Commit graph

1310 commits

Author SHA1 Message Date
bunnei dd8a57cb80 dyncom: Implemented LDREXD/STREXD/LDREXH/STREXH 2015-01-02 20:51:54 -05:00
bunnei 3b2da87080 Merge pull request #390 from lioncash/wut
dyncom: Remove dead function InterpreterInitInstLength
2015-01-02 20:40:29 -05:00
bunnei 6ae381ac9e Merge pull request #388 from lioncash/sm
dyncom: Implement SMLAD/SMUAD/SMLSD/SMUSD
2015-01-02 20:39:36 -05:00
Lioncash bf23f94571 elf: Make DidRelocate const 2015-01-02 20:32:16 -05:00
Lioncash 0d81b1e75b archive: Fix initializer list order 2015-01-02 20:30:57 -05:00
Lioncash 67187c15a0 dyncom: Remove dead function InterpreterInitInstLength
Technically eliminates two memory leaks as well.
2015-01-02 20:24:00 -05:00
Lioncash bdbd111c7e soc_u: Fix a missing formatting argument 2015-01-02 19:54:21 -05:00
Lioncash bee4ff8454 armemu: Fix missing Q flag check for SMLSD. 2015-01-02 18:29:36 -05:00
Lioncash 3337b84620 dyncom: Implement SMLAD/SMUAD/SMLSD/SMUSD 2015-01-02 18:29:30 -05:00
bunnei 092a67cefb Merge pull request #382 from lioncash/sx
dyncom: Implement SXTAB16 and SXTB16
2015-01-02 11:50:01 -05:00
Tony Wasserka 27406cc377 Merge pull request #377 from Yllodra/misc-changes
Qt: Letter cases and single window mode
2015-01-02 14:49:50 +01:00
Lioncash 48bf0f9996 dyncom: Implement SXTAB16 and SXTB16 2015-01-01 21:59:37 -05:00
bunnei 7c8f6ca051 Merge pull request #358 from neobrain/pica_progress2
pica_progress followups
2015-01-01 20:54:45 -05:00
bunnei fa4cc502e7 Merge pull request #379 from lioncash/sh
dyncom: Implement SHADD8/SHADD16/SHSUB8/SHSUB16/SHASX/SHSAX
2015-01-01 20:43:04 -05:00
bunnei 3e566be052 Merge pull request #378 from lioncash/s8
dyncom: Implement SADD8/SSUB8
2015-01-01 20:41:51 -05:00
Rohit Nirmal c589d82052 Silence some -Wsign-compare warnings. 2015-01-01 16:38:36 -06:00
Daniel Lundqvist 85c150a4fd Make letter cases consistent in menus and widgets
In various menu options letter cases were not consistent. This was also
the case within various debugging widgets. This attempts to make letter
cases consistent, but it is of course a matter of opinion which way is the
correct one.
2015-01-01 18:52:39 +01:00
Daniel Lundqvist 3f3b890694 Change popout mode to "Single Window Mode" 2015-01-01 18:50:56 +01:00
Lioncash 524da47698 dyncom: Implement SHADD8/SHADD16/SHSUB8/SHSUB16/SHASX/SHSAX 2015-01-01 10:34:20 -05:00
Lioncash 481a6c9652 Fix SADD8/SSUB8 in the armemu 2015-01-01 09:44:32 -05:00
Lioncash 4e2cb06b81 dyncom: Implement SADD8/SSUB8 2015-01-01 09:39:40 -05:00
Daniel Lundqvist a35e3a8632 Set object name for the graphics debugger
Setting an object name for GPUCommandStreamWidget allows for saving the
graphics debugger's state (if it's show, position, etc). This state is
then restored when restarting the application.
2015-01-01 14:49:35 +01:00
Subv 97a7381d29 SOC_U: Preliminary implementation of sockets.
Stubbed CreateMemoryBlock

Using Berkeley sockets, and Winsock2.2 on Windows.
So far ftpony creates the socket and accepts incoming connections

SOC_U: Renamed functions to maintain consistency

Also prevents possible scope errors / conflicts with the actual Berkeley socket functions

