mirror of
https://gitlab.com/suyu-emu/suyu.git
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c4ed791164
Migrates a remaining common file over to the Common namespace, making it consistent with the rest of common files. This also allows for high-traffic FS related code to alias the filesystem function namespace as namespace FS = Common::FS; for more concise typing.
833 lines
32 KiB
C++
833 lines
32 KiB
C++
// Copyright 2018 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <array>
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#include "common/common_paths.h"
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#include "common/common_types.h"
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#include "common/file_util.h"
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#include "common/logging/log.h"
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#include "common/string_util.h"
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#include "common/swap.h"
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#include "core/constants.h"
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#include "core/core_timing.h"
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#include "core/file_sys/control_metadata.h"
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#include "core/file_sys/patch_manager.h"
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#include "core/hle/ipc_helpers.h"
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#include "core/hle/kernel/kernel.h"
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#include "core/hle/kernel/process.h"
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#include "core/hle/service/acc/acc.h"
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#include "core/hle/service/acc/acc_aa.h"
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#include "core/hle/service/acc/acc_su.h"
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#include "core/hle/service/acc/acc_u0.h"
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#include "core/hle/service/acc/acc_u1.h"
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#include "core/hle/service/acc/errors.h"
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#include "core/hle/service/acc/profile_manager.h"
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#include "core/hle/service/glue/arp.h"
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#include "core/hle/service/glue/manager.h"
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#include "core/hle/service/sm/sm.h"
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#include "core/loader/loader.h"
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namespace Service::Account {
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constexpr ResultCode ERR_INVALID_BUFFER_SIZE{ErrorModule::Account, 30};
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constexpr ResultCode ERR_FAILED_SAVE_DATA{ErrorModule::Account, 100};
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static std::string GetImagePath(Common::UUID uuid) {
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return Common::FS::GetUserPath(Common::FS::UserPath::NANDDir) +
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"/system/save/8000000000000010/su/avators/" + uuid.FormatSwitch() + ".jpg";
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}
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static constexpr u32 SanitizeJPEGSize(std::size_t size) {
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constexpr std::size_t max_jpeg_image_size = 0x20000;
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return static_cast<u32>(std::min(size, max_jpeg_image_size));
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}
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class IManagerForSystemService final : public ServiceFramework<IManagerForSystemService> {
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public:
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explicit IManagerForSystemService(Common::UUID user_id)
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: ServiceFramework("IManagerForSystemService") {
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// clang-format off
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static const FunctionInfo functions[] = {
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{0, nullptr, "CheckAvailability"},
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{1, nullptr, "GetAccountId"},
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{2, nullptr, "EnsureIdTokenCacheAsync"},
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{3, nullptr, "LoadIdTokenCache"},
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{100, nullptr, "SetSystemProgramIdentification"},
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{101, nullptr, "RefreshNotificationTokenAsync"}, // 7.0.0+
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{110, nullptr, "GetServiceEntryRequirementCache"}, // 4.0.0+
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{111, nullptr, "InvalidateServiceEntryRequirementCache"}, // 4.0.0+
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{112, nullptr, "InvalidateTokenCache"}, // 4.0.0 - 6.2.0
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{113, nullptr, "GetServiceEntryRequirementCacheForOnlinePlay"}, // 6.1.0+
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{120, nullptr, "GetNintendoAccountId"},
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{121, nullptr, "CalculateNintendoAccountAuthenticationFingerprint"}, // 9.0.0+
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{130, nullptr, "GetNintendoAccountUserResourceCache"},
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{131, nullptr, "RefreshNintendoAccountUserResourceCacheAsync"},
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{132, nullptr, "RefreshNintendoAccountUserResourceCacheAsyncIfSecondsElapsed"},
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{133, nullptr, "GetNintendoAccountVerificationUrlCache"}, // 9.0.0+
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{134, nullptr, "RefreshNintendoAccountVerificationUrlCache"}, // 9.0.0+
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{135, nullptr, "RefreshNintendoAccountVerificationUrlCacheAsyncIfSecondsElapsed"}, // 9.0.0+
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{140, nullptr, "GetNetworkServiceLicenseCache"}, // 5.0.0+
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{141, nullptr, "RefreshNetworkServiceLicenseCacheAsync"}, // 5.0.0+
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{142, nullptr, "RefreshNetworkServiceLicenseCacheAsyncIfSecondsElapsed"}, // 5.0.0+
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{150, nullptr, "CreateAuthorizationRequest"},
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};
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// clang-format on
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RegisterHandlers(functions);
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}
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};
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// 3.0.0+
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class IFloatingRegistrationRequest final : public ServiceFramework<IFloatingRegistrationRequest> {
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public:
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explicit IFloatingRegistrationRequest(Common::UUID user_id)
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: ServiceFramework("IFloatingRegistrationRequest") {
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// clang-format off
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static const FunctionInfo functions[] = {
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{0, nullptr, "GetSessionId"},
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{12, nullptr, "GetAccountId"},
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{13, nullptr, "GetLinkedNintendoAccountId"},
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{14, nullptr, "GetNickname"},
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{15, nullptr, "GetProfileImage"},
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{21, nullptr, "LoadIdTokenCache"},
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{100, nullptr, "RegisterUser"}, // [1.0.0-3.0.2] RegisterAsync
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{101, nullptr, "RegisterUserWithUid"}, // [1.0.0-3.0.2] RegisterWithUidAsync
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{102, nullptr, "RegisterNetworkServiceAccountAsync"}, // 4.0.0+
