mirror of
https://gitlab.com/suyu-emu/suyu.git
synced 2024-03-15 23:15:44 +00:00
6030c5ce41
We move the initialization of the renderer to the core class, while keeping the creation of it and any other specifics in video_core. This way we can ensure that the renderer is initialized and doesn't give unfettered access to the renderer. This also makes dependencies on types more explicit. For example, the GPU class doesn't need to depend on the existence of a renderer, it only needs to care about whether or not it has a rasterizer, but since it was accessing the global variable, it was also making the renderer a part of its dependency chain. By adjusting the interface, we can get rid of this dependency.
975 lines
35 KiB
C++
975 lines
35 KiB
C++
// Copyright 2014 Citra Emulator Project
|
|
// Licensed under GPLv2 or any later version
|
|
// Refer to the license.txt file included.
|
|
|
|
#include <cinttypes>
|
|
#include <clocale>
|
|
#include <memory>
|
|
#include <thread>
|
|
#include <glad/glad.h>
|
|
#define QT_NO_OPENGL
|
|
#include <QDesktopWidget>
|
|
#include <QFileDialog>
|
|
#include <QMessageBox>
|
|
#include <QtGui>
|
|
#include <QtWidgets>
|
|
#include "common/common_paths.h"
|
|
#include "common/logging/backend.h"
|
|
#include "common/logging/filter.h"
|
|
#include "common/logging/log.h"
|
|
#include "common/logging/text_formatter.h"
|
|
#include "common/microprofile.h"
|
|
#include "common/scm_rev.h"
|
|
#include "common/scope_exit.h"
|
|
#include "common/string_util.h"
|
|
#include "core/core.h"
|
|
#include "core/gdbstub/gdbstub.h"
|
|
#include "core/loader/loader.h"
|
|
#include "core/settings.h"
|
|
#include "video_core/debug_utils/debug_utils.h"
|
|
#include "yuzu/about_dialog.h"
|
|
#include "yuzu/bootmanager.h"
|
|
#include "yuzu/configuration/config.h"
|
|
#include "yuzu/configuration/configure_dialog.h"
|
|
#include "yuzu/debugger/console.h"
|
|
#include "yuzu/debugger/graphics/graphics_breakpoints.h"
|
|
#include "yuzu/debugger/graphics/graphics_surface.h"
|
|
#include "yuzu/debugger/profiler.h"
|
|
#include "yuzu/debugger/wait_tree.h"
|
|
#include "yuzu/game_list.h"
|
|
#include "yuzu/hotkeys.h"
|
|
#include "yuzu/main.h"
|
|
#include "yuzu/ui_settings.h"
|
|
|
|
#ifdef QT_STATICPLUGIN
|
|
Q_IMPORT_PLUGIN(QWindowsIntegrationPlugin);
|
|
#endif
|
|
|
|
#ifdef _WIN32
|
|
extern "C" {
|
|
// tells Nvidia and AMD drivers to use the dedicated GPU by default on laptops with switchable
|
|
// graphics
|
|
__declspec(dllexport) unsigned long NvOptimusEnablement = 0x00000001;
|
|
__declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1;
|
|
}
|
|
#endif
|
|
|
|
/**
|
|
* "Callouts" are one-time instructional messages shown to the user. In the config settings, there
|
|
* is a bitfield "callout_flags" options, used to track if a message has already been shown to the
|
|
* user. This is 32-bits - if we have more than 32 callouts, we should retire and recyle old ones.
|
|
*/
|
|
enum class CalloutFlag : uint32_t {
|
|
Telemetry = 0x1,
|
|
};
|
|
|
|
static void ShowCalloutMessage(const QString& message, CalloutFlag flag) {
|
|
if (UISettings::values.callout_flags & static_cast<uint32_t>(flag)) {
|
|
return;
|
|
}
|
|
|
|
UISettings::values.callout_flags |= static_cast<uint32_t>(flag);
|
|
|
|
QMessageBox msg;
|
|
msg.setText(message);
|
|
msg.setStandardButtons(QMessageBox::Ok);
|
|
msg.setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
|
|
msg.setStyleSheet("QLabel{min-width: 900px;}");
|
|
msg.exec();
|
|
}
|
|
|
|
void GMainWindow::ShowCallouts() {}
|
|
|
|
GMainWindow::GMainWindow() : config(new Config()), emu_thread(nullptr) {
|
|
|
|
debug_context = Tegra::DebugContext::Construct();
|
|
|
|
setAcceptDrops(true);
|
|
ui.setupUi(this);
|
|
statusBar()->hide();
|
|
|
|
default_theme_paths = QIcon::themeSearchPaths();
|
|
UpdateUITheme();
|
|
|
|
InitializeWidgets();
|
|
InitializeDebugWidgets();
|
|
InitializeRecentFileMenuActions();
|
|
InitializeHotkeys();
|
|
|
|
SetDefaultUIGeometry();
|
|
RestoreUIState();
|
|
|
|
ConnectMenuEvents();
|
|
ConnectWidgetEvents();
|
|
LOG_INFO(Frontend, "yuzu Version: {} | {}-{}", Common::g_build_name, Common::g_scm_branch,
|
|
Common::g_scm_desc);
|
|
|
|
setWindowTitle(QString("yuzu %1| %2-%3")
|
|
.arg(Common::g_build_name, Common::g_scm_branch, Common::g_scm_desc));
|
|
show();
|
|
|
|
game_list->PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan);
|
|
|
|
// Show one-time "callout" messages to the user
|
|
ShowCallouts();
|
|
|
|
QStringList args = QApplication::arguments();
|
|
if (args.length() >= 2) {
|
|
BootGame(args[1]);
|
|
}
|
|
}
|
|
|
|
GMainWindow::~GMainWindow() {
|
|
// will get automatically deleted otherwise
|
|
if (render_window->parent() == nullptr)
|
|
delete render_window;
|
|
}
|
|
|
|
void GMainWindow::InitializeWidgets() {
|
|
render_window = new GRenderWindow(this, emu_thread.get());
|
|
render_window->hide();
