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https://gitlab.com/suyu-emu/suyu.git
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3e93c30630
game_list: Only reload game list after relevant settings changed
113 lines
4 KiB
C++
113 lines
4 KiB
C++
// Copyright 2016 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <array>
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#include <utility>
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#include "common/common_types.h"
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#include "core/settings.h"
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#include "ui_configure_gamelist.h"
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#include "yuzu/configuration/configure_gamelist.h"
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#include "yuzu/ui_settings.h"
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namespace {
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constexpr std::array<std::pair<u32, const char*>, 5> default_icon_sizes{{
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std::make_pair(0, QT_TR_NOOP("None")),
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std::make_pair(32, QT_TR_NOOP("Small (32x32)")),
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std::make_pair(64, QT_TR_NOOP("Standard (64x64)")),
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std::make_pair(128, QT_TR_NOOP("Large (128x128)")),
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std::make_pair(256, QT_TR_NOOP("Full Size (256x256)")),
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}};
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constexpr std::array<const char*, 4> row_text_names{{
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QT_TR_NOOP("Filename"),
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QT_TR_NOOP("Filetype"),
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QT_TR_NOOP("Title ID"),
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QT_TR_NOOP("Title Name"),
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}};
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} // Anonymous namespace
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ConfigureGameList::ConfigureGameList(QWidget* parent)
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: QWidget(parent), ui(new Ui::ConfigureGameList) {
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ui->setupUi(this);
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InitializeIconSizeComboBox();
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InitializeRowComboBoxes();
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this->setConfiguration();
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// Force game list reload if any of the relevant settings are changed.
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connect(ui->show_unknown, &QCheckBox::stateChanged, this,
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&ConfigureGameList::RequestGameListUpdate);
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connect(ui->icon_size_combobox, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
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&ConfigureGameList::RequestGameListUpdate);
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connect(ui->row_1_text_combobox, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
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&ConfigureGameList::RequestGameListUpdate);
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connect(ui->row_2_text_combobox, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
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&ConfigureGameList::RequestGameListUpdate);
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}
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ConfigureGameList::~ConfigureGameList() = default;
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void ConfigureGameList::applyConfiguration() {
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UISettings::values.show_unknown = ui->show_unknown->isChecked();
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UISettings::values.show_add_ons = ui->show_add_ons->isChecked();
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UISettings::values.icon_size = ui->icon_size_combobox->currentData().toUInt();
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UISettings::values.row_1_text_id = ui->row_1_text_combobox->currentData().toUInt();
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UISettings::values.row_2_text_id = ui->row_2_text_combobox->currentData().toUInt();
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Settings::Apply();
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}
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void ConfigureGameList::RequestGameListUpdate() {
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UISettings::values.is_game_list_reload_pending.exchange(true);
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}
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void ConfigureGameList::setConfiguration() {
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ui->show_unknown->setChecked(UISettings::values.show_unknown);
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ui->show_add_ons->setChecked(UISettings::values.show_add_ons);
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ui->icon_size_combobox->setCurrentIndex(
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ui->icon_size_combobox->findData(UISettings::values.icon_size));
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ui->row_1_text_combobox->setCurrentIndex(
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ui->row_1_text_combobox->findData(UISettings::values.row_1_text_id));
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ui->row_2_text_combobox->setCurrentIndex(
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ui->row_2_text_combobox->findData(UISettings::values.row_2_text_id));
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}
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void ConfigureGameList::changeEvent(QEvent* event) {
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if (event->type() == QEvent::LanguageChange) {
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RetranslateUI();
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return;
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}
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QWidget::changeEvent(event);
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}
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void ConfigureGameList::RetranslateUI() {
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ui->retranslateUi(this);
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for (int i = 0; i < ui->icon_size_combobox->count(); i++) {
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ui->icon_size_combobox->setItemText(i, tr(default_icon_sizes[i].second));
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}
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for (int i = 0; i < ui->row_1_text_combobox->count(); i++) {
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const QString name = tr(row_text_names[i]);
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ui->row_1_text_combobox->setItemText(i, name);
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ui->row_2_text_combobox->setItemText(i, name);
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}
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}
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void ConfigureGameList::InitializeIconSizeComboBox() {
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for (const auto& size : default_icon_sizes) {
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ui->icon_size_combobox->addItem(size.second, size.first);
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}
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}
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void ConfigureGameList::InitializeRowComboBoxes() {
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for (std::size_t i = 0; i < row_text_names.size(); ++i) {
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ui->row_1_text_combobox->addItem(row_text_names[i], QVariant::fromValue(i));
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ui->row_2_text_combobox->addItem(row_text_names[i], QVariant::fromValue(i));
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}
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}
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