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{103, nullptr, "RegisterNetworkServiceAccountWithUidAsync"}, // 4.0.0+
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{110, nullptr, "SetSystemProgramIdentification"},
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{111, nullptr, "EnsureIdTokenCacheAsync"},
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};
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// clang-format on
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RegisterHandlers(functions);
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}
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};
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class IAdministrator final : public ServiceFramework<IAdministrator> {
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public:
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explicit IAdministrator(Common::UUID user_id) : ServiceFramework("IAdministrator") {
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// clang-format off
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static const FunctionInfo functions[] = {
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{0, nullptr, "CheckAvailability"},
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{1, nullptr, "GetAccountId"},
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{2, nullptr, "EnsureIdTokenCacheAsync"},
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{3, nullptr, "LoadIdTokenCache"},
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{100, nullptr, "SetSystemProgramIdentification"},
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{101, nullptr, "RefreshNotificationTokenAsync"}, // 7.0.0+
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{110, nullptr, "GetServiceEntryRequirementCache"}, // 4.0.0+
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{111, nullptr, "InvalidateServiceEntryRequirementCache"}, // 4.0.0+
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{112, nullptr, "InvalidateTokenCache"}, // 4.0.0 - 6.2.0
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{113, nullptr, "GetServiceEntryRequirementCacheForOnlinePlay"}, // 6.1.0+
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{120, nullptr, "GetNintendoAccountId"},
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{121, nullptr, "CalculateNintendoAccountAuthenticationFingerprint"}, // 9.0.0+
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{130, nullptr, "GetNintendoAccountUserResourceCache"},
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{131, nullptr, "RefreshNintendoAccountUserResourceCacheAsync"},
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{132, nullptr, "RefreshNintendoAccountUserResourceCacheAsyncIfSecondsElapsed"},
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{133, nullptr, "GetNintendoAccountVerificationUrlCache"}, // 9.0.0+
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{134, nullptr, "RefreshNintendoAccountVerificationUrlCacheAsync"}, // 9.0.0+
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{135, nullptr, "RefreshNintendoAccountVerificationUrlCacheAsyncIfSecondsElapsed"}, // 9.0.0+
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{140, nullptr, "GetNetworkServiceLicenseCache"}, // 5.0.0+
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{141, nullptr, "RefreshNetworkServiceLicenseCacheAsync"}, // 5.0.0+
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{142, nullptr, "RefreshNetworkServiceLicenseCacheAsyncIfSecondsElapsed"}, // 5.0.0+
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{150, nullptr, "CreateAuthorizationRequest"},
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{200, nullptr, "IsRegistered"},
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{201, nullptr, "RegisterAsync"},
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{202, nullptr, "UnregisterAsync"},
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{203, nullptr, "DeleteRegistrationInfoLocally"},
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{220, nullptr, "SynchronizeProfileAsync"},
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{221, nullptr, "UploadProfileAsync"},
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{222, nullptr, "SynchronizaProfileAsyncIfSecondsElapsed"},
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{250, nullptr, "IsLinkedWithNintendoAccount"},
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{251, nullptr, "CreateProcedureToLinkWithNintendoAccount"},
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{252, nullptr, "ResumeProcedureToLinkWithNintendoAccount"},
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{255, nullptr, "CreateProcedureToUpdateLinkageStateOfNintendoAccount"},
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{256, nullptr, "ResumeProcedureToUpdateLinkageStateOfNintendoAccount"},
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{260, nullptr, "CreateProcedureToLinkNnidWithNintendoAccount"}, // 3.0.0+
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{261, nullptr, "ResumeProcedureToLinkNnidWithNintendoAccount"}, // 3.0.0+
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{280, nullptr, "ProxyProcedureToAcquireApplicationAuthorizationForNintendoAccount"},
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{290, nullptr, "GetRequestForNintendoAccountUserResourceView"}, // 8.0.0+
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{300, nullptr, "TryRecoverNintendoAccountUserStateAsync"}, // 6.0.0+
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{400, nullptr, "IsServiceEntryRequirementCacheRefreshRequiredForOnlinePlay"}, // 6.1.0+
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{401, nullptr, "RefreshServiceEntryRequirementCacheForOnlinePlayAsync"}, // 6.1.0+
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{900, nullptr, "GetAuthenticationInfoForWin"}, // 9.0.0+
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{901, nullptr, "ImportAsyncForWin"}, // 9.0.0+
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{997, nullptr, "DebugUnlinkNintendoAccountAsync"},
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{998, nullptr, "DebugSetAvailabilityErrorDetail"},
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};
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// clang-format on
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RegisterHandlers(functions);
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}
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};
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class IAuthorizationRequest final : public ServiceFramework<IAuthorizationRequest> {
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public:
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explicit IAuthorizationRequest(Common::UUID user_id)
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: ServiceFramework("IAuthorizationRequest") {
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// clang-format off
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static const FunctionInfo functions[] = {
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{0, nullptr, "GetSessionId"},
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{10, nullptr, "InvokeWithoutInteractionAsync"},
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{19, nullptr, "IsAuthorized"},
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{20, nullptr, "GetAuthorizationCode"},
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{21, nullptr, "GetIdToken"},
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{22, nullptr, "GetState"},
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};
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// clang-format on
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RegisterHandlers(functions);
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}
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};
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class IOAuthProcedure final : public ServiceFramework<IOAuthProcedure> {
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public:
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explicit IOAuthProcedure(Common::UUID user_id) : ServiceFramework("IOAuthProcedure") {
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// clang-format off
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static const FunctionInfo functions[] = {
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{0, nullptr, "PrepareAsync"},
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{1, nullptr, "GetRequest"},