|
|
|
|
game_list = new GameList(this);
|
|
ui.horizontalLayout->addWidget(game_list);
|
|
|
|
// Create status bar
|
|
message_label = new QLabel();
|
|
// Configured separately for left alignment
|
|
message_label->setVisible(false);
|
|
message_label->setFrameStyle(QFrame::NoFrame);
|
|
message_label->setContentsMargins(4, 0, 4, 0);
|
|
message_label->setAlignment(Qt::AlignLeft);
|
|
statusBar()->addPermanentWidget(message_label, 1);
|
|
|
|
emu_speed_label = new QLabel();
|
|
emu_speed_label->setToolTip(
|
|
tr("Current emulation speed. Values higher or lower than 100% "
|
|
"indicate emulation is running faster or slower than a Switch."));
|
|
game_fps_label = new QLabel();
|
|
game_fps_label->setToolTip(tr("How many frames per second the game is currently displaying. "
|
|
"This will vary from game to game and scene to scene."));
|
|
emu_frametime_label = new QLabel();
|
|
emu_frametime_label->setToolTip(
|
|
tr("Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For "
|
|
"full-speed emulation this should be at most 16.67 ms."));
|
|
|
|
for (auto& label : {emu_speed_label, game_fps_label, emu_frametime_label}) {
|
|
label->setVisible(false);
|
|
label->setFrameStyle(QFrame::NoFrame);
|
|
label->setContentsMargins(4, 0, 4, 0);
|
|
statusBar()->addPermanentWidget(label, 0);
|
|
}
|
|
statusBar()->setVisible(true);
|
|
setStyleSheet("QStatusBar::item{border: none;}");
|
|
}
|
|
|
|
void GMainWindow::InitializeDebugWidgets() {
|
|
QMenu* debug_menu = ui.menu_View_Debugging;
|
|
|
|
#if MICROPROFILE_ENABLED
|
|
microProfileDialog = new MicroProfileDialog(this);
|
|
microProfileDialog->hide();
|
|
debug_menu->addAction(microProfileDialog->toggleViewAction());
|
|
#endif
|
|
|
|
graphicsBreakpointsWidget = new GraphicsBreakPointsWidget(debug_context, this);
|
|
addDockWidget(Qt::RightDockWidgetArea, graphicsBreakpointsWidget);
|
|
graphicsBreakpointsWidget->hide();
|
|
debug_menu->addAction(graphicsBreakpointsWidget->toggleViewAction());
|
|
|
|
graphicsSurfaceWidget = new GraphicsSurfaceWidget(debug_context, this);
|
|
addDockWidget(Qt::RightDockWidgetArea, graphicsSurfaceWidget);
|
|
graphicsSurfaceWidget->hide();
|
|
debug_menu->addAction(graphicsSurfaceWidget->toggleViewAction());
|
|
|
|
waitTreeWidget = new WaitTreeWidget(this);
|
|
addDockWidget(Qt::LeftDockWidgetArea, waitTreeWidget);
|
|
waitTreeWidget->hide();
|
|
debug_menu->addAction(waitTreeWidget->toggleViewAction());
|
|
connect(this, &GMainWindow::EmulationStarting, waitTreeWidget,
|
|
&WaitTreeWidget::OnEmulationStarting);
|
|
connect(this, &GMainWindow::EmulationStopping, waitTreeWidget,
|
|
&WaitTreeWidget::OnEmulationStopping);
|
|
}
|
|
|
|
void GMainWindow::InitializeRecentFileMenuActions() {
|
|
for (int i = 0; i < max_recent_files_item; ++i) {
|
|
actions_recent_files[i] = new QAction(this);
|
|
actions_recent_files[i]->setVisible(false);
|
|
connect(actions_recent_files[i], &QAction::triggered, this, &GMainWindow::OnMenuRecentFile);
|
|
|
|
ui.menu_recent_files->addAction(actions_recent_files[i]);
|
|
}
|
|
|
|
UpdateRecentFiles();
|
|
}
|
|
|
|
void GMainWindow::InitializeHotkeys() {
|
|
RegisterHotkey("Main Window", "Load File", QKeySequence::Open);
|
|
RegisterHotkey("Main Window", "Start Emulation");
|
|
RegisterHotkey("Main Window", "Continue/Pause", QKeySequence(Qt::Key_F4));
|
|
RegisterHotkey("Main Window", "Fullscreen", QKeySequence::FullScreen);
|
|
RegisterHotkey("Main Window", "Exit Fullscreen", QKeySequence(Qt::Key_Escape),
|
|
Qt::ApplicationShortcut);
|
|
RegisterHotkey("Main Window", "Toggle Speed Limit", QKeySequence("CTRL+Z"),
|
|
Qt::ApplicationShortcut);
|
|
LoadHotkeys();
|
|
|
|
connect(GetHotkey("Main Window", "Load File", this), &QShortcut::activated, this,
|
|
&GMainWindow::OnMenuLoadFile);
|
|
connect(GetHotkey("Main Window", "Start Emulation", this), &QShortcut::activated, this,
|
|
&GMainWindow::OnStartGame);
|
|
connect(GetHotkey("Main Window", "Continue/Pause", this), &QShortcut::activated, this, [&] {
|
|
if (emulation_running) {
|
|
if (emu_thread->IsRunning()) {
|
|
OnPauseGame();
|
|
} else {
|
|
OnStartGame();
|
|
}
|
|
}
|
|
});
|
|
connect(GetHotkey("Main Window", "Fullscreen", render_window), &QShortcut::activated,
|
|
ui.action_Fullscreen, &QAction::trigger);
|
|
connect(GetHotkey("Main Window", "Fullscreen", render_window), &QShortcut::activatedAmbiguously,
|
|
ui.action_Fullscreen, &QAction::trigger);
|
|
connect(GetHotkey("Main Window", "Exit Fullscreen", this), &QShortcut::activated, this, [&] {
|
|
if (emulation_running) {
|
|
ui.action_Fullscreen->setChecked(false);
|
|
ToggleFullscreen();
|
|
}
|
|
});
|
|
connect(GetHotkey("Main Window", "Toggle Speed Limit", this), &QShortcut::activated, this, [&] {
|
|
Settings::values.toggle_framelimit = !Settings::values.toggle_framelimit;
|
|
UpdateStatusBar();
|
|
});
|
|
}
|
|
|
|
void GMainWindow::SetDefaultUIGeometry() {
|
|
