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This is the register that gets written after a game calls DrawArrays(). We should collect all GPU state and draw using our graphics API here. |
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.. | ||
engines | ||
renderer_opengl | ||
CMakeLists.txt | ||
command_processor.cpp | ||
command_processor.h | ||
gpu.h | ||
memory_manager.cpp | ||
memory_manager.h | ||
renderer_base.cpp | ||
renderer_base.h | ||
utils.h | ||
video_core.cpp | ||
video_core.h |