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{2, nullptr, "ApplyResponse"},
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{3, nullptr, "ApplyResponseAsync"},
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{10, nullptr, "Suspend"},
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};
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// clang-format on
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RegisterHandlers(functions);
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}
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};
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// 3.0.0+
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class IOAuthProcedureForExternalNsa final : public ServiceFramework<IOAuthProcedureForExternalNsa> {
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public:
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explicit IOAuthProcedureForExternalNsa(Common::UUID user_id)
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: ServiceFramework("IOAuthProcedureForExternalNsa") {
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// clang-format off
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static const FunctionInfo functions[] = {
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{0, nullptr, "PrepareAsync"},
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{1, nullptr, "GetRequest"},
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{2, nullptr, "ApplyResponse"},
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{3, nullptr, "ApplyResponseAsync"},
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{10, nullptr, "Suspend"},
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{100, nullptr, "GetAccountId"},
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{101, nullptr, "GetLinkedNintendoAccountId"},
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{102, nullptr, "GetNickname"},
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{103, nullptr, "GetProfileImage"},
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};
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// clang-format on
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RegisterHandlers(functions);
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}
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};
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class IOAuthProcedureForNintendoAccountLinkage final
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: public ServiceFramework<IOAuthProcedureForNintendoAccountLinkage> {
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public:
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explicit IOAuthProcedureForNintendoAccountLinkage(Common::UUID user_id)
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: ServiceFramework("IOAuthProcedureForNintendoAccountLinkage") {
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// clang-format off
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static const FunctionInfo functions[] = {
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{0, nullptr, "PrepareAsync"},
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{1, nullptr, "GetRequest"},
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{2, nullptr, "ApplyResponse"},
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{3, nullptr, "ApplyResponseAsync"},
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{10, nullptr, "Suspend"},
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{100, nullptr, "GetRequestWithTheme"},
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{101, nullptr, "IsNetworkServiceAccountReplaced"},
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{199, nullptr, "GetUrlForIntroductionOfExtraMembership"}, // 2.0.0 - 5.1.0
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};
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// clang-format on
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RegisterHandlers(functions);
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}
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};
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class INotifier final : public ServiceFramework<INotifier> {
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public:
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explicit INotifier(Common::UUID user_id) : ServiceFramework("INotifier") {
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// clang-format off
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static const FunctionInfo functions[] = {
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{0, nullptr, "GetSystemEvent"},
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};
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// clang-format on
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RegisterHandlers(functions);
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}
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};
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class IProfileCommon : public ServiceFramework<IProfileCommon> {
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public:
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explicit IProfileCommon(const char* name, bool editor_commands, Common::UUID user_id,
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ProfileManager& profile_manager)
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: ServiceFramework(name), profile_manager(profile_manager), user_id(user_id) {
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static const FunctionInfo functions[] = {
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{0, &IProfileCommon::Get, "Get"},
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{1, &IProfileCommon::GetBase, "GetBase"},
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{10, &IProfileCommon::GetImageSize, "GetImageSize"},
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{11, &IProfileCommon::LoadImage, "LoadImage"},
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};
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RegisterHandlers(functions);
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if (editor_commands) {
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static const FunctionInfo editor_functions[] = {
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{100, &IProfileCommon::Store, "Store"},
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{101, &IProfileCommon::StoreWithImage, "StoreWithImage"},
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};
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RegisterHandlers(editor_functions);
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}
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}
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protected:
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void Get(Kernel::HLERequestContext& ctx) {
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LOG_DEBUG(Service_ACC, "called user_id={}", user_id.Format());
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ProfileBase profile_base{};
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ProfileData data{};
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if (profile_manager.GetProfileBaseAndData(user_id, profile_base, data)) {
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ctx.WriteBuffer(data);
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IPC::ResponseBuilder rb{ctx, 16};
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rb.Push(RESULT_SUCCESS);
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rb.PushRaw(profile_base);
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} else {
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LOG_ERROR(Service_ACC, "Failed to get profile base and data for user={}",
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user_id.Format());
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IPC::ResponseBuilder rb{ctx, 2};
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rb.Push(RESULT_UNKNOWN); // TODO(ogniK): Get actual error code
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}
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}
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void GetBase(Kernel::HLERequestContext& ctx) {
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LOG_DEBUG(Service_ACC, "called user_id={}", user_id.Format());
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ProfileBase profile_base{};
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if (profile_manager.GetProfileBase(user_id, profile_base)) {