// geometry: 55% of the window contents are in the upper screen half, 45% in the lower half
|
|
const QRect screenRect = QApplication::desktop()->screenGeometry(this);
|
|
|
|
const int w = screenRect.width() * 2 / 3;
|
|
const int h = screenRect.height() / 2;
|
|
const int x = (screenRect.x() + screenRect.width()) / 2 - w / 2;
|
|
const int y = (screenRect.y() + screenRect.height()) / 2 - h * 55 / 100;
|
|
|
|
setGeometry(x, y, w, h);
|
|
}
|
|
|
|
void GMainWindow::RestoreUIState() {
|
|
restoreGeometry(UISettings::values.geometry);
|
|
restoreState(UISettings::values.state);
|
|
render_window->restoreGeometry(UISettings::values.renderwindow_geometry);
|
|
#if MICROPROFILE_ENABLED
|
|
microProfileDialog->restoreGeometry(UISettings::values.microprofile_geometry);
|
|
microProfileDialog->setVisible(UISettings::values.microprofile_visible);
|
|
#endif
|
|
|
|
game_list->LoadInterfaceLayout();
|
|
|
|
ui.action_Single_Window_Mode->setChecked(UISettings::values.single_window_mode);
|
|
ToggleWindowMode();
|
|
|
|
ui.action_Fullscreen->setChecked(UISettings::values.fullscreen);
|
|
|
|
ui.action_Display_Dock_Widget_Headers->setChecked(UISettings::values.display_titlebar);
|
|
OnDisplayTitleBars(ui.action_Display_Dock_Widget_Headers->isChecked());
|
|
|
|
ui.action_Show_Filter_Bar->setChecked(UISettings::values.show_filter_bar);
|
|
game_list->setFilterVisible(ui.action_Show_Filter_Bar->isChecked());
|
|
|
|
ui.action_Show_Status_Bar->setChecked(UISettings::values.show_status_bar);
|
|
statusBar()->setVisible(ui.action_Show_Status_Bar->isChecked());
|
|
Debugger::ToggleConsole();
|
|
}
|
|
|
|
void GMainWindow::ConnectWidgetEvents() {
|
|
connect(game_list, &GameList::GameChosen, this, &GMainWindow::OnGameListLoadFile);
|
|
connect(game_list, &GameList::OpenSaveFolderRequested, this,
|
|
&GMainWindow::OnGameListOpenSaveFolder);
|
|
|
|
connect(this, &GMainWindow::EmulationStarting, render_window,
|
|
&GRenderWindow::OnEmulationStarting);
|
|
connect(this, &GMainWindow::EmulationStopping, render_window,
|
|
&GRenderWindow::OnEmulationStopping);
|
|
|
|
connect(&status_bar_update_timer, &QTimer::timeout, this, &GMainWindow::UpdateStatusBar);
|
|
}
|
|
|
|
void GMainWindow::ConnectMenuEvents() {
|
|
// File
|
|
connect(ui.action_Load_File, &QAction::triggered, this, &GMainWindow::OnMenuLoadFile);
|
|
connect(ui.action_Load_Folder, &QAction::triggered, this, &GMainWindow::OnMenuLoadFolder);
|
|
connect(ui.action_Select_Game_List_Root, &QAction::triggered, this,
|
|
&GMainWindow::OnMenuSelectGameListRoot);
|
|
connect(ui.action_Exit, &QAction::triggered, this, &QMainWindow::close);
|
|
|
|
// Emulation
|
|
connect(ui.action_Start, &QAction::triggered, this, &GMainWindow::OnStartGame);
|
|
connect(ui.action_Pause, &QAction::triggered, this, &GMainWindow::OnPauseGame);
|
|
connect(ui.action_Stop, &QAction::triggered, this, &GMainWindow::OnStopGame);
|
|
connect(ui.action_Configure, &QAction::triggered, this, &GMainWindow::OnConfigure);
|
|
|
|
// View
|
|
connect(ui.action_Single_Window_Mode, &QAction::triggered, this,
|
|
&GMainWindow::ToggleWindowMode);
|
|
connect(ui.action_Display_Dock_Widget_Headers, &QAction::triggered, this,
|
|
&GMainWindow::OnDisplayTitleBars);
|
|
ui.action_Show_Filter_Bar->setShortcut(tr("CTRL+F"));
|
|
connect(ui.action_Show_Filter_Bar, &QAction::triggered, this, &GMainWindow::OnToggleFilterBar);
|
|
connect(ui.action_Show_Status_Bar, &QAction::triggered, statusBar(), &QStatusBar::setVisible);
|
|
|
|
// Fullscreen
|
|
ui.action_Fullscreen->setShortcut(GetHotkey("Main Window", "Fullscreen", this)->key());
|
|
connect(ui.action_Fullscreen, &QAction::triggered, this, &GMainWindow::ToggleFullscreen);
|
|
|
|
// Help
|
|
connect(ui.action_About, &QAction::triggered, this, &GMainWindow::OnAbout);
|
|
}
|
|
|
|
void GMainWindow::OnDisplayTitleBars(bool show) {
|
|
QList<QDockWidget*> widgets = findChildren<QDockWidget*>();
|
|
|
|
if (show) {
|
|
for (QDockWidget* widget : widgets) {
|
|
QWidget* old = widget->titleBarWidget();
|
|
widget->setTitleBarWidget(nullptr);
|
|
if (old != nullptr)
|
|
delete old;
|
|
}
|
|
} else {
|
|
for (QDockWidget* widget : widgets) {
|
|
QWidget* old = widget->titleBarWidget();
|
|
widget->setTitleBarWidget(new QWidget());
|
|
if (old != nullptr)
|
|
delete old;
|
|
}
|
|
}
|
|
}
|
|
|
|
bool GMainWindow::SupportsRequiredGLExtensions() {
|
|
QStringList unsupported_ext;
|
|
|
|
if (!GLAD_GL_ARB_program_interface_query)
|
|
unsupported_ext.append("ARB_program_interface_query");
|
|
if (!GLAD_GL_ARB_separate_shader_objects)
|
|
unsupported_ext.append("ARB_separate_shader_objects");
|
|
if (!GLAD_GL_ARB_vertex_attrib_binding)
|
|
unsupported_ext.append("ARB_vertex_attrib_binding");
|
|
if (!GLAD_GL_ARB_vertex_type_10f_11f_11f_rev)
|
|
unsupported_ext.append("ARB_vertex_type_10f_11f_11f_rev");
|
|
|
|
// Extensions required to support some texture formats.
