanguageChanged(const QString& locale) {
if (UISettings::values.language != QStringLiteral("en")) {
qApp->removeTranslator(&translator);
}
UISettings::values.language = locale;
LoadTranslation();
ui->retranslateUi(this);
UpdateWindowTitle();
if (emulation_running)
ui->action_Start->setText(tr("&Continue"));
}
void GMainWindow::SetDiscordEnabled([[maybe_unused]] bool state) {
#ifdef USE_DISCORD_PRESENCE
if (state) {
discord_rpc = std::make_unique<DiscordRPC::DiscordImpl>(*system);
} else {
discord_rpc = std::make_unique<DiscordRPC::NullImpl>();
}
#else
discord_rpc = std::make_unique<DiscordRPC::NullImpl>();
#endif
discord_rpc->Update();
}
#ifdef main
#undef main
#endif
int main(int argc, char* argv[]) {
Common::DetachedTasks detached_tasks;
MicroProfileOnThreadCreate("Frontend");
SCOPE_EXIT({ MicroProfileShutdown(); });
Common::ConfigureNvidiaEnvironmentFlags();
// Init settings params
QCoreApplication::setOrganizationName(QStringLiteral("yuzu team"));
QCoreApplication::setApplicationName(QStringLiteral("yuzu"));
#ifdef _WIN32
// Increases the maximum open file limit to 4096
_setmaxstdio(4096);
#endif
#ifdef __APPLE__
// If you start a bundle (binary) on OSX without the Terminal, the working directory is "/".
// But since we require the working directory to be the executable path for the location of
// the user folder in the Qt Frontend, we need to cd into that working directory
const auto bin_path = Common::FS::GetBundleDirectory() / "..";
chdir(Common::FS::PathToUTF8String(bin_path).c_str());
#endif
#ifdef __linux__
// Set the DISPLAY variable in order to open web browsers
// TODO (lat9nq): Find a better solution for AppImages to start external applications
if (QString::fromLocal8Bit(qgetenv("DISPLAY")).isEmpty()) {
qputenv("DISPLAY", ":0");
}
#endif
// Enables the core to make the qt created contexts current on std::threads
QCoreApplication::setAttribute(Qt::AA_DontCheckOpenGLContextThreadAffinity);
QApplication app(argc, argv);
// Qt changes the locale and causes issues in float conversion using std::to_string() when
// generating shaders
setlocale(LC_ALL, "C");
GMainWindow main_window{};
// After settings have been loaded by GMainWindow, apply the filter
main_window.show();
QObject::connect(&app, &QGuiApplication::applicationStateChanged, &main_window,
&GMainWindow::OnAppFocusStateChanged);
int result = app.exec();
detached_tasks.WaitForAllTasks();
return result;
}