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IPC::ResponseBuilder rb{ctx, 16};
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rb.Push(RESULT_SUCCESS);
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rb.PushRaw(profile_base);
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} else {
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LOG_ERROR(Service_ACC, "Failed to get profile base for user={}", user_id.Format());
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IPC::ResponseBuilder rb{ctx, 2};
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rb.Push(RESULT_UNKNOWN); // TODO(ogniK): Get actual error code
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}
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}
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void LoadImage(Kernel::HLERequestContext& ctx) {
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LOG_DEBUG(Service_ACC, "called");
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IPC::ResponseBuilder rb{ctx, 3};
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rb.Push(RESULT_SUCCESS);
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const Common::FS::IOFile image(GetImagePath(user_id), "rb");
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if (!image.IsOpen()) {
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LOG_WARNING(Service_ACC,
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"Failed to load user provided image! Falling back to built-in backup...");
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ctx.WriteBuffer(Core::Constants::ACCOUNT_BACKUP_JPEG);
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rb.Push(SanitizeJPEGSize(Core::Constants::ACCOUNT_BACKUP_JPEG.size()));
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return;
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}
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const u32 size = SanitizeJPEGSize(image.GetSize());
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std::vector<u8> buffer(size);
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image.ReadBytes(buffer.data(), buffer.size());
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ctx.WriteBuffer(buffer);
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rb.Push<u32>(size);
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}
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void GetImageSize(Kernel::HLERequestContext& ctx) {
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LOG_DEBUG(Service_ACC, "called");
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IPC::ResponseBuilder rb{ctx, 3};
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rb.Push(RESULT_SUCCESS);
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const Common::FS::IOFile image(GetImagePath(user_id), "rb");
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if (!image.IsOpen()) {
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LOG_WARNING(Service_ACC,
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"Failed to load user provided image! Falling back to built-in backup...");
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rb.Push(SanitizeJPEGSize(Core::Constants::ACCOUNT_BACKUP_JPEG.size()));
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} else {
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rb.Push(SanitizeJPEGSize(image.GetSize()));
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}
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}
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void Store(Kernel::HLERequestContext& ctx) {
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IPC::RequestParser rp{ctx};
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const auto base = rp.PopRaw<ProfileBase>();
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const auto user_data = ctx.ReadBuffer();
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LOG_DEBUG(Service_ACC, "called, username='{}', timestamp={:016X}, uuid={}",
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Common::StringFromFixedZeroTerminatedBuffer(
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reinterpret_cast<const char*>(base.username.data()), base.username.size()),
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base.timestamp, base.user_uuid.Format());
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if (user_data.size() < sizeof(ProfileData)) {
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LOG_ERROR(Service_ACC, "ProfileData buffer too small!");
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IPC::ResponseBuilder rb{ctx, 2};
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rb.Push(ERR_INVALID_BUFFER_SIZE);
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return;
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}
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ProfileData data;
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std::memcpy(&data, user_data.data(), sizeof(ProfileData));
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if (!profile_manager.SetProfileBaseAndData(user_id, base, data)) {
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LOG_ERROR(Service_ACC, "Failed to update profile data and base!");
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IPC::ResponseBuilder rb{ctx, 2};
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rb.Push(ERR_FAILED_SAVE_DATA);
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return;
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}
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IPC::ResponseBuilder rb{ctx, 2};
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rb.Push(RESULT_SUCCESS);
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}
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void StoreWithImage(Kernel::HLERequestContext& ctx) {
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IPC::RequestParser rp{ctx};
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const auto base = rp.PopRaw<ProfileBase>();
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const auto user_data = ctx.ReadBuffer();
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const auto image_data = ctx.ReadBuffer(1);
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LOG_DEBUG(Service_ACC, "called, username='{}', timestamp={:016X}, uuid={}",
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Common::StringFromFixedZeroTerminatedBuffer(
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reinterpret_cast<const char*>(base.username.data()), base.username.size()),
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base.timestamp, base.user_uuid.Format());
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if (user_data.size() < sizeof(ProfileData)) {
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LOG_ERROR(Service_ACC, "ProfileData buffer too small!");
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IPC::ResponseBuilder rb{ctx, 2};
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rb.Push(ERR_INVALID_BUFFER_SIZE);
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return;
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}
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ProfileData data;
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std::memcpy(&data, user_data.data(), sizeof(ProfileData));
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Common::FS::IOFile image(GetImagePath(user_id), "wb");
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if (!image.IsOpen() || !image.Resize(image_data.size()) ||
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image.WriteBytes(image_data.data(), image_data.size()) != image_data.size() ||
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!profile_manager.SetProfileBaseAndData(user_id, base, data)) {
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LOG_ERROR(Service_ACC, "Failed to update profile data, base, and image!");
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IPC::ResponseBuilder rb{ctx, 2};
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rb.Push(ERR_FAILED_SAVE_DATA);
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return;
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}
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IPC::ResponseBuilder rb{ctx, 2};
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rb.Push(RESULT_SUCCESS);
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}
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ProfileManager& profile_manager;
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Common::UUID user_id{Common::INVALID_UUID}; ///< The user id this profile refers to.