|
|
if (!GLAD_GL_EXT_texture_compression_s3tc)
|
|
unsupported_ext.append("EXT_texture_compression_s3tc");
|
|
if (!GLAD_GL_ARB_texture_compression_rgtc)
|
|
unsupported_ext.append("ARB_texture_compression_rgtc");
|
|
if (!GLAD_GL_ARB_texture_compression_bptc)
|
|
unsupported_ext.append("ARB_texture_compression_bptc");
|
|
if (!GLAD_GL_ARB_depth_buffer_float)
|
|
unsupported_ext.append("ARB_depth_buffer_float");
|
|
|
|
for (const QString& ext : unsupported_ext)
|
|
LOG_CRITICAL(Frontend, "Unsupported GL extension: {}", ext.toStdString());
|
|
|
|
return unsupported_ext.empty();
|
|
}
|
|
|
|
bool GMainWindow::LoadROM(const QString& filename) {
|
|
// Shutdown previous session if the emu thread is still active...
|
|
if (emu_thread != nullptr)
|
|
ShutdownGame();
|
|
|
|
render_window->InitRenderTarget();
|
|
render_window->MakeCurrent();
|
|
|
|
if (!gladLoadGL()) {
|
|
QMessageBox::critical(this, tr("Error while initializing OpenGL 3.3 Core!"),
|
|
tr("Your GPU may not support OpenGL 3.3, or you do not "
|
|
"have the latest graphics driver."));
|
|
return false;
|
|
}
|
|
|
|
if (!SupportsRequiredGLExtensions()) {
|
|
QMessageBox::critical(
|
|
this, tr("Error while initializing OpenGL Core!"),
|
|
tr("Your GPU may not support one or more required OpenGL extensions. Please "
|
|
"ensure you have the latest graphics driver. See the log for more details."));
|
|
return false;
|
|
}
|
|
|
|
Core::System& system{Core::System::GetInstance()};
|
|
|
|
system.SetGPUDebugContext(debug_context);
|
|
|
|
const Core::System::ResultStatus result{system.Load(*render_window, filename.toStdString())};
|
|
|
|
render_window->DoneCurrent();
|
|
|
|
if (result != Core::System::ResultStatus::Success) {
|
|
switch (result) {
|
|
case Core::System::ResultStatus::ErrorGetLoader:
|
|
LOG_CRITICAL(Frontend, "Failed to obtain loader for {}!", filename.toStdString());
|
|
QMessageBox::critical(this, tr("Error while loading ROM!"),
|
|
tr("The ROM format is not supported."));
|
|
break;
|
|
case Core::System::ResultStatus::ErrorUnsupportedArch:
|
|
LOG_CRITICAL(Frontend, "Unsupported architecture detected!", filename.toStdString());
|
|
QMessageBox::critical(this, tr("Error while loading ROM!"),
|
|
tr("The ROM uses currently unusable 32-bit architecture"));
|
|
break;
|
|
case Core::System::ResultStatus::ErrorSystemMode:
|
|
LOG_CRITICAL(Frontend, "Failed to load ROM!");
|
|
QMessageBox::critical(this, tr("Error while loading ROM!"),
|
|
tr("Could not determine the system mode."));
|
|
break;
|
|
|
|
case Core::System::ResultStatus::ErrorLoader_ErrorEncrypted: {
|
|
QMessageBox::critical(
|
|
this, tr("Error while loading ROM!"),
|
|
tr("The game that you are trying to load must be decrypted before being used with "
|
|
"yuzu. A real Switch is required.<br/><br/>"
|
|
"For more information on dumping and decrypting games, please see the following "
|
|
"wiki pages: <ul>"
|
|
"<li><a href='https://yuzu-emu.org/wiki/dumping-game-cartridges/'>Dumping Game "
|
|
"Cartridges</a></li>"
|
|
"<li><a href='https://yuzu-emu.org/wiki/dumping-installed-titles/'>Dumping "
|
|
"Installed Titles</a></li>"
|
|
"</ul>"));
|
|
break;
|
|
}
|
|
case Core::System::ResultStatus::ErrorLoader_ErrorInvalidFormat:
|
|
QMessageBox::critical(this, tr("Error while loading ROM!"),
|
|
tr("The ROM format is not supported."));
|
|
break;
|
|
|
|
case Core::System::ResultStatus::ErrorVideoCore:
|
|
QMessageBox::critical(
|
|
this, tr("An error occurred initializing the video core."),
|
|
tr("yuzu has encountered an error while running the video core, please see the "
|
|
"log for more details."
