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65 lines
1.6 KiB
C++
65 lines
1.6 KiB
C++
// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#pragma once
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#include <QAbstractItemModel>
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#include <QDockWidget>
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#include "video_core/gpu_debugger.h"
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// TODO: Rename class, since it's not actually a list model anymore...
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class GPUCommandListModel : public QAbstractItemModel, public GraphicsDebugger::DebuggerObserver
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{
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Q_OBJECT
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public:
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GPUCommandListModel(QObject* parent);
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QModelIndex index(int row, int column, const QModelIndex& parent = QModelIndex()) const;
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QModelIndex parent(const QModelIndex& child) const;
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int columnCount(const QModelIndex& parent = QModelIndex()) const;
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int rowCount(const QModelIndex& parent = QModelIndex()) const override;
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QVariant data(const QModelIndex& index, int role = Qt::DisplayRole) const override;
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public:
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void OnCommandListCalled(const GraphicsDebugger::PicaCommandList& lst, bool is_new) override;
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public slots:
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void OnCommandListCalledInternal();
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signals:
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void CommandListCalled();
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private:
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struct TreeItem : public QObject
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{
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enum Type {
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ROOT,
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COMMAND_LIST,
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COMMAND
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};
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TreeItem(Type type, int index, TreeItem* item_parent, QObject* parent) : QObject(parent), type(type), index(index), parent(item_parent) {}
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Type type;
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int index;
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std::vector<TreeItem*> children;
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TreeItem* parent;
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};
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std::vector<std::pair<u32,GraphicsDebugger::PicaCommandList>> command_lists;
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TreeItem* root_item;
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};
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class GPUCommandListWidget : public QDockWidget
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{
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Q_OBJECT
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public:
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GPUCommandListWidget(QWidget* parent = 0);
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private:
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};
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