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99 lines
2.3 KiB
C++
99 lines
2.3 KiB
C++
// Copyright 2020 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <array>
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#include <mutex>
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#include <thread>
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#include "common/common_types.h"
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#include "common/threadsafe_queue.h"
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#include "common/vector_math.h"
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#include "core/frontend/input.h"
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#include "input_common/motion_input.h"
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namespace MouseInput {
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enum class MouseButton {
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Left,
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Wheel,
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Right,
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Foward,
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Backward,
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Undefined,
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};
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struct MouseStatus {
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MouseButton button{MouseButton::Undefined};
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};
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struct MouseData {
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bool pressed{};
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std::array<int, 2> axis{};
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Input::MotionStatus motion{};
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Input::TouchStatus touch{};
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};
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class Mouse {
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public:
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Mouse();
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~Mouse();
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/// Used for polling
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void BeginConfiguration();
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void EndConfiguration();
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/**
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* Signals that a button is pressed.
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* @param x the x-coordinate of the cursor
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* @param y the y-coordinate of the cursor
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* @param button_ the button pressed
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*/
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void PressButton(int x, int y, int button_);
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/**
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* Signals that mouse has moved.
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* @param x the x-coordinate of the cursor
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* @param y the y-coordinate of the cursor
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*/
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void MouseMove(int x, int y);
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/**
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* Signals that a motion sensor tilt has ended.
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*/
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void ReleaseButton(int button_);
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[[nodiscard]] Common::SPSCQueue<MouseStatus>& GetMouseQueue();
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[[nodiscard]] const Common::SPSCQueue<MouseStatus>& GetMouseQueue() const;
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[[nodiscard]] MouseData& GetMouseState(std::size_t button);
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[[nodiscard]] const MouseData& GetMouseState(std::size_t button) const;
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private:
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void UpdateThread();
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void UpdateYuzuSettings();
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struct MouseInfo {
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InputCommon::MotionInput motion{0.0f, 0.0f, 0.0f};
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Common::Vec2<int> mouse_origin;
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Common::Vec2<int> last_mouse_position;
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bool is_tilting = false;
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float sensitivity{0.120f};
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float tilt_speed = 0;
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Common::Vec2<float> tilt_direction;
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MouseData data;
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};
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u16 buttons{};
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std::thread update_thread;
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MouseButton last_button{MouseButton::Undefined};
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std::array<MouseInfo, 5> mouse_info;
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Common::SPSCQueue<MouseStatus> mouse_queue;
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bool configuring{false};
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bool update_thread_running{true};
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};
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} // namespace MouseInput
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