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};
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class IProfile final : public IProfileCommon {
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public:
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IProfile(Common::UUID user_id, ProfileManager& profile_manager)
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: IProfileCommon("IProfile", false, user_id, profile_manager) {}
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};
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class IProfileEditor final : public IProfileCommon {
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public:
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IProfileEditor(Common::UUID user_id, ProfileManager& profile_manager)
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: IProfileCommon("IProfileEditor", true, user_id, profile_manager) {}
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};
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class IAsyncContext final : public ServiceFramework<IAsyncContext> {
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public:
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explicit IAsyncContext(Common::UUID user_id) : ServiceFramework("IAsyncContext") {
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// clang-format off
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static const FunctionInfo functions[] = {
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{0, nullptr, "GetSystemEvent"},
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{1, nullptr, "Cancel"},
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{2, nullptr, "HasDone"},
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{3, nullptr, "GetResult"},
|
|
};
|
|
// clang-format on
|
|
|
|
RegisterHandlers(functions);
|
|
}
|
|
};
|
|
|
|
class ISessionObject final : public ServiceFramework<ISessionObject> {
|
|
public:
|
|
explicit ISessionObject(Common::UUID user_id) : ServiceFramework("ISessionObject") {
|
|
// clang-format off
|
|
static const FunctionInfo functions[] = {
|
|
{999, nullptr, "Dummy"},
|
|
};
|
|
// clang-format on
|
|
|
|
RegisterHandlers(functions);
|
|
}
|
|
};
|
|
|
|
class IGuestLoginRequest final : public ServiceFramework<IGuestLoginRequest> {
|
|
public:
|
|
explicit IGuestLoginRequest(Common::UUID) : ServiceFramework("IGuestLoginRequest") {
|
|
// clang-format off
|
|
static const FunctionInfo functions[] = {
|
|
{0, nullptr, "GetSessionId"},
|
|
{11, nullptr, "Unknown"}, // 1.0.0 - 2.3.0 (the name is blank on Switchbrew)
|
|
{12, nullptr, "GetAccountId"},
|
|
{13, nullptr, "GetLinkedNintendoAccountId"},
|
|
{14, nullptr, "GetNickname"},
|
|
{15, nullptr, "GetProfileImage"},
|
|
{21, nullptr, "LoadIdTokenCache"}, // 3.0.0+
|
|
};
|
|
// clang-format on
|
|
|
|
RegisterHandlers(functions);
|
|
}
|
|
};
|
|
|
|
class IManagerForApplication final : public ServiceFramework<IManagerForApplication> {
|
|
public:
|
|
explicit IManagerForApplication(Common::UUID user_id)
|
|
: ServiceFramework("IManagerForApplication"), user_id(user_id) {
|
|
// clang-format off
|
|
static const FunctionInfo functions[] = {
|
|
{0, &IManagerForApplication::CheckAvailability, "CheckAvailability"},
|
|
{1, &IManagerForApplication::GetAccountId, "GetAccountId"},
|
|
{2, nullptr, "EnsureIdTokenCacheAsync"},
|
|
{3, nullptr, "LoadIdTokenCache"},
|
|
{130, nullptr, "GetNintendoAccountUserResourceCacheForApplication"},
|
|
{150, nullptr, "CreateAuthorizationRequest"},
|
|
{160, nullptr, "StoreOpenContext"},
|
|
{170, nullptr, "LoadNetworkServiceLicenseKindAsync"},
|
|
};
|
|
// clang-format on
|
|
|
|
RegisterHandlers(functions);
|
|
}
|
|
|
|
private:
|
|
void CheckAvailability(Kernel::HLERequestContext& ctx) {
|
|
LOG_WARNING(Service_ACC, "(STUBBED) called");
|
|
IPC::ResponseBuilder rb{ctx, 3};
|
