suyu/src/yuzu/configuration/configure_general.cpp
Lioncash fe86109877 configuration_shared: Simplify name lookup in highlighting functions
We can query the given object name directly from the widget itself. This
removes any potential for forgetting to change the name if the widget
gets renamed and makes the API much simpler (just pass in the widget,
and not worry about its name).
2020-08-14 14:17:02 -04:00

118 lines
4.8 KiB
C++

// Copyright 2016 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <QCheckBox>
#include <QSpinBox>
#include "core/core.h"
#include "core/settings.h"
#include "ui_configure_general.h"
#include "yuzu/configuration/configuration_shared.h"
#include "yuzu/configuration/configure_general.h"
#include "yuzu/uisettings.h"
ConfigureGeneral::ConfigureGeneral(QWidget* parent)
: QWidget(parent), ui(new Ui::ConfigureGeneral) {
ui->setupUi(this);
SetupPerGameUI();
SetConfiguration();
if (Settings::configuring_global) {
connect(ui->toggle_frame_limit, &QCheckBox::clicked, ui->frame_limit,
[this]() { ui->frame_limit->setEnabled(ui->toggle_frame_limit->isChecked()); });
}
}
ConfigureGeneral::~ConfigureGeneral() = default;
void ConfigureGeneral::SetConfiguration() {
const bool runtime_lock = !Core::System::GetInstance().IsPoweredOn();
ui->use_multi_core->setEnabled(runtime_lock);
ui->use_multi_core->setChecked(Settings::values.use_multi_core.GetValue());
ui->toggle_check_exit->setChecked(UISettings::values.confirm_before_closing);
ui->toggle_user_on_boot->setChecked(UISettings::values.select_user_on_boot);
ui->toggle_background_pause->setChecked(UISettings::values.pause_when_in_background);
ui->toggle_hide_mouse->setChecked(UISettings::values.hide_mouse);
ui->toggle_frame_limit->setChecked(Settings::values.use_frame_limit.GetValue());
ui->frame_limit->setValue(Settings::values.frame_limit.GetValue());
if (Settings::configuring_global) {
ui->frame_limit->setEnabled(Settings::values.use_frame_limit.GetValue());
} else {
ui->frame_limit->setEnabled(Settings::values.use_frame_limit.GetValue() &&
use_frame_limit != ConfigurationShared::CheckState::Global);
}
}
void ConfigureGeneral::ApplyConfiguration() {
if (Settings::configuring_global) {
UISettings::values.confirm_before_closing = ui->toggle_check_exit->isChecked();
UISettings::values.select_user_on_boot = ui->toggle_user_on_boot->isChecked();
UISettings::values.pause_when_in_background = ui->toggle_background_pause->isChecked();
UISettings::values.hide_mouse = ui->toggle_hide_mouse->isChecked();
// Guard if during game and set to game-specific value
if (Settings::values.use_frame_limit.UsingGlobal()) {
Settings::values.use_frame_limit.SetValue(ui->toggle_frame_limit->checkState() ==
Qt::Checked);
Settings::values.frame_limit.SetValue(ui->frame_limit->value());
}
if (Settings::values.use_multi_core.UsingGlobal()) {
Settings::values.use_multi_core.SetValue(ui->use_multi_core->isChecked());
}
} else {
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_multi_core,
ui->use_multi_core, use_multi_core);
bool global_frame_limit = use_frame_limit == ConfigurationShared::CheckState::Global;
Settings::values.use_frame_limit.SetGlobal(global_frame_limit);
Settings::values.frame_limit.SetGlobal(global_frame_limit);
if (!global_frame_limit) {
Settings::values.use_frame_limit.SetValue(ui->toggle_frame_limit->checkState() ==
Qt::Checked);
Settings::values.frame_limit.SetValue(ui->frame_limit->value());
}
}
}
void ConfigureGeneral::changeEvent(QEvent* event) {
if (event->type() == QEvent::LanguageChange) {
RetranslateUI();
}
QWidget::changeEvent(event);
}
void ConfigureGeneral::RetranslateUI() {
ui->retranslateUi(this);
}
void ConfigureGeneral::SetupPerGameUI() {
if (Settings::configuring_global) {
ui->toggle_frame_limit->setEnabled(Settings::values.use_frame_limit.UsingGlobal());
ui->frame_limit->setEnabled(Settings::values.frame_limit.UsingGlobal());
return;
}
ui->toggle_check_exit->setVisible(false);
ui->toggle_user_on_boot->setVisible(false);
ui->toggle_background_pause->setVisible(false);
ui->toggle_hide_mouse->setVisible(false);
ConfigurationShared::SetColoredTristate(ui->toggle_frame_limit,
Settings::values.use_frame_limit, use_frame_limit);
ConfigurationShared::SetColoredTristate(ui->use_multi_core, Settings::values.use_multi_core,
use_multi_core);
connect(ui->toggle_frame_limit, &QCheckBox::clicked, ui->frame_limit, [this]() {
ui->frame_limit->setEnabled(ui->toggle_frame_limit->isChecked() &&
(use_frame_limit != ConfigurationShared::CheckState::Global));
});
}