|
|
"For more information on accessing the log, please see the following page: "
|
|
"<a href='https://community.citra-emu.org/t/how-to-upload-the-log-file/296'>How "
|
|
"to "
|
|
"Upload the Log File</a>."
|
|
"Ensure that you have the latest graphics drivers for your GPU."));
|
|
|
|
break;
|
|
|
|
default:
|
|
QMessageBox::critical(
|
|
this, tr("Error while loading ROM!"),
|
|
tr("An unknown error occurred. Please see the log for more details."));
|
|
break;
|
|
}
|
|
return false;
|
|
}
|
|
Core::Telemetry().AddField(Telemetry::FieldType::App, "Frontend", "Qt");
|
|
return true;
|
|
}
|
|
|
|
void GMainWindow::BootGame(const QString& filename) {
|
|
LOG_INFO(Frontend, "yuzu starting...");
|
|
StoreRecentFile(filename); // Put the filename on top of the list
|
|
|
|
if (!LoadROM(filename))
|
|
return;
|
|
|
|
// Create and start the emulation thread
|
|
emu_thread = std::make_unique<EmuThread>(render_window);
|
|
emit EmulationStarting(emu_thread.get());
|
|
render_window->moveContext();
|
|
emu_thread->start();
|
|
|
|
connect(render_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame);
|
|
// BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views
|
|
// before the CPU continues
|
|
connect(emu_thread.get(), &EmuThread::DebugModeEntered, waitTreeWidget,
|
|
&WaitTreeWidget::OnDebugModeEntered, Qt::BlockingQueuedConnection);
|
|
connect(emu_thread.get(), &EmuThread::DebugModeLeft, waitTreeWidget,
|
|
&WaitTreeWidget::OnDebugModeLeft, Qt::BlockingQueuedConnection);
|
|
|
|
// Update the GUI
|
|
if (ui.action_Single_Window_Mode->isChecked()) {
|
|
game_list->hide();
|
|
}
|
|
status_bar_update_timer.start(2000);
|
|
|
|
render_window->show();
|
|
render_window->setFocus();
|
|
|
|
emulation_running = true;
|
|
if (ui.action_Fullscreen->isChecked()) {
|
|
ShowFullscreen();
|
|
}
|
|
OnStartGame();
|
|
}
|
|
|
|
void GMainWindow::ShutdownGame() {
|
|
emu_thread->RequestStop();
|
|
|
|
emit EmulationStopping();
|
|
|
|
// Wait for emulation thread to complete and delete it
|
|
emu_thread->wait();
|
|
emu_thread = nullptr;
|
|
|
|
// The emulation is stopped, so closing the window or not does not matter anymore
|
|
disconnect(render_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame);
|
|
|
|
// Update the GUI
|
|
ui.action_Start->setEnabled(false);
|
|
ui.action_Start->setText(tr("Start"));
|
|
ui.action_Pause->setEnabled(false);
|
|
ui.action_Stop->setEnabled(false);
|
|
render_window->hide();
|
|
game_list->show();
|
|
game_list->setFilterFocus();
|
|
|
|
// Disable status bar updates
|
|
status_bar_update_timer.stop();
|
|
message_label->setVisible(false);
|
|
emu_speed_label->setVisible(false);
|
|
game_fps_label->setVisible(false);
|
|
emu_frametime_label->setVisible(false);
|
|
|
|
emulation_running = false;
|
|
}
|
|
|
|
void GMainWindow::StoreRecentFile(const QString& filename) {
|
|
UISettings::values.recent_files.prepend(filename);
|
|
UISettings::values.recent_files.removeDuplicates();
|
|
while (UISettings::values.recent_files.size() > max_recent_files_item) {
|
|
UISettings::values.recent_files.removeLast();
|
|
}
|
|
|
|
UpdateRecentFiles();
|
|
}
|
|
|
|
void GMainWindow::UpdateRecentFiles() {
|
|
unsigned int num_recent_files =
|
|
std::min(UISettings::values.recent_files.size(), static_cast<int>(max_recent_files_item));
|
|
|
|
for (unsigned int i = 0; i < num_recent_files; i++) {
|
|
QString text = QString("&%1. %2").arg(i + 1).arg(
|
|
QFileInfo(UISettings::values.recent_files[i]).fileName());
|
|
actions_recent_files[i]->setText(text);
|
|
actions_recent_files[i]->setData(UISettings::values.recent_files[i]);
|
|
actions_recent_files[i]->setToolTip(UISettings::values.recent_files[i]);
|
|
actions_recent_files[i]->setVisible(true);
|
|
}
|
|
|
|
for (int j = num_recent_files; j < max_recent_files_item; ++j) {
|
|
actions_recent_files[j]->setVisible(false);
|
|
}
|
|
|
|
// Grey out the recent files menu if the list is empty
|
|
if (num_recent_files == 0) {
|
|
ui.menu_recent_files->setEnabled(false);
|
|
} else {
|
|
ui.menu_recent_files->setEnabled(true);
|
|
}
|
|
}
|
|
|
|
void GMainWindow::OnGameListLoadFile(QString game_path) {
|
|
BootGame(game_path);
|
|
}
|
|
|
|
