suyu/src/yuzu/game_list_worker.h
Lioncash bd8065295c yuzu: Move compatibility list specifics to their own source files
Lets us keep the generic portions of the compatibility list code
together, and allows us to introduce a type alias that makes it so we
don't need to type out a very long type declaration anymore, making the
immediate readability of some code better.
2018-09-09 19:45:25 -04:00

73 lines
2 KiB
C++

// Copyright 2018 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <atomic>
#include <map>
#include <memory>
#include <string>
#include <unordered_map>
#include <QList>
#include <QObject>
#include <QRunnable>
#include <QString>
#include "common/common_types.h"
#include "yuzu/compatibility_list.h"
class QStandardItem;
namespace FileSys {
class NCA;
class VfsFilesystem;
} // namespace FileSys
/**
* Asynchronous worker object for populating the game list.
* Communicates with other threads through Qt's signal/slot system.
*/
class GameListWorker : public QObject, public QRunnable {
Q_OBJECT
public:
GameListWorker(std::shared_ptr<FileSys::VfsFilesystem> vfs, QString dir_path, bool deep_scan,
const CompatibilityList& compatibility_list);
~GameListWorker() override;
/// Starts the processing of directory tree information.
void run() override;
/// Tells the worker that it should no longer continue processing. Thread-safe.
void Cancel();
signals:
/**
* The `EntryReady` signal is emitted once an entry has been prepared and is ready
* to be added to the game list.
* @param entry_items a list with `QStandardItem`s that make up the columns of the new entry.
*/
void EntryReady(QList<QStandardItem*> entry_items);
/**
* After the worker has traversed the game directory looking for entries, this signal is emitted
* with a list of folders that should be watched for changes as well.
*/
void Finished(QStringList watch_list);
private:
void AddInstalledTitlesToGameList();
void FillControlMap(const std::string& dir_path);
void AddFstEntriesToGameList(const std::string& dir_path, unsigned int recursion = 0);
std::shared_ptr<FileSys::VfsFilesystem> vfs;
std::map<u64, std::shared_ptr<FileSys::NCA>> nca_control_map;
QStringList watch_list;
QString dir_path;
bool deep_scan;
const CompatibilityList& compatibility_list;
std::atomic_bool stop_processing;
};