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https://gitlab.com/suyu-emu/suyu.git
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065867e2c2
* common: fs: fs_types: Create filesystem types Contains various filesystem types used by the Common::FS library * common: fs: fs_util: Add std::string to std::u8string conversion utility * common: fs: path_util: Add utlity functions for paths Contains various utility functions for getting or manipulating filesystem paths used by the Common::FS library * common: fs: file: Rewrite the IOFile implementation * common: fs: Reimplement Common::FS library using std::filesystem * common: fs: fs_paths: Add fs_paths to replace common_paths * common: fs: path_util: Add the rest of the path functions * common: Remove the previous Common::FS implementation * general: Remove unused fs includes * string_util: Remove unused function and include * nvidia_flags: Migrate to the new Common::FS library * settings: Migrate to the new Common::FS library * logging: backend: Migrate to the new Common::FS library * core: Migrate to the new Common::FS library * perf_stats: Migrate to the new Common::FS library * reporter: Migrate to the new Common::FS library * telemetry_session: Migrate to the new Common::FS library * key_manager: Migrate to the new Common::FS library * bis_factory: Migrate to the new Common::FS library * registered_cache: Migrate to the new Common::FS library * xts_archive: Migrate to the new Common::FS library * service: acc: Migrate to the new Common::FS library * applets/profile: Migrate to the new Common::FS library * applets/web: Migrate to the new Common::FS library * service: filesystem: Migrate to the new Common::FS library * loader: Migrate to the new Common::FS library * gl_shader_disk_cache: Migrate to the new Common::FS library * nsight_aftermath_tracker: Migrate to the new Common::FS library * vulkan_library: Migrate to the new Common::FS library * configure_debug: Migrate to the new Common::FS library * game_list_worker: Migrate to the new Common::FS library * config: Migrate to the new Common::FS library * configure_filesystem: Migrate to the new Common::FS library * configure_per_game_addons: Migrate to the new Common::FS library * configure_profile_manager: Migrate to the new Common::FS library * configure_ui: Migrate to the new Common::FS library * input_profiles: Migrate to the new Common::FS library * yuzu_cmd: config: Migrate to the new Common::FS library * yuzu_cmd: Migrate to the new Common::FS library * vfs_real: Migrate to the new Common::FS library * vfs: Migrate to the new Common::FS library * vfs_libzip: Migrate to the new Common::FS library * service: bcat: Migrate to the new Common::FS library * yuzu: main: Migrate to the new Common::FS library * vfs_real: Delete the contents of an existing file in CreateFile Current usages of CreateFile expect to delete the contents of an existing file, retain this behavior for now. * input_profiles: Don't iterate the input profile dir if it does not exist Silences an error produced in the log if the directory does not exist. * game_list_worker: Skip parsing file if the returned VfsFile is nullptr Prevents crashes in GetLoader when the virtual file is nullptr * common: fs: Validate paths for path length * service: filesystem: Open the mod load directory as read only
145 lines
4.9 KiB
C++
145 lines
4.9 KiB
C++
// Copyright 2016 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <memory>
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#include <utility>
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#include <QHeaderView>
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#include <QMenu>
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#include <QStandardItemModel>
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#include <QString>
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#include <QTimer>
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#include <QTreeView>
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#include "common/fs/fs.h"
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#include "common/fs/path_util.h"
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#include "core/core.h"
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#include "core/file_sys/patch_manager.h"
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#include "core/file_sys/xts_archive.h"
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#include "core/loader/loader.h"
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#include "ui_configure_per_game_addons.h"
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#include "yuzu/configuration/config.h"
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#include "yuzu/configuration/configure_input.h"
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#include "yuzu/configuration/configure_per_game_addons.h"
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#include "yuzu/uisettings.h"
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#include "yuzu/util/util.h"
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ConfigurePerGameAddons::ConfigurePerGameAddons(QWidget* parent)
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: QWidget(parent), ui(new Ui::ConfigurePerGameAddons) {
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ui->setupUi(this);
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layout = new QVBoxLayout;
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tree_view = new QTreeView;
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item_model = new QStandardItemModel(tree_view);
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tree_view->setModel(item_model);
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tree_view->setAlternatingRowColors(true);
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tree_view->setSelectionMode(QHeaderView::SingleSelection);
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tree_view->setSelectionBehavior(QHeaderView::SelectRows);
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tree_view->setVerticalScrollMode(QHeaderView::ScrollPerPixel);
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tree_view->setHorizontalScrollMode(QHeaderView::ScrollPerPixel);
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tree_view->setSortingEnabled(true);
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tree_view->setEditTriggers(QHeaderView::NoEditTriggers);
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tree_view->setUniformRowHeights(true);
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tree_view->setContextMenuPolicy(Qt::NoContextMenu);
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item_model->insertColumns(0, 2);
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item_model->setHeaderData(0, Qt::Horizontal, tr("Patch Name"));
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item_model->setHeaderData(1, Qt::Horizontal, tr("Version"));
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// We must register all custom types with the Qt Automoc system so that we are able to use it
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// with signals/slots. In this case, QList falls under the umbrella of custom types.