void GMainWindow::OnGameListOpenSaveFolder(u64 program_id) {
|
|
UNIMPLEMENTED();
|
|
}
|
|
|
|
void GMainWindow::OnMenuLoadFile() {
|
|
QString extensions;
|
|
for (const auto& piece : game_list->supported_file_extensions)
|
|
extensions += "*." + piece + " ";
|
|
|
|
extensions += "main ";
|
|
|
|
QString file_filter = tr("Switch Executable") + " (" + extensions + ")";
|
|
file_filter += ";;" + tr("All Files (*.*)");
|
|
|
|
QString filename = QFileDialog::getOpenFileName(this, tr("Load File"),
|
|
UISettings::values.roms_path, file_filter);
|
|
if (!filename.isEmpty()) {
|
|
UISettings::values.roms_path = QFileInfo(filename).path();
|
|
|
|
BootGame(filename);
|
|
}
|
|
}
|
|
|
|
void GMainWindow::OnMenuLoadFolder() {
|
|
QDir dir = QFileDialog::getExistingDirectory(this, tr("Open Extracted ROM Directory"));
|
|
|
|
QStringList matching_main = dir.entryList(QStringList("main"), QDir::Files);
|
|
if (matching_main.size() == 1) {
|
|
BootGame(dir.path() + DIR_SEP + matching_main[0]);
|
|
} else {
|
|
QMessageBox::warning(this, tr("Invalid Directory Selected"),
|
|
tr("The directory you have selected does not contain a 'main' file."));
|
|
}
|
|
}
|
|
|
|
void GMainWindow::OnMenuSelectGameListRoot() {
|
|
QString dir_path = QFileDialog::getExistingDirectory(this, tr("Select Directory"));
|
|
if (!dir_path.isEmpty()) {
|
|
UISettings::values.gamedir = dir_path;
|
|
game_list->PopulateAsync(dir_path, UISettings::values.gamedir_deepscan);
|
|
}
|
|
}
|
|
|
|
void GMainWindow::OnMenuRecentFile() {
|
|
QAction* action = qobject_cast<QAction*>(sender());
|
|
assert(action);
|
|
|
|
QString filename = action->data().toString();
|
|
QFileInfo file_info(filename);
|
|
if (file_info.exists()) {
|
|
BootGame(filename);
|
|
} else {
|
|
// Display an error message and remove the file from the list.
|
|
QMessageBox::information(this, tr("File not found"),
|
|
tr("File \"%1\" not found").arg(filename));
|
|
|
|
UISettings::values.recent_files.removeOne(filename);
|
|
UpdateRecentFiles();
|
|
}
|
|
}
|
|
|
|
void GMainWindow::OnStartGame() {
|
|
emu_thread->SetRunning(true);
|
|
qRegisterMetaType<Core::System::ResultStatus>("Core::System::ResultStatus");
|
|
qRegisterMetaType<std::string>("std::string");
|
|
connect(emu_thread.get(), &EmuThread::ErrorThrown, this, &GMainWindow::OnCoreError);
|
|
|
|
ui.action_Start->setEnabled(false);
|
|
ui.action_Start->setText(tr("Continue"));
|
|
|
|
ui.action_Pause->setEnabled(true);
|
|
ui.action_Stop->setEnabled(true);
|
|
}
|
|
|
|
void GMainWindow::OnPauseGame() {
|
|
emu_thread->SetRunning(false);
|
|
|
|
ui.action_Start->setEnabled(true);
|
|
ui.action_Pause->setEnabled(false);
|
|
ui.action_Stop->setEnabled(true);
|
|
}
|
|
|
|
void GMainWindow::OnStopGame() {
|
|
ShutdownGame();
|
|
}
|
|
|
|
void GMainWindow::ToggleFullscreen() {
|
|
if (!emulation_running) {
|
|
return;
|
|
}
|
|
if (ui.action_Fullscreen->isChecked()) {
|
|
ShowFullscreen();
|
|
} else {
|
|
HideFullscreen();
|
|
}
|
|
}
|
|
|
|
void GMainWindow::ShowFullscreen() {
|
|
if (ui.action_Single_Window_Mode->isChecked()) {
|
|
UISettings::values.geometry = saveGeometry();
|
|
ui.menubar->hide();
|
|
statusBar()->hide();
|
|
showFullScreen();
|
|
} else {
|
|
UISettings::values.renderwindow_geometry = render_window->saveGeometry();
|
|
render_window->showFullScreen();
|
|
}
|
|
}
|
|
|
|
void GMainWindow::HideFullscreen() {
|
|
if (ui.action_Single_Window_Mode->isChecked()) {
|
|
statusBar()->setVisible(ui.action_Show_Status_Bar->isChecked());
|
|
ui.menubar->show();
|
|
showNormal();
|
|
restoreGeometry(UISettings::values.geometry);
|
|
} else {
|
|
render_window->showNormal();
|
|
render_window->restoreGeometry(UISettings::values.renderwindow_geometry);
|
|
}
|
|
}
|
|
|
|
void GMainWindow::ToggleWindowMode() {
|
|
if (ui.action_Single_Window_Mode->isChecked()) {
|
|
// Render in the main window...
|
|
render_window->BackupGeometry();
|
|
ui.horizontalLayout->addWidget(render_window);
|
|
render_window->setFocusPolicy(Qt::ClickFocus);
|
|
if (emulation_running) {
|
|
render_window->setVisible(true);
|
|
render_window->setFocus();
|
|
game_list->hide();
|
|
}
|
|
|
|
} else {
|
|
// Render in a separate window...