SOCU: Close all the opened sockets when cleaning up SOCU
2014-12-31 10:51:44 -05:00
Tony Wasserka bc187be0c1 Pica/Rasterizer: Remove some redundant casts. 2014-12-31 16:32:56 +01:00
Tony Wasserka 9675d19b47 Pica/Rasterizer: Make orient2d a free function and rename it to SignedArea. 2014-12-31 16:32:56 +01:00
Tony Wasserka 47543d62cf Pica: Cleanup color conversion. 2014-12-31 16:32:55 +01:00
Tony Wasserka 614baa39d1 VideoCore: Remove some unused functions. 2014-12-31 16:32:55 +01:00
Tony Wasserka d13bd327ba Pica/Rasterizer: Fix a bug related to multitexturing and texture wrapping. 2014-12-31 16:32:55 +01:00
Tony Wasserka 195d73a385 Pica/Rasterizer: Clean up long code lines. 2014-12-31 16:32:55 +01:00
Tony Wasserka 40c7200841 Pica/VertexShader: Coding style fixes. 2014-12-31 16:32:55 +01:00
Tony Wasserka 323a56f898 Pica/CommandProcessor: Cleanups. 2014-12-31 16:32:55 +01:00
Tony Wasserka b2d461020d Pica/CommandProcessor: Workaround games not setting the input position's w component. 2014-12-31 16:32:55 +01:00
Tony Wasserka 18a5e888bb GPU: Pseudo-implement horizontal scaling.
It's not really known how this actually works. Some testing has shown that this probably performs no filtering, and common usage in games suggests it's not actually resizing the image at all.
However, this patch does seem to fix some homebrew showing quasi-duplicated images while still keeping other applications in a working state.
2014-12-31 16:32:55 +01:00
Tony Wasserka 0f49424022 Pica/Rasterizer: Implement backface culling. 2014-12-31 16:32:55 +01:00
Tony Wasserka 3b78af904e Pica/Rasterizer: Textures seem to be laid out flipped vertically.
Not sure if this is a correct fix. Probably should instead change the decoding logic itself.
2014-12-31 16:32:55 +01:00
Tony Wasserka 3da52ead9b Pica/DebugUtils: Fix a bug in RGBA4 texture decoding. 2014-12-31 16:32:55 +01:00
Tony Wasserka a7ae0330b1 Pica/Rasterizer: Implement alpha blending. 2014-12-31 16:32:55 +01:00
Tony Wasserka e229ff8c83 Pica/Rasterizer: Implement depth testing. 2014-12-31 16:32:55 +01:00
bunnei 59bba04628 Merge pull request #375 from lioncash/uops
dyncom: Implement UADD8/UADD16/USUB8/USUB16/UASX/USAX
2014-12-31 10:14:37 -05:00
Tony Wasserka 77bb58afeb Pica/Rasterizer: Further enhance Tev support. 2014-12-31 15:35:54 +01:00
Tony Wasserka 36291bc3f6 Pica: Add output merger definitions. 2014-12-31 15:35:54 +01:00
Tony Wasserka 632655e292 Pica: Fix A4, IA4 and IA8 texture formats.
Both IA4 and IA8 had their component order mixed up. Additionally, IA4 used the wrong number of nibbles per texel. A4 skipped every second texel.
2014-12-31 15:35:24 +01:00
Tony Wasserka b7a48c422a Pica/CommandProcessor: Add support for integer uniforms. 2014-12-31 15:33:09 +01:00
Tony Wasserka b03a97e0b8 citra-qt: Fix displaying RGBA5551 framebuffers.
(not that it matters at the moment, because this code is not used yet)
2014-12-31 15:33:09 +01:00
Tony Wasserka e1144e364e citra-qt: Always show pica framebuffers as RGBA8.
We actually don't really know yet how the format is encoded. Hence just use what works.
2014-12-31 15:33:09 +01:00
Lioncash 3cc4af99d1 dyncom: Implement UADD8/UADD16/USUB8/USUB16/UASX/USAX 2014-12-31 06:45:41 -05:00
bunnei 746fcf5a59 Merge pull request #338 from chinhodado/master
Add citra icon to executable and window title in Windows
2014-12-31 00:47:06 -05:00
Chin 3aeb5970e5 Add citra icon to Windows executable and title bar 2014-12-31 00:38:03 -05:00
bunnei 631f13e462 dyncom: Massive refactor 2014-12-30 23:56:45 -05:00
bunnei 29da5da951 Merge pull request #369 from darkf/mingw_
Fix MinGW build (2)