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qRegisterMetaType<QList<QStandardItem*>>("QList<QStandardItem*>");
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layout->setContentsMargins(0, 0, 0, 0);
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layout->setSpacing(0);
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layout->addWidget(tree_view);
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ui->scrollArea->setLayout(layout);
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ui->scrollArea->setEnabled(!Core::System::GetInstance().IsPoweredOn());
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connect(item_model, &QStandardItemModel::itemChanged,
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[] { UISettings::values.is_game_list_reload_pending.exchange(true); });
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}
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ConfigurePerGameAddons::~ConfigurePerGameAddons() = default;
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void ConfigurePerGameAddons::ApplyConfiguration() {
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std::vector<std::string> disabled_addons;
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for (const auto& item : list_items) {
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const auto disabled = item.front()->checkState() == Qt::Unchecked;
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if (disabled)
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disabled_addons.push_back(item.front()->text().toStdString());
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}
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auto current = Settings::values.disabled_addons[title_id];
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std::sort(disabled_addons.begin(), disabled_addons.end());
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std::sort(current.begin(), current.end());
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if (disabled_addons != current) {
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void(Common::FS::RemoveFile(Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir) /
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"game_list" / fmt::format("{:016X}.pv.txt", title_id)));
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}
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Settings::values.disabled_addons[title_id] = disabled_addons;
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}
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void ConfigurePerGameAddons::LoadFromFile(FileSys::VirtualFile file) {
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this->file = std::move(file);
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LoadConfiguration();
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}
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void ConfigurePerGameAddons::SetTitleId(u64 id) {
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this->title_id = id;
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}
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void ConfigurePerGameAddons::changeEvent(QEvent* event) {
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if (event->type() == QEvent::LanguageChange) {
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RetranslateUI();
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}
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QWidget::changeEvent(event);
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}
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void ConfigurePerGameAddons::RetranslateUI() {
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ui->retranslateUi(this);
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}
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void ConfigurePerGameAddons::LoadConfiguration() {
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if (file == nullptr) {
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return;
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}
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auto& system = Core::System::GetInstance();
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const FileSys::PatchManager pm{title_id, system.GetFileSystemController(),
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system.GetContentProvider()};
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const auto loader = Loader::GetLoader(system, file);
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FileSys::VirtualFile update_raw;
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loader->ReadUpdateRaw(update_raw);
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const auto& disabled = Settings::values.disabled_addons[title_id];
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for (const auto& patch : pm.GetPatchVersionNames(update_raw)) {
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const auto name =
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QString::fromStdString(patch.first).replace(QStringLiteral("[D] "), QString{});
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auto* const first_item = new QStandardItem;
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first_item->setText(name);
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first_item->setCheckable(true);
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const auto patch_disabled =
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std::find(disabled.begin(), disabled.end(), name.toStdString()) != disabled.end();
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first_item->setCheckState(patch_disabled ? Qt::Unchecked : Qt::Checked);
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list_items.push_back(QList<QStandardItem*>{
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first_item, new QStandardItem{QString::fromStdString(patch.second)}});
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item_model->appendRow(list_items.back());
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}
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tree_view->setColumnWidth(0, 5 * tree_view->width() / 16);
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}
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