|
|
ui.horizontalLayout->removeWidget(render_window);
|
|
render_window->setParent(nullptr);
|
|
render_window->setFocusPolicy(Qt::NoFocus);
|
|
if (emulation_running) {
|
|
render_window->setVisible(true);
|
|
render_window->RestoreGeometry();
|
|
game_list->show();
|
|
}
|
|
}
|
|
}
|
|
|
|
void GMainWindow::OnConfigure() {
|
|
ConfigureDialog configureDialog(this);
|
|
auto old_theme = UISettings::values.theme;
|
|
auto result = configureDialog.exec();
|
|
if (result == QDialog::Accepted) {
|
|
configureDialog.applyConfiguration();
|
|
if (UISettings::values.theme != old_theme)
|
|
UpdateUITheme();
|
|
config->Save();
|
|
}
|
|
}
|
|
|
|
void GMainWindow::OnAbout() {
|
|
AboutDialog aboutDialog(this);
|
|
aboutDialog.exec();
|
|
}
|
|
|
|
void GMainWindow::OnToggleFilterBar() {
|
|
game_list->setFilterVisible(ui.action_Show_Filter_Bar->isChecked());
|
|
if (ui.action_Show_Filter_Bar->isChecked()) {
|
|
game_list->setFilterFocus();
|
|
} else {
|
|
game_list->clearFilter();
|
|
}
|
|
}
|
|
|
|
void GMainWindow::UpdateStatusBar() {
|
|
if (emu_thread == nullptr) {
|
|
status_bar_update_timer.stop();
|
|
return;
|
|
}
|
|
|
|
auto results = Core::System::GetInstance().GetAndResetPerfStats();
|
|
|
|
emu_speed_label->setText(tr("Speed: %1%").arg(results.emulation_speed * 100.0, 0, 'f', 0));
|
|
game_fps_label->setText(tr("Game: %1 FPS").arg(results.game_fps, 0, 'f', 0));
|
|
emu_frametime_label->setText(tr("Frame: %1 ms").arg(results.frametime * 1000.0, 0, 'f', 2));
|
|
|
|
emu_speed_label->setVisible(true);
|
|
game_fps_label->setVisible(true);
|
|
emu_frametime_label->setVisible(true);
|
|
}
|
|
|
|
void GMainWindow::OnCoreError(Core::System::ResultStatus result, std::string details) {
|
|
QMessageBox::StandardButton answer;
|
|
QString status_message;
|
|
const QString common_message = tr(
|
|
"The game you are trying to load requires additional files from your Switch to be dumped "
|
|
"before playing.<br/><br/>For more information on dumping these files, please see the "
|
|
"following wiki page: <a "
|
|
"href='https://yuzu-emu.org/wiki/"
|
|
"dumping-system-archives-and-the-shared-fonts-from-a-switch-console/'>Dumping System "
|
|
"Archives and the Shared Fonts from a Switch Console</a>.<br/><br/>Would you like to quit "
|
|
"back to the game list? Continuing emulation may result in crashes, corrupted save "
|
|
"data, or other bugs.");
|
|
switch (result) {
|
|
case Core::System::ResultStatus::ErrorSystemFiles: {
|
|
QString message = "yuzu was unable to locate a Switch system archive";
|
|
if (!details.empty()) {
|
|
message.append(tr(": %1. ").arg(details.c_str()));
|
|
} else {
|
|
message.append(". ");
|
|
}
|
|
message.append(common_message);
|
|
|
|
answer = QMessageBox::question(this, tr("System Archive Not Found"), message,
|
|
QMessageBox::Yes | QMessageBox::No, QMessageBox::No);
|
|
status_message = "System Archive Missing";
|
|
break;
|
|
}
|
|
|
|
case Core::System::ResultStatus::ErrorSharedFont: {
|
|
QString message = tr("yuzu was unable to locate the Switch shared fonts. ");
|
|
message.append(common_message);
|
|
answer = QMessageBox::question(this, tr("Shared Fonts Not Found"), message,
|
|
QMessageBox::Yes | QMessageBox::No, QMessageBox::No);
|
|
status_message = "Shared Font Missing";
|
|
break;
|
|
}
|
|
|
|
default:
|
|
answer = QMessageBox::question(
|
|
this, tr("Fatal Error"),
|
|
tr("yuzu has encountered a fatal error, please see the log for more details. "
|
|
"For more information on accessing the log, please see the following page: "
|
|
"<a href='https://community.citra-emu.org/t/how-to-upload-the-log-file/296'>How to "
|
|
"Upload the Log File</a>.<br/><br/>Would you like to quit back to the game list? "
|
|
"Continuing emulation may result in crashes, corrupted save data, or other bugs."),
|
|
QMessageBox::Yes | QMessageBox::No, QMessageBox::No);
|
|
status_message = "Fatal Error encountered";
|
|
break;
|
|
}
|
|
|
|
if (answer == QMessageBox::Yes) {
|
|
if (emu_thread) {
|
|
ShutdownGame();
|
|
}
|
|
} else {
|
|
// Only show the message if the game is still running.
|
|
if (emu_thread) {
|
|
emu_thread->SetRunning(true);
|
|
message_label->setText(status_message);
|
|
message_label->setVisible(true);
|
|
}
|
|
}
|
|
}
|
|
|
|
bool GMainWindow::ConfirmClose() {
|
|
if (emu_thread == nullptr || !UISettings::values.confirm_before_closing)
|
|
return true;
|
|
|
|
QMessageBox::StandardButton answer =
|
|
QMessageBox::question(this, tr("yuzu"), tr("Are you sure you want to close yuzu?"),
|
|
QMessageBox::Yes | QMessageBox::No, QMessageBox::No);
|
|
return answer != QMessageBox::No;
|
|
}
|
|
|
|
void GMainWindow::closeEvent(QCloseEvent* event) {
|
|
if (!ConfirmClose()) {
|
|
event->ignore();
|
|
return;
|
|
}
|
|
|
|
if (ui.action_Fullscreen->isChecked()) {
|
|
UISettings::values.geometry = saveGeometry();
|
|
UISettings::values.renderwindow_geometry = render_window->saveGeometry();
|
|
}
|
|
UISettings::values.state = saveState();
|
|
#if MICROPROFILE_ENABLED
|
|
UISettings::values.microprofile_geometry = microProfileDialog->saveGeometry();
|
|
UISettings::values.microprofile_visible = microProfileDialog->isVisible();
|
|
#endif
|
|
UISettings::values.single_window_mode = ui.action_Single_Window_Mode->isChecked();
|
|
UISettings::values.fullscreen = ui.action_Fullscreen->isChecked();
|
|
UISettings::values.display_titlebar = ui.action_Display_Dock_Widget_Headers->isChecked();
|
|
UISettings::values.show_filter_bar = ui.action_Show_Filter_Bar->isChecked();
|
|
UISettings::values.show_status_bar = ui.action_Show_Status_Bar->isChecked();
|
|
UISettings::values.first_start = false;
|
|
|
|
game_list->SaveInterfaceLayout();
|
|
SaveHotkeys();
|
|
|
|
// Shutdown session if the emu thread is active...