|
rb.Push(RESULT_SUCCESS);
|
|
rb.Push(false); // TODO: Check when this is supposed to return true and when not
|
|
}
|
|
|
|
void GetAccountId(Kernel::HLERequestContext& ctx) {
|
|
LOG_DEBUG(Service_ACC, "called");
|
|
|
|
IPC::ResponseBuilder rb{ctx, 4};
|
|
rb.Push(RESULT_SUCCESS);
|
|
rb.PushRaw<u64>(user_id.GetNintendoID());
|
|
}
|
|
|
|
Common::UUID user_id;
|
|
};
|
|
|
|
// 6.0.0+
|
|
class IAsyncNetworkServiceLicenseKindContext final
|
|
: public ServiceFramework<IAsyncNetworkServiceLicenseKindContext> {
|
|
public:
|
|
explicit IAsyncNetworkServiceLicenseKindContext(Common::UUID user_id)
|
|
: ServiceFramework("IAsyncNetworkServiceLicenseKindContext") {
|
|
// clang-format off
|
|
static const FunctionInfo functions[] = {
|
|
{0, nullptr, "GetSystemEvent"},
|
|
{1, nullptr, "Cancel"},
|
|
{2, nullptr, "HasDone"},
|
|
{3, nullptr, "GetResult"},
|
|
{4, nullptr, "GetNetworkServiceLicenseKind"},
|
|
};
|
|
// clang-format on
|
|
|
|
RegisterHandlers(functions);
|
|
}
|
|
};
|
|
|
|
// 8.0.0+
|
|
class IOAuthProcedureForUserRegistration final
|
|
: public ServiceFramework<IOAuthProcedureForUserRegistration> {
|
|
public:
|
|
explicit IOAuthProcedureForUserRegistration(Common::UUID user_id)
|
|
: ServiceFramework("IOAuthProcedureForUserRegistration") {
|
|
// clang-format off
|
|
static const FunctionInfo functions[] = {
|
|
{0, nullptr, "PrepareAsync"},
|
|
{1, nullptr, "GetRequest"},
|
|
{2, nullptr, "ApplyResponse"},
|
|
{3, nullptr, "ApplyResponseAsync"},
|
|
{10, nullptr, "Suspend"},
|
|
{100, nullptr, "GetAccountId"},
|
|
{101, nullptr, "GetLinkedNintendoAccountId"},
|
|
{102, nullptr, "GetNickname"},
|
|
{103, nullptr, "GetProfileImage"},
|
|
{110, nullptr, "RegisterUserAsync"},
|
|
{111, nullptr, "GetUid"},
|
|
};
|
|
// clang-format on
|
|
|
|
RegisterHandlers(functions);
|
|
}
|
|
};
|
|
|
|
class DAUTH_O final : public ServiceFramework<DAUTH_O> {
|
|
public:
|
|
explicit DAUTH_O(Common::UUID) : ServiceFramework("dauth:o") {
|
|
// clang-format off
|
|
static const FunctionInfo functions[] = {
|
|
{0, nullptr, "EnsureAuthenticationTokenCacheAsync"}, // [5.0.0-5.1.0] GeneratePostData
|
|
{1, nullptr, "LoadAuthenticationTokenCache"}, // 6.0.0+
|
|
{2, nullptr, "InvalidateAuthenticationTokenCache"}, // 6.0.0+
|
|
{10, nullptr, "EnsureEdgeTokenCacheAsync"}, // 6.0.0+
|
|
{11, nullptr, "LoadEdgeTokenCache"}, // 6.0.0+
|
|
{12, nullptr, "InvalidateEdgeTokenCache"}, // 6.0.0+
|
|
};
|
|
// clang-format on
|
|
|
|
RegisterHandlers(functions);
|
|
}
|
|
};
|
|
|
|
// 6.0.0+
|
|
class IAsyncResult final : public ServiceFramework<IAsyncResult> {
|
|
public:
|
|
explicit IAsyncResult(Common::UUID user_id) : ServiceFramework("IAsyncResult") {
|
|
// clang-format off
|
|
static const FunctionInfo functions[] = {
|
|
{0, nullptr, "GetResult"},
|
|
{1, nullptr, "Cancel"},
|
|
{2, nullptr, "IsAvailable"},
|
|
{3, nullptr, "GetSystemEvent"},
|
|
};
|
|
// clang-format on
|
|
|
|
RegisterHandlers(functions);
|
|
}
|
|
};
|
|
|
|
void Module::Interface::GetUserCount(Kernel::HLERequestContext& ctx) {
|
|
LOG_DEBUG(Service_ACC, "called");
|
|
IPC::ResponseBuilder rb{ctx, 3};
|
|
rb.Push(RESULT_SUCCESS);
|
|
rb.Push<u32>(static_cast<u32>(profile_manager->GetUserCount()));
|
|
}
|
|
|
|
void Module::Interface::GetUserExistence(Kernel::HLERequestContext& ctx) {
|
|
IPC::RequestParser rp{ctx};
|
|
Common::UUID user_id = rp.PopRaw<Common::UUID>();
|
|
LOG_DEBUG(Service_ACC, "called user_id={}", user_id.Format());
|
|
|
|
IPC::ResponseBuilder rb{ctx, 3};
|
|
rb.Push(RESULT_SUCCESS);
|
|
rb.Push(profile_manager->UserExists(user_id));
|
|
}
|
|
|
|
void Module::Interface::ListAllUsers(Kernel::HLERequestContext& ctx) {
|
|
LOG_DEBUG(Service_ACC, "called");
|
|
ctx.WriteBuffer(profile_manager->GetAllUsers());
|
|
IPC::ResponseBuilder rb{ctx, 2};
|
|
rb.Push(RESULT_SUCCESS);
|
|
}
|
|
|
|
