Commit graph

34 commits

Author SHA1 Message Date
Zach Hilman e9145c3e16 hid/touchscreen: Update Touchscreen to use advanced parameters
Including finger ID, diamater x/y, and angle. Additionally, checks if the touchscreen is enabled.
2018-11-18 23:22:36 -05:00
Zach Hilman 3b25426bd9 hid: Add controller bindings for Mouse controller 2018-11-18 23:22:36 -05:00
Zach Hilman 0fd45e78f4 hid: Add keyboard bindings for Keyboard controller 2018-11-18 23:22:36 -05:00
Zach Hilman 06cf050c0a hid: Add controller bindings for DebugPad controller
Used by developers to test games, not present on retail systems. Some games are known to respond to DebugPad input though, for example Kirby Star Allies.
2018-11-18 23:22:36 -05:00
David Marcec 0c3e7b7086 Added missing start/end touch attributes to touchscreen 2018-11-18 23:21:33 -05:00
David Marcec f66c6fe554 Added debugpad skeleton 2018-11-18 23:21:33 -05:00
David Marcec 362b28d052 Added controller helper funcs 2018-11-18 23:21:33 -05:00
David Marcec 7fbe2c83a7 Left joycon rotation button remapping 2018-11-18 23:21:33 -05:00
David Marcec b9c1e4b0e7 Added automatic npad switch based on supported stylesets 2018-11-18 23:21:33 -05:00
David Marcec beab38601b Added multi-input support and controller assignment at any port 2018-11-18 23:21:33 -05:00
David 87eca5b209 Fixed priority switching edge case for handheld (#1675)
* Fixed priority switching edge case for handheld

We accidently used controller index instead of npad id

* Moved NPadIdToIndex
2018-11-15 20:31:27 -08:00
Lioncash fcde356f15 hid/npad: Add missing break in switch statement within Controller_NPad::OnUpdate() 2018-11-14 00:59:17 -05:00
David Marcec a9c25ab9e4 Updated npad styles on holdtype switches
Fixes input for megaman
2018-11-08 01:07:14 +11:00
David Marcec 0bc323bafb Fixed HID crash when launching more than 1 game & signaled syleset change event
This should fix crashes when launching multiple games in yuzu
2018-11-02 12:35:49 +11:00
Lioncash 93596d03ec
npad: Remove unused controller variable from OnInit()
This also gets rid of variable shadowing related to the lambda parameter
a little bit below this code as well.
2018-10-24 00:38:03 -04:00
David Marcec a03600ba28 Added auto controller switching to supported controllers and single joycon button rotation
This is a subset of the better-hid-2 changes, this fixes input in various games which don't support dual joycons. This pr will search for the next best controller which is supported by the current game
2018-10-20 15:07:18 +11:00
Lioncash 452aa30cb7 hid/controller: Remove unused header inclusions
swap.h only needs to be present in the header for the type aliases and
definitions, it's not actually needed in the cpp files though. input.h
is just unused entirely in xpad.h
2018-10-17 20:52:45 -04:00
Lioncash 7f52dc1790 hid/controller/npad: Remove unused dump_idx member variable
Given it's unused, we may as well toss it.
2018-10-17 20:52:45 -04:00
Lioncash 7eb2328d8e hid/controller/npad: Remove unnecessary semicolon from the closing brace of LedPattern's constructor 2018-10-17 20:52:45 -04:00
Lioncash 929ed59f1f hid/controller/npad: Remove #pragma once from the cpp file
This is only useful in headers.
2018-10-17 20:52:45 -04:00
Lioncash aeda743446 hid/controller/npad: Move npad_id_list into the cpp file
This is just a lookup table, and since it's private, there's nothing
really stateful about it, so we can just move it into the cpp file.
2018-10-17 20:52:45 -04:00
Lioncash aeca224890 hid/controller/npad: Remove unnecessary const from void return type
This literally does nothing.
2018-10-17 20:52:45 -04:00
Lioncash 46202e984e hid/controller: Default the destructors of all controller types in the cpp file
These classes are non-trivial and are definitely going to be changed in
the future, so we default these to prevent issues with forward
declarations, and to keep the compiler from inlining tear-down code.
2018-10-17 20:52:43 -04:00
Lioncash 119b47f366 controller_base: Default the base class constructor and destructor in the cpp file
The destructor doesn't need to be a pure-virtual function.
2018-10-17 20:51:54 -04:00
David Marcec 8144fa42bd Using dual joycons as the default controller
Reason for the change is to allow both docked and undocked mode to work
2018-10-18 00:11:47 +11:00
David Marcec 98b760c645 Wip 2018-10-12 16:28:00 +11:00
David Marcec 85b0d9a7be Dynamically decide handheld variant based on supported npad id priority
Kirby input still doesn't work, should fix a lot of other games
2018-10-12 02:56:49 +11:00
David Marcec 9e924f2ef2 Added BeginPermitVibrationSession and EndPermitVibrationSession
Used by Mario Party
2018-10-11 00:58:47 +11:00
David Marcec 3d75c9cd7a Added GetLedPattern and HandheldVariant
HandheldVariant is for specific games which expect handheld controllers to be at position 8(kirby), however this doesn't fix all games as some games require handhelds to be at position 0(snipperclips)
2018-10-10 21:38:43 +11:00
David Marcec 46cdeb4549 Kirby expects handheld controllers to be at position 8 2018-10-10 14:21:56 +11:00
David Marcec f43815af5d Added the ability to "disconnect" individual npads
Fixes arms
2018-10-10 13:15:39 +11:00
David Marcec b79c294c02 Removed unneeded forward declarations 2018-10-10 13:15:37 +11:00
David Marcec 5857aea94e Addressed changes for better hid 2018-10-10 13:15:37 +11:00
David Marcec 56f35ab262 "Better Hid" rework part 1 2018-10-10 13:15:35 +11:00