|
|
if (emu_thread != nullptr)
|
|
ShutdownGame();
|
|
|
|
render_window->close();
|
|
|
|
QWidget::closeEvent(event);
|
|
}
|
|
|
|
static bool IsSingleFileDropEvent(QDropEvent* event) {
|
|
const QMimeData* mimeData = event->mimeData();
|
|
return mimeData->hasUrls() && mimeData->urls().length() == 1;
|
|
}
|
|
|
|
void GMainWindow::dropEvent(QDropEvent* event) {
|
|
if (IsSingleFileDropEvent(event) && ConfirmChangeGame()) {
|
|
const QMimeData* mimeData = event->mimeData();
|
|
QString filename = mimeData->urls().at(0).toLocalFile();
|
|
BootGame(filename);
|
|
}
|
|
}
|
|
|
|
void GMainWindow::dragEnterEvent(QDragEnterEvent* event) {
|
|
if (IsSingleFileDropEvent(event)) {
|
|
event->acceptProposedAction();
|
|
}
|
|
}
|
|
|
|
void GMainWindow::dragMoveEvent(QDragMoveEvent* event) {
|
|
event->acceptProposedAction();
|
|
}
|
|
|
|
bool GMainWindow::ConfirmChangeGame() {
|
|
if (emu_thread == nullptr)
|
|
return true;
|
|
|
|
auto answer = QMessageBox::question(
|
|
this, tr("yuzu"),
|
|
tr("Are you sure you want to stop the emulation? Any unsaved progress will be lost."),
|
|
QMessageBox::Yes | QMessageBox::No, QMessageBox::No);
|
|
return answer != QMessageBox::No;
|
|
}
|
|
|
|
void GMainWindow::filterBarSetChecked(bool state) {
|
|
ui.action_Show_Filter_Bar->setChecked(state);
|
|
emit(OnToggleFilterBar());
|
|
}
|
|
|
|
void GMainWindow::UpdateUITheme() {
|
|
QStringList theme_paths(default_theme_paths);
|
|
if (UISettings::values.theme != UISettings::themes[0].second &&
|
|
!UISettings::values.theme.isEmpty()) {
|
|
QString theme_uri(":" + UISettings::values.theme + "/style.qss");
|
|
QFile f(theme_uri);
|
|
if (!f.exists()) {
|
|
LOG_ERROR(Frontend, "Unable to set style, stylesheet file not found");
|
|
} else {
|
|
f.open(QFile::ReadOnly | QFile::Text);
|
|
QTextStream ts(&f);
|
|
qApp->setStyleSheet(ts.readAll());
|
|
GMainWindow::setStyleSheet(ts.readAll());
|
|
}
|
|
theme_paths.append(QStringList{":/icons/default", ":/icons/" + UISettings::values.theme});
|
|
QIcon::setThemeName(":/icons/" + UISettings::values.theme);
|
|
} else {
|
|
qApp->setStyleSheet("");
|
|
GMainWindow::setStyleSheet("");
|
|
theme_paths.append(QStringList{":/icons/default"});
|
|
QIcon::setThemeName(":/icons/default");
|
|
}
|
|
QIcon::setThemeSearchPaths(theme_paths);
|
|
emit UpdateThemedIcons();
|
|
}
|
|
|
|
#ifdef main
|
|
#undef main
|
|
#endif
|
|
|
|
static void InitializeLogging() {
|
|
Log::Filter log_filter;
|
|
log_filter.ParseFilterString(Settings::values.log_filter);
|
|
Log::SetGlobalFilter(log_filter);
|
|
|
|
const std::string& log_dir = FileUtil::GetUserPath(FileUtil::UserPath::LogDir);
|
|
FileUtil::CreateFullPath(log_dir);
|
|
Log::AddBackend(std::make_unique<Log::FileBackend>(log_dir + LOG_FILE));
|
|
}
|
|
|
|
int main(int argc, char* argv[]) {
|
|
MicroProfileOnThreadCreate("Frontend");
|
|
SCOPE_EXIT({ MicroProfileShutdown(); });
|
|
|
|
// Init settings params
|
|
QCoreApplication::setOrganizationName("yuzu team");
|
|
QCoreApplication::setApplicationName("yuzu");
|
|
|
|
QApplication::setAttribute(Qt::AA_DontCheckOpenGLContextThreadAffinity);
|
|
QApplication app(argc, argv);
|
|
|
|
// Qt changes the locale and causes issues in float conversion using std::to_string() when
|
|
// generating shaders
|
|
setlocale(LC_ALL, "C");
|
|
|
|
GMainWindow main_window;
|
|
// After settings have been loaded by GMainWindow, apply the filter
|
|
InitializeLogging();
|
|
main_window.show();
|
|
return app.exec();
|
|
}
|