void Module::Interface::ListOpenUsers(Kernel::HLERequestContext& ctx) {
|
|
LOG_DEBUG(Service_ACC, "called");
|
|
ctx.WriteBuffer(profile_manager->GetOpenUsers());
|
|
IPC::ResponseBuilder rb{ctx, 2};
|
|
rb.Push(RESULT_SUCCESS);
|
|
}
|
|
|
|
void Module::Interface::GetLastOpenedUser(Kernel::HLERequestContext& ctx) {
|
|
LOG_DEBUG(Service_ACC, "called");
|
|
IPC::ResponseBuilder rb{ctx, 6};
|
|
rb.Push(RESULT_SUCCESS);
|
|
rb.PushRaw<Common::UUID>(profile_manager->GetLastOpenedUser());
|
|
}
|
|
|
|
void Module::Interface::GetProfile(Kernel::HLERequestContext& ctx) {
|
|
IPC::RequestParser rp{ctx};
|
|
Common::UUID user_id = rp.PopRaw<Common::UUID>();
|
|
LOG_DEBUG(Service_ACC, "called user_id={}", user_id.Format());
|
|
|
|
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
|
|
rb.Push(RESULT_SUCCESS);
|
|
rb.PushIpcInterface<IProfile>(user_id, *profile_manager);
|
|
}
|
|
|
|
void Module::Interface::IsUserRegistrationRequestPermitted(Kernel::HLERequestContext& ctx) {
|
|
LOG_WARNING(Service_ACC, "(STUBBED) called");
|
|
IPC::ResponseBuilder rb{ctx, 3};
|
|
rb.Push(RESULT_SUCCESS);
|
|
rb.Push(profile_manager->CanSystemRegisterUser());
|
|
}
|
|
|
|
void Module::Interface::InitializeApplicationInfo(Kernel::HLERequestContext& ctx) {
|
|
IPC::RequestParser rp{ctx};
|
|
|
|
LOG_DEBUG(Service_ACC, "called");
|
|
IPC::ResponseBuilder rb{ctx, 2};
|
|
rb.Push(InitializeApplicationInfoBase());
|
|
}
|
|
|
|
void Module::Interface::InitializeApplicationInfoRestricted(Kernel::HLERequestContext& ctx) {
|
|
IPC::RequestParser rp{ctx};
|
|
|
|
LOG_WARNING(Service_ACC, "(Partial implementation) called");
|
|
|
|
// TODO(ogniK): We require checking if the user actually owns the title and what not. As of
|
|
// currently, we assume the user owns the title. InitializeApplicationInfoBase SHOULD be called
|
|
// first then we do extra checks if the game is a digital copy.
|
|
|
|
IPC::ResponseBuilder rb{ctx, 2};
|
|
rb.Push(InitializeApplicationInfoBase());
|
|
}
|
|
|
|
ResultCode Module::Interface::InitializeApplicationInfoBase() {
|
|
if (application_info) {
|
|
LOG_ERROR(Service_ACC, "Application already initialized");
|
|
return ERR_ACCOUNTINFO_ALREADY_INITIALIZED;
|
|
}
|
|
|
|
// TODO(ogniK): This should be changed to reflect the target process for when we have multiple
|
|
// processes emulated. As we don't actually have pid support we should assume we're just using
|
|
// our own process
|
|
const auto& current_process = system.Kernel().CurrentProcess();
|
|
const auto launch_property =
|
|
system.GetARPManager().GetLaunchProperty(current_process->GetTitleID());
|
|
|
|
if (launch_property.Failed()) {
|
|
LOG_ERROR(Service_ACC, "Failed to get launch property");
|
|
return ERR_ACCOUNTINFO_BAD_APPLICATION;
|
|
}
|
|
|
|
switch (launch_property->base_game_storage_id) {
|
|
case FileSys::StorageId::GameCard:
|
|
application_info.application_type = ApplicationType::GameCard;
|
|
break;
|
|
case FileSys::StorageId::Host:
|
|
case FileSys::StorageId::NandUser:
|
|
case FileSys::StorageId::SdCard:
|
|
case FileSys::StorageId::None: // Yuzu specific, differs from hardware
|
|
application_info.application_type = ApplicationType::Digital;
|
|
break;
|
|
default:
|
|
LOG_ERROR(Service_ACC, "Invalid game storage ID! storage_id={}",
|
|
launch_property->base_game_storage_id);
|
|
return ERR_ACCOUNTINFO_BAD_APPLICATION;
|
|
}
|
|
|
|
LOG_WARNING(Service_ACC, "ApplicationInfo init required");
|
|
// TODO(ogniK): Actual initalization here
|
|
|
|
return RESULT_SUCCESS;
|
|
}
|
|
|
|
void Module::Interface::GetBaasAccountManagerForApplication(Kernel::HLERequestContext& ctx) {
|
|
LOG_DEBUG(Service_ACC, "called");
|
|
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
|
|
rb.Push(RESULT_SUCCESS);
|
|
rb.PushIpcInterface<IManagerForApplication>(profile_manager->GetLastOpenedUser());
|
|
}
|
|
|
|
void Module::Interface::IsUserAccountSwitchLocked(Kernel::HLERequestContext& ctx) {