2014-12-30 23:54:02 -05:00
Lioncash 5894c407c2 vfp: Get rid of a few warnings 2014-12-30 13:08:56 -05:00
Lioncash 6ce4b7b666 vfp: Implement VMOVBRRSS 2014-12-30 11:04:22 -05:00
Lioncash cc9f458ad3 dyncom: Implement USAT16/SSAT16 2014-12-30 09:43:24 -05:00
darkf 5d10b212ec Fix MSVC-related #defines and add CMakeLists comment 2014-12-29 20:12:03 -08:00
bunnei b3240f6455 Merge pull request #368 from purpasmart96/dsp_mem
MemMap: Add support for DSP Read & Writes in the memory map
2014-12-29 23:08:51 -05:00
Subv 545ded954d APT:A: Some style changes 2014-12-29 22:59:28 -05:00
darkf 8ba9ac0f74 Fix merge conflicts 2014-12-29 19:47:41 -08:00
purpasmart96 d5049cbba5 MemMap: Add support for DSP Read & Writes in the memory map 2014-12-29 19:35:06 -08:00
Subv 2c89d4d5cd Archives: Implemented ExtSaveData and SharedExtSaveData
They will be stored in /extsavedata/SDMC and /extsavedata/NAND respectively.
Also redirect some APT_A functions to their APT_U equivalents.
Implemented the gamecoin.dat file in SharedExtSaveData in the PTM module.
Implemented formatting the savegame.
Retake a previous savegame if it exists instead of reporting them as not formatted every time a game is loaded.
2014-12-29 22:29:55 -05:00
bunnei 021fb42075 dyncom: Implement USAT/SSAT 2014-12-29 22:15:15 -05:00
bunnei 78bb86293f Merge pull request #253 from purpasmart96/mem_map
MemMap: Removed I/O address's and added more stuff
2014-12-29 21:57:04 -05:00
bunnei c2f41f0404 Merge pull request #362 from bunnei/dyncom-cleanup
dyncom: Various cleanups to match coding style, no functional changes.
2014-12-29 21:53:49 -05:00
bunnei dedbdb2dfb Merge pull request #344 from Yllodra/Qt-Oddities
Allow focus on the Qt render widget
2014-12-29 21:52:38 -05:00
bunnei aa49019afb dyncom: Various cleanups to match coding style, no functional changes. 2014-12-29 21:50:47 -05:00
Tony Wasserka b7e0b16354 Merge pull request #351 from yuriks/optimize
Rasterizer Optimizations
2014-12-30 00:13:48 +01:00
bunnei 2d2aa2c0be Merge pull request #361 from lioncash/moreqops
dyncom/armemu: Implement QADD8/QSUB8.
2014-12-29 14:53:04 -05:00
Lioncash d08d9f8747 dyncom: Fix SMLALXY's instruction labels
They were erroneously labeled as SMLAL.
2014-12-29 12:04:34 -05:00
Tony Wasserka 13699f05e7 Merge pull request #303 from linkmauve/fs-cleanup
FileSys cleanup
2014-12-29 12:14:59 +01:00
Lioncash e412c0fc46 dyncom: Implement QADD8/QSUB8 2014-12-29 00:54:48 -05:00
Lioncash 7ad400d5a7 armemu: Implement QADD8/QSUB8 2014-12-29 00:49:10 -05:00
bunnei 472ec0d0cf Merge pull request #360 from lioncash/dynuxt
dyncom: Implement UXTB16/UXTAB16
2014-12-28 23:20:30 -05:00
Yuri Kunde Schlesner 8369ee5803 Rasterizer: Pre-divide vertex attributes by W
Execute the division-by-W for perspective-correct interpolation of
values in the clipper, moving them out of the rasterization inner loop.
2014-12-29 02:08:11 -02:00
Yuri Kunde Schlesner fe186d3a59 GPU: Bitwise texture swizzling
Replace the loop-based texture address swizzling code by a bit-twiddling
implementation, providing a very small speed up. Also simplify
addressing code.
2014-12-29 02:08:11 -02:00
Yuri Kunde Schlesner 2012e1420f Rasterizer: Common sub-expression elimination
Move the computation of some values out of loops so that they're not
constantly recalculated even when they don't change.
2014-12-29 02:08:10 -02:00
Yuri Kunde Schlesner 7e9bc85cc8 Clipper: Compact buffers on each clipping pass
Use a new buffer management scheme in the clipper that allows using a
bounded minimal amount of buffer space. Even though it copies more data
it is still slightly faster likely due to using less cache.