|
|
LOG_DEBUG(Service_ACC, "called");
|
|
FileSys::NACP nacp;
|
|
const auto res = system.GetAppLoader().ReadControlData(nacp);
|
|
|
|
bool is_locked = false;
|
|
|
|
if (res != Loader::ResultStatus::Success) {
|
|
FileSys::PatchManager pm{system.CurrentProcess()->GetTitleID()};
|
|
auto nacp_unique = pm.GetControlMetadata().first;
|
|
|
|
if (nacp_unique != nullptr) {
|
|
is_locked = nacp_unique->GetUserAccountSwitchLock();
|
|
} else {
|
|
LOG_ERROR(Service_ACC, "nacp_unique is null!");
|
|
}
|
|
} else {
|
|
is_locked = nacp.GetUserAccountSwitchLock();
|
|
}
|
|
|
|
IPC::ResponseBuilder rb{ctx, 3};
|
|
rb.Push(RESULT_SUCCESS);
|
|
rb.Push(is_locked);
|
|
}
|
|
|
|
void Module::Interface::GetProfileEditor(Kernel::HLERequestContext& ctx) {
|
|
IPC::RequestParser rp{ctx};
|
|
Common::UUID user_id = rp.PopRaw<Common::UUID>();
|
|
|
|
LOG_DEBUG(Service_ACC, "called, user_id={}", user_id.Format());
|
|
|
|
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
|
|
rb.Push(RESULT_SUCCESS);
|
|
rb.PushIpcInterface<IProfileEditor>(user_id, *profile_manager);
|
|
}
|
|
|
|
void Module::Interface::ListQualifiedUsers(Kernel::HLERequestContext& ctx) {
|
|
LOG_DEBUG(Service_ACC, "called");
|
|
|
|
// All users should be qualified. We don't actually have parental control or anything to do with
|
|
// nintendo online currently. We're just going to assume the user running the game has access to
|
|
// the game regardless of parental control settings.
|
|
ctx.WriteBuffer(profile_manager->GetAllUsers());
|
|
IPC::ResponseBuilder rb{ctx, 2};
|
|
rb.Push(RESULT_SUCCESS);
|
|
}
|
|
|
|
void Module::Interface::ListOpenContextStoredUsers(Kernel::HLERequestContext& ctx) {
|
|
LOG_WARNING(Service_ACC, "(STUBBED) called");
|
|
|
|
// TODO(ogniK): Handle open contexts
|
|
ctx.WriteBuffer(profile_manager->GetOpenUsers());
|
|
IPC::ResponseBuilder rb{ctx, 2};
|
|
rb.Push(RESULT_SUCCESS);
|
|
}
|
|
|
|
void Module::Interface::TrySelectUserWithoutInteraction(Kernel::HLERequestContext& ctx) {
|
|
LOG_DEBUG(Service_ACC, "called");
|
|
// A u8 is passed into this function which we can safely ignore. It's to determine if we have
|
|
// access to use the network or not by the looks of it
|
|
IPC::ResponseBuilder rb{ctx, 6};
|
|
if (profile_manager->GetUserCount() != 1) {
|
|
rb.Push(RESULT_SUCCESS);
|
|
rb.PushRaw<u128>(Common::INVALID_UUID);
|
|
return;
|
|
}
|
|
|
|
const auto user_list = profile_manager->GetAllUsers();
|
|
if (std::all_of(user_list.begin(), user_list.end(),
|
|
[](const auto& user) { return user.uuid == Common::INVALID_UUID; })) {
|
|
rb.Push(RESULT_UNKNOWN); // TODO(ogniK): Find the correct error code
|
|
rb.PushRaw<u128>(Common::INVALID_UUID);
|
|
return;
|
|
}
|
|
|
|
// Select the first user we have
|
|
rb.Push(RESULT_SUCCESS);
|
|
rb.PushRaw<u128>(profile_manager->GetUser(0)->uuid);
|
|
}
|
|
|
|
Module::Interface::Interface(std::shared_ptr<Module> module,
|
|
std::shared_ptr<ProfileManager> profile_manager, Core::System& system,
|
|
const char* name)
|
|
: ServiceFramework(name), module(std::move(module)),
|
|
profile_manager(std::move(profile_manager)), system(system) {}
|
|
|
|
Module::Interface::~Interface() = default;
|
|
|
|
void InstallInterfaces(Core::System& system) {
|
|
auto module = std::make_shared<Module>();
|
|
auto profile_manager = std::make_shared<ProfileManager>();
|
|
|
|
std::make_shared<ACC_AA>(module, profile_manager, system)
|
|
->InstallAsService(system.ServiceManager());
|
|
std::make_shared<ACC_SU>(module, profile_manager, system)
|
|
->InstallAsService(system.ServiceManager());
|
|
std::make_shared<ACC_U0>(module, profile_manager, system)
|
|
->InstallAsService(system.ServiceManager());
|
|
std::make_shared<ACC_U1>(module, profile_manager, system)
|
|
->InstallAsService(system.ServiceManager());
|
|
}
|
|
|
|
} // namespace Service::Account
|