2014-12-29 02:08:10 -02:00
Yuri Kunde Schlesner a320d1a5b4 Clipper: Avoid dynamic allocations
The triangle clipper was allocating its temporary input, output and work
buffers using a std::vector. Since this is a hot path, it's desirable to
use stack allocation instead.
2014-12-29 02:08:09 -02:00
Yuri Kunde Schlesner d151d797b1 Vertex Shader: Zero OutputVertex to avoid denormals
Unused OutputVertex attributes were being left un-initialized. The
leftover garbage sometimes decoded as floating-point denormalized
values, causing fallbacks to microcode and massive slowdowns in the rest
of the rasterization pipeline even though the results were unused. By
zeroing the structure we ensure these attributes only contain harmless
zeros.
2014-12-29 02:08:09 -02:00
Lioncash 5c198686ce dyncom: Implement UXTB16/UXTAB16 2014-12-28 22:45:04 -05:00
bunnei 487a80f9f7 Merge pull request #347 from bunnei/frameskip
Frameskip
2014-12-28 22:39:17 -05:00
bunnei df728cb4c2 Merge pull request #355 from lioncash/simp
armemu: Simplify some instructions.
2014-12-28 22:20:49 -05:00
bunnei 3b9d181b8e GPU: Implement frameskip and remove forced framebuffer swap hack. 2014-12-28 22:14:05 -05:00
bunnei 5763d40319 Merge pull request #352 from xdec/PR_XDEC_172
Qt: Citra crashes if disassembler pause button is pressed while no game is running. #172
2014-12-28 22:00:47 -05:00
bunnei 9a403d7dfb Merge pull request #359 from lioncash/vfp
vfp: Actually make the code somewhat readable
2014-12-28 21:54:53 -05:00
bunnei 77363d9590 Merge pull request #331 from yuriks/handle-reform
New Handle manager
2014-12-28 21:11:55 -05:00
Lioncash 9c7f2570f7 vfp: Actually make the code somewhat readable 2014-12-28 18:55:01 -05:00
bunnei bf9b33aa9f dyncom: Implement PKHBT and PKHTB. 2014-12-28 16:50:08 -05:00
bunnei 58cb62fe7b armemu: Fix PKHTB to do an arithmetic shift and correctly decode immediate field. 2014-12-28 16:18:52 -05:00
xdec e6162ed91e Qt: we don't need to check if model is valid. 2014-12-28 10:11:51 -08:00
Lioncash 7d322b5c6f dyncom: Implement USAD8/USADA8 2014-12-28 12:40:51 -05:00
Lioncash 6ce2a38ec4 armemu: Simplify SSAT/SSAT16/SXTB/SXTAB 2014-12-28 12:19:31 -05:00
Lioncash 9f5b53f9ff armemu: Simplify REV/REV16/SXTH/SXTAH 2014-12-28 12:13:13 -05:00
bunnei 762f16c4ad Merge pull request #354 from lioncash/usaduflow
armemu: Fix underflows in USAD8/USADA8
2014-12-28 11:57:25 -05:00
Lioncash 914ecfe04f armemu: Simplify USAT16/UXTB/UXTAB 2014-12-28 11:57:14 -05:00
Lioncash 5e16216afb armemu: Simplify REVSH/UXTH/UXTAH 2014-12-28 11:57:09 -05:00
Yuri Kunde Schlesner 7e2903cb74 Kernel: New handle manager
This handle manager more closely mirrors the behaviour of the CTR-OS
one. In addition object ref-counts and support for DuplicateHandle have
been added.

Note that support for DuplicateHandle is still experimental, since parts
of the kernel still use Handles internally, which will likely cause
troubles if two different handles to the same object are used to e.g.
wait on a synchronization primitive.
2014-12-28 11:52:55 -02:00
Yuri Kunde Schlesner 23f2142009 Kernel: Replace GetStaticHandleType by HANDLE_TYPE constants 2014-12-28 11:52:53 -02:00
Yuri Kunde Schlesner 73fba22c01 Rename ObjectPool to HandleTable 2014-12-28 11:52:52 -02:00
Lioncash 059c65a27a armemu: Fix underflows in USAD8/USADA8
Initially reported by xdec.
2014-12-28 06:09:43 -05:00
xdec 8de09d87ab Fix crash when the disassembler pause button is pressed while no game is running. 2014-12-28 01:56:07 -08:00
Lioncash af69b0840b dyncom: Implement UQADD8, UQADD16, UQSUB8, UQSUB16, UQASX, and UQSAX. 2014-12-27 17:24:34 -05:00